示例#1
0
文件: giaTim.c 项目: aakarsh/ABC
/**Function*************************************************************

  Synopsis    [Duplicates AIG according to the timing manager.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManDupUnnormalize( Gia_Man_t * p )
{
    Vec_Int_t * vNodes;
    Gia_Man_t * pNew;
    Gia_Obj_t * pObj;
    int i;
    vNodes = Gia_ManOrderWithBoxes( p );
    if ( vNodes == NULL )
        return NULL;
    Gia_ManFillValue( p );
    pNew = Gia_ManStart( Gia_ManObjNum(p) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    if ( p->pSibls )
        pNew->pSibls = ABC_CALLOC( int, Gia_ManObjNum(p) );
    Gia_ManForEachObjVec( vNodes, p, pObj, i )
    {
        if ( Gia_ObjIsAnd(pObj) )
        {
            pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
            if ( Gia_ObjSibl(p, Gia_ObjId(p, pObj)) )
                pNew->pSibls[Abc_Lit2Var(pObj->Value)] = Abc_Lit2Var(Gia_ObjSiblObj(p, Gia_ObjId(p, pObj))->Value);        
        }
        else if ( Gia_ObjIsCi(pObj) )
            pObj->Value = Gia_ManAppendCi( pNew );
        else if ( Gia_ObjIsCo(pObj) )
            pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
        else if ( Gia_ObjIsConst0(pObj) )
            pObj->Value = 0;
        else assert( 0 );
    }
    Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
    Vec_IntFree( vNodes );
    return pNew;
}
示例#2
0
/**Function*************************************************************

  Synopsis    [Performs targe enlargement of the given size.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Bmc_CexTargetEnlarge( Gia_Man_t * p, int nFrames )
{
    Gia_Man_t * pNew, * pOne;
    Gia_Obj_t * pObj, * pObjRo;
    int i, k;
    pNew = Gia_ManStart( Gia_ManObjNum(p) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    Gia_ManHashAlloc( pNew );
    Gia_ManConst0(p)->Value = 0;
    for ( k = 0; k < nFrames; k++ )
        Gia_ManForEachPi( p, pObj, i )
            Gia_ManAppendCi( pNew );
    Gia_ManForEachRo( p, pObj, i )
        pObj->Value = Gia_ManAppendCi( pNew );
    for ( k = 0; k < nFrames; k++ )
    {
        Gia_ManForEachPi( p, pObj, i )
            pObj->Value = Gia_ManCiLit( pNew, (nFrames - 1 - k) * Gia_ManPiNum(p) + i );
        Gia_ManForEachAnd( p, pObj, i )
            pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
        Gia_ManForEachRi( p, pObj, i )
            pObj->Value = Gia_ObjFanin0Copy(pObj);
        Gia_ManForEachRiRo( p, pObj, pObjRo, i )
            pObjRo->Value  = pObj->Value;
    }
    pObj = Gia_ManPo( p, 0 );
    pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManHashStop( pNew );
    pNew = Gia_ManCleanup( pOne = pNew );
    Gia_ManStop( pOne );
    return pNew;
}
示例#3
0
/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManFaultUnfold( Gia_Man_t * p, int fUseMuxes )
{
    Gia_Man_t * pNew, * pTemp;
    Gia_Obj_t * pObj;
    int i, iCtrl, iThis;
    pNew = Gia_ManStart( (2 + 3 * fUseMuxes) * Gia_ManObjNum(p) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    Gia_ManHashAlloc( pNew );
    Gia_ManConst0(p)->Value = 0;
    // add first timeframe
    Gia_ManForEachRo( p, pObj, i )
        pObj->Value = Gia_ManAppendCi( pNew );
    Gia_ManForEachPi( p, pObj, i )
        pObj->Value = Gia_ManAppendCi( pNew );
    Gia_ManForEachAnd( p, pObj, i )
        pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    Gia_ManForEachCo( p, pObj, i )
        pObj->Value = Gia_ObjFanin0Copy(pObj);
    // add second timeframe
    Gia_ManForEachRo( p, pObj, i )
        pObj->Value = Gia_ObjRoToRi(p, pObj)->Value;
    Gia_ManForEachPi( p, pObj, i )
        pObj->Value = Gia_ManAppendCi( pNew );
    Gia_ManForEachAnd( p, pObj, i )
    {
        iCtrl = Gia_ManAppendCi(pNew);
        iThis = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
        if ( fUseMuxes )
            pObj->Value = Gia_ManHashMux( pNew, iCtrl, pObj->Value, iThis );
        else
            pObj->Value = iThis;
    }
示例#4
0
ABC_NAMESPACE_IMPL_START


////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////


/**Function*************************************************************

  Synopsis    [Trasnforms AIG to transition into the init state.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Int2_ManDupInit( Gia_Man_t * p, int fVerbose )
{
    Gia_Man_t * pNew, * pTemp;
    Gia_Obj_t * pObj, * pObjRi, * pObjRo;
    int i, iCtrl;
    assert( Gia_ManRegNum(p) > 0 );
    pNew = Gia_ManStart( 10000 );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    Gia_ManConst0(p)->Value = 0;
    Gia_ManForEachCi( p, pObj, i )
    {
        if ( i == Gia_ManPiNum(p) )
            iCtrl = Gia_ManAppendCi( pNew );
        pObj->Value = Gia_ManAppendCi( pNew );
    }
    Gia_ManHashAlloc( pNew );
    Gia_ManForEachAnd( p, pObj, i )
        pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    Gia_ManForEachPo( p, pObj, i )
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManForEachRiRo( p, pObjRi, pObjRo, i )
        Gia_ManAppendCo( pNew, Gia_ManHashMux( pNew, iCtrl, pObjRo->Value, Gia_ObjFanin0Copy(pObjRi) ) );
    Gia_ManHashStop( pNew );
    Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
    // remove dangling
    pNew = Gia_ManCleanup( pTemp = pNew );
    if ( fVerbose )
        printf( "Before cleanup = %d nodes. After cleanup = %d nodes.\n", 
            Gia_ManAndNum(pTemp), Gia_ManAndNum(pNew) );
    Gia_ManStop( pTemp );
    return pNew;
}
示例#5
0
/**Function*************************************************************

  Synopsis    [Duplicates AIG in the DFS order while putting CIs first.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManDupNormalize( Gia_Man_t * p )
{
    int fHashMapping = 0;
    Gia_Man_t * pNew;
    Gia_Obj_t * pObj;
    int i;
    Gia_ManFillValue( p );
    pNew = Gia_ManStart( Gia_ManObjNum(p) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    Gia_ManConst0(p)->Value = 0;
    if ( !Gia_ManIsSeqWithBoxes(p) )
    {
        Gia_ManForEachCi( p, pObj, i )
            pObj->Value = Gia_ManAppendCi(pNew);
    }
    else
    {
        // current CI order:  PIs + FOs + NewCIs
        // desired reorder:   PIs + NewCIs + FOs
        int nCIs = Tim_ManPiNum( (Tim_Man_t *)p->pManTime );
        int nAll = Tim_ManCiNum( (Tim_Man_t *)p->pManTime );
        int nPis = nCIs - Gia_ManRegNum(p);
        assert( nAll == Gia_ManCiNum(p) );
        assert( nPis > 0 );
        // copy PIs first
        for ( i = 0; i < nPis; i++ )
            Gia_ManCi(p, i)->Value = Gia_ManAppendCi(pNew);
       // copy new CIs second
        for ( i = nCIs; i < nAll; i++ )
            Gia_ManCi(p, i)->Value = Gia_ManAppendCi(pNew);
        // copy flops last
        for ( i = nCIs - Gia_ManRegNum(p); i < nCIs; i++ )
            Gia_ManCi(p, i)->Value = Gia_ManAppendCi(pNew);
        printf( "Warning: Shuffled CI order to be correct sequential AIG.\n" );
    }
    if ( fHashMapping ) Gia_ManHashAlloc( pNew );
    Gia_ManForEachAnd( p, pObj, i )
        if ( Gia_ObjIsBuf(pObj) )
            pObj->Value = Gia_ManAppendBuf( pNew, Gia_ObjFanin0Copy(pObj) );
        else if ( fHashMapping )
            pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
        else
            pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    if ( fHashMapping ) Gia_ManHashStop( pNew );
    Gia_ManForEachCo( p, pObj, i )
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
    pNew->nConstrs = p->nConstrs;
    assert( Gia_ManIsNormalized(pNew) );
    Gia_ManDupRemapEquiv( pNew, p );
    return pNew;
}
示例#6
0
ABC_NAMESPACE_IMPL_START


////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////

/**Function*************************************************************

  Synopsis    [Specialized duplication.]

  Description [Replaces registers by PIs/POs and PIs by registers.]
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManDupIn2Ff( Gia_Man_t * p )
{
    Vec_Int_t * vPiOuts;
    Gia_Man_t * pNew; 
    Gia_Obj_t * pObj;
    int i;
    vPiOuts = Vec_IntAlloc( Gia_ManPiNum(p) );
    pNew = Gia_ManStart( Gia_ManObjNum(p) + 2 * Gia_ManPiNum(p) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    Gia_ManFillValue( p );
    Gia_ManConst0(p)->Value = 0;
    Gia_ManForEachPi( p, pObj, i )
        Vec_IntPush( vPiOuts, Gia_ManAppendCi(pNew) );
    Gia_ManForEachRo( p, pObj, i )
        pObj->Value = Gia_ManAppendCi( pNew );
    Gia_ManForEachPi( p, pObj, i )
        pObj->Value = Gia_ManAppendCi( pNew );
    Gia_ManForEachAnd( p, pObj, i )
        pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    Gia_ManForEachPo( p, pObj, i )
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManForEachRi( p, pObj, i )
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManForEachPi( p, pObj, i )
        Gia_ManAppendCo( pNew, Vec_IntEntry(vPiOuts, i) );
    Gia_ManSetRegNum( pNew, Gia_ManPiNum(p) );
    Vec_IntFree( vPiOuts );
    return pNew;
}
示例#7
0
/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Agi_Man_t * Agi_ManFromGia( Gia_Man_t * p )
{
    Agi_Man_t * pNew;
    Gia_Obj_t * pObj;
    int i;
    pNew = Agi_ManAlloc( Gia_ManObjNum(p) );
    Gia_ManForEachObj1( p, pObj, i )
        if ( Gia_ObjIsAnd(pObj) )
            pObj->Value = Agi_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
        else if ( Gia_ObjIsCo(pObj) )
            pObj->Value = Agi_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
        else if ( Gia_ObjIsCi(pObj) )
            pObj->Value = Agi_ManAppendCi( pNew );
        else assert( 0 );
    return pNew;
}
示例#8
0
/**Function*************************************************************

  Synopsis    [Reverses the above step.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
int Gia_ManDupFf2In_rec( Gia_Man_t * pNew, Gia_Obj_t * pObj )
{
    if ( pObj->Value != ~0 )
        return pObj->Value;
    assert( Gia_ObjIsAnd(pObj) );
    Gia_ManDupFf2In_rec( pNew, Gia_ObjFanin0(pObj) );
    Gia_ManDupFf2In_rec( pNew, Gia_ObjFanin1(pObj) );
    return pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
}
示例#9
0
/**Function*************************************************************

  Synopsis    [Duplicates the AIG recursively.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Gia_ManRetimeDup_rec( Gia_Man_t * pNew, Gia_Obj_t * pObj )
{
    if ( ~pObj->Value )
        return;
    assert( Gia_ObjIsAnd(pObj) );
    Gia_ManRetimeDup_rec( pNew, Gia_ObjFanin0(pObj) );
    Gia_ManRetimeDup_rec( pNew, Gia_ObjFanin1(pObj) );
    pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
}
示例#10
0
文件: giaTim.c 项目: aakarsh/ABC
ABC_NAMESPACE_IMPL_START


////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////

/**Function*************************************************************

  Synopsis    [Duplicates AIG in the DFS order while putting CIs first.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManDupNormalize( Gia_Man_t * p )
{
    Gia_Man_t * pNew;
    Gia_Obj_t * pObj;
    int i;
    Gia_ManFillValue( p );
    pNew = Gia_ManStart( Gia_ManObjNum(p) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    Gia_ManConst0(p)->Value = 0;
    Gia_ManForEachCi( p, pObj, i )
        pObj->Value = Gia_ManAppendCi(pNew);
    Gia_ManForEachAnd( p, pObj, i )
        pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    Gia_ManForEachCo( p, pObj, i )
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
    pNew->nConstrs = p->nConstrs;
    assert( Gia_ManIsNormalized(pNew) );
    Gia_ManDupRemapEquiv( pNew, p );
    return pNew;
}
示例#11
0
/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
int Gia_ManDomDerive_rec( Gia_Man_t * pNew, Gia_Man_t * p, Gia_Obj_t * pNode )
{
    if ( Gia_ObjIsTravIdCurrent(p, pNode) )
        return pNode->Value;
    Gia_ObjSetTravIdCurrent(p, pNode);
    assert( Gia_ObjIsAnd(pNode) );
    Gia_ManDomDerive_rec( pNew, p, Gia_ObjFanin0(pNode) );
    Gia_ManDomDerive_rec( pNew, p, Gia_ObjFanin1(pNode) );
    return pNode->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pNode), Gia_ObjFanin1Copy(pNode) );
}
示例#12
0
/**Function*************************************************************

  Synopsis    [Reorders flops for sequential AIGs with boxes.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManDupUnshuffleInputs( Gia_Man_t * p )
{
    Gia_Man_t * pNew;
    Gia_Obj_t * pObj;
    int i, nCIs, nAll, nPis;
    // sanity checks
    assert( Gia_ManIsNormalized(p) );
    assert( Gia_ManIsSeqWithBoxes(p) );
    Gia_ManFillValue( p );
    pNew = Gia_ManStart( Gia_ManObjNum(p) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    Gia_ManConst0(p)->Value = 0;
    // change input order
    // desired reorder:   PIs + NewCIs + FOs
    // current CI order:  PIs + FOs + NewCIs
    nCIs = Tim_ManPiNum( (Tim_Man_t *)p->pManTime );
    nAll = Tim_ManCiNum( (Tim_Man_t *)p->pManTime );
    nPis = nCIs - Gia_ManRegNum(p);
    assert( nAll == Gia_ManCiNum(p) );
    assert( nPis > 0 );
    // copy PIs first
    for ( i = 0; i < nPis; i++ )
        Gia_ManCi(p, i)->Value = Gia_ManAppendCi(pNew);
    // copy flops second
    for ( i = nAll - Gia_ManRegNum(p); i < nAll; i++ )
        Gia_ManCi(p, i)->Value = Gia_ManAppendCi(pNew);
    // copy new CIs last
    for ( i = nPis; i < nAll - Gia_ManRegNum(p); i++ )
        Gia_ManCi(p, i)->Value = Gia_ManAppendCi(pNew);
    printf( "Warning: Unshuffled CI order to be correct AIG with boxes.\n" );
    // other things
    Gia_ManForEachAnd( p, pObj, i )
        pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    Gia_ManForEachCo( p, pObj, i )
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
    pNew->nConstrs = p->nConstrs;
    assert( Gia_ManIsNormalized(pNew) );
    Gia_ManDupRemapEquiv( pNew, p );
    return pNew;
}
示例#13
0
/**Function*************************************************************

  Synopsis    [Converts GIA into MiniAIG.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Mini_Aig_t * Gia_ManToMiniAig( Gia_Man_t * pGia )
{
    Mini_Aig_t * p;
    Gia_Obj_t * pObj;
    int i;
    // create the manager
    p = Mini_AigStart();
    Gia_ManConst0(pGia)->Value = Mini_AigLitConst0();
    // create primary inputs
    Gia_ManForEachCi( pGia, pObj, i )
        pObj->Value = Mini_AigCreatePi(p);
    // create internal nodes
    Gia_ManForEachAnd( pGia, pObj, i )
        pObj->Value = Mini_AigAnd( p, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    // create primary outputs
    Gia_ManForEachCo( pGia, pObj, i )
        pObj->Value = Mini_AigCreatePo( p, Gia_ObjFanin0Copy(pObj) );
    // set registers
    Mini_AigSetRegNum( p, Gia_ManRegNum(pGia) );
    return p;
}
示例#14
0
/**Function*************************************************************

  Synopsis    [Duplicates the AIG while retiming the registers to the cut.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManRetimeDupForward( Gia_Man_t * p, Vec_Ptr_t * vCut )
{
    Gia_Man_t * pNew, * pTemp;
    Gia_Obj_t * pObj, * pObjRi, * pObjRo;
    int i;
    // create the new manager
    pNew = Gia_ManStart( Gia_ManObjNum(p) );
    pNew->pName = Gia_UtilStrsav( p->pName );
    Gia_ManHashAlloc( pNew );
    // create the true PIs
    Gia_ManFillValue( p );
    Gia_ManSetPhase( p );
    Gia_ManConst0(p)->Value = 0;
    Gia_ManForEachPi( p, pObj, i )
        pObj->Value = Gia_ManAppendCi( pNew );
    // create the registers
    Vec_PtrForEachEntry( Gia_Obj_t *, vCut, pObj, i )
        pObj->Value = Gia_LitNotCond( Gia_ManAppendCi(pNew), pObj->fPhase );
    // duplicate logic above the cut
    Gia_ManForEachCo( p, pObj, i )
        Gia_ManRetimeDup_rec( pNew, Gia_ObjFanin0(pObj) );
    // create the true POs
    Gia_ManForEachPo( p, pObj, i )
        Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    // remember value in LI
    Gia_ManForEachRi( p, pObj, i )
        pObj->Value = Gia_ObjFanin0Copy(pObj);
    // transfer values from the LIs to the LOs
    Gia_ManForEachRiRo( p, pObjRi, pObjRo, i )
        pObjRo->Value = pObjRi->Value;
    // erase the data values on the internal nodes of the cut
    Vec_PtrForEachEntry( Gia_Obj_t *, vCut, pObj, i )
        if ( Gia_ObjIsAnd(pObj) )
            pObj->Value = ~0;
    // duplicate logic below the cut
    Vec_PtrForEachEntry( Gia_Obj_t *, vCut, pObj, i )
    {
        Gia_ManRetimeDup_rec( pNew, pObj );
        Gia_ManAppendCo( pNew, Gia_LitNotCond( pObj->Value, pObj->fPhase ) );
    }
示例#15
0
Gia_Man_t * Gia_ManInsertWin( Gia_Man_t * p, Vec_Int_t * vOuts, Gia_Man_t * pWin )
{
    Vec_Int_t * vPos, * vPis, * vAnds;
    Gia_Man_t * pNew, * pTemp;
    Gia_Obj_t * pObj;
    int i;
    Gia_ManPrepareWin( p, vOuts, &vPis, &vPos, &vAnds );
    // create AIG
    pNew = Gia_ManStart( Gia_ManObjNum(p) - Vec_IntSize(vAnds) + Gia_ManAndNum(pWin) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    // inputs
    Gia_ManConst0(p)->Value = 0;
    Gia_ManForEachCi( p, pObj, i )
        pObj->Value = Gia_ManAppendCi( pNew );
    Gia_ManConst0(pWin)->Value = 0;
    Gia_ManForEachCi( pWin, pObj, i )
        pObj->Value = Gia_ManObj(p, Vec_IntEntry(vPis, i))->Value;
    // internal nodes
    Gia_ManHashAlloc( pNew );
    Gia_ManForEachAnd( pWin, pObj, i )
        pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    Gia_ManForEachCo( pWin, pObj, i )
        Gia_ManObj( p, Vec_IntEntry(vPos, i) )->Value = Gia_ObjFanin0Copy(pObj);
    Gia_ManForEachAnd( p, pObj, i )
        if ( !Gia_ObjIsTravIdCurrentId(p, i) )
            pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    Gia_ManForEachCo( p, pObj, i )
        Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManHashStop( pNew );
    // cleanup
    Vec_IntFree( vPis );
    Vec_IntFree( vPos );
    Vec_IntFree( vAnds );
    pNew = Gia_ManCleanup( pTemp = pNew );
    Gia_ManStop( pTemp );
    return pNew;
}
示例#16
0
/**Function*************************************************************

  Synopsis    [Derives GIA without MUXes.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManDupNoMuxes( Gia_Man_t * p )
{
    Gia_Man_t * pNew, * pTemp;
    Gia_Obj_t * pObj;
    int i;
    assert( p->pMuxes != NULL );
    // start the new manager
    pNew = Gia_ManStart( 5000 );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    // create constant
    Gia_ManConst0(p)->Value = 0;
    // create PIs
    Gia_ManForEachCi( p, pObj, i )
        pObj->Value = Gia_ManAppendCi( pNew );
    // create internal nodes
    Gia_ManHashStart( pNew );
    Gia_ManForEachAnd( p, pObj, i )
    {
        if ( Gia_ObjIsMuxId(p, i) )
            pObj->Value = Gia_ManHashMux( pNew, Gia_ObjFanin2Copy(p, pObj), Gia_ObjFanin1Copy(pObj), Gia_ObjFanin0Copy(pObj) );
        else if ( Gia_ObjIsXor(pObj) )
            pObj->Value = Gia_ManHashXor( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
        else 
            pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    }
    Gia_ManHashStop( pNew );
    // create ROs
    Gia_ManForEachCo( p, pObj, i )
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
    // perform cleanup
    pNew = Gia_ManCleanup( pTemp = pNew );
    Gia_ManStop( pTemp );
    return pNew;
}
示例#17
0
/**Function*************************************************************

  Synopsis    [Reverses the above step.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManDupFf2In( Gia_Man_t * p, int nFlopsOld )
{
    Gia_Man_t * pNew; 
    Gia_Obj_t * pObj;
    int i;
    pNew = Gia_ManStart( Gia_ManObjNum(p) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    Gia_ManFillValue( p );
    Gia_ManConst0(p)->Value = 0;
    Gia_ManForEachRo( p, pObj, i )
        pObj->Value = Gia_ManAppendCi( pNew );
    for ( i = Gia_ManPiNum(p) - nFlopsOld; i < Gia_ManPiNum(p); i++ )
        Gia_ManPi(p, i)->Value = Gia_ManAppendCi( pNew );
    Gia_ManForEachPo( p, pObj, i )
        Gia_ManDupFf2In_rec( pNew, Gia_ObjFanin0(pObj) );
    Gia_ManForEachPo( p, pObj, i )
        Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManSetRegNum( pNew, nFlopsOld );
    return pNew;
}
示例#18
0
/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManExtractWin( Gia_Man_t * p, Vec_Int_t * vOuts )
{
    Vec_Int_t * vPis, * vPos, * vAnds;
    Gia_Man_t * pNew;
    Gia_Obj_t * pObj;
    int i;
    Gia_ManPrepareWin( p, vOuts, &vPis, &vPos, &vAnds );
    // create AIG
    pNew = Gia_ManStart( Vec_IntSize(vPis) + Vec_IntSize(vPos) + Vec_IntSize(vAnds) + 1 );
    pNew->pName = Abc_UtilStrsav( p->pName );
    Gia_ManConst0(p)->Value = 0;
    Gia_ManForEachObjVec( vPis, p, pObj, i )
        pObj->Value = Gia_ManAppendCi( pNew );
    Gia_ManForEachObjVec( vAnds, p, pObj, i )
        pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    Gia_ManForEachObjVec( vPos, p, pObj, i )
        Gia_ManAppendCo( pNew, pObj->Value );
    Vec_IntFree( vPis );
    Vec_IntFree( vPos );
    Vec_IntFree( vAnds );
    return pNew;
}
示例#19
0
文件: giaShrink.c 项目: aakarsh/ABC
/**Function*************************************************************

  Synopsis    [Performs AIG shrinking using the current mapping.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManMapShrink4( Gia_Man_t * p, int fKeepLevel, int fVerbose )
{
    Vec_Int_t * vLeaves, * vTruth, * vVisited, * vLeavesBest;
    Gia_Man_t * pNew, * pTemp;
    Gia_Obj_t * pObj, * pFanin;
    unsigned * pTruth;
    int i, k, iFan;
    abctime clk = Abc_Clock();
//    int ClassCounts[222] = {0};
    int * pLutClass, Counter = 0;
    assert( p->pMapping != NULL );
    if ( Gia_ManLutSizeMax( p ) > 4 )
    {
        printf( "Resynthesis is not performed when nodes have more than 4 inputs.\n" );
        return NULL;
    }
    pLutClass   = ABC_CALLOC( int, Gia_ManObjNum(p) );
    vLeaves     = Vec_IntAlloc( 0 );
    vTruth      = Vec_IntAlloc( (1<<16) );
    vVisited    = Vec_IntAlloc( 0 );
    vLeavesBest = Vec_IntAlloc( 4 );
    // prepare the library
    Dar_LibPrepare( 5 ); 
    // clean the old manager
    Gia_ManCleanTruth( p );
    Gia_ManSetPhase( p );
    Gia_ManFillValue( p );
    Gia_ManConst0(p)->Value = 0;
    // start the new manager
    pNew = Gia_ManStart( Gia_ManObjNum(p) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    Gia_ManHashAlloc( pNew );
    Gia_ManCleanLevels( pNew, Gia_ManObjNum(p) );
    Gia_ManForEachObj1( p, pObj, i )
    {
        if ( Gia_ObjIsCi(pObj) )
        {
            pObj->Value = Gia_ManAppendCi( pNew );
            if ( p->vLevels )
                Gia_ObjSetLevel( pNew, Gia_ObjFromLit(pNew, Gia_ObjValue(pObj)), Gia_ObjLevel(p, pObj) );
        }
        else if ( Gia_ObjIsCo(pObj) )
        {
            pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
        }
        else if ( Gia_ObjIsLut(p, i) )
        {
            Counter++;
            // collect leaves of this gate
            Vec_IntClear( vLeaves );
            Gia_LutForEachFanin( p, i, iFan, k )
                Vec_IntPush( vLeaves, iFan );
            for ( ; k < 4; k++ )
                Vec_IntPush( vLeaves, 0 );
            //.compute the truth table 
            pTruth = Gia_ManConvertAigToTruth( p, pObj, vLeaves, vTruth, vVisited );
            // change from node IDs to their literals
            Gia_ManForEachObjVec( vLeaves, p, pFanin, k )
            {
                assert( Gia_ObjValue(pFanin) != ~0 ); 
                Vec_IntWriteEntry( vLeaves, k, Gia_ObjValue(pFanin) );
            }
            // derive new structre
            if ( Gia_ManTruthIsConst0(pTruth, Vec_IntSize(vLeaves)) )
                pObj->Value = 0;
            else if ( Gia_ManTruthIsConst1(pTruth, Vec_IntSize(vLeaves)) )
                pObj->Value = 1;
            else
            {
                pObj->Value = Dar_LibEvalBuild( pNew, vLeaves, 0xffff & *pTruth, fKeepLevel, vLeavesBest );
                pObj->Value = Abc_LitNotCond( pObj->Value, Gia_ObjPhaseRealLit(pNew, pObj->Value) ^ pObj->fPhase );
            }
        }
    }
示例#20
0
文件: sscCore.c 项目: cloudcalvin/abc
/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Ssc_PerformSweeping( Gia_Man_t * pAig, Gia_Man_t * pCare, Ssc_Pars_t * pPars )
{
    Ssc_Man_t * p;
    Gia_Man_t * pResult, * pTemp;
    Gia_Obj_t * pObj, * pRepr;
    abctime clk, clkTotal = Abc_Clock();
    int i, fCompl, nRefined, status;
clk = Abc_Clock();
    assert( Gia_ManRegNum(pCare) == 0 );
    assert( Gia_ManCiNum(pAig) == Gia_ManCiNum(pCare) );
    assert( Gia_ManIsNormalized(pAig) );
    assert( Gia_ManIsNormalized(pCare) );
    // reset random numbers
    Gia_ManRandom( 1 );
    // sweeping manager
    p = Ssc_ManStart( pAig, pCare, pPars );
    if ( p == NULL )
        return Gia_ManDup( pAig );
    if ( p->pPars->fVerbose )
        printf( "Care set produced %d hits out of %d.\n", Ssc_GiaEstimateCare(p->pFraig, 5), 640 );
    // perform simulation 
    while ( 1 ) 
    {
        // simulate care set
        Ssc_GiaRandomPiPattern( p->pFraig, 5, NULL );
        Ssc_GiaSimRound( p->pFraig );
        // transfer care patterns to user's AIG
        if ( !Ssc_GiaTransferPiPattern( pAig, p->pFraig, p->vPivot ) )
            break;
        // simulate the main AIG
        Ssc_GiaSimRound( pAig );
        nRefined = Ssc_GiaClassesRefine( pAig );
        if ( pPars->fVerbose ) 
            Gia_ManEquivPrintClasses( pAig, 0, 0 );
        if ( nRefined <= Gia_ManCandNum(pAig) / 100 )
            break;
    }
p->timeSimInit += Abc_Clock() - clk;

    // prepare user's AIG
    Gia_ManFillValue(pAig);
    Gia_ManConst0(pAig)->Value = 0;
    Gia_ManForEachCi( pAig, pObj, i )
        pObj->Value = Gia_Obj2Lit( p->pFraig, Gia_ManCi(p->pFraig, i) );
//    Gia_ManLevelNum(pAig);
    // prepare swept AIG (should be done after starting SAT solver in Ssc_ManStart)
    Gia_ManHashStart( p->pFraig );
    // perform sweeping
    Ssc_GiaResetPiPattern( pAig, pPars->nWords );
    Ssc_GiaSavePiPattern( pAig, p->vPivot );
    Gia_ManForEachCand( pAig, pObj, i )
    {
        if ( pAig->iPatsPi == 64 * pPars->nWords )
        {
clk = Abc_Clock();
            Ssc_GiaSimRound( pAig );
            Ssc_GiaClassesRefine( pAig );
            if ( pPars->fVerbose ) 
                Gia_ManEquivPrintClasses( pAig, 0, 0 );
            Ssc_GiaClassesCheckPairs( pAig, p->vDisPairs );
            Vec_IntClear( p->vDisPairs );
            // prepare next patterns
            Ssc_GiaResetPiPattern( pAig, pPars->nWords );
            Ssc_GiaSavePiPattern( pAig, p->vPivot );
p->timeSimSat += Abc_Clock() - clk;
//printf( "\n" );
        }
        if ( Gia_ObjIsAnd(pObj) )
            pObj->Value = Gia_ManHashAnd( p->pFraig, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
        if ( !Gia_ObjHasRepr(pAig, i) )
            continue;
        pRepr = Gia_ObjReprObj(pAig, i);
        if ( (int)pObj->Value == Abc_LitNotCond( pRepr->Value, pRepr->fPhase ^ pObj->fPhase ) )
        {
            Gia_ObjSetProved( pAig, i );
            continue;
        }
        assert( Abc_Lit2Var(pRepr->Value) != Abc_Lit2Var(pObj->Value) );
        fCompl = pRepr->fPhase ^ pObj->fPhase ^ Abc_LitIsCompl(pRepr->Value) ^ Abc_LitIsCompl(pObj->Value);

        // perform SAT call
clk = Abc_Clock();
        p->nSatCalls++;
        status = Ssc_ManCheckEquivalence( p, Abc_Lit2Var(pRepr->Value), Abc_Lit2Var(pObj->Value), fCompl );
        if ( status == l_False )
        {
            p->nSatCallsUnsat++;
            pObj->Value = Abc_LitNotCond( pRepr->Value, pRepr->fPhase ^ pObj->fPhase );
            Gia_ObjSetProved( pAig, i );
        }
        else if ( status == l_True )
        {
            p->nSatCallsSat++;
            Ssc_GiaSavePiPattern( pAig, p->vPattern );
            Vec_IntPush( p->vDisPairs, Gia_ObjRepr(p->pAig, i) );
            Vec_IntPush( p->vDisPairs, i );
//            printf( "Try %2d and %2d: ", Gia_ObjRepr(p->pAig, i), i );
//            Vec_IntPrint( p->vPattern );
            if ( Gia_ObjRepr(p->pAig, i) > 0 )
                Ssc_GiaResimulateOneClass( p, Gia_ObjRepr(p->pAig, i), i );
        }
        else if ( status == l_Undef )
            p->nSatCallsUndec++;
        else assert( 0 );
p->timeSat += Abc_Clock() - clk;
    }
    if ( pAig->iPatsPi > 1 )
    {
clk = Abc_Clock();
        while ( pAig->iPatsPi < 64 * pPars->nWords )
            Ssc_GiaSavePiPattern( pAig, p->vPivot );
        Ssc_GiaSimRound( pAig );
        Ssc_GiaClassesRefine( pAig );
        if ( pPars->fVerbose ) 
            Gia_ManEquivPrintClasses( pAig, 0, 0 );
        Ssc_GiaClassesCheckPairs( pAig, p->vDisPairs );
        Vec_IntClear( p->vDisPairs );
p->timeSimSat += Abc_Clock() - clk;
    }
//    Gia_ManEquivPrintClasses( pAig, 1, 0 );
//    Gia_ManPrint( pAig );

    // generate the resulting AIG
    pResult = Gia_ManEquivReduce( pAig, 0, 0, 1, 0 );
    if ( pResult == NULL )
    {
        printf( "There is no equivalences.\n" );
        ABC_FREE( pAig->pReprs );
        ABC_FREE( pAig->pNexts );
        pResult = Gia_ManDup( pAig );
    }
    pResult = Gia_ManCleanup( pTemp = pResult );
    Gia_ManStop( pTemp );
    p->timeTotal = Abc_Clock() - clkTotal;
    if ( pPars->fVerbose )
        Ssc_ManPrintStats( p );
    Ssc_ManStop( p );
    // count the number of representatives
    if ( pPars->fVerbose ) 
    {
        Abc_Print( 1, "Reduction in AIG nodes:%8d  ->%8d (%6.2f %%).  ", 
            Gia_ManAndNum(pAig), Gia_ManAndNum(pResult), 
            100.0 - 100.0 * Gia_ManAndNum(pResult) / Gia_ManAndNum(pAig) );
        Abc_PrintTime( 1, "Time", Abc_Clock() - clkTotal );
    }
    return pResult;
}
示例#21
0
ABC_NAMESPACE_IMPL_START


////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////

/**Function*************************************************************

  Synopsis    [Derives GIA with MUXes.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManTisDupMuxes( Gia_Man_t * p )
{
    Gia_Man_t * pNew, * pTemp;
    Gia_Obj_t * pObj, * pFan0, * pFan1, * pFanC;
    int i;
    assert( p->pMuxes == NULL );
    ABC_FREE( p->pRefs );
    Gia_ManCreateRefs( p ); 
    // start the new manager
    pNew = Gia_ManStart( 5000 );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    pNew->pMuxes = ABC_CALLOC( unsigned, pNew->nObjsAlloc );
    // create constant
    Gia_ManConst0(p)->Value = 0;
    // create PIs
    Gia_ManForEachCi( p, pObj, i )
        pObj->Value = Gia_ManAppendCi( pNew );
    // create internal nodes
    Gia_ManHashStart( pNew );
    Gia_ManForEachAnd( p, pObj, i )
    {
        if ( !Gia_ObjIsMuxType(pObj) || (Gia_ObjRefNum(p, Gia_ObjFanin0(pObj)) > 1 && Gia_ObjRefNum(p, Gia_ObjFanin1(pObj)) > 1) )
            pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
        else if ( Gia_ObjRecognizeExor(pObj, &pFan0, &pFan1) )
            pObj->Value = Gia_ManHashXorReal( pNew, Gia_ObjLitCopy(p, Gia_ObjToLit(p, pFan0)), Gia_ObjLitCopy(p, Gia_ObjToLit(p, pFan1)) );
        else
        {
            pFanC = Gia_ObjRecognizeMux( pObj, &pFan1, &pFan0 );
            pObj->Value = Gia_ManHashMuxReal( pNew, Gia_ObjLitCopy(p, Gia_ObjToLit(p, pFanC)), Gia_ObjLitCopy(p, Gia_ObjToLit(p, pFan1)), Gia_ObjLitCopy(p, Gia_ObjToLit(p, pFan0)) );
        }
    }
    Gia_ManHashStop( pNew );
    // create ROs
    Gia_ManForEachCo( p, pObj, i )
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
    // perform cleanup
    pNew = Gia_ManCleanup( pTemp = pNew );
    Gia_ManStop( pTemp );
    return pNew;
}
示例#22
0
/**Function*************************************************************

  Synopsis    [Performs structural hashing on the LUT functions.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void * Dsm_ManDeriveGia( void * pGia, int fUseMuxes )
{
    Gia_Man_t * p = (Gia_Man_t *)pGia;
    Gia_Man_t * pNew, * pTemp;
    Vec_Int_t * vCover, * vLeaves;
    Gia_Obj_t * pObj; 
    int k, i, iLut, iVar;
    word * pTruth;
    assert( Gia_ManHasMapping(p) );   
    // create new manager
    pNew = Gia_ManStart( 6*Gia_ManObjNum(p)/5 + 100 );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    pNew->vLevels = Vec_IntStart( 6*Gia_ManObjNum(p)/5 + 100 );
    if ( fUseMuxes )
        pNew->pMuxes = ABC_CALLOC( unsigned, pNew->nObjsAlloc );
    // map primary inputs
    Gia_ManFillValue(p);
    Gia_ManConst0(p)->Value = 0;
    Gia_ManForEachCi( p, pObj, i )
        pObj->Value = Gia_ManAppendCi(pNew);
    // iterate through nodes used in the mapping
    vLeaves = Vec_IntAlloc( 16 );
    vCover  = Vec_IntAlloc( 1 << 16 );
    Gia_ManHashStart( pNew );
    Gia_ObjComputeTruthTableStart( p, Gia_ManLutSizeMax(p) );
    Gia_ManForEachAnd( p, pObj, iLut )
    {
        if ( Gia_ObjIsBuf(pObj) )
        {
            pObj->Value = Gia_ManAppendBuf( pNew, Gia_ObjFanin0Copy(pObj) );
            continue;
        }
        if ( !Gia_ObjIsLut(p, iLut) )
            continue;
        // collect leaves
        Vec_IntClear( vLeaves );
        Gia_LutForEachFanin( p, iLut, iVar, k )
            Vec_IntPush( vLeaves, iVar );
        pTruth = Gia_ObjComputeTruthTableCut( p, Gia_ManObj(p, iLut), vLeaves );
        // collect incoming literals
        Vec_IntClear( vLeaves );
        Gia_LutForEachFanin( p, iLut, iVar, k )
            Vec_IntPush( vLeaves, Gia_ManObj(p, iVar)->Value );
        Gia_ManObj(p, iLut)->Value = Dsm_ManTruthToGia( pNew, pTruth, vLeaves, vCover );
    }
    Gia_ObjComputeTruthTableStop( p );
    Gia_ManForEachCo( p, pObj, i )
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManHashStop( pNew );
    Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
    Vec_IntFree( vLeaves );
    Vec_IntFree( vCover );
/*
    Gia_ManForEachAnd( pNew, pObj, i )
    {
        int iLev  = Gia_ObjLevelId(pNew, i);
        int iLev0 = Gia_ObjLevelId(pNew, Gia_ObjFaninId0(pObj, i));
        int iLev1 = Gia_ObjLevelId(pNew, Gia_ObjFaninId1(pObj, i));
        assert( iLev == 1 + Abc_MaxInt(iLev0, iLev1) );
    }
*/
    // perform cleanup
    pNew = Gia_ManCleanup( pTemp = pNew );
    Gia_ManStop( pTemp );
    return pNew;
}
示例#23
0
ABC_NAMESPACE_IMPL_START


////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////

/**Function*************************************************************

  Synopsis    [Computes miter for ECO with given root node and fanins.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Bmc_EcoMiter( Gia_Man_t * pGold, Gia_Man_t * pOld, Vec_Int_t * vFans )
{
    Gia_Man_t * pNew, * pTemp;
    Gia_Obj_t * pRoot = Gia_ObjFanin0( Gia_ManPo(pOld, Gia_ManPoNum(pOld)-1) ); // fanin of the last PO
    Gia_Obj_t * pObj;
    int i, NewPi, Miter;
    assert( Gia_ManCiNum(pGold) == Gia_ManCiNum(pOld) );
    assert( Gia_ManCoNum(pGold) == Gia_ManCoNum(pOld) - 1 );
    assert( Gia_ObjIsAnd(pRoot) );
    // create the miter
    pNew = Gia_ManStart( 3 * Gia_ManObjNum(pGold) );
    pNew->pName = Abc_UtilStrsav( pGold->pName );
    Gia_ManHashAlloc( pNew );
    // copy gold
    Gia_ManConst0(pGold)->Value = 0;
    Gia_ManForEachCi( pGold, pObj, i )
        pObj->Value = Gia_ManAppendCi( pNew );
    NewPi = Gia_ManAppendCi( pNew );
    Gia_ManForEachAnd( pGold, pObj, i )
        pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    Gia_ManForEachCo( pGold, pObj, i )
        pObj->Value = Gia_ObjFanin0Copy( pObj );
    // create onset
    Gia_ManConst0(pOld)->Value = 0;
    Gia_ManForEachCi( pOld, pObj, i )
        pObj->Value = Gia_ManCi(pGold, i)->Value;
    Gia_ManForEachAnd( pOld, pObj, i )
        if ( pObj == pRoot )
            pObj->Value = NewPi;
        else
            pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    Gia_ManForEachCo( pOld, pObj, i )
        pObj->Value = Gia_ObjFanin0Copy( pObj );
    Gia_ManForEachCo( pGold, pObj, i )
        Gia_ManAppendCo( pNew, Gia_ManHashXor(pNew, pObj->Value, Gia_ManCo(pOld, i)->Value) );
    // create offset
    Gia_ManForEachAnd( pOld, pObj, i )
        if ( pObj == pRoot )
            pObj->Value = Abc_LitNot(NewPi);
        else
            pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    Gia_ManForEachCo( pOld, pObj, i )
        pObj->Value = Gia_ObjFanin0Copy( pObj );
    Miter = 0;
    Gia_ManForEachCo( pGold, pObj, i )
        Miter = Gia_ManHashOr( pNew, Miter, Gia_ManHashXor(pNew, pObj->Value, Gia_ManCo(pOld, i)->Value) );
    Gia_ManAppendCo( pNew, Miter );
    // add outputs for the nodes
    Gia_ManForEachObjVec( vFans, pOld, pObj, i )
        Gia_ManAppendCo( pNew, pObj->Value );
    // cleanup
    pNew = Gia_ManCleanup( pTemp = pNew );
    Gia_ManStop( pTemp );
    assert( Gia_ManPiNum(pNew) == Gia_ManCiNum(pGold) + 1 );
    assert( Gia_ManPoNum(pNew) == Gia_ManCoNum(pGold) + 1 + Vec_IntSize(vFans) );
    return pNew;
}
示例#24
0
 // add real POs for the registers
 Vec_IntForEachEntry( vPart, iOut, i )
 {
     pObj = Gia_ManCo( p, Gia_ManPoNum(p)+iOut );
     Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
 }
示例#25
0
 Gia_ManForEachCi( p, pObj, i )
     if ( Gia_ObjIsTravIdCurrent(p, pObj) )
         pObj->Value = Gia_ManAppendCi(pNew);
 // add variables for the register outputs
 // create fake POs to hold the register outputs
 Vec_IntForEachEntry( vPart, iOut, i )
 {
     pObj = Gia_ManCi(p, Gia_ManPiNum(p)+iOut);
     pObj->Value = Gia_ManAppendCi(pNew);
     Gia_ManAppendCo( pNew, pObj->Value );
     Gia_ObjSetTravIdCurrent( p, pObj ); // added
 }
 // create the nodes
 Gia_ManForEachObjVec( vNodes, p, pObj, i )
     if ( Gia_ObjIsAnd(pObj) )
         pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
 // add real POs for the registers
 Vec_IntForEachEntry( vPart, iOut, i )
 {
     pObj = Gia_ManCo( p, Gia_ManPoNum(p)+iOut );
     Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
 }
 Gia_ManSetRegNum( pNew, Vec_IntSize(vPart) );
 // create map
 if ( ppMapBack )
 {
     pMapBack = ABC_FALLOC( int, Gia_ManObjNum(pNew) );
     // map constant nodes
     pMapBack[0] = 0;
     // logic cones of register outputs
     Gia_ManForEachObjVec( vNodes, p, pObj, i )
示例#26
0
    // add second timeframe
    Gia_ManForEachRo( p, pObj, i )
        pObj->Value = Gia_ObjRoToRi(p, pObj)->Value;
    Gia_ManForEachPi( p, pObj, i )
        pObj->Value = Gia_ManAppendCi( pNew );
    Gia_ManForEachAnd( p, pObj, i )
    {
        iCtrl = Gia_ManAppendCi(pNew);
        iThis = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
        if ( fUseMuxes )
            pObj->Value = Gia_ManHashMux( pNew, iCtrl, pObj->Value, iThis );
        else
            pObj->Value = iThis;
    }
    Gia_ManForEachCo( p, pObj, i )
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    pNew = Gia_ManCleanup( pTemp = pNew );
    Gia_ManStop( pTemp );
    assert( Gia_ManPiNum(pNew) == Gia_ManRegNum(p) + 2 * Gia_ManPiNum(p) + Gia_ManAndNum(p) );
    return pNew;
}

/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []
示例#27
0
文件: giaSweeper.c 项目: aakarsh/ABC
 Gia_ManForEachObjVec( vObjIds, p, pObj, i )
 {
     Vec_IntPush( vValues, pObj->Value );
     pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
 }