void SendMyListToBuddies() { for (int32 i = 0; i < 3; ++i) if (Creature* pNearby = ObjectAccessor::GetCreature(*me, NearbyGUID[i])) GiveBuddyMyList(pNearby); }
void SendMyListToBuddies() { for (int i=0; i<3; ++i) if (Creature* pNearby = Unit::GetCreature(*me, NearbyGUID[i])) GiveBuddyMyList(pNearby); }
void SendMyListToBuddies() { for (int i=0; i<3; ++i) if (nearby[i]) GiveBuddyMyList(nearby[i]); }