void SendMyListToBuddies()
 {
     for (int32 i = 0; i < 3; ++i)
         if (Creature* pNearby = ObjectAccessor::GetCreature(*me, NearbyGUID[i]))
             GiveBuddyMyList(pNearby);
 }
 void SendMyListToBuddies()
 {
     for (int i=0; i<3; ++i)
         if (Creature* pNearby = Unit::GetCreature(*me, NearbyGUID[i]))
             GiveBuddyMyList(pNearby);
 }
 void SendMyListToBuddies()
 {
     for (int i=0; i<3; ++i)
         if (nearby[i])
             GiveBuddyMyList(nearby[i]);
 }