void ForceDragonSetup(void) { int i = 0; SetCurrentFloor(20); GrantGold(5000); for(i = 0; i < 20; ++i) { LevelUpData(); } LevelUp(); }
void BattleUpdate(void) { if(currentMonsterHealth <= 0) { CloseBattleWindow(); GrantGold(currentFloor * currentMonster->goldScale); if(currentFloor == 20) { ShowEndWindow(); } else if(GrantExperience(currentFloor)) { LevelUp(); } return; } MonsterAttack(); }
void ForceGold(void) { GrantGold(100); ShowMainWindowRow(4, "Gold", UpdateGoldText()); }