示例#1
0
static void gui_button_cb_insert (I, GuiButtonEvent event) {
	(void) event;
	iam (StringsEditor);
	Strings strings = (Strings) my data;
	/*
	 * Find the first selected item.
	 */
	long numberOfSelected, *selected = GuiList_getSelectedPositions (my list, & numberOfSelected);
	long position = selected == NULL ? strings -> numberOfStrings + 1 : selected [1];
	NUMvector_free (selected, 1);
	wchar_t *text = GuiText_getString (my text);
	/*
	 * Change the data.
	 */
	Strings_insert (strings, position, text);
	/*
	 * Change the list.
	 */
	GuiList_insertItem (my list, text, position);
	GuiList_deselectAllItems (my list);
	GuiList_selectItem (my list, position);
	/*
	 * Clean up.
	 */
	Melder_free (text);
	my broadcastDataChanged ();
}
示例#2
0
static void gui_button_cb_addTarget (ArtwordEditor me, GuiButtonEvent /* event */) {
	Artword artword = (Artword) my data;
	char32 *timeText = GuiText_getString (my time);
	double tim = Melder_atof (timeText);
	char32 *valueText = GuiText_getString (my value);
	double value = Melder_atof (valueText);
	ArtwordData a = & artword -> data [my feature];
	int i = 1, oldCount = a -> numberOfTargets;
	Melder_free (timeText);
	Melder_free (valueText);
	Artword_setTarget (artword, my feature, tim, value);

	/* Optimization instead of "updateList (me)". */

	if (tim < 0) tim = 0;
	if (tim > artword -> totalTime) tim = artword -> totalTime;
	while (tim != a -> times [i]) {
		i ++;
		Melder_assert (i <= a -> numberOfTargets);   // can fail if tim is in an extended precision register
	}
	const char32 *itemText = Melder_cat (Melder_single (tim), U"  ", Melder_single (value));
	if (a -> numberOfTargets == oldCount) {
		GuiList_replaceItem (my list, itemText, i);
	} else {
		GuiList_insertItem (my list, itemText, i);
	}
	Graphics_updateWs (my graphics.get());
	Editor_broadcastDataChanged (me);
}
示例#3
0
static void gui_button_cb_insert (StringsEditor me, GuiButtonEvent /* event */) {
	Strings strings = (Strings) my data;
	/*
	 * Find the first selected item.
	 */
	long numberOfSelected, *selected = GuiList_getSelectedPositions (my list, & numberOfSelected);
	long position = selected ? selected [1] : strings -> numberOfStrings + 1;
	NUMvector_free (selected, 1);
	char32 *text = GuiText_getString (my text);
	/*
	 * Change the data.
	 */
	Strings_insert (strings, position, text);
	/*
	 * Change the list.
	 */
	GuiList_insertItem (my list, text, position);
	GuiList_deselectAllItems (my list);
	GuiList_selectItem (my list, position);
	/*
	 * Clean up.
	 */
	Melder_free (text);
	Editor_broadcastDataChanged (me);
}
示例#4
0
void StringsEditor::gui_button_cb_insert (I, GuiButtonEvent event) {
	(void) event;
	StringsEditor *stringsEditor = (StringsEditor *)void_me;
	Strings strings = (structStrings*)stringsEditor->_data;
	/*
	 * Find the first selected item.
	 */
	long numberOfSelected, *selected = GuiList_getSelectedPositions (stringsEditor->_list, & numberOfSelected);
	long position = selected == NULL ? strings -> numberOfStrings + 1 : selected [1];
	NUMlvector_free (selected, 1);
	wchar_t *text = GuiText_getString (stringsEditor->_text);
	/*
	 * Change the data.
	 */
	Strings_insert (strings, position, text);
	/*
	 * Change the list.
	 */
	GuiList_insertItem (stringsEditor->_list, text, position);
	GuiList_deselectAllItems (stringsEditor->_list);
	GuiList_selectItem (stringsEditor->_list, position);
	/*
	 * Clean up.
	 */
	Melder_free (text);
	stringsEditor->broadcastChange ();
}
示例#5
0
static void updateList (ArtwordEditor me) {
	Artword artword = (Artword) my data;
	ArtwordData a = & artword -> data [my feature];
	GuiList_deleteAllItems (my list);
	for (int i = 1; i <= a -> numberOfTargets; i ++) {
		GuiList_insertItem (my list,
			Melder_cat (Melder_single (a -> times [i]), U"  ", Melder_single (a -> targets [i])),
			i);
	}
	Graphics_updateWs (my graphics.get());
}
示例#6
0
static void updateList (ArtwordEditor me) {
	Artword artword = (Artword) my data;
	ArtwordData a = & artword -> data [my feature];
	GuiList_deleteAllItems (my list);
	for (int i = 1; i <= a -> numberOfTargets; i ++) {
		static MelderString itemText = { 0 };
		MelderString_empty (& itemText);
		MelderString_append (& itemText, Melder_single (a -> times [i]), L"  ", Melder_single (a -> targets [i]));
		GuiList_insertItem (my list, itemText.string, i);
	}
	Graphics_updateWs (my graphics);
}
示例#7
0
static void gui_button_cb_append (StringsEditor me, GuiButtonEvent /* event */) {
	Strings strings = (Strings) my data;
	char32 *text = GuiText_getString (my text);
	/*
	 * Change the data.
	 */
	Strings_insert (strings, 0, text);
	/*
	 * Change the list.
	 */
	GuiList_insertItem (my list, text, 0);
	GuiList_deselectAllItems (my list);
	GuiList_selectItem (my list, strings -> numberOfStrings);
	/*
	 * Clean up.
	 */
	Melder_free (text);
	Editor_broadcastDataChanged (me);
}
示例#8
0
static void gui_button_cb_append (I, GuiButtonEvent event) {
	(void) event;
	iam (StringsEditor);
	Strings strings = (Strings) my data;
	wchar_t *text = GuiText_getString (my text);
	/*
	 * Change the data.
	 */
	Strings_insert (strings, 0, text);
	/*
	 * Change the list.
	 */
	GuiList_insertItem (my list, text, 0);
	GuiList_deselectAllItems (my list);
	GuiList_selectItem (my list, strings -> numberOfStrings);
	/*
	 * Clean up.
	 */
	Melder_free (text);
	my broadcastDataChanged ();
}
示例#9
0
void StringsEditor::gui_button_cb_append (I, GuiButtonEvent event) {
	(void) event;
	StringsEditor *stringsEditor = (StringsEditor *)void_me;
	Strings strings = (structStrings*)stringsEditor->_data;
	wchar_t *text = GuiText_getString (stringsEditor->_text);
	/*
	 * Change the data.
	 */
	Strings_insert (strings, 0, text);
	/*
	 * Change the list.
	 */
	GuiList_insertItem (stringsEditor->_list, text, 0);
	GuiList_deselectAllItems (stringsEditor->_list);
	GuiList_selectItem (stringsEditor->_list, strings -> numberOfStrings);
	/*
	 * Clean up.
	 */
	Melder_free (text);
	stringsEditor->broadcastChange ();
}
示例#10
0
static void update (CategoriesEditor me, long from, long to, const long *select, long nSelect) {
	long size = ((Categories) my data) -> size;

	if (size == 0) {
		autoSimpleString str = SimpleString_create (CategoriesEditor_EMPTYLABEL);
		Collection_addItem_move ((Categories) my data, str.move());
		update (me, 0, 0, nullptr, 0);
		return;
	}
	if (from == 0 && from == to) {
		from = 1; to = size;
	}
	if (from < 1 || from > size) {
		from = size;
	}
	if (to < 1 || to > size) {
		to = size;
	}
	if (from > to) {
		long ti = from; from = to; to = ti;
	}

	// Begin optimization: add the items from a table instead of separately.
	try {
		autostring32vector table (from, to);
		long itemCount = GuiList_getNumberOfItems (my list);
		for (long i = from; i <= to; i++) {
			char wcindex[20];
			snprintf (wcindex,20, "%5ld ", i);
			table[i] = Melder_dup_f (Melder_cat (Melder_peek8to32 (wcindex), OrderedOfString_itemAtIndex_c ((OrderedOfString) my data, i)));
		}
		if (itemCount > size) { // some items have been removed from Categories?
			for (long j = itemCount; j > size; j --) {
				GuiList_deleteItem (my list, j);
			}
			itemCount = size;
		}
		if (to > itemCount) {
			for (long j = 1; j <= to - itemCount; j ++) {
				GuiList_insertItem (my list, table [itemCount + j], 0);
			}
		}
		if (from <= itemCount) {
			long n = (to < itemCount ? to : itemCount);
			for (long j = from; j <= n; j++) {
				GuiList_replaceItem (my list, table[j], j);
			}
		}
	} catch (MelderError) {
		throw;
	}

	// End of optimization

	// HIGHLIGHT

	GuiList_deselectAllItems (my list);
	if (size == 1) { /* the only item is always selected */
		const char32 *catg = OrderedOfString_itemAtIndex_c ((OrderedOfString) my data, 1);
		GuiList_selectItem (my list, 1);
		updateWidgets (me);   // instead of "notify". BUG?
		GuiText_setString (my text, catg);
	} else if (nSelect > 0) {
		// Select but postpone highlighting

		for (long i = 1; i <= nSelect; i++) {
			GuiList_selectItem (my list, select[i] > size ? size : select[i]);
		}
	}

	// VIEWPORT

	{
		long top = GuiList_getTopPosition (my list), bottom = GuiList_getBottomPosition (my list);
		long visible = bottom - top + 1;
		if (nSelect == 0) {
			top = my position - visible / 2;
		} else if (select[nSelect] < top) {
			// selection above visible area
			top = select[1];
		} else if (select[1] > bottom) {
			// selection below visible area
			top = select[nSelect] - visible + 1;
		} else {
			long deltaTopPos = -1, nUpdate = to - from + 1;
			if ( (from == select[1] && to == select[nSelect]) || // Replace
			        (nUpdate > 2 && nSelect == 1) /* Inserts */) {
				deltaTopPos = 0;
			} else if (nUpdate == nSelect + 1 && select[1] == from + 1) { // down
				deltaTopPos = 1;
			}
			top += deltaTopPos;
		}
		if (top + visible > size) {
			top = size - visible + 1;
		}
		if (top < 1) {
			top = 1;
		}
		GuiList_setTopPosition (my list, top);
	}
}
示例#11
0
static void updateList (StringsEditor me) {
	Strings strings = (Strings) my data;
	GuiList_deleteAllItems (my list);
	for (long i = 1; i <= strings -> numberOfStrings; i ++)
		GuiList_insertItem (my list, strings -> strings [i], 0);
}
示例#12
0
void StringsEditor::updateList () {
	Strings strings = (structStrings*)_data;
	GuiList_deleteAllItems (_list);
	for (long i = 1; i <= strings -> numberOfStrings; i ++)
		GuiList_insertItem (_list, strings -> strings [i], 0);
}