示例#1
0
文件: gyahtzee.c 项目: GNOME/tali
static void
GyahtzeeActivateGame (GApplication *app, gpointer user_data)
{
  if (!gtk_widget_is_visible (window)) {
    gtk_widget_show (window);
    GyahtzeeNewGame ();
  }
}
示例#2
0
static void
GyahtzeeCreateMainWindow (void)
{
  GtkWidget *hbox, *vbox;
  GtkWidget *toolbar;
  GtkWidget *tmp;
  GtkWidget *dicebox;
  GtkAccelGroup *accel_group;
  GtkBuilder *builder;
  GtkUIManager *ui_manager;
  int i, j;

  window = gtk_application_window_new (application);
  gtk_window_set_application (GTK_WINDOW (window), application);
  gtk_window_set_title (GTK_WINDOW (window), _(appName));
  gtk_window_set_hide_titlebar_when_maximized (GTK_WINDOW (window), TRUE);

  //games_conf_add_window (GTK_WINDOW (window), NULL);

  g_signal_connect (G_OBJECT (window), "delete_event",
		    G_CALLBACK (quit_game), NULL);
  g_signal_connect (G_OBJECT (window), "key_press_event",
		    G_CALLBACK (key_press), NULL);

  statusbar = gtk_statusbar_new ();
  ui_manager = gtk_ui_manager_new ();
  builder = gtk_builder_new ();
  gtk_builder_add_from_string (builder, builder_description, -1, NULL);

  games_stock_prepare_for_statusbar_tooltips (ui_manager, statusbar);

	/*---- Menus ----*/
  create_menus (ui_manager);
  accel_group = gtk_ui_manager_get_accel_group (ui_manager);
  gtk_window_add_accel_group (GTK_WINDOW (window), accel_group);
  g_action_map_add_action_entries (G_ACTION_MAP (application), app_entries, G_N_ELEMENTS (app_entries), application);
  gtk_application_set_app_menu (GTK_APPLICATION (application), G_MENU_MODEL (gtk_builder_get_object (builder, "app-menu")));

	/*---- Content ----*/

  hbox = gtk_box_new (GTK_ORIENTATION_HORIZONTAL, 0);
  vbox = gtk_box_new (GTK_ORIENTATION_VERTICAL, 0);

  gtk_container_add (GTK_CONTAINER (window), vbox);

  gtk_box_pack_start (GTK_BOX (vbox), hbox, TRUE, TRUE, 0);
  gtk_box_pack_start (GTK_BOX (vbox), statusbar, FALSE, FALSE, 0);

  gtk_widget_show (statusbar);
  /* Retreive dice pixmaps from memory or files */
  LoadDicePixmaps ();

  /* Put all the dice in a vertical column */
  dicebox = gtk_box_new (GTK_ORIENTATION_VERTICAL, 0);
  gtk_box_pack_start (GTK_BOX (hbox), dicebox, FALSE, TRUE, 0);
  gtk_widget_show (dicebox);

  rollLabel = gtk_label_new (NULL);
  gtk_label_set_use_markup (GTK_LABEL (rollLabel), TRUE);
  gtk_widget_show (rollLabel);
  gtk_box_pack_start (GTK_BOX (dicebox), rollLabel, FALSE, TRUE, 5);

  mbutton = gtk_button_new_with_label (_("Roll!"));
  gtk_box_pack_end (GTK_BOX (dicebox), mbutton, FALSE, FALSE, 5);
  g_signal_connect (G_OBJECT (mbutton), "clicked",
		    G_CALLBACK (roll_dice), NULL);
  gtk_widget_show (GTK_WIDGET (mbutton));

  toolbar = gtk_toolbar_new ();
  gtk_orientable_set_orientation (GTK_ORIENTABLE (toolbar),
			       GTK_ORIENTATION_VERTICAL);
  gtk_toolbar_set_style (GTK_TOOLBAR (toolbar), GTK_TOOLBAR_ICONS);
  gtk_toolbar_set_show_arrow (GTK_TOOLBAR (toolbar), FALSE);
  gtk_box_pack_end (GTK_BOX (dicebox), toolbar, TRUE, TRUE, 0);

  for (i = 0; i < NUMBER_OF_DICE; i++) {
    tmp = gtk_box_new (GTK_ORIENTATION_VERTICAL, 0);

    for (j = 0; j < NUMBER_OF_PIXMAPS; j++) {
      gtk_box_pack_start (GTK_BOX (tmp), dicePixmaps[i][j][GAME_YAHTZEE], FALSE, FALSE, 0);
      gtk_box_pack_start (GTK_BOX (tmp), dicePixmaps[i][j][GAME_KISMET], FALSE, FALSE, 0);
    }

    diceBox[i] = gtk_toggle_tool_button_new ();
    gtk_tool_button_set_icon_widget (GTK_TOOL_BUTTON (diceBox[i]), tmp);
    g_signal_connect (G_OBJECT (diceBox[i]), "clicked",
		      G_CALLBACK (modify_dice), &DiceValues[i]);

    gtk_toolbar_insert (GTK_TOOLBAR (toolbar),
			GTK_TOOL_ITEM (diceBox[i]), -1);

    gtk_widget_show (GTK_WIDGET (diceBox[i]));
    gtk_widget_show (tmp);
  /*gtk_widget_show (dicePixmaps[i][0][game_type]);*/
  }
  gtk_widget_show (toolbar);

  /* Scores displayed in score list */
  ScoreList = create_score_list ();
  gtk_box_pack_end (GTK_BOX (hbox), ScoreList, TRUE, TRUE, 0);
  setup_score_list (ScoreList);
  gtk_widget_show (ScoreList);

  gtk_widget_show (hbox);
  gtk_widget_show (vbox);

  gtk_widget_show (window);

  GyahtzeeNewGame ();
}
示例#3
0
static gint
new_game_callback (GtkAction * action, gpointer data)
{
  GyahtzeeNewGame ();
  return FALSE;
}
示例#4
0
文件: gyahtzee.c 项目: GNOME/tali
static void
new_game_cb (GSimpleAction * action, GVariant * parameter, gpointer data)
{
  GyahtzeeNewGame ();
}