示例#1
0
bool CHL2MP_Player::ClientCommand( const char *pcmd )
{
	if ( FStrEq( pcmd, "spectate" ) )
	{
		if ( ShouldRunRateLimitedCommand( pcmd ) )
		{
			// instantly join spectators
			HandleCommand_JoinTeam( TEAM_SPECTATOR );	
		}
		return true;
	}
	else if ( FStrEq( pcmd, "jointeam" ) ) 
	{
		if ( engine->Cmd_Argc() < 2 )
		{
			Warning( "Player sent bad jointeam syntax\n" );
		}

		if ( ShouldRunRateLimitedCommand( pcmd ) )
		{
			int iTeam = atoi( engine->Cmd_Argv(1) );
			HandleCommand_JoinTeam( iTeam );
		}
		return true;
	}
	else if ( FStrEq( pcmd, "joingame" ) )
	{
		
		return true;
	}

	return BaseClass::ClientCommand( pcmd );
}
bool CHL2MP_Player::ClientCommand( const CCommand &args )
{
	if ( FStrEq( args[0], "spectate" ) )
	{
		if ( ShouldRunRateLimitedCommand( args ) )
		{
			// instantly join spectators
			HandleCommand_JoinTeam( TEAM_SPECTATOR );	
		}
		return true;
	}
	else if ( FStrEq( args[0], "jointeam" ) ) 
	{
		if ( args.ArgC() < 2 )
		{
			Warning( "Player sent bad jointeam syntax\n" );
		}

		if ( ShouldRunRateLimitedCommand( args ) )
		{
			int iTeam = atoi( args[1] );
			HandleCommand_JoinTeam( iTeam );
		}
		return true;
	}
	else if ( FStrEq( args[0], "joingame" ) )
	{
		return true;
	}

	return BaseClass::ClientCommand( args );
}
示例#3
0
bool CSDKPlayer::ClientCommand( const CCommand &args )
{
	const char *pcmd = args[0];
	if ( FStrEq( pcmd, "jointeam" ) ) 
	{
		if ( args.ArgC() < 2 )
		{
			Warning( "Player sent bad jointeam syntax\n" );
		}

		int iTeam = atoi( args[1] );
		HandleCommand_JoinTeam( iTeam );
		return true;
	}
	else if( !Q_strncmp( pcmd, "cls_", 4 ) )
	{
#if defined ( SDK_USE_PLAYERCLASSES )
		CSDKTeam *pTeam = GetGlobalSDKTeam( GetTeamNumber() );

		Assert( pTeam );

		int iClassIndex = PLAYERCLASS_UNDEFINED;

		if( pTeam->IsClassOnTeam( pcmd, iClassIndex ) )
		{
			HandleCommand_JoinClass( iClassIndex );
		}
		else
		{
			DevMsg( "player tried to join a class that isn't on this team ( %s )\n", pcmd );
			ShowClassSelectMenu();
		}
#endif
		return true;
	}
	else if ( FStrEq( pcmd, "spectate" ) )
	{
		// instantly join spectators
		HandleCommand_JoinTeam( TEAM_SPECTATOR );
		return true;
	}
	else if ( FStrEq( pcmd, "joingame" ) )
	{
		// player just closed MOTD dialog
		if ( m_iPlayerState == STATE_WELCOME )
		{
//Tony; using teams, go to picking team.
#if defined( SDK_USE_TEAMS )
			State_Transition( STATE_PICKINGTEAM );
//Tony; not using teams, but we are using classes, so go straight to class picking.
#elif !defined ( SDK_USE_TEAMS ) && defined ( SDK_USE_PLAYERCLASSES )
			State_Transition( STATE_PICKINGCLASS );
//Tony; not using teams or classes, go straight to active.
#else
			State_Transition( STATE_ACTIVE );
#endif
		}
		
		return true;
	}
	else if ( FStrEq( pcmd, "joinclass" ) ) 
	{
#if defined ( SDK_USE_PLAYERCLASSES )
		if ( args.ArgC() < 2 )
		{
			Warning( "Player sent bad joinclass syntax\n" );
		}

		int iClass = atoi( args[1] );
		HandleCommand_JoinClass( iClass );
#endif
		return true;
	}
	else if ( FStrEq( pcmd, "menuopen" ) )
	{
#if defined ( SDK_USE_PLAYERCLASSES )
		SetClassMenuOpen( true );
#endif
		return true;
	}
	else if ( FStrEq( pcmd, "menuclosed" ) )
	{
#if defined ( SDK_USE_PLAYERCLASSES )
		SetClassMenuOpen( false );
#endif
		return true;
	}
	else if ( FStrEq( pcmd, "droptest" ) )
	{
		ThrowActiveWeapon();
		return true;
	}

	return BaseClass::ClientCommand( args );
}