// Boot the ISO or file bool BootCore(const std::string& _rFilename) { SConfig& StartUp = SConfig::GetInstance(); // Use custom settings for debugging mode Host_SetStartupDebuggingParameters(); StartUp.m_BootType = SConfig::BOOT_ISO; StartUp.m_strFilename = _rFilename; SConfig::GetInstance().m_LastFilename = _rFilename; SConfig::GetInstance().SaveSettings(); StartUp.bRunCompareClient = false; StartUp.bRunCompareServer = false; config_cache.SaveConfig(StartUp); // If for example the ISO file is bad we return here if (!StartUp.AutoSetup(SConfig::BOOT_DEFAULT)) return false; // Load game specific settings { IniFile game_ini = StartUp.LoadGameIni(); // General settings IniFile::Section* core_section = game_ini.GetOrCreateSection("Core"); IniFile::Section* dsp_section = game_ini.GetOrCreateSection("DSP"); IniFile::Section* controls_section = game_ini.GetOrCreateSection("Controls"); core_section->Get("CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread); core_section->Get("EnableCheats", &StartUp.bEnableCheats, StartUp.bEnableCheats); core_section->Get("SyncOnSkipIdle", &StartUp.bSyncGPUOnSkipIdleHack, StartUp.bSyncGPUOnSkipIdleHack); core_section->Get("FPRF", &StartUp.bFPRF, StartUp.bFPRF); core_section->Get("AccurateNaNs", &StartUp.bAccurateNaNs, StartUp.bAccurateNaNs); core_section->Get("MMU", &StartUp.bMMU, StartUp.bMMU); core_section->Get("DCBZ", &StartUp.bDCBZOFF, StartUp.bDCBZOFF); core_section->Get("SyncGPU", &StartUp.bSyncGPU, StartUp.bSyncGPU); core_section->Get("FastDiscSpeed", &StartUp.bFastDiscSpeed, StartUp.bFastDiscSpeed); core_section->Get("DSPHLE", &StartUp.bDSPHLE, StartUp.bDSPHLE); core_section->Get("GFXBackend", &StartUp.m_strVideoBackend, StartUp.m_strVideoBackend); core_section->Get("CPUCore", &StartUp.iCPUCore, StartUp.iCPUCore); core_section->Get("HLE_BS2", &StartUp.bHLE_BS2, StartUp.bHLE_BS2); core_section->Get("ProgressiveScan", &StartUp.bProgressive, StartUp.bProgressive); core_section->Get("PAL60", &StartUp.bPAL60, StartUp.bPAL60); core_section->Get("GameCubeLanguage", &StartUp.SelectedLanguage, StartUp.SelectedLanguage); if (core_section->Get("EmulationSpeed", &SConfig::GetInstance().m_EmulationSpeed, SConfig::GetInstance().m_EmulationSpeed)) config_cache.bSetEmulationSpeed = true; if (dsp_section->Get("Volume", &SConfig::GetInstance().m_Volume, SConfig::GetInstance().m_Volume)) config_cache.bSetVolume = true; dsp_section->Get("EnableJIT", &SConfig::GetInstance().m_DSPEnableJIT, SConfig::GetInstance().m_DSPEnableJIT); dsp_section->Get("Backend", &SConfig::GetInstance().sBackend, SConfig::GetInstance().sBackend); VideoBackendBase::ActivateBackend(StartUp.m_strVideoBackend); core_section->Get("GPUDeterminismMode", &StartUp.m_strGPUDeterminismMode, StartUp.m_strGPUDeterminismMode); for (unsigned int i = 0; i < MAX_SI_CHANNELS; ++i) { int source; controls_section->Get(StringFromFormat("PadType%u", i), &source, -1); if (source >= SIDEVICE_NONE && source < SIDEVICE_COUNT) { SConfig::GetInstance().m_SIDevice[i] = (SIDevices)source; config_cache.bSetPads[i] = true; } } // Wii settings if (StartUp.bWii) { int source; for (unsigned int i = 0; i < MAX_WIIMOTES; ++i) { controls_section->Get(StringFromFormat("WiimoteSource%u", i), &source, -1); if (source != -1 && g_wiimote_sources[i] != (unsigned)source && source >= WIIMOTE_SRC_NONE && source <= WIIMOTE_SRC_HYBRID) { config_cache.bSetWiimoteSource[i] = true; g_wiimote_sources[i] = source; WiimoteReal::ChangeWiimoteSource(i, source); } } controls_section->Get("WiimoteSourceBB", &source, -1); if (source != -1 && g_wiimote_sources[WIIMOTE_BALANCE_BOARD] != (unsigned)source && (source == WIIMOTE_SRC_NONE || source == WIIMOTE_SRC_REAL)) { config_cache.bSetWiimoteSource[WIIMOTE_BALANCE_BOARD] = true; g_wiimote_sources[WIIMOTE_BALANCE_BOARD] = source; WiimoteReal::ChangeWiimoteSource(WIIMOTE_BALANCE_BOARD, source); } IniFile::Section* wii_section = game_ini.GetOrCreateSection("Wii"); wii_section->Get("Language", &StartUp.m_wii_language, StartUp.m_wii_language); } } StartUp.m_GPUDeterminismMode = ParseGPUDeterminismMode(StartUp.m_strGPUDeterminismMode); // Movie settings if (Movie::IsPlayingInput() && Movie::IsConfigSaved()) { StartUp.bCPUThread = Movie::IsDualCore(); StartUp.bDSPHLE = Movie::IsDSPHLE(); StartUp.bProgressive = Movie::IsProgressive(); StartUp.bPAL60 = Movie::IsPAL60(); StartUp.bFastDiscSpeed = Movie::IsFastDiscSpeed(); StartUp.iCPUCore = Movie::GetCPUMode(); StartUp.bSyncGPU = Movie::IsSyncGPU(); if (!StartUp.bWii) StartUp.SelectedLanguage = Movie::GetLanguage(); for (int i = 0; i < 2; ++i) { if (Movie::IsUsingMemcard(i) && Movie::IsStartingFromClearSave() && !StartUp.bWii) { if (File::Exists(File::GetUserPath(D_GCUSER_IDX) + StringFromFormat("Movie%s.raw", (i == 0) ? "A" : "B"))) File::Delete(File::GetUserPath(D_GCUSER_IDX) + StringFromFormat("Movie%s.raw", (i == 0) ? "A" : "B")); } } } if (NetPlay::IsNetPlayRunning()) { StartUp.bCPUThread = g_NetPlaySettings.m_CPUthread; StartUp.bEnableCheats = g_NetPlaySettings.m_EnableCheats; StartUp.bDSPHLE = g_NetPlaySettings.m_DSPHLE; StartUp.bEnableMemcardSdWriting = g_NetPlaySettings.m_WriteToMemcard; StartUp.iCPUCore = g_NetPlaySettings.m_CPUcore; StartUp.SelectedLanguage = g_NetPlaySettings.m_SelectedLanguage; StartUp.bOverrideGCLanguage = g_NetPlaySettings.m_OverrideGCLanguage; StartUp.bProgressive = g_NetPlaySettings.m_ProgressiveScan; StartUp.bPAL60 = g_NetPlaySettings.m_PAL60; SConfig::GetInstance().m_DSPEnableJIT = g_NetPlaySettings.m_DSPEnableJIT; SConfig::GetInstance().m_OCEnable = g_NetPlaySettings.m_OCEnable; SConfig::GetInstance().m_OCFactor = g_NetPlaySettings.m_OCFactor; SConfig::GetInstance().m_EXIDevice[0] = g_NetPlaySettings.m_EXIDevice[0]; SConfig::GetInstance().m_EXIDevice[1] = g_NetPlaySettings.m_EXIDevice[1]; config_cache.bSetEXIDevice[0] = true; config_cache.bSetEXIDevice[1] = true; } else { g_SRAM_netplay_initialized = false; } const bool ntsc = DiscIO::IsNTSC(StartUp.m_region); // Apply overrides // Some NTSC GameCube games such as Baten Kaitos react strangely to // language settings that would be invalid on an NTSC system if (!StartUp.bOverrideGCLanguage && ntsc) { StartUp.SelectedLanguage = 0; } // Some NTSC Wii games such as Doc Louis's Punch-Out!! and // 1942 (Virtual Console) crash if the PAL60 option is enabled if (StartUp.bWii && ntsc) { StartUp.bPAL60 = false; } if (StartUp.bWii) SConfig::GetInstance().SaveSettingsToSysconf(); // Run the game // Init the core if (!Core::Init()) { PanicAlertT("Couldn't init the core.\nCheck your configuration."); return false; } return true; }
// Boot the ISO or file bool BootCore(const std::string& _rFilename) { SConfig& StartUp = SConfig::GetInstance(); // Use custom settings for debugging mode Host_SetStartupDebuggingParameters(); StartUp.m_BootType = SConfig::BOOT_ISO; StartUp.m_strFilename = _rFilename; SConfig::GetInstance().m_LastFilename = _rFilename; SConfig::GetInstance().SaveSettings(); StartUp.bRunCompareClient = false; StartUp.bRunCompareServer = false; // This is saved separately from everything because it can be changed in SConfig::AutoSetup() config_cache.bHLE_BS2 = StartUp.bHLE_BS2; // If for example the ISO file is bad we return here if (!StartUp.AutoSetup(SConfig::BOOT_DEFAULT)) return false; // Load game specific settings if (StartUp.GetUniqueID().size() == 6) { IniFile game_ini = StartUp.LoadGameIni(); config_cache.valid = true; config_cache.bCPUThread = StartUp.bCPUThread; config_cache.bSkipIdle = StartUp.bSkipIdle; config_cache.bSyncGPUOnSkipIdleHack = StartUp.bSyncGPUOnSkipIdleHack; config_cache.iCPUCore = StartUp.iCPUCore; config_cache.bFPRF = StartUp.bFPRF; config_cache.bAccurateNaNs = StartUp.bAccurateNaNs; config_cache.bMMU = StartUp.bMMU; config_cache.bDCBZOFF = StartUp.bDCBZOFF; config_cache.bDoubleVideoRate = StartUp.bDoubleVideoRate; config_cache.bSyncGPU = StartUp.bSyncGPU; config_cache.bFastDiscSpeed = StartUp.bFastDiscSpeed; config_cache.bDSPHLE = StartUp.bDSPHLE; config_cache.strBackend = StartUp.m_strVideoBackend; config_cache.m_strGPUDeterminismMode = StartUp.m_strGPUDeterminismMode; config_cache.m_EnableJIT = SConfig::GetInstance().m_DSPEnableJIT; config_cache.Volume = SConfig::GetInstance().m_Volume; config_cache.sBackend = SConfig::GetInstance().sBackend; config_cache.framelimit = SConfig::GetInstance().m_Framelimit; config_cache.frameSkip = SConfig::GetInstance().m_FrameSkip; config_cache.bProgressive = StartUp.bProgressive; config_cache.bPAL60 = StartUp.bPAL60; config_cache.iSelectedLanguage = StartUp.SelectedLanguage; for (unsigned int i = 0; i < MAX_BBMOTES; ++i) { config_cache.iWiimoteSource[i] = g_wiimote_sources[i]; } for (unsigned int i = 0; i < MAX_SI_CHANNELS; ++i) { config_cache.Pads[i] = SConfig::GetInstance().m_SIDevice[i]; } for (unsigned int i = 0; i < MAX_EXI_CHANNELS; ++i) { config_cache.m_EXIDevice[i] = SConfig::GetInstance().m_EXIDevice[i]; } std::fill_n(config_cache.bSetWiimoteSource, (int)MAX_BBMOTES, false); std::fill_n(config_cache.bSetPads, (int)MAX_SI_CHANNELS, false); std::fill_n(config_cache.bSetEXIDevice, (int)MAX_EXI_CHANNELS, false); config_cache.bSetFramelimit = false; config_cache.bSetFrameSkip = false; // General settings IniFile::Section* core_section = game_ini.GetOrCreateSection("Core"); IniFile::Section* dsp_section = game_ini.GetOrCreateSection("DSP"); IniFile::Section* controls_section = game_ini.GetOrCreateSection("Controls"); core_section->Get("CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread); core_section->Get("SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle); core_section->Get("SyncOnSkipIdle", &StartUp.bSyncGPUOnSkipIdleHack, StartUp.bSyncGPUOnSkipIdleHack); core_section->Get("FPRF", &StartUp.bFPRF, StartUp.bFPRF); core_section->Get("AccurateNaNs", &StartUp.bAccurateNaNs, StartUp.bAccurateNaNs); core_section->Get("MMU", &StartUp.bMMU, StartUp.bMMU); core_section->Get("DCBZ", &StartUp.bDCBZOFF, StartUp.bDCBZOFF); core_section->Get("DoubleVideoRate", &StartUp.bDoubleVideoRate, StartUp.bDoubleVideoRate); core_section->Get("SyncGPU", &StartUp.bSyncGPU, StartUp.bSyncGPU); core_section->Get("FastDiscSpeed", &StartUp.bFastDiscSpeed, StartUp.bFastDiscSpeed); core_section->Get("DSPHLE", &StartUp.bDSPHLE, StartUp.bDSPHLE); core_section->Get("GFXBackend", &StartUp.m_strVideoBackend, StartUp.m_strVideoBackend); core_section->Get("CPUCore", &StartUp.iCPUCore, StartUp.iCPUCore); core_section->Get("HLE_BS2", &StartUp.bHLE_BS2, StartUp.bHLE_BS2); core_section->Get("ProgressiveScan", &StartUp.bProgressive, StartUp.bProgressive); core_section->Get("PAL60", &StartUp.bPAL60, StartUp.bPAL60); if (core_section->Get("FrameLimit", &SConfig::GetInstance().m_Framelimit, SConfig::GetInstance().m_Framelimit)) config_cache.bSetFramelimit = true; if (core_section->Get("FrameSkip", &SConfig::GetInstance().m_FrameSkip)) { config_cache.bSetFrameSkip = true; Movie::SetFrameSkipping(SConfig::GetInstance().m_FrameSkip); } if (dsp_section->Get("Volume", &SConfig::GetInstance().m_Volume, SConfig::GetInstance().m_Volume)) config_cache.bSetVolume = true; dsp_section->Get("EnableJIT", &SConfig::GetInstance().m_DSPEnableJIT, SConfig::GetInstance().m_DSPEnableJIT); dsp_section->Get("Backend", &SConfig::GetInstance().sBackend, SConfig::GetInstance().sBackend); VideoBackend::ActivateBackend(StartUp.m_strVideoBackend); core_section->Get("GPUDeterminismMode", &StartUp.m_strGPUDeterminismMode, StartUp.m_strGPUDeterminismMode); for (unsigned int i = 0; i < MAX_SI_CHANNELS; ++i) { int source; controls_section->Get(StringFromFormat("PadType%u", i), &source, -1); if (source >= (int) SIDEVICE_NONE && source <= (int) SIDEVICE_AM_BASEBOARD) { SConfig::GetInstance().m_SIDevice[i] = (SIDevices) source; config_cache.bSetPads[i] = true; } } // Wii settings if (StartUp.bWii) { // Flush possible changes to SYSCONF to file SConfig::GetInstance().m_SYSCONF->Save(); int source; for (unsigned int i = 0; i < MAX_WIIMOTES; ++i) { controls_section->Get(StringFromFormat("WiimoteSource%u", i), &source, -1); if (source != -1 && g_wiimote_sources[i] != (unsigned) source && source >= WIIMOTE_SRC_NONE && source <= WIIMOTE_SRC_HYBRID) { config_cache.bSetWiimoteSource[i] = true; g_wiimote_sources[i] = source; WiimoteReal::ChangeWiimoteSource(i, source); } } controls_section->Get("WiimoteSourceBB", &source, -1); if (source != -1 && g_wiimote_sources[WIIMOTE_BALANCE_BOARD] != (unsigned) source && (source == WIIMOTE_SRC_NONE || source == WIIMOTE_SRC_REAL)) { config_cache.bSetWiimoteSource[WIIMOTE_BALANCE_BOARD] = true; g_wiimote_sources[WIIMOTE_BALANCE_BOARD] = source; WiimoteReal::ChangeWiimoteSource(WIIMOTE_BALANCE_BOARD, source); } } } StartUp.m_GPUDeterminismMode = ParseGPUDeterminismMode(StartUp.m_strGPUDeterminismMode); // Movie settings if (Movie::IsPlayingInput() && Movie::IsConfigSaved()) { StartUp.bCPUThread = Movie::IsDualCore(); StartUp.bSkipIdle = Movie::IsSkipIdle(); StartUp.bDSPHLE = Movie::IsDSPHLE(); StartUp.bProgressive = Movie::IsProgressive(); StartUp.bPAL60 = Movie::IsPAL60(); StartUp.bFastDiscSpeed = Movie::IsFastDiscSpeed(); StartUp.iCPUCore = Movie::GetCPUMode(); StartUp.bSyncGPU = Movie::IsSyncGPU(); for (int i = 0; i < 2; ++i) { if (Movie::IsUsingMemcard(i) && Movie::IsStartingFromClearSave() && !StartUp.bWii) { if (File::Exists(File::GetUserPath(D_GCUSER_IDX) + StringFromFormat("Movie%s.raw", (i == 0) ? "A" : "B"))) File::Delete(File::GetUserPath(D_GCUSER_IDX) + StringFromFormat("Movie%s.raw", (i == 0) ? "A" : "B")); } } } if (NetPlay::IsNetPlayRunning()) { StartUp.bCPUThread = g_NetPlaySettings.m_CPUthread; StartUp.bDSPHLE = g_NetPlaySettings.m_DSPHLE; StartUp.bEnableMemcardSdWriting = g_NetPlaySettings.m_WriteToMemcard; StartUp.iCPUCore = g_NetPlaySettings.m_CPUcore; StartUp.SelectedLanguage = g_NetPlaySettings.m_SelectedLanguage; StartUp.bOverrideGCLanguage = g_NetPlaySettings.m_OverrideGCLanguage; StartUp.bProgressive = g_NetPlaySettings.m_ProgressiveScan; StartUp.bPAL60 = g_NetPlaySettings.m_PAL60; SConfig::GetInstance().m_DSPEnableJIT = g_NetPlaySettings.m_DSPEnableJIT; SConfig::GetInstance().m_OCEnable = g_NetPlaySettings.m_OCEnable; SConfig::GetInstance().m_OCFactor = g_NetPlaySettings.m_OCFactor; SConfig::GetInstance().m_EXIDevice[0] = g_NetPlaySettings.m_EXIDevice[0]; SConfig::GetInstance().m_EXIDevice[1] = g_NetPlaySettings.m_EXIDevice[1]; config_cache.bSetEXIDevice[0] = true; config_cache.bSetEXIDevice[1] = true; } else { g_SRAM_netplay_initialized = false; } // Apply overrides // Some NTSC GameCube games such as Baten Kaitos react strangely to language settings that would be invalid on an NTSC system if (!StartUp.bOverrideGCLanguage && StartUp.bNTSC) { StartUp.SelectedLanguage = 0; } // Some NTSC Wii games such as Doc Louis's Punch-Out!! and 1942 (Virtual Console) crash if the PAL60 option is enabled if (StartUp.bWii && StartUp.bNTSC) { StartUp.bPAL60 = false; } SConfig::GetInstance().m_SYSCONF->SetData("IPL.PGS", StartUp.bProgressive); SConfig::GetInstance().m_SYSCONF->SetData("IPL.E60", StartUp.bPAL60); // Run the game // Init the core if (!Core::Init()) { PanicAlertT("Couldn't init the core.\nCheck your configuration."); return false; } return true; }
// Boot the ISO or file bool BootCore(const std::string& _rFilename) { SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter; // Use custom settings for debugging mode Host_SetStartupDebuggingParameters(); StartUp.m_BootType = SCoreStartupParameter::BOOT_ISO; StartUp.m_strFilename = _rFilename; SConfig::GetInstance().m_LastFilename = _rFilename; SConfig::GetInstance().SaveSettings(); StartUp.bRunCompareClient = false; StartUp.bRunCompareServer = false; StartUp.hInstance = Host_GetInstance(); // If for example the ISO file is bad we return here if (!StartUp.AutoSetup(SCoreStartupParameter::BOOT_DEFAULT)) return false; // Load game specific settings std::string unique_id = StartUp.GetUniqueID(); std::string revision_specific = StartUp.m_strRevisionSpecificUniqueID; StartUp.m_strGameIniDefault = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + unique_id + ".ini"; if (revision_specific != "") StartUp.m_strGameIniDefaultRevisionSpecific = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + revision_specific + ".ini"; else StartUp.m_strGameIniDefaultRevisionSpecific = ""; StartUp.m_strGameIniLocal = File::GetUserPath(D_GAMESETTINGS_IDX) + unique_id + ".ini"; if (unique_id.size() == 6) { IniFile game_ini = StartUp.LoadGameIni(); config_cache.valid = true; config_cache.bCPUThread = StartUp.bCPUThread; config_cache.bSkipIdle = StartUp.bSkipIdle; config_cache.iCPUCore = StartUp.iCPUCore; config_cache.bEnableFPRF = StartUp.bEnableFPRF; config_cache.bMMU = StartUp.bMMU; config_cache.bDCBZOFF = StartUp.bDCBZOFF; config_cache.bTLBHack = StartUp.bTLBHack; config_cache.bVBeamSpeedHack = StartUp.bVBeamSpeedHack; config_cache.bSyncGPU = StartUp.bSyncGPU; config_cache.bFastDiscSpeed = StartUp.bFastDiscSpeed; config_cache.bMergeBlocks = StartUp.bMergeBlocks; config_cache.bDSPHLE = StartUp.bDSPHLE; config_cache.strBackend = StartUp.m_strVideoBackend; config_cache.bHLE_BS2 = StartUp.bHLE_BS2; config_cache.m_EnableJIT = SConfig::GetInstance().m_DSPEnableJIT; config_cache.bDSPThread = StartUp.bDSPThread; config_cache.Volume = SConfig::GetInstance().m_Volume; config_cache.sBackend = SConfig::GetInstance().sBackend; config_cache.framelimit = SConfig::GetInstance().m_Framelimit; config_cache.frameSkip = SConfig::GetInstance().m_FrameSkip; for (unsigned int i = 0; i < MAX_BBMOTES; ++i) { config_cache.iWiimoteSource[i] = g_wiimote_sources[i]; } for (unsigned int i = 0; i < MAX_SI_CHANNELS; ++i) { config_cache.Pads[i] = SConfig::GetInstance().m_SIDevice[i]; } for (unsigned int i = 0; i < MAX_EXI_CHANNELS; ++i) { config_cache.m_EXIDevice[i] = SConfig::GetInstance().m_EXIDevice[i]; } std::fill_n(config_cache.bSetWiimoteSource, (int)MAX_BBMOTES, false); std::fill_n(config_cache.bSetPads, (int)MAX_SI_CHANNELS, false); std::fill_n(config_cache.bSetEXIDevice, (int)MAX_EXI_CHANNELS, false); config_cache.bSetFramelimit = false; config_cache.bSetFrameSkip = false; // General settings game_ini.Get("Core", "CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread); game_ini.Get("Core", "SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle); game_ini.Get("Core", "EnableFPRF", &StartUp.bEnableFPRF, StartUp.bEnableFPRF); game_ini.Get("Core", "MMU", &StartUp.bMMU, StartUp.bMMU); game_ini.Get("Core", "TLBHack", &StartUp.bTLBHack, StartUp.bTLBHack); game_ini.Get("Core", "DCBZ", &StartUp.bDCBZOFF, StartUp.bDCBZOFF); game_ini.Get("Core", "VBeam", &StartUp.bVBeamSpeedHack, StartUp.bVBeamSpeedHack); game_ini.Get("Core", "SyncGPU", &StartUp.bSyncGPU, StartUp.bSyncGPU); game_ini.Get("Core", "FastDiscSpeed", &StartUp.bFastDiscSpeed, StartUp.bFastDiscSpeed); game_ini.Get("Core", "BlockMerging", &StartUp.bMergeBlocks, StartUp.bMergeBlocks); game_ini.Get("Core", "DSPHLE", &StartUp.bDSPHLE, StartUp.bDSPHLE); game_ini.Get("Core", "DSPThread", &StartUp.bDSPThread, StartUp.bDSPThread); game_ini.Get("Core", "GFXBackend", &StartUp.m_strVideoBackend, StartUp.m_strVideoBackend); game_ini.Get("Core", "CPUCore", &StartUp.iCPUCore, StartUp.iCPUCore); game_ini.Get("Core", "HLE_BS2", &StartUp.bHLE_BS2, StartUp.bHLE_BS2); if (game_ini.Get("Core", "FrameLimit", &SConfig::GetInstance().m_Framelimit, SConfig::GetInstance().m_Framelimit)) config_cache.bSetFramelimit = true; if (game_ini.Get("Core", "FrameSkip", &SConfig::GetInstance().m_FrameSkip)) { config_cache.bSetFrameSkip = true; Movie::SetFrameSkipping(SConfig::GetInstance().m_FrameSkip); } if (game_ini.Get("DSP", "Volume", &SConfig::GetInstance().m_Volume, SConfig::GetInstance().m_Volume)) config_cache.bSetVolume = true; game_ini.Get("DSP", "EnableJIT", &SConfig::GetInstance().m_DSPEnableJIT, SConfig::GetInstance().m_DSPEnableJIT); game_ini.Get("DSP", "Backend", &SConfig::GetInstance().sBackend, SConfig::GetInstance().sBackend); VideoBackend::ActivateBackend(StartUp.m_strVideoBackend); for (unsigned int i = 0; i < MAX_SI_CHANNELS; ++i) { int source; game_ini.Get("Controls", StringFromFormat("PadType%u", i), &source, -1); if (source >= (int) SIDEVICE_NONE && source <= (int) SIDEVICE_AM_BASEBOARD) { SConfig::GetInstance().m_SIDevice[i] = (SIDevices) source; config_cache.bSetPads[i] = true; } } // Wii settings if (StartUp.bWii) { // Flush possible changes to SYSCONF to file SConfig::GetInstance().m_SYSCONF->Save(); int source; for (unsigned int i = 0; i < MAX_WIIMOTES; ++i) { game_ini.Get("Controls", StringFromFormat("WiimoteSource%u", i), &source, -1); if (source != -1 && g_wiimote_sources[i] != (unsigned) source && source >= WIIMOTE_SRC_NONE && source <= WIIMOTE_SRC_HYBRID) { config_cache.bSetWiimoteSource[i] = true; g_wiimote_sources[i] = source; WiimoteReal::ChangeWiimoteSource(i, source); } } game_ini.Get("Controls", "WiimoteSourceBB", &source, -1); if (source != -1 && g_wiimote_sources[WIIMOTE_BALANCE_BOARD] != (unsigned) source && (source == WIIMOTE_SRC_NONE || source == WIIMOTE_SRC_REAL)) { config_cache.bSetWiimoteSource[WIIMOTE_BALANCE_BOARD] = true; g_wiimote_sources[WIIMOTE_BALANCE_BOARD] = source; WiimoteReal::ChangeWiimoteSource(WIIMOTE_BALANCE_BOARD, source); } } } // Movie settings if (Movie::IsPlayingInput() && Movie::IsConfigSaved()) { StartUp.bCPUThread = Movie::IsDualCore(); StartUp.bSkipIdle = Movie::IsSkipIdle(); StartUp.bDSPHLE = Movie::IsDSPHLE(); StartUp.bProgressive = Movie::IsProgressive(); StartUp.bFastDiscSpeed = Movie::IsFastDiscSpeed(); StartUp.iCPUCore = Movie::GetCPUMode(); StartUp.bSyncGPU = Movie::IsSyncGPU(); if (Movie::IsUsingMemcard() && Movie::IsStartingFromClearSave() && !StartUp.bWii) { if (File::Exists(File::GetUserPath(D_GCUSER_IDX) + "Movie.raw")) File::Delete(File::GetUserPath(D_GCUSER_IDX) + "Movie.raw"); } } if (NetPlay::IsNetPlayRunning()) { StartUp.bCPUThread = g_NetPlaySettings.m_CPUthread; StartUp.bDSPHLE = g_NetPlaySettings.m_DSPHLE; StartUp.bEnableMemcardSaving = g_NetPlaySettings.m_WriteToMemcard; StartUp.iCPUCore = g_NetPlaySettings.m_CPUcore; SConfig::GetInstance().m_DSPEnableJIT = g_NetPlaySettings.m_DSPEnableJIT; SConfig::GetInstance().m_EXIDevice[0] = g_NetPlaySettings.m_EXIDevice[0]; SConfig::GetInstance().m_EXIDevice[1] = g_NetPlaySettings.m_EXIDevice[1]; config_cache.bSetEXIDevice[0] = true; config_cache.bSetEXIDevice[1] = true; } // Run the game // Init the core if (!Core::Init()) { PanicAlertT("Couldn't init the core.\nCheck your configuration."); return false; } return true; }
// Boot the ISO or file bool BootCore(const std::string& _rFilename) { SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter; // Use custom settings for debugging mode Host_SetStartupDebuggingParameters(); StartUp.m_BootType = SCoreStartupParameter::BOOT_ISO; StartUp.m_strFilename = _rFilename; SConfig::GetInstance().m_LastFilename = _rFilename; StartUp.bRunCompareClient = false; StartUp.bRunCompareServer = false; StartUp.hInstance = Host_GetInstance(); // If for example the ISO file is bad we return here if (!StartUp.AutoSetup(SCoreStartupParameter::BOOT_DEFAULT)) return false; // Load game specific settings IniFile game_ini; std::string unique_id = StartUp.GetUniqueID(); StartUp.m_strGameIni = File::GetUserPath(D_GAMECONFIG_IDX) + unique_id + ".ini"; if (unique_id.size() == 6 && game_ini.Load(StartUp.m_strGameIni.c_str())) { config_cache.valid = true; config_cache.bCPUThread = StartUp.bCPUThread; config_cache.bSkipIdle = StartUp.bSkipIdle; config_cache.bEnableFPRF = StartUp.bEnableFPRF; config_cache.bMMU = StartUp.bMMU; config_cache.bMMUBAT = StartUp.bMMUBAT; config_cache.iTLBHack = StartUp.iTLBHack; config_cache.bVBeam = StartUp.bVBeam; config_cache.bFastDiscSpeed = StartUp.bFastDiscSpeed; config_cache.bMergeBlocks = StartUp.bMergeBlocks; config_cache.bDSPHLE = StartUp.bDSPHLE; config_cache.bDisableWiimoteSpeaker = StartUp.bDisableWiimoteSpeaker; config_cache.strBackend = StartUp.m_strVideoBackend; // General settings game_ini.Get("Core", "CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread); game_ini.Get("Core", "SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle); game_ini.Get("Core", "EnableFPRF", &StartUp.bEnableFPRF, StartUp.bEnableFPRF); game_ini.Get("Core", "MMU", &StartUp.bMMU, StartUp.bMMU); game_ini.Get("Core", "BAT", &StartUp.bMMUBAT, StartUp.bMMUBAT); game_ini.Get("Core", "TLBHack", &StartUp.iTLBHack, StartUp.iTLBHack); game_ini.Get("Core", "VBeam", &StartUp.bVBeam, StartUp.bVBeam); game_ini.Get("Core", "FastDiscSpeed", &StartUp.bFastDiscSpeed, StartUp.bFastDiscSpeed); game_ini.Get("Core", "BlockMerging", &StartUp.bMergeBlocks, StartUp.bMergeBlocks); game_ini.Get("Core", "DSPHLE", &StartUp.bDSPHLE, StartUp.bDSPHLE); game_ini.Get("Wii", "DisableWiimoteSpeaker",&StartUp.bDisableWiimoteSpeaker, StartUp.bDisableWiimoteSpeaker); game_ini.Get("Core", "GFXBackend", &StartUp.m_strVideoBackend, StartUp.m_strVideoBackend.c_str()); VideoBackend::ActivateBackend(StartUp.m_strVideoBackend); if (Movie::IsPlayingInput() && Movie::IsConfigSaved()) { Movie::Init(); StartUp.bCPUThread = Movie::IsDualCore(); StartUp.bSkipIdle = Movie::IsSkipIdle(); StartUp.bDSPHLE = Movie::IsDSPHLE(); StartUp.bProgressive = Movie::IsProgressive(); StartUp.bFastDiscSpeed = Movie::IsFastDiscSpeed(); if (Movie::IsUsingMemcard() && Movie::IsBlankMemcard()) { if (File::Exists("Movie.raw")) File::Delete("Movie.raw"); } } // Wii settings if (StartUp.bWii) { // Flush possible changes to SYSCONF to file SConfig::GetInstance().m_SYSCONF->Save(); } } // Run the game // Init the core if (!Core::Init()) { PanicAlertT("Couldn't init the core.\nCheck your configuration."); return false; } return true; }