static void set_ffmpeg_properties(RenderData *rd, AVCodecContext *c, const char * prop_name) { IDProperty * prop; void * iter; IDProperty * curr; if (!rd->ffcodecdata.properties) { return; } prop = IDP_GetPropertyFromGroup( rd->ffcodecdata.properties, (char*) prop_name); if (!prop) { return; } iter = IDP_GetGroupIterator(prop); while ((curr = IDP_GroupIterNext(iter)) != NULL) { set_ffmpeg_property_option(c, curr); } }
static void set_ffmpeg_properties(RenderData *rd, AVCodecContext *c, const char *prop_name, AVDictionary **dictionary) { IDProperty *prop; void *iter; IDProperty *curr; /* TODO(sergey): This is actually rather stupid, because changing * codec settings in render panel would also set expert options. * * But we need ti here in order to get rid of deprecated settings * when opening old files in new blender. * * For as long we don't allow editing properties in the interface * it's all good. bug if we allow editing them, we'll need to * repace it with some smarter code which would port settings * from deprecated to new one. */ ffmpeg_set_expert_options(rd); if (!rd->ffcodecdata.properties) { return; } prop = IDP_GetPropertyFromGroup(rd->ffcodecdata.properties, prop_name); if (!prop) { return; } iter = IDP_GetGroupIterator(prop); while ((curr = IDP_GroupIterNext(iter)) != NULL) { if (ffmpeg_proprty_valid(c, prop_name, curr)) set_ffmpeg_property_option(c, curr, dictionary); } }