示例#1
0
文件: device.c 项目: ErikBjare/wine
static void test_parents(IDXGIDevice *device)
{
    DXGI_SURFACE_DESC surface_desc;
    IDXGISurface *surface;
    IDXGIFactory *factory;
    IDXGIAdapter *adapter;
    IDXGIOutput *output;
    IUnknown *parent;
    HRESULT hr;

    surface_desc.Width = 512;
    surface_desc.Height = 512;
    surface_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
    surface_desc.SampleDesc.Count = 1;
    surface_desc.SampleDesc.Quality = 0;

    hr = IDXGIDevice_CreateSurface(device, &surface_desc, 1, DXGI_USAGE_RENDER_TARGET_OUTPUT, NULL, &surface);
    ok(SUCCEEDED(hr), "Failed to create a dxgi surface, hr %#x\n", hr);

    hr = IDXGISurface_GetParent(surface, &IID_IDXGIDevice, (void **)&parent);
    IDXGISurface_Release(surface);
    ok(SUCCEEDED(hr), "GetParent failed, hr %#x.\n", hr);
    ok(parent == (IUnknown *)device, "Got parent %p, expected %p.\n", parent, device);
    IUnknown_Release(parent);

    hr = IDXGIDevice_GetAdapter(device, &adapter);
    ok(SUCCEEDED(hr), "GetAdapter failed, hr %#x.\n", hr);

    hr = IDXGIAdapter_EnumOutputs(adapter, 0, &output);
    if (hr == DXGI_ERROR_NOT_FOUND)
    {
        skip("Adapter has not outputs, skipping output tests.\n");
    }
    else
    {
        ok(SUCCEEDED(hr), "EnumOutputs failed, hr %#x.\n", hr);

        hr = IDXGIOutput_GetParent(output, &IID_IDXGIAdapter, (void **)&parent);
        IDXGIOutput_Release(output);
        ok(SUCCEEDED(hr), "GetParent failed, hr %#x.\n", hr);
        ok(parent == (IUnknown *)adapter, "Got parent %p, expected %p.\n", parent, adapter);
        IUnknown_Release(parent);
    }

    hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
    ok(SUCCEEDED(hr), "GetParent failed, hr %#x.\n", hr);

    hr = IDXGIFactory_GetParent(factory, &IID_IUnknown, (void **)&parent);
    ok(hr == E_NOINTERFACE, "GetParent returned %#x, expected %#x.\n", hr, E_NOINTERFACE);
    ok(parent == NULL, "Got parent %p, expected %p.\n", parent, NULL);
    IDXGIFactory_Release(factory);

    hr = IDXGIDevice_GetParent(device, &IID_IDXGIAdapter, (void **)&parent);
    ok(SUCCEEDED(hr), "GetParent failed, hr %#x.\n", hr);
    ok(parent == (IUnknown *)adapter, "Got parent %p, expected %p.\n", parent, adapter);
    IUnknown_Release(parent);

    IDXGIAdapter_Release(adapter);
}
示例#2
0
文件: d2d1.c 项目: VOID001/wine-void
static IDXGISwapChain *create_swapchain(ID3D10Device1 *device, HWND window, BOOL windowed)
{
    IDXGISwapChain *swapchain;
    DXGI_SWAP_CHAIN_DESC desc;
    IDXGIDevice *dxgi_device;
    IDXGIAdapter *adapter;
    IDXGIFactory *factory;
    HRESULT hr;

    hr = ID3D10Device1_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
    ok(SUCCEEDED(hr), "Failed to get DXGI device, hr %#x.\n", hr);
    hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
    ok(SUCCEEDED(hr), "Failed to get adapter, hr %#x.\n", hr);
    IDXGIDevice_Release(dxgi_device);
    hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
    ok(SUCCEEDED(hr), "Failed to get factory, hr %#x.\n", hr);
    IDXGIAdapter_Release(adapter);

    desc.BufferDesc.Width = 640;
    desc.BufferDesc.Height = 480;
    desc.BufferDesc.RefreshRate.Numerator = 60;
    desc.BufferDesc.RefreshRate.Denominator = 1;
    desc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
    desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
    desc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
    desc.SampleDesc.Count = 1;
    desc.SampleDesc.Quality = 0;
    desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
    desc.BufferCount = 1;
    desc.OutputWindow = window;
    desc.Windowed = windowed;
    desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
    desc.Flags = 0;

    hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)device, &desc, &swapchain);
    ok(SUCCEEDED(hr), "Failed to create swapchain, hr %#x.\n", hr);
    IDXGIFactory_Release(factory);

    return swapchain;
}
示例#3
0
static void d3d_init(struct MPGLContext *ctx)
{
    HRESULT hr;
    struct priv *p = ctx->priv;
    struct vo *vo = ctx->vo;
    IDXGIDevice *dxgi_dev = NULL;
    IDXGIAdapter *dxgi_adapter = NULL;
    IDXGIAdapter1 *dxgi_adapter1 = NULL;
    IDXGIFactory *dxgi_factory = NULL;

    PFNEGLQUERYDISPLAYATTRIBEXTPROC eglQueryDisplayAttribEXT =
        (PFNEGLQUERYDISPLAYATTRIBEXTPROC)eglGetProcAddress("eglQueryDisplayAttribEXT");
    PFNEGLQUERYDEVICEATTRIBEXTPROC eglQueryDeviceAttribEXT =
        (PFNEGLQUERYDEVICEATTRIBEXTPROC)eglGetProcAddress("eglQueryDeviceAttribEXT");
    if (!eglQueryDisplayAttribEXT || !eglQueryDeviceAttribEXT) {
        MP_VERBOSE(vo, "Missing EGL_EXT_device_query\n");
        goto done;
    }

    EGLAttrib dev_attr;
    if (!eglQueryDisplayAttribEXT(p->egl_display, EGL_DEVICE_EXT, &dev_attr)) {
        MP_VERBOSE(vo, "Missing EGL_EXT_device_query\n");
        goto done;
    }

    // If ANGLE is in D3D11 mode, get the underlying ID3D11Device
    EGLDeviceEXT dev = (EGLDeviceEXT)dev_attr;
    EGLAttrib d3d11_dev_attr;
    if (eglQueryDeviceAttribEXT(dev, EGL_D3D11_DEVICE_ANGLE, &d3d11_dev_attr)) {
        ID3D11Device *d3d11_dev = (ID3D11Device*)d3d11_dev_attr;

        hr = ID3D11Device_QueryInterface(d3d11_dev, &IID_IDXGIDevice,
            (void**)&dxgi_dev);
        if (FAILED(hr)) {
            MP_ERR(vo, "Device is not a IDXGIDevice\n");
            goto done;
        }

        hr = IDXGIDevice_GetAdapter(dxgi_dev, &dxgi_adapter);
        if (FAILED(hr)) {
            MP_ERR(vo, "Couldn't get IDXGIAdapter\n");
            goto done;
        }

        // Windows 8 can choose a software adapter even if mpv didn't ask for
        // one. If this is the case, show a warning message.
        hr = IDXGIAdapter_QueryInterface(dxgi_adapter, &IID_IDXGIAdapter1,
            (void**)&dxgi_adapter1);
        if (SUCCEEDED(hr)) {
            DXGI_ADAPTER_DESC1 desc;
            hr = IDXGIAdapter1_GetDesc1(dxgi_adapter1, &desc);
            if (SUCCEEDED(hr)) {
                if (desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE)
                    show_sw_adapter_msg(ctx);

                // If the primary display adapter is a software adapter, the
                // DXGI_ADAPTER_FLAG_SOFTWARE won't be set, but the device IDs
                // should still match the Microsoft Basic Render Driver
                if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c)
                    show_sw_adapter_msg(ctx);
            }
        }

        hr = IDXGIAdapter_GetParent(dxgi_adapter, &IID_IDXGIFactory,
            (void**)&dxgi_factory);
        if (FAILED(hr)) {
            MP_ERR(vo, "Couldn't get IDXGIFactory\n");
            goto done;
        }

        // Prevent DXGI from making changes to the VO window, otherwise in
        // non-DirectComposition mode it will hook the Alt+Enter keystroke and
        // make it trigger an ugly transition to exclusive fullscreen mode
        // instead of running the user-set command.
        IDXGIFactory_MakeWindowAssociation(dxgi_factory, vo_w32_hwnd(vo),
            DXGI_MWA_NO_WINDOW_CHANGES | DXGI_MWA_NO_ALT_ENTER |
            DXGI_MWA_NO_PRINT_SCREEN);
    }

done:
    if (dxgi_dev)
        IDXGIDevice_Release(dxgi_dev);
    if (dxgi_adapter)
        IDXGIAdapter_Release(dxgi_adapter);
    if (dxgi_adapter1)
        IDXGIAdapter1_Release(dxgi_adapter1);
    if (dxgi_factory)
        IDXGIFactory_Release(dxgi_factory);
}
static void test_device_interfaces(void)
{
    IDXGIAdapter *dxgi_adapter;
    IDXGIDevice *dxgi_device;
    ID3D10Device1 *device;
    IUnknown *iface;
    ULONG refcount;
    unsigned int i;
    HRESULT hr;

    for (i = 0; i < sizeof(d3d10_feature_levels) / sizeof(*d3d10_feature_levels); ++i)
    {
        struct device_desc device_desc;

        device_desc.feature_level = d3d10_feature_levels[i];
        device_desc.flags = 0;

        if (!(device = create_device(&device_desc)))
        {
            skip("Failed to create device for feature level %#x.\n", d3d10_feature_levels[i]);
            continue;
        }

        hr = ID3D10Device1_QueryInterface(device, &IID_IUnknown, (void **)&iface);
        ok(SUCCEEDED(hr), "Device should implement IUnknown interface, hr %#x.\n", hr);
        IUnknown_Release(iface);

        hr = ID3D10Device1_QueryInterface(device, &IID_IDXGIObject, (void **)&iface);
        ok(SUCCEEDED(hr), "Device should implement IDXGIObject interface, hr %#x.\n", hr);
        IUnknown_Release(iface);

        hr = ID3D10Device1_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
        ok(SUCCEEDED(hr), "Device should implement IDXGIDevice.\n");
        hr = IDXGIDevice_GetParent(dxgi_device, &IID_IDXGIAdapter, (void **)&dxgi_adapter);
        ok(SUCCEEDED(hr), "Device parent should implement IDXGIAdapter.\n");
        hr = IDXGIAdapter_GetParent(dxgi_adapter, &IID_IDXGIFactory, (void **)&iface);
        ok(SUCCEEDED(hr), "Adapter parent should implement IDXGIFactory.\n");
        IUnknown_Release(iface);
        IDXGIAdapter_Release(dxgi_adapter);
        hr = IDXGIDevice_GetParent(dxgi_device, &IID_IDXGIAdapter1, (void **)&dxgi_adapter);
        ok(SUCCEEDED(hr), "Device parent should implement IDXGIAdapter1.\n");
        hr = IDXGIAdapter_GetParent(dxgi_adapter, &IID_IDXGIFactory1, (void **)&iface);
        ok(hr == E_NOINTERFACE, "Adapter parent should not implement IDXGIFactory1.\n");
        IDXGIAdapter_Release(dxgi_adapter);
        IDXGIDevice_Release(dxgi_device);

        hr = ID3D10Device1_QueryInterface(device, &IID_IDXGIDevice1, (void **)&iface);
        ok(SUCCEEDED(hr), "Device should implement IDXGIDevice1.\n");
        IUnknown_Release(iface);

        hr = ID3D10Device1_QueryInterface(device, &IID_ID3D10Multithread, (void **)&iface);
        ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
                "Device should implement ID3D10Multithread interface, hr %#x.\n", hr);
        if (SUCCEEDED(hr)) IUnknown_Release(iface);

        hr = ID3D10Device1_QueryInterface(device, &IID_ID3D10InfoQueue, (void **)&iface);
        ok(hr == E_NOINTERFACE, "Found ID3D10InfoQueue interface in non-debug mode, hr %#x.\n", hr);

        hr = ID3D10Device1_QueryInterface(device, &IID_ID3D10Device, (void **)&iface);
        ok(SUCCEEDED(hr), "Device should implement ID3D10Device interface, hr %#x.\n", hr);
        IUnknown_Release(iface);

        hr = ID3D10Device1_QueryInterface(device, &IID_ID3D11Device, (void **)&iface);
        ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
                "Device should implement ID3D11Device interface, hr %#x.\n", hr);
        if (SUCCEEDED(hr)) IUnknown_Release(iface);

        refcount = ID3D10Device1_Release(device);
        ok(!refcount, "Device has %u references left.\n", refcount);
    }

    for (i = 0; i < sizeof(d3d10_feature_levels) / sizeof(*d3d10_feature_levels); ++i)
    {
        struct device_desc device_desc;

        device_desc.feature_level = d3d10_feature_levels[i];
        device_desc.flags = D3D10_CREATE_DEVICE_DEBUG;
        if (!(device = create_device(&device_desc)))
        {
            skip("Failed to create device for feature level %#x.\n", d3d10_feature_levels[i]);
            continue;
        }

        hr = ID3D10Device1_QueryInterface(device, &IID_ID3D10InfoQueue, (void **)&iface);
        todo_wine ok(hr == S_OK, "Device should implement ID3D10InfoQueue interface, hr %#x.\n", hr);
        if (SUCCEEDED(hr)) IUnknown_Release(iface);

        refcount = ID3D10Device1_Release(device);
        ok(!refcount, "Device has %u references left.\n", refcount);
    }
}
示例#5
0
文件: device.c 项目: ErikBjare/wine
static void test_createswapchain(IDXGIDevice *device)
{
    IUnknown *obj;
    IDXGIAdapter *adapter;
    IDXGIFactory *factory;
    IDXGISwapChain *swapchain;
    DXGI_SWAP_CHAIN_DESC creation_desc, result_desc;
    HRESULT hr;
    WNDCLASSA wc = {0};
    UINT i;

    const struct refresh_rates refresh_list[] =
    {
        {60, 60, FALSE, FALSE},
        {60,  0,  TRUE, FALSE},
        {60,  1,  TRUE,  TRUE},
        { 0, 60,  TRUE, FALSE},
        { 0,  0,  TRUE, FALSE},
    };


    wc.lpfnWndProc = DefWindowProcA;
    wc.lpszClassName = "dxgi_test_wc";

    RegisterClassA(&wc);

    creation_desc.OutputWindow = 0;
    creation_desc.BufferDesc.Width = 800;
    creation_desc.BufferDesc.Height = 600;
    creation_desc.BufferDesc.RefreshRate.Numerator = 60;
    creation_desc.BufferDesc.RefreshRate.Denominator = 60;
    creation_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
    creation_desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
    creation_desc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
    creation_desc.SampleDesc.Count = 1;
    creation_desc.SampleDesc.Quality = 0;
    creation_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
    creation_desc.BufferCount = 1;
    creation_desc.OutputWindow = CreateWindowA("dxgi_test_wc", "dxgi_test", 0, 0, 0, 0, 0, 0, 0, 0, 0);
    creation_desc.Windowed = TRUE;
    creation_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
    creation_desc.Flags = 0;

    hr = IDXGIDevice_QueryInterface(device, &IID_IUnknown, (void **)&obj);
    ok(SUCCEEDED(hr), "IDXGIDevice does not implement IUnknown\n");

    hr = IDXGIDevice_GetAdapter(device, &adapter);
    ok(SUCCEEDED(hr), "GetAdapter failed, hr %#x.\n", hr);

    hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
    ok(SUCCEEDED(hr), "GetParent failed, hr %#x.\n", hr);

    hr = IDXGIFactory_CreateSwapChain(factory, obj, &creation_desc, &swapchain);
    ok(SUCCEEDED(hr), "CreateSwapChain failed, hr %#x.\n", hr);

    hr = IDXGISwapChain_GetDesc(swapchain, NULL);
    ok(hr == E_INVALIDARG, "GetDesc unexpectedly returned %#x.\n", hr);

    IDXGISwapChain_Release(swapchain);

    for (i = 0; i < sizeof(refresh_list)/sizeof(refresh_list[0]); i++)
    {
        creation_desc.BufferDesc.RefreshRate.Numerator = refresh_list[i].numerator;
        creation_desc.BufferDesc.RefreshRate.Denominator = refresh_list[i].denominator;

        hr = IDXGIFactory_CreateSwapChain(factory, obj, &creation_desc, &swapchain);
        ok(SUCCEEDED(hr), "CreateSwapChain failed, hr %#x.\n", hr);

        hr = IDXGISwapChain_GetDesc(swapchain, &result_desc);
        ok(SUCCEEDED(hr), "GetDesc failed, hr %#x.\n", hr);

        if (refresh_list[i].numerator_should_pass)
            ok(result_desc.BufferDesc.RefreshRate.Numerator == refresh_list[i].numerator,
                "Numerator %u is %u.\n", i, result_desc.BufferDesc.RefreshRate.Numerator);
        else
            todo_wine ok(result_desc.BufferDesc.RefreshRate.Numerator == refresh_list[i].numerator,
                "Numerator %u is %u.\n", i, result_desc.BufferDesc.RefreshRate.Numerator);

        if (refresh_list[i].denominator_should_pass)
            ok(result_desc.BufferDesc.RefreshRate.Denominator == refresh_list[i].denominator,
                    "Denominator %u is %u.\n", i ,result_desc.BufferDesc.RefreshRate.Denominator);
        else
            todo_wine ok(result_desc.BufferDesc.RefreshRate.Denominator == refresh_list[i].denominator,
                    "Denominator %u is %u.\n", i, result_desc.BufferDesc.RefreshRate.Denominator);

        IDXGISwapChain_Release(swapchain);
    }

    creation_desc.Windowed = FALSE;

    for (i = 0; i < sizeof(refresh_list)/sizeof(refresh_list[0]); i++)
    {
        creation_desc.BufferDesc.RefreshRate.Numerator = refresh_list[i].numerator;
        creation_desc.BufferDesc.RefreshRate.Denominator = refresh_list[i].denominator;

        hr = IDXGIFactory_CreateSwapChain(factory, obj, &creation_desc, &swapchain);
        ok(SUCCEEDED(hr), "CreateSwapChain failed, hr %#x.\n", hr);

        hr = IDXGISwapChain_GetDesc(swapchain, &result_desc);
        ok(SUCCEEDED(hr), "GetDesc failed, hr %#x.\n", hr);

        if (refresh_list[i].numerator_should_pass)
            ok(result_desc.BufferDesc.RefreshRate.Numerator == refresh_list[i].numerator,
                    "Numerator %u is %u.\n", i, result_desc.BufferDesc.RefreshRate.Numerator);
        else
            todo_wine ok(result_desc.BufferDesc.RefreshRate.Numerator == refresh_list[i].numerator,
                    "Numerator %u is %u.\n", i, result_desc.BufferDesc.RefreshRate.Numerator);

        if (refresh_list[i].denominator_should_pass)
            ok(result_desc.BufferDesc.RefreshRate.Denominator == refresh_list[i].denominator,
                    "Denominator %u is %u.\n", i ,result_desc.BufferDesc.RefreshRate.Denominator);
        else
            todo_wine ok(result_desc.BufferDesc.RefreshRate.Denominator == refresh_list[i].denominator,
                    "Denominator %u is %u.\n", i, result_desc.BufferDesc.RefreshRate.Denominator);

        hr = IDXGISwapChain_SetFullscreenState(swapchain, FALSE, NULL);
        todo_wine ok(SUCCEEDED(hr), "SetFullscreenState failed, hr %#x.\n", hr);

        IDXGISwapChain_Release(swapchain);
    }

    IDXGIFactory_Release(factory);
    IDXGIAdapter_Release(adapter);
    IUnknown_Release(obj);
}
示例#6
0
文件: d3d10_main.c 项目: Eltechs/wine
HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
        HMODULE swrast, UINT flags, UINT sdk_version, ID3D10Device **device)
{
    IDXGIFactory *factory;
    HRESULT hr;

    TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %d, device %p\n",
            adapter, debug_d3d10_driver_type(driver_type), swrast, flags, sdk_version, device);

    if (adapter)
    {
        IDXGIAdapter_AddRef(adapter);
        hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
        if (FAILED(hr))
        {
            WARN("Failed to get dxgi factory, returning %#x\n", hr);
            return hr;
        }
    }
    else
    {
        hr = CreateDXGIFactory(&IID_IDXGIFactory, (void **)&factory);
        if (FAILED(hr))
        {
            WARN("Failed to create dxgi factory, returning %#x\n", hr);
            return hr;
        }

        switch(driver_type)
        {
            case D3D10_DRIVER_TYPE_HARDWARE:
            {
                hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);
                if (FAILED(hr))
                {
                    WARN("No adapters found, returning %#x\n", hr);
                    IDXGIFactory_Release(factory);
                    return hr;
                }
                break;
            }

            case D3D10_DRIVER_TYPE_NULL:
                FIXME("NULL device not implemented, falling back to refrast\n");
                /* fall through, for now */
            case D3D10_DRIVER_TYPE_REFERENCE:
            {
                HMODULE refrast = LoadLibraryA("d3d10ref.dll");
                if (!refrast)
                {
                    WARN("Failed to load refrast, returning E_FAIL\n");
                    IDXGIFactory_Release(factory);
                    return E_FAIL;
                }
                hr = IDXGIFactory_CreateSoftwareAdapter(factory, refrast, &adapter);
                FreeLibrary(refrast);
                if (FAILED(hr))
                {
                    WARN("Failed to create a software adapter, returning %#x\n", hr);
                    IDXGIFactory_Release(factory);
                    return hr;
                }
                break;
            }

            case D3D10_DRIVER_TYPE_SOFTWARE:
            {
                if (!swrast)
                {
                    WARN("Software device requested, but NULL swrast passed, returning E_FAIL\n");
                    IDXGIFactory_Release(factory);
                    return E_FAIL;
                }
                hr = IDXGIFactory_CreateSoftwareAdapter(factory, swrast, &adapter);
                if (FAILED(hr))
                {
                    WARN("Failed to create a software adapter, returning %#x\n", hr);
                    IDXGIFactory_Release(factory);
                    return hr;
                }
                break;
            }

            default:
                FIXME("Unhandled driver type %#x.\n", driver_type);
                IDXGIFactory_Release(factory);
                return E_FAIL;
        }
    }

    hr = D3D10CoreCreateDevice(factory, adapter, flags, NULL, device);
    IDXGIAdapter_Release(adapter);
    IDXGIFactory_Release(factory);
    if (FAILED(hr))
    {
        WARN("Failed to create a device, returning %#x\n", hr);
        return hr;
    }

    TRACE("Created ID3D10Device %p\n", *device);

    return hr;
}
示例#7
0
文件: d3d10_main.c 项目: Eltechs/wine
HRESULT WINAPI D3D10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
        HMODULE swrast, UINT flags, UINT sdk_version, DXGI_SWAP_CHAIN_DESC *swapchain_desc,
        IDXGISwapChain **swapchain, ID3D10Device **device)
{
    IDXGIDevice *dxgi_device;
    IDXGIFactory *factory;
    HRESULT hr;

    TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %d,\n"
            "\tswapchain_desc %p, swapchain %p, device %p\n",
            adapter, debug_d3d10_driver_type(driver_type), swrast, flags, sdk_version,
            swapchain_desc, swapchain, device);

    hr = D3D10CreateDevice(adapter, driver_type, swrast, flags, sdk_version, device);
    if (FAILED(hr))
    {
        WARN("Failed to create a device, returning %#x\n", hr);
        *device = NULL;
        return hr;
    }

    TRACE("Created ID3D10Device %p\n", *device);

    hr = ID3D10Device_QueryInterface(*device, &IID_IDXGIDevice, (void **)&dxgi_device);
    if (FAILED(hr))
    {
        ERR("Failed to get a dxgi device from the d3d10 device, returning %#x\n", hr);
        ID3D10Device_Release(*device);
        *device = NULL;
        return hr;
    }

    hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
    IDXGIDevice_Release(dxgi_device);
    if (FAILED(hr))
    {
        ERR("Failed to get the device adapter, returning %#x\n", hr);
        ID3D10Device_Release(*device);
        *device = NULL;
        return hr;
    }

    hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
    IDXGIAdapter_Release(adapter);
    if (FAILED(hr))
    {
        ERR("Failed to get the adapter factory, returning %#x\n", hr);
        ID3D10Device_Release(*device);
        *device = NULL;
        return hr;
    }

    hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)*device, swapchain_desc, swapchain);
    IDXGIFactory_Release(factory);
    if (FAILED(hr))
    {
        ID3D10Device_Release(*device);
        *device = NULL;

        WARN("Failed to create a swapchain, returning %#x\n", hr);
        return hr;
    }

    TRACE("Created IDXGISwapChain %p\n", *swapchain);

    return S_OK;
}
示例#8
0
HRESULT WINAPI D3D10CreateDevice1(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type, HMODULE swrast,
        UINT flags, D3D10_FEATURE_LEVEL1 hw_level, UINT sdk_version, ID3D10Device1 **device)
{
    IDXGIFactory *factory;
    HRESULT hr;

    TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, hw_level %s, sdk_version %d, device %p.\n",
            adapter, debug_d3d10_driver_type(driver_type), swrast, flags,
            debug_d3d10_feature_level(hw_level), sdk_version, device);

    if (!device)
        return E_INVALIDARG;

    *device = NULL;

    if (!hw_level)
        return E_INVALIDARG;

    if (adapter)
    {
        IDXGIAdapter_AddRef(adapter);
        if (FAILED(hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory)))
        {
            WARN("Failed to get dxgi factory, hr %#x.\n", hr);
            return hr;
        }
    }
    else
    {
        if (FAILED(hr = CreateDXGIFactory(&IID_IDXGIFactory, (void **)&factory)))
        {
            WARN("Failed to create dxgi factory, hr %#x.\n", hr);
            return hr;
        }

        switch (driver_type)
        {
            case D3D10_DRIVER_TYPE_WARP:
                FIXME("WARP driver not implemented, falling back to hardware.\n");
            case D3D10_DRIVER_TYPE_HARDWARE:
            {
                if (FAILED(hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter)))
                {
                    WARN("No adapters found, hr %#x.\n", hr);
                    IDXGIFactory_Release(factory);
                    return hr;
                }
                break;
            }

            case D3D10_DRIVER_TYPE_NULL:
                FIXME("NULL device not implemented, falling back to refrast.\n");
                /* Fall through, for now. */
            case D3D10_DRIVER_TYPE_REFERENCE:
            {
                HMODULE refrast;

                if (!(refrast = LoadLibraryA("d3d10ref.dll")))
                {
                    WARN("Failed to load refrast, returning E_FAIL.\n");
                    IDXGIFactory_Release(factory);
                    return E_FAIL;
                }
                hr = IDXGIFactory_CreateSoftwareAdapter(factory, refrast, &adapter);
                FreeLibrary(refrast);
                if (FAILED(hr))
                {
                    WARN("Failed to create a software adapter, hr %#x.\n", hr);
                    IDXGIFactory_Release(factory);
                    return hr;
                }
                break;
            }

            case D3D10_DRIVER_TYPE_SOFTWARE:
            {
                if (!swrast)
                {
                    WARN("Software device requested, but NULL swrast passed, returning E_FAIL.\n");
                    IDXGIFactory_Release(factory);
                    return E_FAIL;
                }
                if (FAILED(hr = IDXGIFactory_CreateSoftwareAdapter(factory, swrast, &adapter)))
                {
                    WARN("Failed to create a software adapter, hr %#x.\n", hr);
                    IDXGIFactory_Release(factory);
                    return hr;
                }
                break;
            }

            default:
                FIXME("Unhandled driver type %#x.\n", driver_type);
                IDXGIFactory_Release(factory);
                return E_FAIL;
        }
    }

    hr = D3D10CoreCreateDevice(factory, adapter, flags, hw_level, (ID3D10Device **)device);
    IDXGIAdapter_Release(adapter);
    IDXGIFactory_Release(factory);
    if (FAILED(hr))
    {
        WARN("Failed to create a device, hr %#x.\n", hr);
        return hr;
    }

    TRACE("Created device %p.\n", *device);

    return hr;
}
示例#9
0
HRESULT WINAPI D3D10CreateDeviceAndSwapChain1(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
        HMODULE swrast, UINT flags, D3D10_FEATURE_LEVEL1 feature_level, UINT sdk_version,
        DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain, ID3D10Device1 **device)
{
    IDXGIDevice *dxgi_device;
    IDXGIFactory *factory;
    HRESULT hr;

    TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, "
            "feature_level %s, sdk_version %d, swapchain_desc %p, swapchain %p, device %p.\n",
            adapter, debug_d3d10_driver_type(driver_type), swrast, flags,
            debug_d3d10_feature_level(feature_level), sdk_version, swapchain_desc, swapchain, device);

    if (swapchain)
        *swapchain = NULL;

    if (!device)
        return E_INVALIDARG;

    if (FAILED(hr = D3D10CreateDevice1(adapter, driver_type, swrast, flags, feature_level, sdk_version, device)))
    {
        WARN("Failed to create a device, returning %#x.\n", hr);
        *device = NULL;
        return hr;
    }

    if (swapchain)
    {
        if (FAILED(hr = ID3D10Device1_QueryInterface(*device, &IID_IDXGIDevice, (void **)&dxgi_device)))
        {
            ERR("Failed to get a dxgi device from the d3d10 device, returning %#x.\n", hr);
            goto cleanup;
        }

        hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
        IDXGIDevice_Release(dxgi_device);
        if (FAILED(hr))
        {
            ERR("Failed to get the device adapter, returning %#x.\n", hr);
            goto cleanup;
        }

        hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
        IDXGIAdapter_Release(adapter);
        if (FAILED(hr))
        {
            ERR("Failed to get the adapter factory, returning %#x.\n", hr);
            goto cleanup;
        }

        hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)*device, swapchain_desc, swapchain);
        IDXGIFactory_Release(factory);
        if (FAILED(hr))
        {
            WARN("Failed to create a swapchain, returning %#x.\n", hr);
            goto cleanup;
        }

        TRACE("Created IDXGISwapChain %p.\n", *swapchain);
    }

    return S_OK;

cleanup:
    ID3D10Device1_Release(*device);
    *device = NULL;
    return hr;
}
示例#10
0
文件: d3d11_main.c 项目: ghaith/wine
HRESULT WINAPI D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type,
        HMODULE swrast, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT levels,
        UINT sdk_version, const DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain,
        ID3D11Device **device_out, D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context)
{
    DXGI_SWAP_CHAIN_DESC desc;
    IDXGIDevice *dxgi_device;
    IDXGIFactory *factory;
    ID3D11Device *device;
    HRESULT hr;

    TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, feature_levels %p, levels %u, sdk_version %u, "
            "swapchain_desc %p, swapchain %p, device %p, obtained_feature_level %p, immediate_context %p.\n",
            adapter, debug_d3d_driver_type(driver_type), swrast, flags, feature_levels, levels, sdk_version,
            swapchain_desc, swapchain, device_out, obtained_feature_level, immediate_context);

    if (swapchain)
        *swapchain = NULL;
    if (device_out)
        *device_out = NULL;

    if (FAILED(hr = D3D11CreateDevice(adapter, driver_type, swrast, flags, feature_levels, levels, sdk_version,
                    &device, obtained_feature_level, immediate_context)))
    {
        WARN("Failed to create a device, returning %#x.\n", hr);
        return hr;
    }

    if (swapchain)
    {
        if (FAILED(hr = ID3D11Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device)))
        {
            ERR("Failed to get a dxgi device from the d3d11 device, returning %#x.\n", hr);
            goto cleanup;
        }

        hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
        IDXGIDevice_Release(dxgi_device);
        if (FAILED(hr))
        {
            ERR("Failed to get the device adapter, returning %#x.\n", hr);
            goto cleanup;
        }

        hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
        IDXGIAdapter_Release(adapter);
        if (FAILED(hr))
        {
            ERR("Failed to get the adapter factory, returning %#x.\n", hr);
            goto cleanup;
        }

        desc = *swapchain_desc;
        hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)device, &desc, swapchain);
        IDXGIFactory_Release(factory);
        if (FAILED(hr))
        {
            WARN("Failed to create a swapchain, returning %#x.\n", hr);
            goto cleanup;
        }

        TRACE("Created IDXGISwapChain %p.\n", swapchain);
    }

    if (device_out)
        *device_out = device;
    else
        ID3D11Device_Release(device);

    return S_OK;

cleanup:
    if (device)
        ID3D11Device_Release(device);
    if (obtained_feature_level)
        *obtained_feature_level = 0;
    if (immediate_context)
    {
        /* FIXME: Remove the following NULL check once the d3d11_device_GetImmediateContext() is implemented. */
        if (*immediate_context) ID3D11DeviceContext_Release(*immediate_context);
        *immediate_context = NULL;
    }

    return hr;
}
示例#11
0
文件: d3d11_main.c 项目: ghaith/wine
HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type, HMODULE swrast, UINT flags,
        const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version, ID3D11Device **device_out,
        D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context)
{
    IDXGIFactory *factory;
    ID3D11Device *device;
    HRESULT hr;

    TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, feature_levels %p, levels %u, sdk_version %u, "
            "device %p, obtained_feature_level %p, immediate_context %p.\n",
            adapter, debug_d3d_driver_type(driver_type), swrast, flags, feature_levels, levels, sdk_version,
            device_out, obtained_feature_level, immediate_context);

    if (device_out)
        *device_out = NULL;
    if (obtained_feature_level)
        *obtained_feature_level = 0;
    if (immediate_context)
        *immediate_context = NULL;

    if (adapter)
    {
        IDXGIAdapter_AddRef(adapter);
        hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
        if (FAILED(hr))
        {
            WARN("Failed to get dxgi factory, returning %#x.\n", hr);
            return hr;
        }
    }
    else
    {
        hr = CreateDXGIFactory(&IID_IDXGIFactory, (void **)&factory);
        if (FAILED(hr))
        {
            WARN("Failed to create dxgi factory, returning %#x.\n", hr);
            return hr;
        }

        switch(driver_type)
        {
            case D3D_DRIVER_TYPE_HARDWARE:
            {
                hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);
                if (FAILED(hr))
                {
                    WARN("No adapters found, returning %#x.\n", hr);
                    IDXGIFactory_Release(factory);
                    return hr;
                }
                break;
            }

            case D3D_DRIVER_TYPE_NULL:
                FIXME("NULL device not implemented, falling back to refrast.\n");
                /* fall through, for now */
            case D3D_DRIVER_TYPE_REFERENCE:
            {
                HMODULE refrast = LoadLibraryA("d3d11ref.dll");
                if (!refrast)
                {
                    WARN("Failed to load refrast, returning E_FAIL.\n");
                    IDXGIFactory_Release(factory);
                    return E_FAIL;
                }
                hr = IDXGIFactory_CreateSoftwareAdapter(factory, refrast, &adapter);
                FreeLibrary(refrast);
                if (FAILED(hr))
                {
                    WARN("Failed to create a software adapter, returning %#x.\n", hr);
                    IDXGIFactory_Release(factory);
                    return hr;
                }
                break;
            }

            case D3D_DRIVER_TYPE_SOFTWARE:
            {
                if (!swrast)
                {
                    WARN("Software device requested, but NULL swrast passed, returning E_FAIL.\n");
                    IDXGIFactory_Release(factory);
                    return E_FAIL;
                }
                hr = IDXGIFactory_CreateSoftwareAdapter(factory, swrast, &adapter);
                if (FAILED(hr))
                {
                    WARN("Failed to create a software adapter, returning %#x.\n", hr);
                    IDXGIFactory_Release(factory);
                    return hr;
                }
                break;
            }

            default:
                FIXME("Unhandled driver type %#x.\n", driver_type);
                IDXGIFactory_Release(factory);
                return E_FAIL;
        }
    }

    hr = D3D11CoreCreateDevice(factory, adapter, flags, feature_levels, levels, &device);
    IDXGIAdapter_Release(adapter);
    IDXGIFactory_Release(factory);
    if (FAILED(hr))
    {
        WARN("Failed to create a device, returning %#x.\n", hr);
        return hr;
    }

    TRACE("Created ID3D11Device %p.\n", device);

    if (obtained_feature_level)
        *obtained_feature_level = ID3D11Device_GetFeatureLevel(device);

    if (immediate_context)
        ID3D11Device_GetImmediateContext(device, immediate_context);

    if (device_out)
        *device_out = device;
    else
        ID3D11Device_Release(device);

    return S_OK;
}
示例#12
0
static void test_swapchain_resize(void)
{
    DXGI_SWAP_CHAIN_DESC swapchain_desc;
    D3D10_TEXTURE2D_DESC texture_desc;
    DXGI_SURFACE_DESC surface_desc;
    IDXGISwapChain *swapchain;
    ID3D10Texture2D *texture;
    IDXGISurface *surface;
    IDXGIAdapter *adapter;
    IDXGIFactory *factory;
    IDXGIDevice *device;
    RECT client_rect, r;
    ULONG refcount;
    HWND window;
    HRESULT hr;
    BOOL ret;

    if (!(device = create_device()))
    {
        skip("Failed to create device, skipping tests.\n");
        return;
    }
    window = CreateWindowA("static", "dxgi_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
            0, 0, 640, 480, NULL, NULL, NULL, NULL);
    ret = GetClientRect(window, &client_rect);
    ok(ret, "Failed to get client rect.\n");

    hr = IDXGIDevice_GetAdapter(device, &adapter);
    ok(SUCCEEDED(hr), "Failed to get adapter, hr %#x.\n", hr);
    hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
    ok(SUCCEEDED(hr), "Failed to get factory, hr %#x.\n", hr);
    IDXGIAdapter_Release(adapter);

    swapchain_desc.BufferDesc.Width = 640;
    swapchain_desc.BufferDesc.Height = 480;
    swapchain_desc.BufferDesc.RefreshRate.Numerator = 60;
    swapchain_desc.BufferDesc.RefreshRate.Denominator = 1;
    swapchain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
    swapchain_desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
    swapchain_desc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
    swapchain_desc.SampleDesc.Count = 1;
    swapchain_desc.SampleDesc.Quality = 0;
    swapchain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
    swapchain_desc.BufferCount = 1;
    swapchain_desc.OutputWindow = window;
    swapchain_desc.Windowed = TRUE;
    swapchain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
    swapchain_desc.Flags = 0;

    hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)device, &swapchain_desc, &swapchain);
    ok(SUCCEEDED(hr), "Failed to create swapchain, hr %#x.\n", hr);
    IDXGIFactory_Release(factory);
    hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface);
    ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
    hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_ID3D10Texture2D, (void **)&texture);
    ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);

    ret = GetClientRect(window, &r);
    ok(ret, "Failed to get client rect.\n");
    ok(EqualRect(&r, &client_rect), "Got unexpected rect {%d, %d, %d, %d}, expected {%d, %d, %d, %d}.\n",
            r.left, r.top, r.right, r.bottom,
            client_rect.left, client_rect.top, client_rect.right, client_rect.bottom);

    hr = IDXGISwapChain_GetDesc(swapchain, &swapchain_desc);
    ok(SUCCEEDED(hr), "Failed to get swapchain desc, hr %#x.\n", hr);
    ok(swapchain_desc.BufferDesc.Width == 640,
            "Got unexpected BufferDesc.Width %u.\n", swapchain_desc.BufferDesc.Width);
    ok(swapchain_desc.BufferDesc.Height == 480,
            "Got unexpected bufferDesc.Height %u.\n", swapchain_desc.BufferDesc.Height);
    ok(swapchain_desc.BufferDesc.RefreshRate.Numerator == 60,
            "Got unexpected BufferDesc.RefreshRate.Numerator %u.\n",
            swapchain_desc.BufferDesc.RefreshRate.Numerator);
    ok(swapchain_desc.BufferDesc.RefreshRate.Denominator == 1,
            "Got unexpected BufferDesc.RefreshRate.Denominator %u.\n",
            swapchain_desc.BufferDesc.RefreshRate.Denominator);
    ok(swapchain_desc.BufferDesc.Format == DXGI_FORMAT_R8G8B8A8_UNORM,
            "Got unexpected BufferDesc.Format %#x.\n", swapchain_desc.BufferDesc.Format);
    ok(swapchain_desc.BufferDesc.ScanlineOrdering == DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED,
            "Got unexpected BufferDesc.ScanlineOrdering %#x.\n", swapchain_desc.BufferDesc.ScanlineOrdering);
    ok(swapchain_desc.BufferDesc.Scaling == DXGI_MODE_SCALING_UNSPECIFIED,
            "Got unexpected BufferDesc.Scaling %#x.\n", swapchain_desc.BufferDesc.Scaling);
    ok(swapchain_desc.SampleDesc.Count == 1,
            "Got unexpected SampleDesc.Count %u.\n", swapchain_desc.SampleDesc.Count);
    ok(!swapchain_desc.SampleDesc.Quality,
            "Got unexpected SampleDesc.Quality %u.\n", swapchain_desc.SampleDesc.Quality);
    ok(swapchain_desc.BufferUsage == DXGI_USAGE_RENDER_TARGET_OUTPUT,
            "Got unexpected BufferUsage %#x.\n", swapchain_desc.BufferUsage);
    ok(swapchain_desc.BufferCount == 1,
            "Got unexpected BufferCount %u.\n", swapchain_desc.BufferCount);
    ok(swapchain_desc.OutputWindow == window,
            "Got unexpected OutputWindow %p, expected %p.\n", swapchain_desc.OutputWindow, window);
    ok(swapchain_desc.Windowed,
            "Got unexpected Windowed %#x.\n", swapchain_desc.Windowed);
    ok(swapchain_desc.SwapEffect == DXGI_SWAP_EFFECT_DISCARD,
            "Got unexpected SwapEffect %#x.\n", swapchain_desc.SwapEffect);
    ok(!swapchain_desc.Flags,
            "Got unexpected Flags %#x.\n", swapchain_desc.Flags);

    hr = IDXGISurface_GetDesc(surface, &surface_desc);
    ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
    ok(surface_desc.Width == 640, "Got unexpected Width %u.\n", surface_desc.Width);
    ok(surface_desc.Height == 480, "Got unexpected Height %u.\n", surface_desc.Height);
    ok(surface_desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM, "Got unexpected Format %#x.\n", surface_desc.Format);
    ok(surface_desc.SampleDesc.Count == 1, "Got unexpected SampleDesc.Count %u.\n", surface_desc.SampleDesc.Count);
    ok(!surface_desc.SampleDesc.Quality, "Got unexpected SampleDesc.Quality %u.\n", surface_desc.SampleDesc.Quality);

    ID3D10Texture2D_GetDesc(texture, &texture_desc);
    ok(texture_desc.Width == 640, "Got unexpected Width %u.\n", texture_desc.Width);
    ok(texture_desc.Height == 480, "Got unexpected Height %u.\n", texture_desc.Height);
    ok(texture_desc.MipLevels == 1, "Got unexpected MipLevels %u.\n", texture_desc.MipLevels);
    ok(texture_desc.ArraySize == 1, "Got unexpected ArraySize %u.\n", texture_desc.ArraySize);
    ok(texture_desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM, "Got unexpected Format %#x.\n", texture_desc.Format);
    ok(texture_desc.SampleDesc.Count == 1, "Got unexpected SampleDesc.Count %u.\n", texture_desc.SampleDesc.Count);
    ok(!texture_desc.SampleDesc.Quality, "Got unexpected SampleDesc.Quality %u.\n", texture_desc.SampleDesc.Quality);
    ok(texture_desc.Usage == D3D10_USAGE_DEFAULT, "Got unexpected Usage %#x.\n", texture_desc.Usage);
    ok(texture_desc.BindFlags == D3D10_BIND_RENDER_TARGET, "Got unexpected BindFlags %#x.\n", texture_desc.BindFlags);
    ok(!texture_desc.CPUAccessFlags, "Got unexpected CPUAccessFlags %#x.\n", texture_desc.CPUAccessFlags);
    ok(!texture_desc.MiscFlags, "Got unexpected MiscFlags %#x.\n", texture_desc.MiscFlags);

    hr = IDXGISwapChain_ResizeBuffers(swapchain, 1, 320, 240, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, 0);
    ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);

    ret = GetClientRect(window, &r);
    ok(ret, "Failed to get client rect.\n");
    ok(EqualRect(&r, &client_rect), "Got unexpected rect {%d, %d, %d, %d}, expected {%d, %d, %d, %d}.\n",
            r.left, r.top, r.right, r.bottom,
            client_rect.left, client_rect.top, client_rect.right, client_rect.bottom);

    hr = IDXGISwapChain_GetDesc(swapchain, &swapchain_desc);
    ok(SUCCEEDED(hr), "Failed to get swapchain desc, hr %#x.\n", hr);
    ok(swapchain_desc.BufferDesc.Width == 640,
            "Got unexpected BufferDesc.Width %u.\n", swapchain_desc.BufferDesc.Width);
    ok(swapchain_desc.BufferDesc.Height == 480,
            "Got unexpected bufferDesc.Height %u.\n", swapchain_desc.BufferDesc.Height);
    ok(swapchain_desc.BufferDesc.RefreshRate.Numerator == 60,
            "Got unexpected BufferDesc.RefreshRate.Numerator %u.\n",
            swapchain_desc.BufferDesc.RefreshRate.Numerator);
    ok(swapchain_desc.BufferDesc.RefreshRate.Denominator == 1,
            "Got unexpected BufferDesc.RefreshRate.Denominator %u.\n",
            swapchain_desc.BufferDesc.RefreshRate.Denominator);
    ok(swapchain_desc.BufferDesc.Format == DXGI_FORMAT_R8G8B8A8_UNORM,
            "Got unexpected BufferDesc.Format %#x.\n", swapchain_desc.BufferDesc.Format);
    ok(swapchain_desc.BufferDesc.ScanlineOrdering == DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED,
            "Got unexpected BufferDesc.ScanlineOrdering %#x.\n", swapchain_desc.BufferDesc.ScanlineOrdering);
    ok(swapchain_desc.BufferDesc.Scaling == DXGI_MODE_SCALING_UNSPECIFIED,
            "Got unexpected BufferDesc.Scaling %#x.\n", swapchain_desc.BufferDesc.Scaling);
    ok(swapchain_desc.SampleDesc.Count == 1,
            "Got unexpected SampleDesc.Count %u.\n", swapchain_desc.SampleDesc.Count);
    ok(!swapchain_desc.SampleDesc.Quality,
            "Got unexpected SampleDesc.Quality %u.\n", swapchain_desc.SampleDesc.Quality);
    ok(swapchain_desc.BufferUsage == DXGI_USAGE_RENDER_TARGET_OUTPUT,
            "Got unexpected BufferUsage %#x.\n", swapchain_desc.BufferUsage);
    ok(swapchain_desc.BufferCount == 1,
            "Got unexpected BufferCount %u.\n", swapchain_desc.BufferCount);
    ok(swapchain_desc.OutputWindow == window,
            "Got unexpected OutputWindow %p, expected %p.\n", swapchain_desc.OutputWindow, window);
    ok(swapchain_desc.Windowed,
            "Got unexpected Windowed %#x.\n", swapchain_desc.Windowed);
    ok(swapchain_desc.SwapEffect == DXGI_SWAP_EFFECT_DISCARD,
            "Got unexpected SwapEffect %#x.\n", swapchain_desc.SwapEffect);
    ok(!swapchain_desc.Flags,
            "Got unexpected Flags %#x.\n", swapchain_desc.Flags);

    hr = IDXGISurface_GetDesc(surface, &surface_desc);
    ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
    ok(surface_desc.Width == 640, "Got unexpected Width %u.\n", surface_desc.Width);
    ok(surface_desc.Height == 480, "Got unexpected Height %u.\n", surface_desc.Height);
    ok(surface_desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM, "Got unexpected Format %#x.\n", surface_desc.Format);
    ok(surface_desc.SampleDesc.Count == 1, "Got unexpected SampleDesc.Count %u.\n", surface_desc.SampleDesc.Count);
    ok(!surface_desc.SampleDesc.Quality, "Got unexpected SampleDesc.Quality %u.\n", surface_desc.SampleDesc.Quality);

    ID3D10Texture2D_GetDesc(texture, &texture_desc);
    ok(texture_desc.Width == 640, "Got unexpected Width %u.\n", texture_desc.Width);
    ok(texture_desc.Height == 480, "Got unexpected Height %u.\n", texture_desc.Height);
    ok(texture_desc.MipLevels == 1, "Got unexpected MipLevels %u.\n", texture_desc.MipLevels);
    ok(texture_desc.ArraySize == 1, "Got unexpected ArraySize %u.\n", texture_desc.ArraySize);
    ok(texture_desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM, "Got unexpected Format %#x.\n", texture_desc.Format);
    ok(texture_desc.SampleDesc.Count == 1, "Got unexpected SampleDesc.Count %u.\n", texture_desc.SampleDesc.Count);
    ok(!texture_desc.SampleDesc.Quality, "Got unexpected SampleDesc.Quality %u.\n", texture_desc.SampleDesc.Quality);
    ok(texture_desc.Usage == D3D10_USAGE_DEFAULT, "Got unexpected Usage %#x.\n", texture_desc.Usage);
    ok(texture_desc.BindFlags == D3D10_BIND_RENDER_TARGET, "Got unexpected BindFlags %#x.\n", texture_desc.BindFlags);
    ok(!texture_desc.CPUAccessFlags, "Got unexpected CPUAccessFlags %#x.\n", texture_desc.CPUAccessFlags);
    ok(!texture_desc.MiscFlags, "Got unexpected MiscFlags %#x.\n", texture_desc.MiscFlags);

    ID3D10Texture2D_Release(texture);
    IDXGISurface_Release(surface);
    hr = IDXGISwapChain_ResizeBuffers(swapchain, 1, 320, 240, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, 0);
    ok(SUCCEEDED(hr), "Failed to resize buffers, hr %#x.\n", hr);
    hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface);
    ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
    hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_ID3D10Texture2D, (void **)&texture);
    ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);

    ret = GetClientRect(window, &r);
    ok(ret, "Failed to get client rect.\n");
    ok(EqualRect(&r, &client_rect), "Got unexpected rect {%d, %d, %d, %d}, expected {%d, %d, %d, %d}.\n",
            r.left, r.top, r.right, r.bottom,
            client_rect.left, client_rect.top, client_rect.right, client_rect.bottom);

    hr = IDXGISwapChain_GetDesc(swapchain, &swapchain_desc);
    ok(SUCCEEDED(hr), "Failed to get swapchain desc, hr %#x.\n", hr);
    ok(swapchain_desc.BufferDesc.Width == 320,
            "Got unexpected BufferDesc.Width %u.\n", swapchain_desc.BufferDesc.Width);
    ok(swapchain_desc.BufferDesc.Height == 240,
            "Got unexpected bufferDesc.Height %u.\n", swapchain_desc.BufferDesc.Height);
    ok(swapchain_desc.BufferDesc.RefreshRate.Numerator == 60,
            "Got unexpected BufferDesc.RefreshRate.Numerator %u.\n",
            swapchain_desc.BufferDesc.RefreshRate.Numerator);
    ok(swapchain_desc.BufferDesc.RefreshRate.Denominator == 1,
            "Got unexpected BufferDesc.RefreshRate.Denominator %u.\n",
            swapchain_desc.BufferDesc.RefreshRate.Denominator);
    ok(swapchain_desc.BufferDesc.Format == DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
            "Got unexpected BufferDesc.Format %#x.\n", swapchain_desc.BufferDesc.Format);
    ok(swapchain_desc.BufferDesc.ScanlineOrdering == DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED,
            "Got unexpected BufferDesc.ScanlineOrdering %#x.\n", swapchain_desc.BufferDesc.ScanlineOrdering);
    ok(swapchain_desc.BufferDesc.Scaling == DXGI_MODE_SCALING_UNSPECIFIED,
            "Got unexpected BufferDesc.Scaling %#x.\n", swapchain_desc.BufferDesc.Scaling);
    ok(swapchain_desc.SampleDesc.Count == 1,
            "Got unexpected SampleDesc.Count %u.\n", swapchain_desc.SampleDesc.Count);
    ok(!swapchain_desc.SampleDesc.Quality,
            "Got unexpected SampleDesc.Quality %u.\n", swapchain_desc.SampleDesc.Quality);
    ok(swapchain_desc.BufferUsage == DXGI_USAGE_RENDER_TARGET_OUTPUT,
            "Got unexpected BufferUsage %#x.\n", swapchain_desc.BufferUsage);
    ok(swapchain_desc.BufferCount == 1,
            "Got unexpected BufferCount %u.\n", swapchain_desc.BufferCount);
    ok(swapchain_desc.OutputWindow == window,
            "Got unexpected OutputWindow %p, expected %p.\n", swapchain_desc.OutputWindow, window);
    ok(swapchain_desc.Windowed,
            "Got unexpected Windowed %#x.\n", swapchain_desc.Windowed);
    ok(swapchain_desc.SwapEffect == DXGI_SWAP_EFFECT_DISCARD,
            "Got unexpected SwapEffect %#x.\n", swapchain_desc.SwapEffect);
    ok(!swapchain_desc.Flags,
            "Got unexpected Flags %#x.\n", swapchain_desc.Flags);

    hr = IDXGISurface_GetDesc(surface, &surface_desc);
    ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
    ok(surface_desc.Width == 320, "Got unexpected Width %u.\n", surface_desc.Width);
    ok(surface_desc.Height == 240, "Got unexpected Height %u.\n", surface_desc.Height);
    ok(surface_desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, "Got unexpected Format %#x.\n", surface_desc.Format);
    ok(surface_desc.SampleDesc.Count == 1, "Got unexpected SampleDesc.Count %u.\n", surface_desc.SampleDesc.Count);
    ok(!surface_desc.SampleDesc.Quality, "Got unexpected SampleDesc.Quality %u.\n", surface_desc.SampleDesc.Quality);

    ID3D10Texture2D_GetDesc(texture, &texture_desc);
    ok(texture_desc.Width == 320, "Got unexpected Width %u.\n", texture_desc.Width);
    ok(texture_desc.Height == 240, "Got unexpected Height %u.\n", texture_desc.Height);
    ok(texture_desc.MipLevels == 1, "Got unexpected MipLevels %u.\n", texture_desc.MipLevels);
    ok(texture_desc.ArraySize == 1, "Got unexpected ArraySize %u.\n", texture_desc.ArraySize);
    ok(texture_desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, "Got unexpected Format %#x.\n", texture_desc.Format);
    ok(texture_desc.SampleDesc.Count == 1, "Got unexpected SampleDesc.Count %u.\n", texture_desc.SampleDesc.Count);
    ok(!texture_desc.SampleDesc.Quality, "Got unexpected SampleDesc.Quality %u.\n", texture_desc.SampleDesc.Quality);
    ok(texture_desc.Usage == D3D10_USAGE_DEFAULT, "Got unexpected Usage %#x.\n", texture_desc.Usage);
    ok(texture_desc.BindFlags == D3D10_BIND_RENDER_TARGET, "Got unexpected BindFlags %#x.\n", texture_desc.BindFlags);
    ok(!texture_desc.CPUAccessFlags, "Got unexpected CPUAccessFlags %#x.\n", texture_desc.CPUAccessFlags);
    ok(!texture_desc.MiscFlags, "Got unexpected MiscFlags %#x.\n", texture_desc.MiscFlags);

    ID3D10Texture2D_Release(texture);
    IDXGISurface_Release(surface);

    hr = IDXGISwapChain_ResizeBuffers(swapchain, 0, 0, 0, DXGI_FORMAT_UNKNOWN, 0);
    ok(SUCCEEDED(hr), "Failed to resize buffers, hr %#x.\n", hr);

    hr = IDXGISwapChain_GetDesc(swapchain, &swapchain_desc);
    ok(SUCCEEDED(hr), "Failed to get swapchain desc, hr %#x.\n", hr);
    ok(swapchain_desc.BufferDesc.Width == client_rect.right - client_rect.left,
            "Got unexpected BufferDesc.Width %u, expected %u.\n",
            swapchain_desc.BufferDesc.Width, client_rect.right - client_rect.left);
    ok(swapchain_desc.BufferDesc.Height == client_rect.bottom - client_rect.top,
            "Got unexpected bufferDesc.Height %u, expected %u.\n",
            swapchain_desc.BufferDesc.Height, client_rect.bottom - client_rect.top);
    ok(swapchain_desc.BufferDesc.RefreshRate.Numerator == 60,
            "Got unexpected BufferDesc.RefreshRate.Numerator %u.\n",
            swapchain_desc.BufferDesc.RefreshRate.Numerator);
    ok(swapchain_desc.BufferDesc.RefreshRate.Denominator == 1,
            "Got unexpected BufferDesc.RefreshRate.Denominator %u.\n",
            swapchain_desc.BufferDesc.RefreshRate.Denominator);
    ok(swapchain_desc.BufferDesc.Format == DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
            "Got unexpected BufferDesc.Format %#x.\n", swapchain_desc.BufferDesc.Format);
    ok(swapchain_desc.BufferDesc.ScanlineOrdering == DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED,
            "Got unexpected BufferDesc.ScanlineOrdering %#x.\n", swapchain_desc.BufferDesc.ScanlineOrdering);
    ok(swapchain_desc.BufferDesc.Scaling == DXGI_MODE_SCALING_UNSPECIFIED,
            "Got unexpected BufferDesc.Scaling %#x.\n", swapchain_desc.BufferDesc.Scaling);
    ok(swapchain_desc.SampleDesc.Count == 1,
            "Got unexpected SampleDesc.Count %u.\n", swapchain_desc.SampleDesc.Count);
    ok(!swapchain_desc.SampleDesc.Quality,
            "Got unexpected SampleDesc.Quality %u.\n", swapchain_desc.SampleDesc.Quality);
    ok(swapchain_desc.BufferUsage == DXGI_USAGE_RENDER_TARGET_OUTPUT,
            "Got unexpected BufferUsage %#x.\n", swapchain_desc.BufferUsage);
    ok(swapchain_desc.BufferCount == 1,
            "Got unexpected BufferCount %u.\n", swapchain_desc.BufferCount);
    ok(swapchain_desc.OutputWindow == window,
            "Got unexpected OutputWindow %p, expected %p.\n", swapchain_desc.OutputWindow, window);
    ok(swapchain_desc.Windowed,
            "Got unexpected Windowed %#x.\n", swapchain_desc.Windowed);
    ok(swapchain_desc.SwapEffect == DXGI_SWAP_EFFECT_DISCARD,
            "Got unexpected SwapEffect %#x.\n", swapchain_desc.SwapEffect);
    ok(!swapchain_desc.Flags,
            "Got unexpected Flags %#x.\n", swapchain_desc.Flags);

    IDXGISwapChain_Release(swapchain);
    refcount = IDXGIDevice_Release(device);
    ok(!refcount, "Device has %u references left.\n", refcount);
    DestroyWindow(window);
}