示例#1
0
/*
===============
IN_Shutdown
===============
*/
void IN_Shutdown( void )
{
	IN_DeactivateMouse( );
	mouseAvailable = qfalse;

	IN_ShutdownJoystick( );
}
示例#2
0
/*
===============
IN_Shutdown
===============
*/
void IN_Shutdown() {
    SDL_StopTextInput();
    IN_DeactivateMouse(true);
    mouseAvailable = false;

    IN_ShutdownJoystick();

    window = nullptr;
}
示例#3
0
/*
===============
IN_Shutdown
===============
*/
void IN_Shutdown()
{
	SDL_StopTextInput();
	IN_SetMouseMode(MouseMode::SystemCursor);
	mouseAvailable = false;

	IN_ShutdownJoystick();

	window = nullptr;
}
示例#4
0
void IN_Shutdown( void ) {
	SDL_StopTextInput( );

	IN_DeactivateMouse( );
	mouseAvailable = qfalse;

	IN_ShutdownJoystick( );

	SDL_window = NULL;
}
示例#5
0
void IN_Shutdown(void)
{
#ifdef USE_RAW_INPUT_MOUSE
	IN_ShutdownRawMouse();
#endif
	IN_DeactivateMouse();
	mouseAvailable = qfalse;

	IN_ShutdownJoystick();
}
示例#6
0
/*
===============
IN_Shutdown
===============
*/
void IN_Shutdown( void )
{
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
	SDL_StopTextInput();
#endif
	IN_DeactivateMouse( qtrue );
	mouseAvailable = qfalse;

	IN_ShutdownJoystick();

	window = NULL;
}
示例#7
0
/*
===============
IN_Restart
===============
*/
void IN_Restart( void )
{
	IN_ShutdownJoystick( );
	IN_Init( );
}
示例#8
0
/*
===============
IN_Restart
===============
*/
void IN_Restart( void )
{
    IN_ShutdownJoystick( );
    IN_Init( SDL_window );
}
示例#9
0
/*
===============
IN_Restart
===============
*/
void IN_Restart()
{
	IN_ShutdownJoystick();
	IN_Init( window );
}
示例#10
0
文件: in_sdl.c 项目: aonorin/vkQuake
void IN_Shutdown (void)
{
	IN_Deactivate(true);
	IN_ShutdownJoystick();
}