void create() { if (IS_CLONE(this_object())) return; ::create(); SetProp(P_STD_OBJECT, "/room/death/death_room_vc"); seteuid(getuid()); return; }
void create(varargs int clone) { #ifdef __NO_CREATE_CLONE_ARG__ if(!IS_CLONE(this_object())) { return; } #else if(!clone) { return; } #endif props::create(); }
bool dispatch_clone(int personality G_GNUC_UNUSED, int sno) { return IS_CLONE(sno); }