static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); IWineD3DBaseTexture_GenerateMipSubLevels(This->wined3d_texture); wined3d_mutex_unlock(); }
static void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface) { IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; TRACE("(%p) Relay\n" , This); IWineD3DBaseTexture_GenerateMipSubLevels(This->wineD3DBaseTexture); }