/* IDirect3DVolumeTexture8 Interface follow: */ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC* pDesc) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; WINED3DVOLUME_DESC wined3ddesc; HRESULT hr; TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc); wined3d_mutex_lock(); hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) { pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format); pDesc->Type = wined3ddesc.Type; pDesc->Usage = wined3ddesc.Usage; pDesc->Pool = wined3ddesc.Pool; pDesc->Size = wined3ddesc.Size; pDesc->Width = wined3ddesc.Width; pDesc->Height = wined3ddesc.Height; pDesc->Depth = wined3ddesc.Depth; } return hr; }
/* IDirect3DVolumeTexture9 Interface follow: */ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; WINED3DVOLUME_DESC wined3ddesc; UINT tmpInt = -1; TRACE("(%p) Relay\n", This); /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */ wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format; wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type; wined3ddesc.Usage = &pDesc->Usage; wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool; wined3ddesc.Size = &tmpInt; wined3ddesc.Width = &pDesc->Width; wined3ddesc.Height = &pDesc->Height; wined3ddesc.Depth = &pDesc->Depth; return IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc); }