示例#1
0
/* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
    IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
    DWORD ret;

    TRACE("iface %p, lod %u.\n", iface, LODNew);

    wined3d_mutex_lock();
    ret = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
    wined3d_mutex_unlock();

    return ret;
}
示例#2
0
/* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) {
    IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
    TRACE("(%p) Relay\n", This);
    return IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
}