/* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */ static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; DWORD ret; TRACE("iface %p, lod %u.\n", iface, LODNew); wined3d_mutex_lock(); ret = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew); wined3d_mutex_unlock(); return ret; }
/* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */ static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew); }