static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; DWORD ret; TRACE("iface %p, priority %u.\n", iface, PriorityNew); wined3d_mutex_lock(); ret = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew); wined3d_mutex_unlock(); return ret; }
static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew); }