/* Select on the layout the current net treeview selection */ static void netlist_select_cb (GtkWidget * widget, gpointer data) { LibraryEntryType *entry; ConnectionType conn; gint i; gboolean select_flag = GPOINTER_TO_INT (data); if (!selected_net) return; if (selected_net == node_selected_net) node_selected_net = NULL; InitConnectionLookup (); ResetConnections (true); for (i = selected_net->EntryN, entry = selected_net->Entry; i; i--, entry++) if (SeekPad (entry, &conn, false)) RatFindHook (conn.type, conn.ptr1, conn.ptr2, conn.ptr2, true, true); SelectConnection (select_flag); ResetConnections (false); FreeConnectionLookupMemory (); IncrementUndoSerialNumber (); Draw (); }
/* XXX: This is copied in large part from AddAllRats above; for * maintainability, AddAllRats probably wants to be tweaked to use this * version of the code so that we don't have duplication. */ NetListListType CollectSubnets (bool SelectedOnly) { NetListListType result = { 0, 0, NULL }; NetListTypePtr Nets, Wantlist; NetTypePtr lonesome; ConnectionTypePtr onepin; /* the netlist library has the text form * ProcNetlist fills in the Netlist * structure the way the final routing * is supposed to look */ Wantlist = ProcNetlist (&PCB->NetlistLib); if (!Wantlist) { Message (_("Can't add rat lines because no netlist is loaded.\n")); return result; } /* initialize finding engine */ InitConnectionLookup (); SaveFindFlag (DRCFLAG); /* now we build another netlist (Nets) for each * net in Wantlist that shows how it actually looks now, * then fill in any missing connections with rat lines. * * we first assume each connection is separate * (no routing), then gather them into groups * if the net is all routed, the new netlist (Nets) * will have only one net entry. * Note that DrawShortestRats consumes all nets * from Nets, so *Nets is empty after the * DrawShortestRats call */ NET_LOOP (Wantlist); { Nets = GetNetListMemory (&result); CONNECTION_LOOP (net); { if (!SelectedOnly || TEST_FLAG (SELECTEDFLAG, (PinTypePtr) connection->ptr2)) { lonesome = GetNetMemory (Nets); onepin = GetConnectionMemory (lonesome); *onepin = *connection; lonesome->Style = net->Style; } } END_LOOP; /* Note that AndRats is *FALSE* here! */ GatherSubnets (Nets, SelectedOnly, false); } END_LOOP; FreeConnectionLookupMemory (); RestoreFindFlag (); return result; }
/* Select on the layout the current net treeview selection */ static void nbcb_select_common (LibraryMenuTypePtr net, int pos, int select_flag) { LibraryEntryType *entry; ConnectionType conn; int i; InitConnectionLookup (); ResetConnections (true); for (i = net->EntryN, entry = net->Entry; i; i--, entry++) if (SeekPad (entry, &conn, false)) RatFindHook (conn.type, conn.ptr1, conn.ptr2, conn.ptr2, true, true); SelectConnection (select_flag); ResetConnections (false); FreeConnectionLookupMemory (); IncrementUndoSerialNumber (); Draw (); }
/*! * \brief AddAllRats puts the rats nest into the layout from the loaded * netlist. * * If SelectedOnly is true, it will only draw rats to selected pins and * pads. */ bool AddAllRats (bool SelectedOnly, void (*funcp) (register ConnectionType *, register ConnectionType *, register RouteStyleType *)) { NetListType *Nets, *Wantlist; NetType *lonesome; ConnectionType *onepin; bool changed, Warned = false; /* the netlist library has the text form * ProcNetlist fills in the Netlist * structure the way the final routing * is supposed to look */ Wantlist = ProcNetlist (&PCB->NetlistLib); if (!Wantlist) { Message (_("Can't add rat lines because no netlist is loaded.\n")); return (false); } changed = false; /* initialize finding engine */ InitConnectionLookup (); Nets = (NetListType *)calloc (1, sizeof (NetListType)); /* now we build another netlist (Nets) for each * net in Wantlist that shows how it actually looks now, * then fill in any missing connections with rat lines. * * we first assume each connection is separate * (no routing), then gather them into groups * if the net is all routed, the new netlist (Nets) * will have only one net entry. * Note that DrawShortestRats consumes all nets * from Nets, so *Nets is empty after the * DrawShortestRats call */ NET_LOOP (Wantlist); { CONNECTION_LOOP (net); { if (!SelectedOnly || TEST_FLAG (SELECTEDFLAG, (PinType *) connection->ptr2)) { lonesome = GetNetMemory (Nets); onepin = GetConnectionMemory (lonesome); *onepin = *connection; lonesome->Style = net->Style; } } END_LOOP; Warned |= GatherSubnets (Nets, SelectedOnly, true); if (Nets->NetN > 0) changed |= DrawShortestRats (Nets, funcp); } END_LOOP; FreeNetListMemory (Nets); free (Nets); FreeConnectionLookupMemory (); if (funcp) return (true); if (Warned || changed) Draw (); if (Warned) Settings.RatWarn = true; if (changed) { IncrementUndoSerialNumber (); if (PCB->Data->RatN > 0) { Message ("%d rat line%s remaining\n", PCB->Data->RatN, PCB->Data->RatN > 1 ? "s" : ""); } return (true); } if (!SelectedOnly && !Warned) { if (!PCB->Data->RatN && !badnet) Message (_("Congratulations!!\n" "The layout is complete and has no shorted nets.\n")); else Message (_("Nothing more to add, but there are\n" "either rat-lines in the layout, disabled nets\n" "in the net-list, or missing components\n")); } return (false); }
/*! * \brief Draw a rat net (tree) having the shortest lines. * * This also frees the subnet memory as they are consumed. * * \note The \c Netl we are passed is NOT the main netlist - it's the * connectivity for ONE net. * It represents the CURRENT connectivity state for the net, with each * Netl->Net[N] representing one copper-connected subset of the net. * * Everything inside the NetList Netl should be connected together. * * Each Net in \c Netl is a group of Connections which are already * connected together somehow, either by real wires or by rats we've * already drawn. * * Each Connection is a vertex within that blob of connected items. * * This loop finds the closest vertex pairs between each blob and draws * rats that merge the blobs until there's just one big blob. * * Just to clarify, with some examples: * * Each \c Netl is one full net from a netlist, like from gnetlist. * * Each Netl->Net[N] is a subset of that net that's already * physically connected on the pcb. * * So a new design with no traces yet, would have a huge list of Net[N], * each with one pin in it. * * A fully routed design would have one Net[N] with all the pins * (for that net) in it. */ static bool DrawShortestRats (NetListType *Netl, void (*funcp) (register ConnectionType *, register ConnectionType *, register RouteStyleType *)) { RatType *line; register float distance, temp; register ConnectionType *conn1, *conn2, *firstpoint, *secondpoint; PolygonType *polygon; bool changed = false; bool havepoints; Cardinal n, m, j; NetType *next, *subnet, *theSubnet = NULL; /* This is just a sanity check, to make sure we're passed * *something*. */ if (!Netl || Netl->NetN < 1) return false; /* * We keep doing this do/while loop until everything's connected. * I.e. once per rat we add. */ distance = 0.0; havepoints = true; /* so we run the loop at least once */ while (Netl->NetN > 1 && havepoints) { /* This is the top of the "find one rat" logic. */ havepoints = false; firstpoint = secondpoint = NULL; /* Test Net[0] vs Net[N] for N=1..max. Find the shortest distance between any two points in different blobs. */ subnet = &Netl->Net[0]; for (j = 1; j < Netl->NetN; j++) { /* * Scan between Net[0] blob (subnet) and Net[N] blob (next). * Note the shortest distance we find. */ next = &Netl->Net[j]; for (n = subnet->ConnectionN - 1; n != -1; n--) { conn1 = &subnet->Connection[n]; for (m = next->ConnectionN - 1; m != -1; m--) { conn2 = &next->Connection[m]; /* * At this point, conn1 and conn2 are two pins in * different blobs of the same net. See how far * apart they are, and if they're "closer" than what * we already have. */ /* * Prefer to connect Connections over polygons to the * polygons (ie assume the user wants a via to a plane, * not a daisy chain). Further prefer to pick an existing * via in the Net to make that connection. */ if (conn1->type == POLYGON_TYPE && (polygon = (PolygonType *)conn1->ptr2) && !(distance == 0 && firstpoint && firstpoint->type == VIA_TYPE) && IsPointInPolygonIgnoreHoles (conn2->X, conn2->Y, polygon)) { distance = 0; firstpoint = conn2; secondpoint = conn1; theSubnet = next; havepoints = true; } else if (conn2->type == POLYGON_TYPE && (polygon = (PolygonType *)conn2->ptr2) && !(distance == 0 && firstpoint && firstpoint->type == VIA_TYPE) && IsPointInPolygonIgnoreHoles (conn1->X, conn1->Y, polygon)) { distance = 0; firstpoint = conn1; secondpoint = conn2; theSubnet = next; havepoints = true; } else if ((temp = SQUARE (conn1->X - conn2->X) + SQUARE (conn1->Y - conn2->Y)) < distance || !firstpoint) { distance = temp; firstpoint = conn1; secondpoint = conn2; theSubnet = next; havepoints = true; } } } } /* * If HAVEPOINTS is true, we've found a pair of points in two * separate blobs of the net, and need to connect them together. */ if (havepoints) { if (funcp) { (*funcp) (firstpoint, secondpoint, subnet->Style); } else { /* found the shortest distance subnet, draw the rat */ if ((line = CreateNewRat (PCB->Data, firstpoint->X, firstpoint->Y, secondpoint->X, secondpoint->Y, firstpoint->group, secondpoint->group, Settings.RatThickness, NoFlags ())) != NULL) { if (distance == 0) SET_FLAG (VIAFLAG, line); AddObjectToCreateUndoList (RATLINE_TYPE, line, line, line); DrawRat (line); changed = true; } } /* copy theSubnet into the current subnet */ TransferNet (Netl, theSubnet, subnet); } } /* presently nothing to do with the new subnet */ /* so we throw it away and free the space */ FreeNetMemory (&Netl->Net[--(Netl->NetN)]); /* Sadly adding a rat line messes up the sorted arrays in connection finder */ /* hace: perhaps not necessarily now that they aren't stored in normal layers */ if (changed) { FreeConnectionLookupMemory (); InitConnectionLookup (); } return (changed); }