void FD3D11DynamicRHI::RHITick( float DeltaTime ) { check( IsInGameThread() ); // Check to see if the device has been removed. if ( bDeviceRemoved ) { InitD3DDevice(); } // Check if any swap chains have been invalidated. for(int32 ViewportIndex = 0;ViewportIndex < Viewports.Num();ViewportIndex++) { Viewports[ViewportIndex]->ConditionalResetSwapChain(false); } }
void FD3D11DynamicRHI::Init() { InitD3DDevice(); }