示例#1
0
void __DisplayInit() {
	gpuStats.reset();
	hasSetMode = false;
	mode = 0;
	resumeMode = 0;
	holdMode = 0;
	width = 480;
	height = 272;
	numSkippedFrames = 0;
	framebufIsLatched = false;
	framebuf.topaddr = 0x04000000;
	framebuf.pspFramebufFormat = PSP_DISPLAY_PIXEL_FORMAT_8888;
	framebuf.pspFramebufLinesize = 480; // ??

	enterVblankEvent = CoreTiming::RegisterEvent("EnterVBlank", &hleEnterVblank);
	leaveVblankEvent = CoreTiming::RegisterEvent("LeaveVBlank", &hleLeaveVblank);
	afterFlipEvent = CoreTiming::RegisterEvent("AfterFlip", &hleAfterFlip);

	CoreTiming::ScheduleEvent(msToCycles(frameMs - vblankMs), enterVblankEvent, 0);
	isVblank = 0;
	vCount = 0;
	curFrameTime = 0.0;
	nextFrameTime = 0.0;

	InitGfxState();
}
示例#2
0
void __DisplayInit()
{
	framebufIsLatched = false;
	framebuf.topaddr = 0x04000000;
	framebuf.pspframebuf = Memory::GetPointer(0x04000000);
	framebuf.pspFramebufFormat = PSP_DISPLAY_PIXEL_FORMAT_8888;
	framebuf.pspFramebufLinesize = 480; // ??

	enterVblankEvent = CoreTiming::RegisterEvent("EnterVBlank", &hleEnterVblank);
	leaveVblankEvent = CoreTiming::RegisterEvent("LeaveVBlank", &hleLeaveVblank);

	CoreTiming::ScheduleEvent(msToCycles(frameMs - vblankMs), enterVblankEvent, 0);
	isVblank = 0;
	vCount = 0;

	InitGfxState();
}
示例#3
0
void __DisplayInit() {
	gpuStats.Reset();
	hasSetMode = false;
	mode = 0;
	resumeMode = 0;
	holdMode = 0;
	brightnessLevel = 100;
	width = 480;
	height = 272;
	numSkippedFrames = 0;
	numVBlanksSinceFlip = 0;
	framebufIsLatched = false;
	framebuf.topaddr = 0x04000000;
	framebuf.pspFramebufFormat = GE_FORMAT_8888;
	framebuf.pspFramebufLinesize = 480; // ??
	lastFlipCycles = 0;
	lastFlipsTooFrequent = 0;
	wasPaused = false;

	enterVblankEvent = CoreTiming::RegisterEvent("EnterVBlank", &hleEnterVblank);
	leaveVblankEvent = CoreTiming::RegisterEvent("LeaveVBlank", &hleLeaveVblank);
	afterFlipEvent = CoreTiming::RegisterEvent("AfterFlip", &hleAfterFlip);

	lagSyncEvent = CoreTiming::RegisterEvent("LagSync", &hleLagSync);
	ScheduleLagSync();

	CoreTiming::ScheduleEvent(msToCycles(frameMs - vblankMs), enterVblankEvent, 0);
	isVblank = 0;
	vCount = 0;
	hCountBase = 0;
	curFrameTime = 0.0;
	nextFrameTime = 0.0;
	lastFrameTime = 0.0;

	flips = 0;
	fps = 0.0;
	actualFlips = 0;
	lastActualFlips = 0;
	lastNumFlips = 0;
	fpsHistoryValid = 0;
	fpsHistoryPos = 0;

	InitGfxState();

	__KernelRegisterWaitTypeFuncs(WAITTYPE_VBLANK, __DisplayVblankBeginCallback, __DisplayVblankEndCallback);
}
示例#4
0
void __DisplayInit() {
	gpuStats.reset();
	hasSetMode = false;
	framebufIsLatched = false;
	framebuf.topaddr = 0x04000000;
	framebuf.pspFramebufFormat = PSP_DISPLAY_PIXEL_FORMAT_8888;
	framebuf.pspFramebufLinesize = 480; // ??

	enterVblankEvent = CoreTiming::RegisterEvent("EnterVBlank", &hleEnterVblank);
	leaveVblankEvent = CoreTiming::RegisterEvent("LeaveVBlank", &hleLeaveVblank);

	CoreTiming::ScheduleEvent(msToCycles(frameMs - vblankMs), enterVblankEvent, 0);
	isVblank = 0;
	vCount = 0;
	hCount = 0;
	hCountTotal = 0;
	lastFrameTime = 0;

	InitGfxState();
}