示例#1
0
	SHADER_INIT_PARAMS()
	{
		Eyes_DX8_DX9_Vars_t info;
		SetupVars( info );
		InitParamsEyes_DX8_DX9( this, params, pMaterialName, info );

		// Cloak Pass
		if ( !params[CLOAKPASSENABLED]->IsDefined() )
		{
			params[CLOAKPASSENABLED]->SetIntValue( 0 );
		}
		else if ( params[CLOAKPASSENABLED]->GetIntValue() )
		{
			CloakBlendedPassVars_t info;
			SetupVarsCloakBlendedPass( info );
			InitParamsCloakBlendedPass( this, params, pMaterialName, info );
		}
	}
示例#2
0
	SHADER_INIT_PARAMS()
	{
		Eyes_DX8_DX9_Vars_t info;
		SetupVars( info );
		InitParamsEyes_DX8_DX9( this, params, pMaterialName, info );
	}