/************************** * Sets up Dialogs * as well as GUI code **************************/ int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int iCmdShow) { WNDCLASS wc; HWND hWnd; HDC hDC; HGLRC hRC; MSG msg; BOOL bQuit = FALSE; /* register window class */ wc.style = CS_OWNDC; wc.lpfnWndProc = WndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = hInstance; wc.hIcon = LoadIcon (NULL, IDI_APPLICATION); wc.hCursor = LoadCursor (NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH); wc.lpszMenuName = NULL; wc.lpszClassName = "GLTEST"; RegisterClass (&wc); hWnd = CreateWindow ("GLTEST", "", WS_CAPTION | WS_POPUPWINDOW | WS_VISIBLE, 0, 0, 0,0, //a quick kludge to stop a window being shown, only main DLG is shown NULL, NULL, hInstance, NULL); //as we need a OpenGL window EnableOpenGL (); LoadBASS(); InitSoundSystem(hWnd); DialogBox (hInstance, MAKEINTRESOURCE(IDD_DLG1 ), hWnd, TestDlgProc); return true; }
/////////////////// // Initialize the standard Auxiliary Library int InitializeAuxLib(const std::string& config, int bpp, int vidflags) { // We have already loaded all options from the config file at this time. #ifdef linux //XInitThreads(); // We should call this before any SDL video stuff and window creation #endif ConfigFile=config; if(getenv("SDL_VIDEODRIVER")) notes << "SDL_VIDEODRIVER=" << getenv("SDL_VIDEODRIVER") << endl; // Solves problem with FPS in fullscreen #ifdef WIN32 if(!getenv("SDL_VIDEODRIVER")) { notes << "SDL_VIDEODRIVER not set, setting to directx" << endl; putenv((char*)"SDL_VIDEODRIVER=directx"); } #endif // Initialize SDL int SDLflags = SDL_INIT_TIMER | SDL_INIT_NOPARACHUTE; if(!bDedicated) { SDLflags |= SDL_INIT_VIDEO; } else { hints << "DEDICATED MODE" << endl; bDisableSound = true; bJoystickSupport = false; } if(SDL_Init(SDLflags) == -1) { errors << "Failed to initialize the SDL system!\nErrorMsg: " << std::string(SDL_GetError()) << endl; #ifdef WIN32 // retry it with any available video driver unsetenv("SDL_VIDEODRIVER"); if(SDL_Init(SDLflags) != -1) hints << "... but we have success with the any driver" << endl; // retry with windib else if(putenv((char*)"SDL_VIDEODRIVER=windib") == 0 && SDL_Init(SDLflags) != -1) hints << "... but we have success with the windib driver" << endl; else #endif return false; } #ifndef DISABLE_JOYSTICK if(bJoystickSupport) { if(SDL_InitSubSystem(SDL_INIT_JOYSTICK) != 0) { warnings << "WARNING: couldn't init joystick subystem: " << SDL_GetError() << endl; bJoystickSupport = false; } } #endif if(!bDedicated && !SetVideoMode()) return false; // Enable the system events SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE); SDL_EventState(SDL_VIDEOEXPOSE, SDL_ENABLE); // Enable unicode and key repeat SDL_EnableUNICODE(1); SDL_EnableKeyRepeat(200,20); /* Note about the different sound vars: bDisableSound - if the sound system+driver is disabled permanentely tLXOptions->bSoundOn - if the sound is enabled temporarely (false -> volume=0, nothing else) I.e., even with tLXOptions->bSoundOn=false (Audio.Enabled=false in config), the sound system will be loaded. To start OLX without the sound system, use the -nosound parameter. The console variable Audio.Enabled links to tLXOptions->bSoundOn. The console command 'sound' also wraps around tLXOptions->bSoundOn. tLXOptions->iSoundVolume will never be touched by OLX itself, only the user can modify it. tLXOptions->bSoundOn will also not be touched by OLX itself, only user actions can modify it. (Both points were somewhat broken earlier and kind of annoying.) */ if( !bDisableSound ) { // Initialize sound //if(!InitSoundSystem(22050, 1, 512)) { if(!InitSoundSystem(44100, 1, 512)) { warnings << "Failed the initialize the sound system" << endl; bDisableSound = true; } } if(bDisableSound) { notes << "soundsystem completly disabled" << endl; // NOTE: Don't change tLXOptions->bSoundOn here! } if( tLXOptions->bSoundOn ) { StartSoundSystem(); } else StopSoundSystem(); // Give a seed to the random number generator srand((unsigned int)time(NULL)); if(!bDedicated) { SmartPointer<SDL_Surface> bmpIcon = LoadGameImage("data/icon.png", true); if(bmpIcon.get()) SDL_WM_SetIcon(bmpIcon.get(), NULL); } InitEventQueue(); // Initialize the keyboard & mouse InitEventSystem(); // Initialize timers InitializeTimers(); #ifdef DEBUG // Cache InitCacheDebug(); #endif return true; }