CTcpSocketHelper::CTcpSocketHelper(void) { m_Socket = INVALID_SOCKET; m_bWinSockInitSucceed = FALSE; m_bBlock = TRUE; InitWinSocket(); }
// Main server function int main(int argc, char *argv[]) { srand( (unsigned)time(NULL) ); srand( rand()*time(NULL) ); StartSignal( ); LOG_THISSERVER = LOG_WORLD_SERVER; InitWinSocket( ); string fileconf = "worldserver.conf"; if(argc>1) { fileconf = argv[1]; } CWorldServer *server = new (nothrow) CWorldServer( fileconf ); if(server==NULL) return -1; pthread_attr_init(&server->at); pthread_attr_setdetachstate(&server->at, PTHREAD_CREATE_JOINABLE); // Connect mysql MYSQL mysql; server->DB = new CDatabase( server->Config.SQLServer.pcServer, server->Config.SQLServer.pcUserName, server->Config.SQLServer.pcPassword, server->Config.SQLServer.pcDatabase, server->Config.SQLServer.pcPort, &mysql ); server->port = server->Config.CharPort; if(server->Config.usethreads) Log( MSG_INFO, "Using Threads" ); // Start server server->port = server->Config.WorldPort; if(server->DB->Connect( )==0) Log( MSG_INFO, "Connected to MySQL server" ); else { delete server; server = NULL; #ifdef _WIN32 system("pause"); #endif return -1; } server->StartServer(); // Close server pthread_attr_destroy(&server->at); server->DB->Disconnect( ); CloseWinSocket( ); StopSignal( ); Log(MSG_INFO, "Cleaning memory, please wait..." ); delete server; server = NULL; return EXIT_SUCCESS; }
// Main function int main(int argc, char *argv[]) { //LMA: deactivating signal tracker. StartSignal( ); LOG_THISSERVER = LOG_CHARACTER_SERVER; InitWinSocket( ); string fileconf = "charserver.conf"; if(argc>1) { fileconf = argv[1]; } CCharServer *server = new (nothrow) CCharServer( fileconf ); if(server==NULL) return -1; MYSQL mysql; server->DB = new CDatabase( server->Config.SQLServer.pcServer, server->Config.SQLServer.pcUserName, server->Config.SQLServer.pcPassword, server->Config.SQLServer.pcDatabase, server->Config.SQLServer.pcPort, &mysql ); server->port = server->Config.CharPort; if(server->Config.usethreads) Log( MSG_INFO, "Using Threads" ); if(server->DB->Connect( )==0) Log( MSG_INFO, "Connected to MySQL server" ); else { delete server; #ifdef _WIN32 system("pause"); #endif return -1; } // Start server server->StartServer(); // Close server server->DB->Disconnect( ); //LMA: deleting stuff. server->chatroom_list.clear(); delete server; CloseWinSocket( ); StopSignal( ); return EXIT_SUCCESS; }
// Main server function int main(int argc, char *argv[]) { //LMA: Opening log. LogHandleSp(1); LogDebugPriority(0,true); //LMA: LogDebug won't appear in Logs or screen. srand( (unsigned)time(NULL) ); srand( rand()*time(NULL) ); //LMA: TEST DEACTIVATING ERROR TRAPPING //Uncomment following line to use "console" mode (control+C). //StartSignal( ); LOG_THISSERVER = LOG_WORLD_SERVER; InitWinSocket( ); string fileconf = "worldserver.conf"; if(argc>1) { fileconf = argv[1]; } CWorldServer *server = new (nothrow) CWorldServer( fileconf ); if(server==NULL) return -1; pthread_attr_init(&server->at); pthread_attr_setdetachstate(&server->at, PTHREAD_CREATE_JOINABLE); // Connect mysql MYSQL mysql; server->DB = new CDatabase( server->Config.SQLServer.pcServer, server->Config.SQLServer.pcUserName, server->Config.SQLServer.pcPassword, server->Config.SQLServer.pcDatabase, server->Config.SQLServer.pcPort, &mysql ); server->port = server->Config.CharPort; if(server->Config.usethreads) Log( MSG_INFO, "Using Threads" ); // Start server server->port = server->Config.WorldPort; if(server->DB->Connect( )==0) Log( MSG_INFO, "Connected to MySQL server" ); else { delete server; server = NULL; #ifdef _WIN32 system("pause"); #endif return -1; } server->StartServer(); // Close server pthread_attr_destroy(&server->at); server->DB->Disconnect( ); CloseWinSocket( ); StopSignal( ); Log(MSG_INFO, "Cleaning memory, please wait..." ); delete server; server = NULL; //LMA: closing log. LogHandleSp(0); return EXIT_SUCCESS; }
void HelloWorld::menuCloseCallback(Object* pSender) { char ip[100]; int port; if (InitWinSocket() != 0) { printf("Init Win Socket Error !"); return; } SOCKADDR_IN addr; // Create Socket ClientSocket = socket(AF_INET, SOCK_STREAM, NULL); if (ClientSocket == INVALID_SOCKET) { printf("Create Socket Error !\n"); return; } char c[100]; strcpy(c,this->sockaddr->getString()); int lc=strlen(c); int i; for (i=0;i<lc;i++) { if (c[i]==':') break; ip[i]=c[i]; } ip[i]=0; char pc[100]; for (int j=i+1;j<lc;j++) { pc[j-i-1]=c[j]; } sscanf(pc,"%d",&port); addr.sin_family = AF_INET; addr.sin_port = htons(port); addr.sin_addr.s_addr = inet_addr(ip); memset(addr.sin_zero, 0, sizeof(addr.sin_zero)); if (connect(ClientSocket, (SOCKADDR*)&addr, sizeof(addr)) != 0) { printf("Could not connect to server ...[ENTER]\n"); return; } // Send Username send(ClientSocket, this->username->getString(), strlen(this->username->getString()), NULL); Director::getInstance()->replaceScene(PlayTable::scene()); #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) exit(0); #endif }