bool CRenderSystemGLES::InitRenderSystem() { m_bVSync = false; m_iVSyncMode = 0; m_iSwapStamp = 0; m_iSwapTime = 0; m_iSwapRate = 0; m_bVsyncInit = false; m_maxTextureSize = 2048; m_renderCaps = 0; // Get the GLES version number m_RenderVersionMajor = 0; m_RenderVersionMinor = 0; const char* ver = (const char*)glGetString(GL_VERSION); if (ver != 0) { sscanf(ver, "%d.%d", &m_RenderVersionMajor, &m_RenderVersionMinor); if (!m_RenderVersionMajor) sscanf(ver, "%*s %*s %d.%d", &m_RenderVersionMajor, &m_RenderVersionMinor); m_RenderVersion = ver; } // Get our driver vendor and renderer m_RenderVendor = (const char*) glGetString(GL_VENDOR); m_RenderRenderer = (const char*) glGetString(GL_RENDERER); m_RenderExtensions = " "; m_RenderExtensions += (const char*) glGetString(GL_EXTENSIONS); m_RenderExtensions += " "; LogGraphicsInfo(); if (IsExtSupported("GL_TEXTURE_NPOT")) { m_renderCaps |= RENDER_CAPS_NPOT; } if (IsExtSupported("GL_EXT_texture_format_BGRA8888")) { m_renderCaps |= RENDER_CAPS_BGRA; } if (IsExtSupported("GL_IMG_texture_format_BGRA8888")) { m_renderCaps |= RENDER_CAPS_BGRA; } if (IsExtSupported("GL_APPLE_texture_format_BGRA8888")) { m_renderCaps |= RENDER_CAPS_BGRA_APPLE; } m_bRenderCreated = true; InitialiseGUIShader(); return true; }
bool CRenderSystemGLES::InitRenderSystem() { GLint maxTextureSize; glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); m_maxTextureSize = maxTextureSize; m_bVSync = false; m_iVSyncMode = 0; m_iSwapStamp = 0; m_iSwapTime = 0; m_iSwapRate = 0; m_bVsyncInit = false; m_renderCaps = 0; // Get the GLES version number m_RenderVersionMajor = 0; m_RenderVersionMinor = 0; const char* ver = (const char*)glGetString(GL_VERSION); if (ver != 0) { sscanf(ver, "%d.%d", &m_RenderVersionMajor, &m_RenderVersionMinor); if (!m_RenderVersionMajor) sscanf(ver, "%*s %*s %d.%d", &m_RenderVersionMajor, &m_RenderVersionMinor); m_RenderVersion = ver; } // Get our driver vendor and renderer const char *tmpVendor = (const char*) glGetString(GL_VENDOR); m_RenderVendor.clear(); if (tmpVendor != NULL) m_RenderVendor = tmpVendor; const char *tmpRenderer = (const char*) glGetString(GL_RENDERER); m_RenderRenderer.clear(); if (tmpRenderer != NULL) m_RenderRenderer = tmpRenderer; m_RenderExtensions = " "; const char *tmpExtensions = (const char*) glGetString(GL_EXTENSIONS); if (tmpExtensions != NULL) { m_RenderExtensions += tmpExtensions; } m_RenderExtensions += " "; LogGraphicsInfo(); if (IsExtSupported("GL_TEXTURE_NPOT")) { m_renderCaps |= RENDER_CAPS_NPOT; } if (IsExtSupported("GL_EXT_texture_format_BGRA8888")) { m_renderCaps |= RENDER_CAPS_BGRA; } if (IsExtSupported("GL_IMG_texture_format_BGRA8888")) { m_renderCaps |= RENDER_CAPS_BGRA; } if (IsExtSupported("GL_APPLE_texture_format_BGRA8888")) { m_renderCaps |= RENDER_CAPS_BGRA_APPLE; } if (IsExtSupported("GL_EXT_unpack_subimage")) { m_renderCaps |= RENDER_CAPS_EGL_SUBIMAGE; } m_bRenderCreated = true; InitialiseGUIShader(); return true; }