void SceneEditorScreenMain::LoadResources() { new HintManager(); new PropertyControlCreator(); ControlsFactory::CustomizeScreenBack(this); font12 = ControlsFactory::GetFont12(); font12Color = ControlsFactory::GetColorLight(); helpDialog = new HelpDialog(); focusedControl = NULL; InitializeNodeDialogs(); Rect fullRect = GetRect(); settingsDialog = new SettingsDialog(fullRect, this); textureTrianglesDialog = new TextureTrianglesDialog(); materialEditor = new MaterialEditor(); InitControls(); InitializeBodyList(); SetupAnimation(); }
void SceneEditorScreenMain::LoadResources() { new ErrorNotifier(); new HintManager(); new UNDOManager(); new PropertyControlCreator(); ControlsFactory::CustomizeScreenBack(this); font = ControlsFactory::GetFontLight(); //init file system dialog fileSystemDialog = new UIFileSystemDialog("~res:/Fonts/MyriadPro-Regular.otf"); fileSystemDialog->SetDelegate(this); String path = EditorSettings::Instance()->GetDataSourcePath(); if(path.length()) fileSystemDialog->SetCurrentDir(path); // add line after menu Rect fullRect = GetRect(); AddLineControl(Rect(0, ControlsFactory::BUTTON_HEIGHT, fullRect.dx, LINE_HEIGHT)); CreateTopMenu(); // settingsDialog = new SettingsDialog(fullRect, this); UIButton *settingsButton = ControlsFactory::CreateImageButton(Rect(fullRect.dx - ControlsFactory::BUTTON_HEIGHT, 0, ControlsFactory::BUTTON_HEIGHT, ControlsFactory::BUTTON_HEIGHT), "~res:/Gfx/UI/settingsicon"); settingsButton->AddEvent(UIControl::EVENT_TOUCH_UP_INSIDE, Message(this, &SceneEditorScreenMain::OnSettingsPressed)); AddControl(settingsButton); SafeRelease(settingsButton); menuPopup = new MenuPopupControl(GetRect(), ControlsFactory::BUTTON_HEIGHT + LINE_HEIGHT); menuPopup->SetDelegate(this); InitializeNodeDialogs(); textureTrianglesDialog = new TextureTrianglesDialog(); textureConverterDialog = new TextureConverterDialog(fullRect); materialEditor = new MaterialEditor(); particlesEditor = new ParticlesEditorControl(); //add line before body AddLineControl(Rect(0, BODY_Y_OFFSET, fullRect.dx, LINE_HEIGHT)); //Library libraryButton = ControlsFactory::CreateButton( Rect(fullRect.dx - ControlsFactory::BUTTON_WIDTH, BODY_Y_OFFSET - ControlsFactory::BUTTON_HEIGHT, ControlsFactory::BUTTON_WIDTH, ControlsFactory::BUTTON_HEIGHT), LocalizedString(L"panel.library")); libraryButton->AddEvent(UIControl::EVENT_TOUCH_UP_INSIDE, Message(this, &SceneEditorScreenMain::OnLibraryPressed)); AddControl(libraryButton); int32 libraryWidth = EditorSettings::Instance()->GetRightPanelWidth(); libraryControl = new LibraryControl( Rect(fullRect.dx - libraryWidth, BODY_Y_OFFSET + 1, libraryWidth, fullRect.dy - BODY_Y_OFFSET - 1)); libraryControl->SetDelegate(this); libraryControl->SetPath(path); //properties propertiesButton = ControlsFactory::CreateButton( Vector2(libraryButton->GetRect().x - ControlsFactory::BUTTON_WIDTH, BODY_Y_OFFSET - ControlsFactory::BUTTON_HEIGHT), LocalizedString(L"panel.properties")); propertiesButton->AddEvent(UIControl::EVENT_TOUCH_UP_INSIDE, Message(this, &SceneEditorScreenMain::OnPropertiesPressed)); AddControl(propertiesButton); //scene ingo sceneInfoButton = ControlsFactory::CreateButton( Vector2(propertiesButton->GetRect().x - ControlsFactory::BUTTON_WIDTH, BODY_Y_OFFSET - ControlsFactory::BUTTON_HEIGHT), LocalizedString(L"panel.sceneinfo")); sceneInfoButton->AddEvent(UIControl::EVENT_TOUCH_UP_INSIDE, Message(this, &SceneEditorScreenMain::OnSceneInfoPressed)); AddControl(sceneInfoButton); sceneGraphButton = ControlsFactory::CreateButton( Vector2(0, BODY_Y_OFFSET - ControlsFactory::BUTTON_HEIGHT), LocalizedString(L"panel.graph.scene")); sceneGraphButton->AddEvent(UIControl::EVENT_TOUCH_UP_INSIDE, Message(this, &SceneEditorScreenMain::OnSceneGraphPressed)); AddControl(sceneGraphButton); dataGraphButton = ControlsFactory::CreateButton(Vector2(ControlsFactory::BUTTON_WIDTH, BODY_Y_OFFSET - ControlsFactory::BUTTON_HEIGHT), LocalizedString(L"panel.graph.data")); dataGraphButton->AddEvent(UIControl::EVENT_TOUCH_UP_INSIDE, Message(this, &SceneEditorScreenMain::OnDataGraphPressed)); AddControl(dataGraphButton); entitiesButton = ControlsFactory::CreateButton(Vector2(ControlsFactory::BUTTON_WIDTH*2, BODY_Y_OFFSET - ControlsFactory::BUTTON_HEIGHT), LocalizedString(L"panel.graph.entities")); entitiesButton->AddEvent(UIControl::EVENT_TOUCH_UP_INSIDE, Message(this, &SceneEditorScreenMain::OnEntitiesPressed)); AddControl(entitiesButton); InitializeBodyList(); SetupAnimation(); helpDialog = new HelpDialog(); }