float EAE_Engine::Time::GetTotalSecondsElapsed() { { const bool result = InitializeIfNecessary(); assert( result ); } return static_cast<float>( static_cast<double>( s_totalCountsElapsed_duringRun.QuadPart ) * s_secondsPerCount ); }
float eae6320::Time::GetSecondsElapsedThisFrame() { { const bool result = InitializeIfNecessary(); assert( result ); } return static_cast<float>( static_cast<double>( s_totalCountsElapsed_duringRun.QuadPart - s_totalCountsElapsed_previousFrame.QuadPart ) * s_secondsPerCount ); }
float eae6320::Time::GetSecondsElapsedThisFrame() { { const bool result = InitializeIfNecessary(); assert( result ); } float secondsElapsedThisFrame = static_cast<float>( static_cast<double>( s_totalCountsElapsed_duringRun.QuadPart - s_totalCountsElapsed_previousFrame.QuadPart ) * s_secondsPerCount ); s_FrameRate = (1.0f / secondsElapsedThisFrame); sprintf_s(s_sFrameRate, 30, "%d", (int)s_FrameRate); return secondsElapsedThisFrame; }
void eae6320::Time::OnNewFrame() { { const bool result = InitializeIfNecessary(); assert( result ); } // Update the previous frame { s_totalCountsElapsed_previousFrame = s_totalCountsElapsed_duringRun; } // Update the current frame { LARGE_INTEGER totalCountsElapsed; const BOOL result = QueryPerformanceCounter( &totalCountsElapsed ); assert( result != FALSE ); s_totalCountsElapsed_duringRun.QuadPart = totalCountsElapsed.QuadPart - s_totalCountsElapsed_atInitializion.QuadPart; } }
void EAE_Engine::Time::OnNewFrame() { { const bool result = InitializeIfNecessary(); assert( result ); } // Update the previous frame { s_totalCountsElapsed_previousFrame = s_totalCountsElapsed_duringRun; } // Update the current frame { LARGE_INTEGER totalCountsElapsed; const BOOL result = QueryPerformanceCounter( &totalCountsElapsed ); assert( result != FALSE ); s_totalCountsElapsed_duringRun.QuadPart = totalCountsElapsed.QuadPart - s_totalCountsElapsed_atInitializion.QuadPart; } // Update the fixedUpdate Info { #ifdef _DEBUG // Clean the FixedUpdateRunTimes and FixedUpdateBlendAlpha on last frame s_fixedUpdateRunTimesOnThisFrame = 0; s_fixedUpdateBlendAlphaOnThisFrame = 0.0f; s_fixedUpdateAccumulatTime = 0.0f; #endif // Calculate the FixedUpdateRunTimes and FixedUpdateBlendAlpha on this frame float elpasedTimeFromLastFrame = GetSecondsElapsedThisFrame(); s_fixedUpdateAccumulatTime += elpasedTimeFromLastFrame; if (s_fixedUpdateAccumulatTime > 0.2f) s_fixedUpdateAccumulatTime = 0.2f; float fixedTimeStep = GetFixedTimeStep(); // calculate how many times we need to run the FixedUpdate functions on this frame s_fixedUpdateRunTimesOnThisFrame = (int)(s_fixedUpdateAccumulatTime / fixedTimeStep); s_fixedUpdateRunTimesOnThisFrame = s_fixedUpdateRunTimesOnThisFrame > 0 ? s_fixedUpdateRunTimesOnThisFrame : 1; // change the accumulated time for the next frame. s_fixedUpdateAccumulatTime -= s_fixedUpdateRunTimesOnThisFrame * fixedTimeStep; // calculate the BlendAlpha for Synchronizing Transofrm on this frame s_fixedUpdateBlendAlphaOnThisFrame = s_fixedUpdateAccumulatTime / fixedTimeStep; } }
unsigned int eae6320::UserSettings::IsFullScreenModeEnabled() { InitializeIfNecessary(); return s_isFullScreenModeEnabled; }
unsigned int eae6320::UserSettings::GetWidth() { InitializeIfNecessary(); return s_width; }
unsigned int eae6320::UserSettings::GetHeight() { InitializeIfNecessary(); return s_height; }