bool Framework::Initialize() { Time::Reset(); if( false == InitializeWindow(_T("Prototype"), GetScreenWidth(), GetScreenHeight() ) ) return false; if( false == InitializeGraphicSystem( GetScreenWidth(), GetScreenHeight() ) ) return false; if( false == InitializeInputSystem() ) return false; m_rpFrameRate = new FrameRate(); DebugFont::GetInstance().Initialize(); return true; }
void InitializeEventSystem(void* theEnv) { InitializeDrawSystem(theEnv); InitializeInputSystem(theEnv); }