示例#1
0
void CAI_GoalEntity::ExitDormant( void )
{
	if ( m_flags & DORMANT )
	{
		m_flags &= ~DORMANT;

		inputdata_t ignored;
		InputUpdateActors( ignored );
	}
}
void CAI_GoalEntity::DelayedRefresh()
{
	inputdata_t ignored;
	if ( m_fStartActive )
	{
		Assert( !(m_flags & ACTIVE) );
		InputActivate( ignored );
		m_fStartActive = false;
	}
	else
		InputUpdateActors( ignored );
	
	SetThink( NULL );
}