void Equip::Update(float deltaTime) { mDragSprite.Update(deltaTime); mStats.Update(deltaTime); mStats.SetPosition(mDragSprite.GetPosition() + SVector2(13.5f, 228.0f)); SVector2 position = mDragSprite.GetPosition(); float x = Input_GetMouseScreenX() - position.x; float y = Input_GetMouseScreenY() - position.y - 32; bool mouseDown = Input_IsMousePressed(Mouse::LBUTTON); // Exit Button if (mouseDown && x > 260 && x < 290 && y < 2) { mDragSprite.ToggleVisible(); } // Stat Button if ((mouseDown && x > 77 && x < 220 && y > 168 && y < 187)) { mStats.ToggleVisible(); } }
void InputBox::Update(float deltaTime) { mSprite.Update(deltaTime); // Update caret info mCaret += deltaTime; if (mCaret > CARET_BLINK_RATE_SECONDS) { mCaret -= CARET_BLINK_RATE_SECONDS; } SVector2 mouse((float) Input_GetMouseScreenX(), (float) Input_GetMouseScreenY()); // If a mouse click is detected this box is no longer selected. Below it checks if it is the one being clicked on if(Input_IsMousePressed(Mouse::LBUTTON)) { mActive = mouse.x > (mPosition.x - 25) && mouse.x < mPosition.x + mWidth && mouse.y > (mPosition.y - 25) && mouse.y < mPosition.y + mHeight; } // If Active Capture Text if(mActive) { // Dont go over max length if(mTextPosition < mMaxLength) { if (Input_IsKeyDown(Keys::LSHIFT) || Input_IsKeyDown(Keys::RSHIFT) ) { if(Input_IsKeyPressed(Keys::A)) { mText[mTextPosition++] = 'A'; } if(Input_IsKeyPressed(Keys::B)) { mText[mTextPosition++] = 'B'; } if(Input_IsKeyPressed(Keys::C)) { mText[mTextPosition++] = 'C'; } if(Input_IsKeyPressed(Keys::D)) { mText[mTextPosition++] = 'D'; } if(Input_IsKeyPressed(Keys::E)) { mText[mTextPosition++] = 'E'; } if(Input_IsKeyPressed(Keys::F)) { mText[mTextPosition++] = 'F'; } if(Input_IsKeyPressed(Keys::G)) { mText[mTextPosition++] = 'G'; } if(Input_IsKeyPressed(Keys::H)) { mText[mTextPosition++] = 'H'; } if(Input_IsKeyPressed(Keys::I)) { mText[mTextPosition++] = 'I'; } if(Input_IsKeyPressed(Keys::J)) { mText[mTextPosition++] = 'J'; } if(Input_IsKeyPressed(Keys::K)) { mText[mTextPosition++] = 'K'; } if(Input_IsKeyPressed(Keys::L)) { mText[mTextPosition++] = 'L'; } if(Input_IsKeyPressed(Keys::M)) { mText[mTextPosition++] = 'M'; } if(Input_IsKeyPressed(Keys::N)) { mText[mTextPosition++] = 'N'; } if(Input_IsKeyPressed(Keys::O)) { mText[mTextPosition++] = 'O'; } if(Input_IsKeyPressed(Keys::P)) { mText[mTextPosition++] = 'P'; } if(Input_IsKeyPressed(Keys::Q)) { mText[mTextPosition++] = 'Q'; } if(Input_IsKeyPressed(Keys::R)) { mText[mTextPosition++] = 'R'; } if(Input_IsKeyPressed(Keys::S)) { mText[mTextPosition++] = 'S'; } if(Input_IsKeyPressed(Keys::T)) { mText[mTextPosition++] = 'T'; } if(Input_IsKeyPressed(Keys::U)) { mText[mTextPosition++] = 'U'; } if(Input_IsKeyPressed(Keys::V)) { mText[mTextPosition++] = 'V'; } if(Input_IsKeyPressed(Keys::W)) { mText[mTextPosition++] = 'W'; } if(Input_IsKeyPressed(Keys::X)) { mText[mTextPosition++] = 'X'; } if(Input_IsKeyPressed(Keys::Y)) { mText[mTextPosition++] = 'Y'; } if(Input_IsKeyPressed(Keys::Z)) { mText[mTextPosition++] = 'Z'; } if(Input_IsKeyPressed(Keys::SEMICOLON)) { mText[mTextPosition++] = ':'; } if(Input_IsKeyPressed(Keys::ONE)) { mText[mTextPosition++] = '!'; } if(Input_IsKeyPressed(Keys::TWO)) { mText[mTextPosition++] = '@'; } if(Input_IsKeyPressed(Keys::THREE)) { mText[mTextPosition++] = '#'; } if(Input_IsKeyPressed(Keys::FOUR)) { mText[mTextPosition++] = '$'; } if(Input_IsKeyPressed(Keys::FIVE)) { mText[mTextPosition++] = '%'; } if(Input_IsKeyPressed(Keys::SIX)) { mText[mTextPosition++] = '^'; } if(Input_IsKeyPressed(Keys::SEVEN)) { mText[mTextPosition++] = '&'; } if(Input_IsKeyPressed(Keys::EIGHT)) { mText[mTextPosition++] = '*'; } if(Input_IsKeyPressed(Keys::NINE)) { mText[mTextPosition++] = '('; } if(Input_IsKeyPressed(Keys::ZERO)) { mText[mTextPosition++] = ')'; } if(Input_IsKeyPressed(Keys::SLASH)) { mText[mTextPosition++] = '?'; } if(Input_IsKeyPressed(Keys::PERIOD)) { mText[mTextPosition++] = '>'; } if(Input_IsKeyPressed(Keys::COMMA)) { mText[mTextPosition++] = '<'; } if(Input_IsKeyPressed(Keys::APOSTROPHE)) { mText[mTextPosition++] = '"'; } if(Input_IsKeyPressed(Keys::GRAVE)) { mText[mTextPosition++] = '~'; } if(Input_IsKeyPressed(Keys::LBRACKET)) { mText[mTextPosition++] = '{'; } if(Input_IsKeyPressed(Keys::RBRACKET)) { mText[mTextPosition++] = '}'; } } else { if(Input_IsKeyPressed(Keys::A)) { mText[mTextPosition++] = 'a'; } if(Input_IsKeyPressed(Keys::B)) { mText[mTextPosition++] = 'b'; } if(Input_IsKeyPressed(Keys::C)) { mText[mTextPosition++] = 'c'; } if(Input_IsKeyPressed(Keys::D)) { mText[mTextPosition++] = 'd'; } if(Input_IsKeyPressed(Keys::E)) { mText[mTextPosition++] = 'e'; } if(Input_IsKeyPressed(Keys::F)) { mText[mTextPosition++] = 'f'; } if(Input_IsKeyPressed(Keys::G)) { mText[mTextPosition++] = 'g'; } if(Input_IsKeyPressed(Keys::H)) { mText[mTextPosition++] = 'h'; } if(Input_IsKeyPressed(Keys::I)) { mText[mTextPosition++] = 'i'; } if(Input_IsKeyPressed(Keys::J)) { mText[mTextPosition++] = 'j'; } if(Input_IsKeyPressed(Keys::K)) { mText[mTextPosition++] = 'k'; } if(Input_IsKeyPressed(Keys::L)) { mText[mTextPosition++] = 'l'; } if(Input_IsKeyPressed(Keys::M)) { mText[mTextPosition++] = 'm'; } if(Input_IsKeyPressed(Keys::N)) { mText[mTextPosition++] = 'n'; } if(Input_IsKeyPressed(Keys::O)) { mText[mTextPosition++] = 'o'; } if(Input_IsKeyPressed(Keys::P)) { mText[mTextPosition++] = 'p'; } if(Input_IsKeyPressed(Keys::Q)) { mText[mTextPosition++] = 'q'; } if(Input_IsKeyPressed(Keys::R)) { mText[mTextPosition++] = 'r'; } if(Input_IsKeyPressed(Keys::S)) { mText[mTextPosition++] = 's'; } if(Input_IsKeyPressed(Keys::T)) { mText[mTextPosition++] = 't'; } if(Input_IsKeyPressed(Keys::U)) { mText[mTextPosition++] = 'u'; } if(Input_IsKeyPressed(Keys::V)) { mText[mTextPosition++] = 'v'; } if(Input_IsKeyPressed(Keys::W)) { mText[mTextPosition++] = 'w'; } if(Input_IsKeyPressed(Keys::X)) { mText[mTextPosition++] = 'x'; } if(Input_IsKeyPressed(Keys::Y)) { mText[mTextPosition++] = 'y'; } if(Input_IsKeyPressed(Keys::Z)) { mText[mTextPosition++] = 'z'; } if(Input_IsKeyPressed(Keys::ZERO)) { mText[mTextPosition++] = '0'; } if(Input_IsKeyPressed(Keys::ONE)) { mText[mTextPosition++] = '1'; } if(Input_IsKeyPressed(Keys::TWO)) { mText[mTextPosition++] = '2'; } if(Input_IsKeyPressed(Keys::THREE)) { mText[mTextPosition++] = '3'; } if(Input_IsKeyPressed(Keys::FOUR)) { mText[mTextPosition++] = '4'; } if(Input_IsKeyPressed(Keys::FIVE)) { mText[mTextPosition++] = '5'; } if(Input_IsKeyPressed(Keys::SIX)) { mText[mTextPosition++] = '6'; } if(Input_IsKeyPressed(Keys::SEVEN)) { mText[mTextPosition++] = '7'; } if(Input_IsKeyPressed(Keys::EIGHT)) { mText[mTextPosition++] = '8'; } if(Input_IsKeyPressed(Keys::NINE)) { mText[mTextPosition++] = '9'; } if(Input_IsKeyPressed(Keys::SLASH)) { mText[mTextPosition++] = '/'; } if(Input_IsKeyPressed(Keys::PERIOD)) { mText[mTextPosition++] = '.'; } if(Input_IsKeyPressed(Keys::APOSTROPHE)) { mText[mTextPosition++] = '\''; } if(Input_IsKeyPressed(Keys::COMMA)) { mText[mTextPosition++] = ','; } if(Input_IsKeyPressed(Keys::MINUS)) { mText[mTextPosition++] = '-'; } if(Input_IsKeyPressed(Keys::EQUALS)) { mText[mTextPosition++] = '='; } if(Input_IsKeyPressed(Keys::SEMICOLON)) { mText[mTextPosition++] = ';'; } if(Input_IsKeyPressed(Keys::GRAVE)) { mText[mTextPosition++] = '`'; } if(Input_IsKeyPressed(Keys::LBRACKET)) { mText[mTextPosition++] = '['; } if(Input_IsKeyPressed(Keys::RBRACKET)) { mText[mTextPosition++] = ']'; } } if(Input_IsKeyPressed(Keys::SPACE)) { mText[mTextPosition++] = ' '; } } // Backspace if(mTextPosition > 0 && Input_IsKeyPressed(Keys::BACKSPACE)) { mText[--mTextPosition] = '\0'; } } }
void World::FireBullets() { if (Input_IsMousePressed(0)) { const int index0 = myBulletIndex; const int index1 = (myBulletIndex + 1) % kMaxBullets; const int index2 = (myBulletIndex + 2) % kMaxBullets; if (!myBullets[index0].IsActive() && !myBullets[index1].IsActive() && !myBullets[index2].IsActive()) { const Vector2 pos0 = myFighter.GetPosition(); //const Vector2 pos1 = pos0 + Vector2(-20.0f, 20.0f); //const Vector2 pos2 = pos0 + Vector2(20.0f, 20.0f); const Vector2 vel0(0.0f, -500.0f); //const Vector2 vel1(-100.0f, -500.0f); //const Vector2 vel2(100.0f, -500.0f); myBullets[index0].Fire(pos0, vel0); //myBullets[index1].Fire(pos1, vel1); //myBullets[index2].Fire(pos2, vel2); myBulletIndex = (index2 + 1) % kMaxBullets; myFireSound1.Play(); } } for (int e = 0; e < kMaxEnemies; ++e) { if (myEnemies[e] != nullptr && myEnemies[e]->IsActive()) { if(myEnemies[e]->checkfire() == true) { const int index0 = myEnemyIndex; //const int index1 = (myBulletIndex + 1) % kMaxBullets; //const int index2 = (myBulletIndex + 2) % kMaxBullets; if (!mEnemyBullets1[index0].IsActive() /*&& !myBullets[index1].IsActive() && !myBullets[index2].IsActive()*/) { const Vector2 pos0 = myEnemies[e]->GetPosition(); //const Vector2 pos1 = pos0 + Vector2(-20.0f, 20.0f); //const Vector2 pos2 = pos0 + Vector2(20.0f, 20.0f); const Vector2 vel0(0.0f, 500.0f); //const Vector2 vel1(-100.0f, -500.0f); //const Vector2 vel2(100.0f, -500.0f); mEnemyBullets1[index0].Fire(pos0, vel0); //myBullets[index1].Fire(pos1, vel1); //myBullets[index2].Fire(pos2, vel2); //myBulletIndex = (index2 + 1) % kMaxBullets; myFireSound1.Play(); } } } } for (int e = 0; e < kMaxEnemies; ++e) { if (myEnemies[e] != nullptr && myEnemies[e]->IsActive()) { if (myEnemies[e]->checkfire2() == true) { const int index0 = myEnemyIndex; const int index1 = (myEnemyIndex + 1) % kMaxBullets; const int index2 = (myEnemyIndex + 2) % kMaxBullets; if (!mEnemyBullets1[index0].IsActive() && !mEnemyBullets1[index1].IsActive() && !mEnemyBullets1[index2].IsActive()) { const Vector2 pos0 = myEnemies[e]->GetPosition(); const Vector2 pos1 = pos0 + Vector2(-20.0f, 20.0f); const Vector2 pos2 = pos0 + Vector2(20.0f, 20.0f); const Vector2 vel0(0.0f, 500.0f); const Vector2 vel1(-100.0f, 500.0f); const Vector2 vel2(100.0f, 500.0f); mEnemyBullets1[index0].Fire(pos0, vel0); mEnemyBullets1[index1].Fire(pos1, vel1); mEnemyBullets1[index2].Fire(pos2, vel2); mEnemyBullets1Index = (index2 + 1) % kMaxBullets; myFireSound1.Play(); } } } } for (int e = 0; e < kMaxEnemies; ++e) { if (myEnemies[e] != nullptr && myEnemies[e]->IsActive()) { if (myEnemies[e]->checkfire3() == true) { const int index0 = mEnemyBullets2Index; //const int index1 = (mCollidableIndex + 1) % kMaxBullets; //const int index2 = (mCollidableIndex + 2) % kMaxBullets; if (!mEnemyBullets2[index0].IsActive() /*&& !mCollidables[index1].IsActive() && !mCollidables[index2].IsActive()*/) { const Vector2 pos0 = myEnemies[e]->GetPosition() + Vector2(-20.0f, 20.0f); //const Vector2 pos1 = pos0 + Vector2(-20.0f, 20.0f); //const Vector2 pos2 = pos0 + Vector2(20.0f, 20.0f); const Vector2 vel0(0.0f, 500.0f); //const Vector2 vel1(0.0f, -500.0f); //const Vector2 vel2(0.0f, -500.0f); mEnemyBullets2[index0].Fire(pos0, vel0); //mCollidables[index1].Fire(pos1, vel1); //mCollidables[index2].Fire(pos2, vel2); //mCollidableIndex = (index2 + 1) % kMaxBullets; myFireSound2.Play(); } } } } for (int e = 0; e < kMaxEnemies; ++e) { if (myEnemies[e] != nullptr && myEnemies[e]->IsActive()) { if (myEnemies[e]->checkfire4() == true) { const int index0 = myEnemyIndex; const int index1 = (myEnemyIndex + 1) % kMaxBullets; const int index2 = (myEnemyIndex + 2) % kMaxBullets; const int index3 = (myEnemyIndex + 3) % kMaxBullets; const int index4 = (myEnemyIndex + 4) % kMaxBullets; const int index5 = (myEnemyIndex + 5) % kMaxBullets; if (!mEnemyBullets1[index0].IsActive() && !mEnemyBullets1[index1].IsActive() && !mEnemyBullets1[index2].IsActive() && !mEnemyBullets1[index3].IsActive() && !mEnemyBullets1[index4].IsActive() && !mEnemyBullets1[index5].IsActive()) { const Vector2 pos0 = myEnemies[e]->GetPosition(); const Vector2 pos1 = pos0 + Vector2(-20.0f, 20.0f); const Vector2 pos2 = pos0 + Vector2(20.0f, 20.0f); const Vector2 pos3 = pos0 + Vector2(40.0f, 40.0f); const Vector2 pos4 = pos0 + Vector2(-40.0f, 40.0f); const Vector2 pos5 = pos0 + Vector2(60.0f, 60.0f); const Vector2 vel0(0.0f, 500.0f); const Vector2 vel1(-100.0f, 500.0f); const Vector2 vel2(100.0f, 500.0f); const Vector2 vel3(200.0f, 500.0f); const Vector2 vel4(300.0f, 500.0f); const Vector2 vel5(400.0f, 500.0f); mEnemyBullets1[index0].Fire(pos0, vel0); mEnemyBullets1[index1].Fire(pos1, vel1); mEnemyBullets1[index2].Fire(pos2, vel2); mEnemyBullets1[index3].Fire(pos3, vel3); mEnemyBullets1[index4].Fire(pos4, vel4); mEnemyBullets1[index5].Fire(pos5, vel5); mEnemyBullets1Index = (index5 + 1) % kMaxBullets; myFireSound1.Play(); } } } } if (Input_IsMousePressed(1)) { const int index0 = mCollidableIndex; const int index1 = (mCollidableIndex + 1) % kMaxBullets; const int index2 = (mCollidableIndex + 2) % kMaxBullets; if (!mCollidables[index0].IsActive() && !mCollidables[index1].IsActive() && !mCollidables[index2].IsActive()) { const Vector2 pos0 = myFighter.GetPosition(); const Vector2 pos1 = pos0 + Vector2(-20.0f, 20.0f); const Vector2 pos2 = pos0 + Vector2(20.0f, 20.0f); const Vector2 vel0(0.0f, -500.0f); const Vector2 vel1(0.0f, -500.0f); const Vector2 vel2(0.0f, -500.0f); mCollidables[index0].Fire(pos0, vel0); mCollidables[index1].Fire(pos1, vel1); mCollidables[index2].Fire(pos2, vel2); mCollidableIndex = (index2 + 1) % kMaxBullets; myFireSound1.Play(); } } if (Input_IsMousePressed(2)) { const int index0 = mGenkidamaIndex; //const int index1 = (mCollidableIndex + 1) % kMaxBullets; //const int index2 = (mCollidableIndex + 2) % kMaxBullets; if (!mGenkidama[index0].IsActive() /*&& !mCollidables[index1].IsActive() && !mCollidables[index2].IsActive()*/) { const Vector2 pos0 = myFighter.GetPosition(); //const Vector2 pos1 = pos0 + Vector2(-20.0f, 20.0f); //const Vector2 pos2 = pos0 + Vector2(20.0f, 20.0f); const Vector2 vel0(0.0f, -500.0f); //const Vector2 vel1(0.0f, -500.0f); //const Vector2 vel2(0.0f, -500.0f); mGenkidama[index0].Fire(pos0, vel0); //mCollidables[index1].Fire(pos1, vel1); //mCollidables[index2].Fire(pos2, vel2); //mCollidableIndex = (index2 + 1) % kMaxBullets; myFireSound2.Play(); } } }
void Inventory::Update(float deltaTime) { mDragSprite.Update(deltaTime); int x = Input_GetMouseScreenX(); int y = Input_GetMouseScreenY(); int dragSpriteX = mDragSprite.GetPosition().x; int dragSpriteY = mDragSprite.GetPosition().y; int width = mDragSprite.GetSpriteWidth(); int height = mDragSprite.GetSpriteHeight(); // Check for item use if (((x > dragSpriteX) && x < dragSpriteX + width) && (y > dragSpriteY && y < dragSpriteY + height) && mDragSprite.GetVisible()) { bool mouseDown = Input_IsMousePressed(Mouse::LBUTTON); SVector2 position = mDragSprite.GetPosition(); float x = Input_GetMouseScreenX() - position.x; float y = Input_GetMouseScreenY() - position.y - 32; // Exit Button if (mouseDown && x > 264 && x < 286 && y < 0) { mDragSprite.ToggleVisible(); } int itemSlot = -1; // Figure out what item we are selecting int xSlot = -1; if (x > 27 && x < 70) xSlot = 0; if (x > 78 && x < 120) xSlot = 1; if (x > 127 && x < 170) xSlot = 2; if (x > 178 && x < 218) xSlot = 3; if (x > 226 && x < 270) xSlot = 4; int ySlot = -1; if (y > -4 && y < 34) ySlot = 0; if (y > 46 && y < 85) ySlot = 1; if (y > 93 && y < 135) ySlot = 2; if (y > 143 && y < 183) ySlot = 3; if (y > 192 && y < 234) ySlot = 4; if (y > 242 && y < 282) ySlot = 5; if (xSlot >= 0 && ySlot >= 0) { itemSlot = xSlot + ySlot * 5; } if (mouseDown) { if (itemSlot >= 0 && itemSlot < mItems.size()) { mItems[itemSlot]->UseItem(mPlayerInfo, mRaknet); mItems.erase(mItems.begin() + itemSlot); } } if (Input_IsMousePressed(Mouse::RBUTTON)) { // Delete Item in slot if (itemSlot >= 0 && itemSlot < mItems.size()) { ItemBase* item = mItems[itemSlot]; int imageNumber = item->GetImageNumber(); mItems.erase(mItems.begin() + itemSlot); // Let the server know we droped a item RakNet::BitStream bsOut; bsOut.Write((RakNet::MessageID) ID_DROP_ITEM); bsOut.Write(mPlayerInfo.GetMap()); bsOut.Write(imageNumber); bsOut.Write(item->GetItemNumber()); bsOut.Write(mCharacter.GetTileIndex()); mRaknet.mPeer->Send(&bsOut, HIGH_PRIORITY, RELIABLE_ORDERED, 0, mRaknet.mServerAddress, false); } } } }
void Equip::Render() { if (mDragSprite.GetVisible()) { SVector2 position = mDragSprite.GetPosition(); float x = Input_GetMouseScreenX() - position.x; float y = Input_GetMouseScreenY() - position.y - 32; int slot = -1; if (Input_IsMousePressed(Mouse::LBUTTON)) { // Ring Left if (x > 226 && x < 269 && y > 93 && y < 138) { slot = ring2; } // Ring Right if (x > 226 && x < 269 && y > 144 && y < 187) { slot = ring; } // Right arm if (x > 177 && x < 219 && y > 119 && y < 162) { slot = shield; } // Left arm if (x > 78 && x < 118 && y > 120 && y < 163) { slot = weapon; } // Helmet if (x > 28 && x < 70 && y > -4 && y < 40) { slot = helmet; } // Armor if (x > 28 && x < 70 && y > 94 && y < 137) { slot = armor; } // Boots if (x > 28 && x < 70 && y > 143 && y < 189) { slot = boots; } // Necklace if (x > 28 && x < 70 && y > 45 && y < 88) { slot = necklace; } if (slot >= 0 && mInventory.GetSpaceLeft() > 0 && mPlayerInfo.GetEqiupItemImage(slot) > 0) { mSprite[slot].Unload(); mPlayerInfo.SetEqiupItem(slot, 0, 0); RakNet::BitStream bsOut; bsOut.Write((RakNet::MessageID) ID_UNEQIUP_ITEM); bsOut.Write(slot); mRaknet.mPeer->Send(&bsOut, HIGH_PRIORITY, RELIABLE_ORDERED, 0, mRaknet.mServerAddress, false); } } mDragSprite.Render(); mStats.Render(); mSprite[weapon].SetPosition(position.x + 83, position.y + 155); mSprite[shield].SetPosition(position.x + 182, position.y + 155); mSprite[helmet].SetPosition(position.x + 32, position.y + 32); mSprite[armor].SetPosition(position.x + 32, position.y + 130); mSprite[boots].SetPosition(position.x + 32, position.y + 182); mSprite[necklace].SetPosition(position.x + 32, position.y + 81); mSprite[ring].SetPosition(position.x + 230, position.y + 132); mSprite[ring2].SetPosition(position.x + 230, position.y + 182); for (int a = 0; a < 8; ++a) { if (mPlayerInfo.GetEqiupItemImage(a) > 0) { mSprite[a].Render(); } } char temp[CHAR_MAX]; sprintf(temp, "MouseX: %f", x); Graphics_DebugText(temp, 5, 225, 0XFF0000); sprintf(temp, "MouseY: %f", y); Graphics_DebugText(temp, 5, 250, 0XFF0000); sprintf(temp, "%s", mPlayerInfo.GetUsername()); mFont.Print(temp, (int) (position.x + 112.0f), (int) (position.y + 23.0f)); if (mStats.GetVisible()) { sprintf(temp, "%d", mPlayerInfo.GetStr()); mFont.Print(temp, (int) (position.x + 210.0f), (int) (position.y + 288.0f)); sprintf(temp, "%d", mPlayerInfo.GetDex()); mFont.Print(temp, (int) (position.x + 210.0f), (int) (position.y + 305.0f)); sprintf(temp, "%d", mPlayerInfo.GetInt()); mFont.Print(temp, (int) (position.x + 210.0f), (int) (position.y + 322.0f)); sprintf(temp, "%d", mPlayerInfo.GetAttack()); mFont.Print(temp, (int) (position.x + 210.0f), (int) (position.y + 339.0f)); sprintf(temp, "%d", mPlayerInfo.GetDefence()); mFont.Print(temp, (int) (position.x + 210.0f), (int) (position.y + 356.0f)); sprintf(temp, "%d", mPlayerInfo.GetCrit()); mFont.Print(temp, (int) (position.x + 210.0f), (int) (position.y + 373.0f)); } } }