示例#1
0
status_t
VMUserAddressSpace::ReserveAddressRange(void** _address, uint32 addressSpec,
	size_t size, uint32 flags, uint32 allocationFlags)
{
	// check to see if this address space has entered DELETE state
	if (fDeleting) {
		// okay, someone is trying to delete this address space now, so we
		// can't insert the area, let's back out
		return B_BAD_TEAM_ID;
	}

	VMUserArea* area = VMUserArea::CreateReserved(this, flags, allocationFlags);
	if (area == NULL)
		return B_NO_MEMORY;

	status_t status = InsertArea(_address, addressSpec, size, area,
		allocationFlags);
	if (status != B_OK) {
		area->~VMUserArea();
		free_etc(area, allocationFlags);
		return status;
	}

	area->cache_offset = area->Base();
		// we cache the original base address here

	Get();
	return B_OK;
}
示例#2
0
BOOL CPlotPane::InsertNewArea(UINT uiAreaIndex, BOOL bLogY_Axis)
{
	UINT uiDummyNewAreaIndex;	// Dummy because it will be wherever we inserted it.
	BOOL bSuccess = TRUE;
	
	InsertArea(uiAreaIndex, &uiDummyNewAreaIndex);
	SetLogY(uiDummyNewAreaIndex, bLogY_Axis);
	return(bSuccess);
}
示例#3
0
/**
 * Function AddArea
 * Add an empty copper area to board areas list
 * @param aNewZonesList = a PICKED_ITEMS_LIST * where to store new areas pickers (useful
 *                        in undo commands) can be NULL
 * @param aNetcode = the necode of the copper area (0 = no net)
 * @param aLayer = the layer of area
 * @param aStartPointPosition = position of the first point of the polygon outline of this area
 * @param aHatch = hacth option
 * @return pointer to the new area
 */
ZONE_CONTAINER* BOARD::AddArea( PICKED_ITEMS_LIST* aNewZonesList, int aNetcode,
                                int aLayer, wxPoint aStartPointPosition, int aHatch )
{
    ZONE_CONTAINER* new_area = InsertArea( aNetcode,
                                           m_ZoneDescriptorList.size( ) - 1,
                                           aLayer, aStartPointPosition.x,
                                           aStartPointPosition.y, aHatch );

    if( aNewZonesList )
    {
        ITEM_PICKER picker( new_area, UR_NEW );
        aNewZonesList->PushItem( picker );
    }
    return new_area;
}