task autonomous() { /*while (bIfiAutonomousMode) { getInput(); processAutonomous(); //doOutput(); }*/ /*Drive(FORWARD); //Drive Lift(UP); //Raise Lift wait1Msec(2000); SingleTurnRight(127); //Wiggle Right wait1Msec(700); Drive(STOP); wait1Msec(100); SingleTurnLeft(127); //Wiggle Left wait1Msec(900); SingleTurnRight(127); //Wiggle Back Right wait1Msec(200); Drive(FORWARD); //Drive wait1Msec(700); SingleTurnRight(127); //Turn More Right wait1Msec(500); Drive(FORWARD); //Drive into goal wait1Msec(1500); Drive(BACKWARD); //Back up a bit wait1Msec(500); Drive(STOP); Intake(OUT); //Release the Muffins! wait1Msec(1500); wait1Msec(1500); Intake(OUT); wait1Msec(1500); Intake(STOP);*/ Lift(UP); //Raise Lift wait1Msec(1100); while(true) { Drive(FORWARD); //Drive wait1Msec(1500); Drive(STOP); wait1Msec(500); Lift(20); //Hold the cage up wait1Msec(500); Intake(OUT); //Release the Muffins! wait1Msec(5000); Intake(STOP); Drive(BACKWARD); wait1Msec(1800); Drive(STOP); //Again again! while (nLCDButtons == 0) { } wait1Msec(200); } }
void RedIsolationPickupAutonomous() { SensorValue[Gyroscope] = 0; StartTask(KeepArmInPosition); armPosition = minArm; Intake(127); Forward(45, 125, "none"); StopMoving(); Backward(127, 90, "none"); Intake(0); StopMoving(); TurnLeftDegrees(40); armPosition = midGoalHeight; wait10Msec(70); Intake(127); Forward(100, 60, "none"); StopMoving(); armPosition = midGoalHeight - 100; wait10Msec(50); StopTask(KeepArmInPosition); StopArm(); StartTask(StayInPosition); wait10Msec(500); Intake(0); wait10Msec(1000); StopTask(StayInPosition); }
void InteractionGoalAutonomous() { SensorValue[Gyroscope] = 0; StartTask(KeepArmInPosition); Intake(127); armPosition = maxArm; wait10Msec(50); Intake(0); Forward(65, 70, "none"); StopTask(KeepArmInPosition); }
void RedInteractionCurvyAutonomous() { Intake(127); Forward(127, 40, "none"); Intake(0); VariableMove(20, 127, 80); SensorValue[Gyroscope] = 0; Forward(127, 80, "none"); StopMoving(); StartTask(StayInPosition); wait10Msec(1500); StopTask(StayInPosition); }
////////////////////////////////////////////////////////////////////////////////////// // // // Autony Mouses // // // ////////////////////////////////////////////////////////////////////////////////////// void InteractionInterceptionAutonomous() { SensorValue[Gyroscope] = 0; Intake(127); Backward(127, 90, "none"); StopMoving(); Intake(0); StartTask(StayInPosition); wait10Msec(1500); StopTask(StayInPosition); Backward(127, 25, "none"); StopMoving(); StartTask(StayInPosition); wait10Msec(500); StopTask(StayInPosition); }
void IsolationBlockAutonomous() { SensorValue[Gyroscope] = 0; StartTask(KeepArmInPosition); armPosition = midGoalHeight; wait10Msec(25); Intake(127); Forward(100, 80, "none"); StopMoving(); armPosition = midGoalHeight - 100; wait10Msec(80); StopTask(KeepArmInPosition); StopArm(); StartTask(StayInPosition); wait10Msec(500); Intake(0); wait10Msec(1000); StopTask(StayInPosition); }
task usercontrol() // main task but for driver mode. { while (true) { startTask(Pid); startTask(SpeedControls); Drive(); Intake(); flyWheelRun(); Pnumatics(); } }
void RedInteractionAntiWallBot2Autonomous() { SensorValue[Gyroscope] = 0; StartTask(KeepArmInPosition); Intake(127); Forward(127, 20, "none"); Intake(0); StopMoving(); armPosition = 1200; VariableMove(127, -10, 90); StopMoving(); turnLeft(127); wait10Msec(20); Forward(127, 40, "none"); StopMoving(); StartTask(StayInPosition); wait10Msec(2000); StopTask(StayInPosition); StopTask(KeepArmInPosition); }
task usercontrol() { motor[port1] = 0; motor[port2] = 0; motor[port3] = 0; motor[port4] = 0; motor[port5] = 0; motor[port6] = 0; motor[port7] = 0; motor[port8] = 0; motor[port9] = 0; motor[port10] = 0; while(true) { Wheels(); Intake(); FlyWheels(); } }
task usercontrol() // main task but for driver mode. { while (true) { if (time1[T1]>200) { Speed(); resetTimer(T1); SensorValue[LeftSpeed] = 0; SensorValue[RightSpeed] = 0; if (time1[T4]>1000) { Pid(); } } Drive(); Intake(); flyWheelRun(); Pnumatics(); SpeedControls(); SpeedControls2(); } }
void IsolationScoringAutonomous() { SensorValue[Gyroscope] = 0; StartTask(KeepArmInPosition); armPosition = minArm; Intake(127); Forward(45, 135, "none"); Backward(127, 35, "none"); Intake(0); armPosition = midGoalHeight+50; Backward(127, 80, "none"); StopMoving(); while (SensorValue[Bump] == 0) {} Forward(65, 60, "none"); StopMoving(); wait10Msec(20); Intake(-127); wait10Msec(90); Intake(70); Backward(35, 30, "none"); StopMoving(); Intake(-127); wait10Msec(120); Intake(0); //VariableMove(-70, -20, 80); Backward(45, 20, "none"); armPosition = minArm; Backward(45, 20, "none"); StopMoving(); wait10Msec(200); StopTask(KeepArmInPosition); StopArm(); }
void ProgrammingSkillsAutonomous() { armPosition = SensorValue[ArmPoten]; SensorValue[Gyroscope] = 0; StartTask(KeepArmInPosition); // A: Pick up stack at intersection armPosition = stackHeight; Intake(127); wait10Msec(40); Forward(45, 35, "none"); // B: Forward on line to doubler, pick up doubler, stop at intersection ForwardOnLine(45, 50, "none"); Intake(0); ForwardOnLine(45, 100, "none"); ForwardOnLine(45, 40, "none"); /// Intake(127); armPosition = minArm + 20; Forward(55, 100, "Intersection"); StopMoving(); armPosition = minArm + 100; Backward(45, 10, "Intersection"): Backward(45, 7, "none"): StopMoving(); // C: Turn 90° left to face 30" goal, forward, score doubler + 5 objects in 30" goal TurnLeftDegrees(91); Intake(0); armPosition = maxArm + 50; wait10Msec(100); Forward(50, 33.5, "none"); StopMoving(); Intake(-127); wait10Msec(60); Intake(-65); wait10Msec(60); Intake(-120); wait10Msec(40); Intake(-65); wait10Msec(60); Intake(-120); wait10Msec(80); // Intake(-127); // wait10Msec(250); Intake(0); // D: Back up, lower arm, forward and pick up stack in front of 30" goal //start of what grace programmed Backward(50, 50, "Intersection"); wait10Msec(5); StopMoving(); wait10Msec(20); armPosition = stackHeight + 20; wait10Msec(90); Intake(127); Forward(35, 28, "none"): StopMoving(); // E: Back up, turn 90° right to face 11.5" goal, score 11.5" goal Backward(35, 40, "Intersection"); Backward(35, 8, "none"); StopMoving(); TurnRightDegrees(90); Intake(0); armPosition = lowGoalHeight; wait10Msec(20); Forward(35, 16, "none"); StopMoving(); wait10Msec(10); Intake(-85); wait10Msec(50); Intake(-0); wait10Msec(20); Intake(-85); wait10Msec(70); Intake(0); // F: Back up to intersection, turn 90° right, forward a lot, pick up stack, score stack on 11.5" goal Backward(85, 30, "none"); armPosition = stackHeight; // Backward(85, 50, "none"); // Backward(65, 35, "none"); // Backward(45, 40, "none"); Backward(85, 120, "none"); Backward(35, 70, "Intersection"); wait10Msec(1); StopMoving(); TurnRightDegrees(90); ForwardOnLine(35, 20, "none"); ForwardOnLine(45, 80, "none"); Intake(127); ForwardOnLine(45, 53, "none"); // armPosition = stackHeight;//// Forward(45, 40, "Intersection"); StopMoving(); armPosition = lowGoalHeight + 40; wait10Msec(40); Forward(45, 25, "none"); StopMoving(); Intake(-100); wait10Msec(55); Intake(-0); wait10Msec(20); Intake(-85); wait10Msec(55); Intake(0); // G: Back up, pick up stack in front of 11.5" goal, back up to intersection, turn 90° left Backward(55, 28, "none"); StopMoving(); armPosition = stackHeight + 20; Intake(127); Forward(45, 40, "none"); StopMoving(); Backward(55, 60, "Intersection"); Backward(45, 5, "none"); StopMoving(); TurnLeftDegrees(90); Backward(85, 40, "none"); StopMoving(); Intake(0); //======================================== PART 2 =============================================================== while (SensorValue[Bump] == 0) {} // A2: Go forward SensorValue[Gyroscope] = 0; Forward(50, 30, "none"); // B2: Forward on line to doubler, pick up doubler, stop at intersection ForwardOnLine(45, 130, "none"); // ForwardOnLine(45, 20, "none");/// Intake(127); armPosition = minArm + 40; Forward(55, 100, "Intersection"); StopMoving(); armPosition = minArm + 120; Backward(45, 10, "Intersection"): Backward(45, 5, "none"): StopMoving(); // C2: Turn 90° right to face 30" goal, forward, score doubler + 5 objects in 30" goal Intake(0); TurnRightDegrees(91); // Intake(0); StartTask(KeepArmInPosition); armPosition = maxArm + 50; wait10Msec(90); Forward(40, 40.5, "none"); StopMoving(); Intake(-100); wait10Msec(60); Intake(-55); wait10Msec(90); Intake(-100); wait10Msec(50); Intake(-55); wait10Msec(60); Intake(0); // D2: Back up, lower arm, forward and pick up stack in front of 30" goal Backward(55, 50, "Intersection"); StopMoving(); wait10Msec(20); armPosition = stackHeight; wait10Msec(100); Intake(127); Forward(45, 22, "none"): StopMoving(); // E2: Back up, turn 180° left to face 20" goal, forward and pick up 2 objects Backward(55, 50, "Intersection"); StopMoving(); TurnLeftDegrees(186); Intake(0); armPosition = stackHeight + 180; wait10Msec(10); Intake(127); Forward(55, 14, "none"); StopMoving(); wait10Msec(5); armPosition = stackHeight + 300; Backward(55, 6, "none"); armPosition = minArm + 60; wait10Msec(5); Forward(55, 30, "none"); Backward(55, 20, "none"); StopMoving(); //F2: Raise arm to midgoal height, score 2 and 2 on 20" goals armPosition = midGoalHeight + 40; wait10Msec(100); Intake(0); Forward(55, 13, "none"); StopMoving(); wait10Msec(10); Intake(-95); wait10Msec(300); /* wait10Msec(80); Intake(100); Forward(55, 27, "none"); StopMoving(); Intake(-95); wait10Msec(160); */ StopTask(KeepArmInPosition); }
task usercontrol() { // StartTask(KeepArmInPosition); armPosition = SensorValue[ArmPoten]; while (true) { // #########################################- Arm and Intake -######################################################## // if (!armPositionTaskActive) LiftArm(127 * vexRT[Btn5U] - 127 * vexRT[Btn5D]); //Main joystick Control // Intake(127 * vexRT[Btn6U] - 127 * vexRT[Btn6D]); // if (!armPositionTaskActive) LiftArm(vexRT[Ch3Xmtr2]); //Partner joystick Control // Intake(vexRT[Ch2Xmtr2]); if (!armPositionTaskActive) LiftArm(vexRT[Ch3Xmtr2] + 127 * vexRT[Btn5U] - 127 * vexRT[Btn5D]); //Dual Control Intake(vexRT[Ch2Xmtr2] + 127 * vexRT[Btn6U] - 127 * vexRT[Btn6D]); // ############################################- Drive -############################################################## motor[FrontLeft] = abs(vexRT[Ch3]+vexRT[Ch1]) > 10 ? vexRT[Ch3]+vexRT[Ch1] : 0; motor[BackLeft] = abs(vexRT[Ch3]+vexRT[Ch1]) > 10 ? vexRT[Ch3]+vexRT[Ch1] : 0; motor[FrontRight] = abs(-vexRT[Ch3]+vexRT[Ch1]) > 10 ? -vexRT[Ch3]+vexRT[Ch1] : 0; motor[BackRight] = abs(-vexRT[Ch3]+vexRT[Ch1]) > 10 ? -vexRT[Ch3]+vexRT[Ch1] : 0; // ##########################################- Arm Presets -########################################################### if (vexRT[Btn5DXmtr2] == 1) MoveArmToPreset(stackHeight); if (vexRT[Btn5UXmtr2] == 1) MoveArmToPreset(lowGoalHeight); if (vexRT[Btn6UXmtr2] == 1) MoveArmToPreset(midGoalHeight); if (vexRT[Btn6DXmtr2] == 1) MoveArmToPreset(maxArm); if (vexRT[Btn8U] == 1) armPosition = maxArm; if (vexRT[Btn8L] == 1) armPosition = midGoalHeight; if (vexRT[Btn8R] == 1) armPosition = lowGoalHeight; if (vexRT[Btn8D] == 1) armPosition = minArm; if (abs(vexRT[Ch3Xmtr2]) > 20) // || time10(T2) > armPresetTimer) { StopTask(KeepArmInPosition); armPositionTaskActive = false; } if (vexRT[Btn7U] == 1) ProgrammingSkillsAutonomous(); if (vexRT[Btn7D] == 1) { Forward(127, 40, "none"); VariableMove(127, 20, 70); Forward(127, 120, "none"); StopMoving(); StartTask(StayInPosition); wait10Msec(1500); StopTask(StayInPosition); } if (vexRT[Btn7R] == 1) {TurnLeftDegrees(90); wait10Msec(50); } if (vexRT[Btn8L] == 1) {TurnRightDegrees(90); wait10Msec(50); } } }
// First time this trading symbol occurs SymbolMetrics( const Trade& trade ) : SymbolMetrics() { m_lastTimeOccurence = trade.GetTimestamp(); Intake( trade ); }
void Intake( const std::vector< Trade >& trades ) { for( const auto& trade : trades ) Intake( trade ); }