void ScriptEditor_init (ScriptEditor me, Editor environment, const char32 *initialText) { if (environment) { my environmentName = Melder_dup (environment -> name); my editorClass = environment -> classInfo; } TextEditor_init (me, initialText); my interpreter = Interpreter_createFromEnvironment (environment); theReferencesToAllOpenScriptEditors. addItem_ref (me); }
void ScriptEditor_init (ScriptEditor me, Editor environment, const char32 *initialText) { if (environment) { my environmentName = Melder_dup (environment -> name); my editorClass = environment -> classInfo; } TextEditor_init (me, initialText); my interpreter = Interpreter_createFromEnvironment (environment); if (! theScriptEditors) { theScriptEditors = Collection_create (nullptr, 10).transfer(); } Collection_addItem_ref (theScriptEditors, me); }
void ScriptEditor_init (ScriptEditor me, Editor environment, const char32 *initialText) { if (environment != NULL) { my environmentName = Melder_dup (environment -> name); my editorClass = environment -> classInfo; } TextEditor_init (me, initialText); my interpreter = Interpreter_createFromEnvironment (environment); if (theScriptEditors == NULL) { theScriptEditors = Collection_create (NULL, 10); Collection_dontOwnItems (theScriptEditors); } Collection_addItem (theScriptEditors, me); }
void structScriptEditor :: init (Editor environment, const wchar_t *initialText) { if (environment != NULL) { environmentName = Melder_wcsdup (environment -> name); editorClass = environment -> classInfo; } structTextEditor::init (initialText); interpreter = Interpreter_createFromEnvironment (environment); if (theScriptEditors == NULL) { theScriptEditors = Collection_create (NULL, 10); Collection_dontOwnItems (theScriptEditors); } Collection_addItem (theScriptEditors, this); }
int HyperPage_script (I, double width_inches, double height_inches, const wchar_t *script) { iam (HyperPage); wchar_t *text = Melder_wcsdup_f (script); Interpreter interpreter = Interpreter_createFromEnvironment (NULL); double topSpacing = 0.1, bottomSpacing = 0.1, minFooterDistance = 0.0; kGraphics_font font = my font; int size = my fontSize; double true_width_inches = width_inches * ( width_inches < 0.0 ? -1.0 : size / 12.0 ); double true_height_inches = height_inches * ( height_inches < 0.0 ? -1.0 : size / 12.0 ); if (! my printing) { my d_y -= ( my previousBottomSpacing > topSpacing ? my previousBottomSpacing : topSpacing ) * size / 12.0; if (my d_y > PAGE_HEIGHT + true_height_inches || my d_y < PAGE_HEIGHT - SCREEN_HEIGHT) { my d_y -= true_height_inches; } else { my d_y -= true_height_inches; Graphics_setFont (my g, font); Graphics_setFontStyle (my g, 0); Graphics_setFontSize (my g, size); my d_x = true_width_inches > my rightMargin ? 0 : 0.5 * (my rightMargin - true_width_inches); Graphics_setWrapWidth (my g, 0); long x1DCold, x2DCold, y1DCold, y2DCold; Graphics_inqWsViewport (my g, & x1DCold, & x2DCold, & y1DCold, & y2DCold); double x1NDCold, x2NDCold, y1NDCold, y2NDCold; Graphics_inqWsWindow (my g, & x1NDCold, & x2NDCold, & y1NDCold, & y2NDCold); { if (my praatApplication == NULL) my praatApplication = Melder_calloc_f (structPraatApplication, 1); if (my praatObjects == NULL) my praatObjects = Melder_calloc_f (structPraatObjects, 1); if (my praatPicture == NULL) my praatPicture = Melder_calloc_f (structPraatPicture, 1); theCurrentPraatApplication = (PraatApplication) my praatApplication; theCurrentPraatApplication -> batch = true; // prevent creation of editor windows theCurrentPraatApplication -> topShell = theForegroundPraatApplication. topShell; // needed for UiForm_create () in dialogs theCurrentPraatObjects = (PraatObjects) my praatObjects; theCurrentPraatPicture = (PraatPicture) my praatPicture; theCurrentPraatPicture -> graphics = my g; // has to draw into HyperPage rather than Picture window theCurrentPraatPicture -> font = font; theCurrentPraatPicture -> fontSize = size; theCurrentPraatPicture -> lineType = Graphics_DRAWN; theCurrentPraatPicture -> colour = Graphics_BLACK; theCurrentPraatPicture -> lineWidth = 1.0; theCurrentPraatPicture -> arrowSize = 1.0; theCurrentPraatPicture -> x1NDC = my d_x; theCurrentPraatPicture -> x2NDC = my d_x + true_width_inches; theCurrentPraatPicture -> y1NDC = my d_y; theCurrentPraatPicture -> y2NDC = my d_y + true_height_inches; Graphics_setViewport (my g, theCurrentPraatPicture -> x1NDC, theCurrentPraatPicture -> x2NDC, theCurrentPraatPicture -> y1NDC, theCurrentPraatPicture -> y2NDC); Graphics_setWindow (my g, 0.0, 1.0, 0.0, 1.0); long x1DC, y1DC, x2DC, y2DC; Graphics_WCtoDC (my g, 0.0, 0.0, & x1DC, & y2DC); Graphics_WCtoDC (my g, 1.0, 1.0, & x2DC, & y1DC); Graphics_resetWsViewport (my g, x1DC, x2DC, y1DC, y2DC); Graphics_setWsWindow (my g, 0, width_inches, 0, height_inches); theCurrentPraatPicture -> x1NDC = 0; theCurrentPraatPicture -> x2NDC = width_inches; theCurrentPraatPicture -> y1NDC = 0; theCurrentPraatPicture -> y2NDC = height_inches; Graphics_setViewport (my g, theCurrentPraatPicture -> x1NDC, theCurrentPraatPicture -> x2NDC, theCurrentPraatPicture -> y1NDC, theCurrentPraatPicture -> y2NDC); { // scope autoMelderProgressOff progress; autoMelderWarningOff warning; autoMelderSaveDefaultDir saveDir; if (! MelderDir_isNull (& my rootDirectory)) { Melder_setDefaultDir (& my rootDirectory); } try { Interpreter_run (interpreter, text); } catch (MelderError) { if (my scriptErrorHasBeenNotified) { Melder_clearError (); } else { Melder_flushError (NULL); my scriptErrorHasBeenNotified = true; } } } Graphics_setLineType (my g, Graphics_DRAWN); Graphics_setLineWidth (my g, 1.0); Graphics_setArrowSize (my g, 1.0); Graphics_setColour (my g, Graphics_BLACK); /*Graphics_Link *paragraphLinks; long numberOfParagraphLinks = Graphics_getLinks (& paragraphLinks); if (my links) for (long ilink = 1; ilink <= numberOfParagraphLinks; ilink ++) { HyperLink link = HyperLink_create (paragraphLinks [ilink]. name, paragraphLinks [ilink]. x1, paragraphLinks [ilink]. x2, paragraphLinks [ilink]. y1, paragraphLinks [ilink]. y2); Collection_addItem (my links, link); }*/ theCurrentPraatApplication = & theForegroundPraatApplication; theCurrentPraatObjects = & theForegroundPraatObjects; theCurrentPraatPicture = & theForegroundPraatPicture; } Graphics_resetWsViewport (my g, x1DCold, x2DCold, y1DCold, y2DCold); Graphics_setWsWindow (my g, x1NDCold, x2NDCold, y1NDCold, y2NDCold); Graphics_setViewport (my g, 0, 1, 0, 1); Graphics_setWindow (my g, 0, 1, 0, 1); Graphics_setTextAlignment (my g, Graphics_LEFT, Graphics_BOTTOM); } } else { Graphics_setFont (my ps, font); Graphics_setFontStyle (my ps, 0); Graphics_setFontSize (my ps, size); my d_y -= my d_y == PAPER_TOP - TOP_MARGIN ? 0 : ( my previousBottomSpacing > topSpacing ? my previousBottomSpacing : topSpacing ) * size / 12.0; my d_y -= true_height_inches; if (my d_y < PAPER_BOTTOM + BOTTOM_MARGIN + minFooterDistance) { Graphics_nextSheetOfPaper (my ps); if (my d_printingPageNumber) my d_printingPageNumber ++; HyperPage_initSheetOfPaper (me); Graphics_setFont (my ps, font); Graphics_setFontSize (my ps, size); my d_y -= true_height_inches; } my d_x = 3.7 - 0.5 * true_width_inches; if (my d_x < 0) my d_x = 0; Graphics_setWrapWidth (my ps, 0); long x1DCold, x2DCold, y1DCold, y2DCold; Graphics_inqWsViewport (my ps, & x1DCold, & x2DCold, & y1DCold, & y2DCold); double x1NDCold, x2NDCold, y1NDCold, y2NDCold; Graphics_inqWsWindow (my ps, & x1NDCold, & x2NDCold, & y1NDCold, & y2NDCold); { if (my praatApplication == NULL) my praatApplication = Melder_calloc_f (structPraatApplication, 1); if (my praatObjects == NULL) my praatObjects = Melder_calloc_f (structPraatObjects, 1); if (my praatPicture == NULL) my praatPicture = Melder_calloc_f (structPraatPicture, 1); theCurrentPraatApplication = (PraatApplication) my praatApplication; theCurrentPraatApplication -> batch = true; theCurrentPraatApplication -> topShell = theForegroundPraatApplication. topShell; // needed for UiForm_create () in dialogs theCurrentPraatObjects = (PraatObjects) my praatObjects; theCurrentPraatPicture = (PraatPicture) my praatPicture; theCurrentPraatPicture -> graphics = my ps; theCurrentPraatPicture -> font = font; theCurrentPraatPicture -> fontSize = size; theCurrentPraatPicture -> lineType = Graphics_DRAWN; theCurrentPraatPicture -> colour = Graphics_BLACK; theCurrentPraatPicture -> lineWidth = 1.0; theCurrentPraatPicture -> arrowSize = 1.0; theCurrentPraatPicture -> x1NDC = my d_x; theCurrentPraatPicture -> x2NDC = my d_x + true_width_inches; theCurrentPraatPicture -> y1NDC = my d_y; theCurrentPraatPicture -> y2NDC = my d_y + true_height_inches; Graphics_setViewport (my ps, theCurrentPraatPicture -> x1NDC, theCurrentPraatPicture -> x2NDC, theCurrentPraatPicture -> y1NDC, theCurrentPraatPicture -> y2NDC); Graphics_setWindow (my ps, 0.0, 1.0, 0.0, 1.0); long x1DC, y1DC, x2DC, y2DC; Graphics_WCtoDC (my ps, 0.0, 0.0, & x1DC, & y2DC); Graphics_WCtoDC (my ps, 1.0, 1.0, & x2DC, & y1DC); long shift = (long) (Graphics_getResolution (my ps) * true_height_inches) + (y1DCold - y2DCold); Graphics_resetWsViewport (my ps, x1DC, x2DC, y1DC + shift, y2DC + shift); Graphics_setWsWindow (my ps, 0, width_inches, 0, height_inches); theCurrentPraatPicture -> x1NDC = 0; theCurrentPraatPicture -> x2NDC = width_inches; theCurrentPraatPicture -> y1NDC = 0; theCurrentPraatPicture -> y2NDC = height_inches; Graphics_setViewport (my ps, theCurrentPraatPicture -> x1NDC, theCurrentPraatPicture -> x2NDC, theCurrentPraatPicture -> y1NDC, theCurrentPraatPicture -> y2NDC); { // scope autoMelderProgressOff progress; autoMelderWarningOff warning; autoMelderSaveDefaultDir saveDir; if (! MelderDir_isNull (& my rootDirectory)) { Melder_setDefaultDir (& my rootDirectory); } try { Interpreter_run (interpreter, text); } catch (MelderError) { Melder_clearError (); } } Graphics_setLineType (my ps, Graphics_DRAWN); Graphics_setLineWidth (my ps, 1.0); Graphics_setArrowSize (my ps, 1.0); Graphics_setColour (my ps, Graphics_BLACK); theCurrentPraatApplication = & theForegroundPraatApplication; theCurrentPraatObjects = & theForegroundPraatObjects; theCurrentPraatPicture = & theForegroundPraatPicture; } Graphics_resetWsViewport (my ps, x1DCold, x2DCold, y1DCold, y2DCold); Graphics_setWsWindow (my ps, x1NDCold, x2NDCold, y1NDCold, y2NDCold); Graphics_setViewport (my ps, 0, 1, 0, 1); Graphics_setWindow (my ps, 0, 1, 0, 1); Graphics_setTextAlignment (my ps, Graphics_LEFT, Graphics_BOTTOM); } my previousBottomSpacing = bottomSpacing; forget (interpreter); Melder_free (text); return 1; }