示例#1
0
void
KeyboardWidget::MoveButtons(const PixelRect &rc)
{
  MoveButtonsToRow(rc, _T("1234567890"), 0);
  MoveButtonsToRow(rc, _T("QWERTYUIOP"), 1);
  MoveButtonsToRow(rc, _T("ASDFGHJKL"), 2, button_width / 3);
  MoveButtonsToRow(rc, _T("ZXCVBNM,."), 3, button_width);

  if (IsLandscape(rc)) {
    MoveButton(_T('-'),
               rc.left + button_width * 9,
               rc.top + Layout::Scale(160));

    MoveButton(_T(' '),
               rc.left + Layout::Scale(80),
               rc.top + Layout::Scale(160));
    ResizeButton(_T(' '), Layout::Scale(93), Layout::Scale(40));
  } else {
    MoveButton(_T('-'),
               rc.left + button_width * 8,
               rc.top + button_height * 4);

    MoveButton(_T(' '),
               rc.left + button_width * 2,
               rc.top + button_height * 4);
    ResizeButton(_T(' '), button_width * 11 / 2, button_height);
  }

  if (show_shift_button)
    shift_button.Move(rc.left, rc.top + 3 * button_height);
}
示例#2
0
BOOL DefDlgPaintProc(HWND hDlg, WPARAM wParam, LPARAM lParam)
{
#if defined(_WIN32_WCE_PPC) && !defined(_WIN32_WCE_SP)
    if (IsLandscape())
        return FALSE;

    PAINTSTRUCT ps;
    HDC hDC = BeginPaint(hDlg, &ps);
    POINT pt[2] = {{0, SCALEY(24)},{SCALEX(GetSystemMetrics(SM_CXSCREEN)), SCALEY(24)}};
    Polyline(hDC, pt, sizeof(pt)/sizeof(POINT));
    EndPaint(hDlg, &ps);
    return TRUE;
#else
    return FALSE;
#endif
}
示例#3
0
void
KeyboardControl::MoveButtons()
{
  MoveButtonsToRow(_T("1234567890"), 0);
  MoveButtonsToRow(_T("QWERTYUIOP"), 1);
  MoveButtonsToRow(_T("ASDFGHJKL"), 2, button_width / 3);
  MoveButtonsToRow(_T("ZXCVBNM,."), 3, button_width * 2 / 3);

  if (IsLandscape()) {
    MoveButton(_T('-'), button_width * 9, Layout::Scale(160));

    MoveButton(_T(' '), Layout::Scale(80), Layout::Scale(160));
    ResizeButton(_T(' '), Layout::Scale(93), Layout::Scale(40));
  } else {
    MoveButton(_T('-'), button_width * 8, button_height * 4);

    MoveButton(_T(' '), button_width * 2, button_height * 4);
    ResizeButton(_T(' '), button_width * 11 / 2, button_height);
  }
}