示例#1
0
void LogonCommServerSocket::OnConnect()
{
	if( !IsServerAllowed(GetRemoteAddress().s_addr) )
	{
		printf("Server connection from %u(%s:%u) DENIED, not an allowed IP.\n", GetRemoteAddress().s_addr, GetIP(), GetPort());
		Disconnect();
		return;
	}

	sInfoCore.AddServerSocket(this);
	removed = false;
}
示例#2
0
void InformationCore::CheckServers()
{
	serverSocketLock.Acquire();

	set<LogonCommServerSocket*>::iterator itr, it2;
	LogonCommServerSocket * s;
	for(itr = m_serverSockets.begin(); itr != m_serverSockets.end();)
	{
		s = *itr;
		it2 = itr;
		++itr;

		if(!IsServerAllowed(s->GetRemoteAddress().s_addr))
		{
			DEBUG_LOG("LogonServer","Disconnecting socket: %s due to it no longer being on an allowed IP.\n", s->GetIP());
			s->Disconnect();
		}
	}

	serverSocketLock.Release();
}
示例#3
0
HRESULT LobbyServerSite::OnAppMessage(FedMessaging * pthis, CFMConnection & cnxnFrom, FEDMESSAGE * pfm)
{
  CFLServer * pServer = CFLServer::FromConnection(cnxnFrom);
  assert(pServer);

  cnxnFrom.ResetAbsentCount();

  switch (pfm->fmid)
  {
    case FM_S_LOGON_LOBBY:
    {
      CASTPFM(pfmLogon, S, LOGON_LOBBY, pfm);
	  pfmLogon->cbvStaticCoreInfo;
	  char szRemote[16];
      if (pfmLogon->verLobby == LOBBYVER_LS)
      {
        if(pfmLogon->dwPort != 0)						// A port of 0 means the server couldn't find out its listening port
          pServer->SetServerPort(pfmLogon->dwPort);
        else
          pServer->SetServerPort(6073);				// Tell the client to enum the old fashioned way
		//KGJV #114
		// fill in StaticCoreInfo
		StaticCoreInfo* pcoreinfo  = (StaticCoreInfo*)FM_VAR_REF(pfmLogon, vStaticCoreInfo);
		pServer->SetStaticCoreInfo(pfmLogon->cStaticCoreInfo, pcoreinfo);
		//Imago: reorganized some stuff to get a better debug message		
		// location
		char * szLoc =  FM_VAR_REF(pfmLogon, szLocation);
		pServer->SetLocation(szLoc);
		//Imago #2 6/10
		char * szPrivilegedUsers =  FM_VAR_REF(pfmLogon, szPrivilegedUsers);
		pServer->SetPrivilegedUsers(szPrivilegedUsers);
		//Imago #62 6/10
		char * szVersion =  FM_VAR_REF(pfmLogon, szServerVersion);
		pServer->SetVersion(szVersion);
		// max games
		pServer->SetMaxGamesAllowed(pfmLogon->MaxGames);
		
		// current games (allow servers to update) - Imago 6/25/08
		pServer->SetCurrentGamesCount(pfmLogon->CurGames);

		// rebuild the master core list
		g_pLobbyApp->BuildStaticCoreInfo();
		// break; mmf took out break so we can check ip below
		// KGJV moved mmf's stuff inside lobby version check
		// mmf add check to see if they are an allowed or blocked server

		  pthis->GetIPAddress(cnxnFrom, szRemote);
		  debugf("FM_S_LOGON_LOBBY: %s:%d loc:%s #games:%i\n",&szRemote,pfmLogon->dwPort,pServer->GetLocation(),pfmLogon->CurGames);
		  if (!strncmp("127.0.0.1",szRemote,9)) break;  // check for loopback and always allow
		  if (IsServerAllowed(szRemote)) break;
	  }

	  char * szReason;

	  // if we got this far we are not on the approved list fall through to reject below
	  szReason = "Your server IP address is not approved for connection to this Lobby.  Please contact the Lobby Admin."; //Imago fix typo 6/10
	  // end mmf
	  
      if (pfmLogon->verLobby > LOBBYVER_LS)
        szReason = "The Public Lobby server that you connected to is older than your version.  The Zone needs to update their lobby server.  Please try again later.";
      if (pfmLogon->verLobby < LOBBYVER_LS) // mmf took out the else and made this an explicit if for above szReason
        szReason = "Your server's version did not get auto-updated properly.  Please try again later.";

      BEGIN_PFM_CREATE(*pthis, pfmNewMissionAck, L, LOGON_SERVER_NACK)
          FM_VAR_PARM((char *)szReason, CB_ZTS)
      END_PFM_CREATE
      pthis->SendMessages(&cnxnFrom, FM_GUARANTEED, FM_FLUSH);
      pthis->DeleteConnection(cnxnFrom);
      break;
    }

    case FM_S_NEW_MISSION:
    {
      // a server has created a mission of their own volition. We need to map it into our "cookie space"
      CASTPFM(pfmNewMission, S, NEW_MISSION, pfm);
      CFLMission * pMission = pServer->CreateMission(NULL); // NULL = no client created this
      BEGIN_PFM_CREATE(*pthis, pfmNewMissionAck, L, NEW_MISSION_ACK)
      END_PFM_CREATE
      pfmNewMissionAck->dwIGCMissionID = pfmNewMission->dwIGCMissionID;
      pfmNewMissionAck->dwCookie = (DWORD) pMission;
      pthis->SendMessages(&cnxnFrom, FM_GUARANTEED, FM_FLUSH);
      // we won't broadcast it until the server sends us a lobby mission info, when it's good and ready
	  debugf("FM_S_NEW_MISSION id:%d cookie:%d\n",pfmNewMissionAck->dwIGCMissionID,pfmNewMissionAck->dwCookie);
    }
    break;

    case FM_LS_LOBBYMISSIONINFO:
    {
      CASTPFM(pfmLobbyMissionInfo, LS, LOBBYMISSIONINFO, pfm);
      CFLMission * pMission = CFLMission::FromCookie(pfmLobbyMissionInfo->dwCookie);
      if (pMission) // if it's already gone away--just ignore it. 
      {		  
		  //Imago 6/26/08
		  //Moved this code inside the mission check
		  //now the lobby does not crash trying to find a disconnected server's IP


			//KGJV #114 - server didnt fill szServerAddr but only reserved the bits. We fill it here.
			debugf("FM_LS_LOBBYMISSIONINFO:%d (pmission:%x cookie:%x) sent cookie:%x connected?%i\n",pfmLobbyMissionInfo->dwPort,pMission,pfmLobbyMissionInfo->dwCookie,pfmLobbyMissionInfo->dwCookie,(pthis->IsConnected()) ? 1 : 0);  
			char szAddr[16];
			pthis->GetIPAddress(cnxnFrom, szAddr); // get the real addr
			debugf("\tFM_LS_LOBBYMISSIONINFO:%s sent port %d\n",&szAddr,pfmLobbyMissionInfo->dwPort);		
			char *pfmdata = FM_VAR_REF(pfmLobbyMissionInfo, szServerAddr); // get the addr in the message	  
			Strcpy(pfmdata,szAddr); // overwrite with the real addr

			//end move code

        pMission->SetLobbyInfo(pfmLobbyMissionInfo);
        pMission->NotifyCreator();
      }
      // else TODO: do something about waiting client, if there is one
    }
    break;

    case FM_LS_MISSION_GONE:
    {
      CASTPFM(pfmMissionGone, LS, MISSION_GONE, pfm);
      CFLMission * pMission = CFLMission::FromCookie(pfmMissionGone->dwCookie);
	  debugf("deleting GONE mission: %x\n",pfmMissionGone->dwCookie);
      pServer->DeleteMission(pMission);
    }
    break;

    case FM_S_HEARTBEAT:
      // don't boot for missing roll call until we get one from them
      pServer->SetHere();
    break;
    
    case FM_S_PLAYER_JOINED:
    {
      CASTPFM(pfmPlayerJoined, S, PLAYER_JOINED, pfm);
      CFLMission * pMission = CFLMission::FromCookie(pfmPlayerJoined->dwMissionCookie);
      const char* szCharacterName = FM_VAR_REF(pfmPlayerJoined, szCharacterName);
      const char* szCDKey = FM_VAR_REF(pfmPlayerJoined, szCDKey);

      if (NULL == szCharacterName || '\0' != szCharacterName[pfmPlayerJoined->cbszCharacterName-1])
          /* || NULL == szCDKey || '\0' != szCDKey[pfmPlayerJoined->cbszCDKey-1]  
		  Imago 6/25/08 removed above
		  */ 
      {
        // corrupt data
        g_pLobbyApp->GetSite()->LogEvent(EVENTLOG_ERROR_TYPE, LE_CorruptPlayerJoinMsg,
          cnxnFrom.GetName());
      }
      else if (NULL == pMission)
      {
        // the requested game does not exist
        g_pLobbyApp->GetSite()->LogEvent(EVENTLOG_WARNING_TYPE, LE_PlayerJoinInvalidMission,
          szCharacterName, cnxnFrom.GetName(), pfmPlayerJoined->dwMissionCookie);
      }
      else
      {
        if (g_pLobbyApp->EnforceCDKey())
        {
          char * szUnencryptedCDKey = (char*)_alloca(strlen(szCDKey) + 1);
          ZUnscramble(szUnencryptedCDKey, szCDKey, szCharacterName);

          szCDKey = szUnencryptedCDKey;
        }

        g_pLobbyApp->SetPlayerMission(szCharacterName, szCDKey, pMission);
      }
    }
    break;

    case FM_S_PLAYER_QUIT:
    {
      CASTPFM(pfmPlayerQuit, S, PLAYER_QUIT, pfm);
      CFLMission * pMission = CFLMission::FromCookie(pfmPlayerQuit->dwMissionCookie);
      const char* szCharacterName = FM_VAR_REF(pfmPlayerQuit, szCharacterName);

      if (NULL == szCharacterName || '\0' != szCharacterName[pfmPlayerQuit->cbszCharacterName-1])
      {
        // corrupt data
        g_pLobbyApp->GetSite()->LogEvent(EVENTLOG_ERROR_TYPE, LE_CorruptPlayerQuitMsg,
          cnxnFrom.GetName());
      }
      else
        g_pLobbyApp->RemovePlayerFromMission(szCharacterName, pMission);
    }
    break;

    case FM_S_PAUSE:
    {
      CASTPFM(pfmPause, S, PAUSE, pfm);
      pServer->Pause(pfmPause->fPause);
	  // KGJV #114 cant create game on paused server
      g_pLobbyApp->BuildStaticCoreInfo();
      break;
    }      

    default:
      ZError("unknown message\n");
  }
  return S_OK;
}