void TestGameDef::defineSomeNodes() { IWritableItemDefManager *idef = (IWritableItemDefManager *)m_itemdef; IWritableNodeDefManager *ndef = (IWritableNodeDefManager *)m_nodedef; ItemDefinition itemdef; ContentFeatures f; //// Stone itemdef = ItemDefinition(); itemdef.type = ITEM_NODE; itemdef.name = "default:stone"; itemdef.description = "Stone"; itemdef.groups["cracky"] = 3; itemdef.inventory_image = "[inventorycube" "{default_stone.png" "{default_stone.png" "{default_stone.png"; f = ContentFeatures(); f.name = itemdef.name; for(int i = 0; i < 6; i++) f.tiledef[i].name = "default_stone.png"; f.is_ground_content = true; idef->registerItem(itemdef); CONTENT_STONE = ndef->set(f.name, f); //// Grass itemdef = ItemDefinition(); itemdef.type = ITEM_NODE; itemdef.name = "default:dirt_with_grass"; itemdef.description = "Dirt with grass"; itemdef.groups["crumbly"] = 3; itemdef.inventory_image = "[inventorycube" "{default_grass.png" "{default_dirt.png&default_grass_side.png" "{default_dirt.png&default_grass_side.png"; f = ContentFeatures(); f.name = itemdef.name; f.tiledef[0].name = "default_grass.png"; f.tiledef[1].name = "default_dirt.png"; for(int i = 2; i < 6; i++) f.tiledef[i].name = "default_dirt.png^default_grass_side.png"; f.is_ground_content = true; idef->registerItem(itemdef); CONTENT_GRASS = ndef->set(f.name, f); //// Torch (minimal definition for lighting tests) itemdef = ItemDefinition(); itemdef.type = ITEM_NODE; itemdef.name = "default:torch"; f = ContentFeatures(); f.name = itemdef.name; f.param_type = CPT_LIGHT; f.light_propagates = true; f.sunlight_propagates = true; f.light_source = LIGHT_MAX-1; idef->registerItem(itemdef); CONTENT_TORCH = ndef->set(f.name, f); }
void TestGameDef::defineSomeNodes() { IWritableItemDefManager *idef = (IWritableItemDefManager *)m_itemdef; IWritableNodeDefManager *ndef = (IWritableNodeDefManager *)m_nodedef; ItemDefinition itemdef; ContentFeatures f; //// Stone itemdef = ItemDefinition(); itemdef.type = ITEM_NODE; itemdef.name = "default:stone"; itemdef.description = "Stone"; itemdef.groups["cracky"] = 3; itemdef.inventory_image = "[inventorycube" "{default_stone.png" "{default_stone.png" "{default_stone.png"; f = ContentFeatures(); f.name = itemdef.name; for(int i = 0; i < 6; i++) f.tiledef[i].name = "default_stone.png"; f.is_ground_content = true; idef->registerItem(itemdef); t_CONTENT_STONE = ndef->set(f.name, f); //// Grass itemdef = ItemDefinition(); itemdef.type = ITEM_NODE; itemdef.name = "default:dirt_with_grass"; itemdef.description = "Dirt with grass"; itemdef.groups["crumbly"] = 3; itemdef.inventory_image = "[inventorycube" "{default_grass.png" "{default_dirt.png&default_grass_side.png" "{default_dirt.png&default_grass_side.png"; f = ContentFeatures(); f.name = itemdef.name; f.tiledef[0].name = "default_grass.png"; f.tiledef[1].name = "default_dirt.png"; for(int i = 2; i < 6; i++) f.tiledef[i].name = "default_dirt.png^default_grass_side.png"; f.is_ground_content = true; idef->registerItem(itemdef); t_CONTENT_GRASS = ndef->set(f.name, f); //// Torch (minimal definition for lighting tests) itemdef = ItemDefinition(); itemdef.type = ITEM_NODE; itemdef.name = "default:torch"; f = ContentFeatures(); f.name = itemdef.name; f.param_type = CPT_LIGHT; f.light_propagates = true; f.sunlight_propagates = true; f.light_source = LIGHT_MAX-1; idef->registerItem(itemdef); t_CONTENT_TORCH = ndef->set(f.name, f); //// Water itemdef = ItemDefinition(); itemdef.type = ITEM_NODE; itemdef.name = "default:water"; itemdef.description = "Water"; itemdef.inventory_image = "[inventorycube" "{default_water.png" "{default_water.png" "{default_water.png"; f = ContentFeatures(); f.name = itemdef.name; f.alpha = 128; f.liquid_type = LIQUID_SOURCE; f.liquid_viscosity = 4; f.is_ground_content = true; f.groups["liquids"] = 3; for(int i = 0; i < 6; i++) f.tiledef[i].name = "default_water.png"; idef->registerItem(itemdef); t_CONTENT_WATER = ndef->set(f.name, f); //// Lava itemdef = ItemDefinition(); itemdef.type = ITEM_NODE; itemdef.name = "default:lava"; itemdef.description = "Lava"; itemdef.inventory_image = "[inventorycube" "{default_lava.png" "{default_lava.png" "{default_lava.png"; f = ContentFeatures(); f.name = itemdef.name; f.alpha = 128; f.liquid_type = LIQUID_SOURCE; f.liquid_viscosity = 7; f.light_source = LIGHT_MAX-1; f.is_ground_content = true; f.groups["liquids"] = 3; for(int i = 0; i < 6; i++) f.tiledef[i].name = "default_lava.png"; idef->registerItem(itemdef); t_CONTENT_LAVA = ndef->set(f.name, f); //// Brick itemdef = ItemDefinition(); itemdef.type = ITEM_NODE; itemdef.name = "default:brick"; itemdef.description = "Brick"; itemdef.groups["cracky"] = 3; itemdef.inventory_image = "[inventorycube" "{default_brick.png" "{default_brick.png" "{default_brick.png"; f = ContentFeatures(); f.name = itemdef.name; for(int i = 0; i < 6; i++) f.tiledef[i].name = "default_brick.png"; f.is_ground_content = true; idef->registerItem(itemdef); t_CONTENT_BRICK = ndef->set(f.name, f); }