KoOasisSettings::Items KoOasisSettings::NamedMap::entry(const QString& entryName) const { KoXmlElement entry; forEachElement(entry, m_element) { if (entry.localName() == "config-item-map-entry" && entry.namespaceURI() == m_settings->m_configNsUri && entry.attributeNS(m_settings->m_configNsUri, "name", QString()) == entryName) { return Items(entry, m_settings); } } return Items(KoXmlElement(), m_settings); }
CTruba * CGeoPoint::GetTrubaOfMinHil(void) { if (SegmentBefore->Count==0) return NULL; double x=100000000;CTruba *Tr=NULL; for(int i=0;i<SegmentBefore->Count;i++) { if (Items(i)->Truba->ZHEnd<x) { x=Items(i)->Truba->ZHEnd;Tr=Items(i)->Truba; } } return Tr; }
KoOasisSettings::Items KoOasisSettings::itemSet(const QString& itemSetName) const { KoXmlElement e; forEachElement(e, m_settingsElement) { if (e.localName() == "config-item-set" && e.namespaceURI() == m_configNsUri && e.attributeNS(m_configNsUri, "name", QString()) == itemSetName) { return Items(e, this); } } return Items(KoXmlElement(), this); }
KoOasisSettings::Items KoOasisSettings::IndexedMap::entry(int entryIndex) const { int i = 0; KoXmlElement entry; forEachElement(entry, m_element) { if (entry.localName() == "config-item-map-entry" && entry.namespaceURI() == m_settings->m_configNsUri) { if (i == entryIndex) return Items(entry, m_settings); else ++i; } } return Items(KoXmlElement(), m_settings); }
void NetListView::FrameResized(float width, float height) { BListView::FrameResized(width, height); //Ensure the bevel on the right is drawn properly if(width < oldWidth) oldWidth = width; PushState(); BRect invalRect(oldWidth, 0, oldWidth, height); ConvertFromParent(&invalRect); BRegion lineRegion(invalRect); ConstrainClippingRegion(&lineRegion); Draw(invalRect); oldWidth = width; PopState(); //Do word wrapping BFont curFont; GetFont(&curFont); float itemWidth = Bounds().Width(); float wrapWidth = (itemWidth - 6)/curFont.Size(); for(int itemNum = 0; itemNum < CountItems(); itemNum++) { NetListItem* item = (NetListItem*)(Items()[itemNum]); item->SetWidth(itemWidth); item->CalcWordWrap(wrapWidth); } //DoForEach(UpdateItem, (void*)this); Invalidate(); BListView::FrameResized(width, height); }
/*********************************************************** * DeleteItem ***********************************************************/ void HListView::DeleteItem(int32 index) { HListItem* item = cast_as(RemoveItem(index), HListItem); fPointerList.RemoveItem(item); delete item; HApp* app = cast_as(be_app, HApp); bool queue; int32 max_transfer; app->Prefs()->GetData("queue", &queue); app->Prefs()->GetData("max_transfer", &max_transfer); if (queue) { int32 num_task = max_transfer - CountDownloadingItems(); if (num_task > 0) { int32 count = CountItems(); HListItem** items = (HListItem**)Items(); for (int32 i = 0; i < count; i++) { item = items[i]; if (!item->IsStarted() && item->State() != T_FINISHED && item->State() != T_NOTFOUND) { item->Start(); num_task--; } if (num_task <= 0) break; } } } }
void RPG_PlayerUIDialog_Touch::OnActivate() { RPG_PlayerUIDialog::OnActivate(); // Position skill button controls { VDlgControlBase *skillButtons = Items().FindItem(VGUIManager::GetID("ID_HUD_SkillButtonsLeft")); VASSERT(skillButtons); if(skillButtons) skillButtons->SetPosition(skillButtons->GetPosition().x, (GetSize().y - skillButtons->GetSize().y) / 2); } { VDlgControlBase *skillButtons = Items().FindItem(VGUIManager::GetID("ID_HUD_SkillButtonsRight")); VASSERT(skillButtons); if(skillButtons) skillButtons->SetPosition((GetSize().x - skillButtons->GetSize().x), (GetSize().y - skillButtons->GetSize().y) / 2); } }
void CGeoPoint::DeleteBefore(CGeoSegment *Seg) { for(int i=0;i<SegmentBefore->Count;i++) if(Items(i)==Seg) { SegmentBefore->Delete(i); break; } }
int main() { std::vector<Items> vt(10); vt.push_back(Items(8.2,2.8, 3)); for (int i = 0; i < 10; i++) vt[i].ShowItems(); return 0; }
void FbExportParentData::Sort(FbModel & model) { m_items.Sort(ComareFiles); size_t count = Count(model); for (size_t i = 0; i < count; i++) { FbModelData * data = Items(model, i); FbExportParentData * child = wxDynamicCast(data, FbExportParentData); if (child) child->Sort(model); } }
int WINAPI SetFindList( HANDLE hPlugin, PluginPanelItem * PanelItems, int ItemsNumber ) { far_assert( Plugin != NULL ); FarPluginPanelItems Items( PanelItems, ItemsNumber ); bool Result = Plugin->SetFindList( hPlugin, &Items ); return Result ? TRUE : FALSE; }
int WINAPI GetVirtualFindData( HANDLE hPlugin, PluginPanelItem ** ppPanelItems, PINT pItemsNumber, LPCSTR Path ) { far_assert( Plugin != NULL ); FarPluginPanelItems Items( 16 ); bool Result = Plugin->GetVirtualFindData( hPlugin, &Items, Path ); *pItemsNumber = Items.Count(); *ppPanelItems = Items.Detach(); return Result ? TRUE : FALSE; }
void SceneViewerMainMenu::OnInitDialog() { SetVisible(true); m_bLoadNewScene = false; m_pSceneList = (VListControl *)Items().FindItem(VGUIManager::GetID("SCENE_LIST")); VASSERT(m_pSceneList); m_pLoadButton = static_cast<VPushButton*>(Items().FindItem(VGUIManager::GetID("LOAD_SCENE_BUTTON"))); m_pContinueButton = static_cast<VPushButton*>(Items().FindItem(VGUIManager::GetID("CONTINUE_BUTTON"))); // Don't assert if buttons not available - not needed on all platforms // On mobile we select to load -> thus no preselection should happen #ifdef _VISION_MOBILE bool autoSelect = m_pSceneList->Items().Count() == 1; // if only one choice, just take it #else bool autoSelect = true; #endif if (autoSelect) m_pSceneList->SetSelectionIndex(0); }
bool TRoss::ReadConfig() { string Config; { FILE* fp = fopen (ConfigFile, "rb"); if (!fp) return false; char buffer[1024]; while (fgets(buffer,1024, fp)) Config+=buffer; fclose (fp); }; StringTokenizer lines(Config.c_str(), "\n\r"); while (lines()) { string Line = lines.val(); Trim(Line); if (Line.empty()) continue; StringTokenizer Items(Line.c_str(), " \t\n\r"); string Field = Items.next_token(); string Value = Items.next_token(); if (Field.empty() || Value.empty()) return false; if (Field == "MaxNumDom") { m_MaxNumDom = atoi(Value.c_str()); if ( (m_MaxNumDom != 3) && (m_MaxNumDom != 10) ) return false; } else if (Field == "MaxMeanNum") { int u = atoi(Value.c_str()); if ( (u < 1) || (u > 15) ) return false; m_MaxMeanNum = u; } else if (Field == "DictName") { m_DictName = Value; } else return false; }; return true; };
/*********************************************************** * CountDownloadingItems ***********************************************************/ int32 HListView::CountDownloadingItems() { int32 result = 0; int32 count = CountItems(); HListItem** items = (HListItem**)Items(); for (int32 i = 0; i < count; i++) { HListItem* item = items[i]; if (!item) continue; if (item->IsStarted()) result++; } return result; }
void FbExportParentData::GetFiles(FbModel & model, FbConvertArray & files) const { size_t count = Count(model); for (size_t i = 0; i < count; i++) { FbModelData * data = Items(model, i); FbExportChildData * child = wxDynamicCast(data, FbExportChildData); if (child) { files.Add(new FbConvertItem(child->GetBook(), child->GetPath(model))); } else { FbExportParentData * folder = wxDynamicCast(data, FbExportParentData); if (folder) folder->GetFiles(model, files); } } }
void DataStmtEngine::CreateArrayElementExprInitializer(ArrayElementExpr *E, Expr *Parent) { auto Target = dyn_cast<VarExpr>(E->getTarget()); if(!Target) return VisitExpr(E); if(CheckVar(Target)) return; auto VD = Target->getVarDecl(); auto ATy = VD->getType()->asArrayType(); auto ElementType = ATy->getElementType(); uint64_t ArraySize; if(!ATy->EvaluateSize(ArraySize, Context)) return VisitExpr(E); SmallVector<Expr*, 32> Items(ArraySize); if(VD->hasInit()) { assert(isa<ArrayConstructorExpr>(VD->getInit())); auto InsertPoint = cast<ArrayConstructorExpr>(VD->getInit())->getItems(); for(uint64_t I = 0; I < ArraySize; ++I) Items[I] = InsertPoint[I]; } else { for(uint64_t I = 0; I < ArraySize; ++I) Items[I] = nullptr; } uint64_t Offset; if(!E->EvaluateOffset(Context, Offset, &ImpliedDoEvaluator)) return VisitExpr(E); ExprResult Val; if(Parent) { if(auto SE = dyn_cast<SubstringExpr>(Parent)) { Val = CreateSubstringExprInitializer(SE, ElementType); } else if(auto ME = dyn_cast<MemberExpr>(Parent)) { if(Offset < Items.size()) { const TypeConstructorExpr *Init = Items[Offset]? cast<TypeConstructorExpr>(Items[Offset]) : nullptr; Val = CreateMemberExprInitializer(ME, Init); } } else llvm_unreachable("invalid expression"); } else Val = getAndCheckAnyValue(ElementType, E); if(Val.isUsable() && Offset < Items.size()) { Items[Offset] = Val.get(); VD->setInit(ArrayConstructorExpr::Create(Context, Val.get()->getLocation(), Items, VD->getType())); } }
int set_menu_opts(MENU *m, int opt) { ITEM **ip; if (m) { if (Posted(m)) { return (E_POSTED); } /* Check to see if the ROWMAJOR option is changing. If so, */ /* set top and current to 0. */ if ((opt & O_ROWMAJOR) != RowMajor(m)) { Top(m) = 0; Current(m) = IthItem(m, 0); (void) set_menu_format(m, FRows(m), FCols(m)); } /* if O_NONCYCLIC option changed, set bit to re-link items */ if ((opt & O_NONCYCLIC) != (Mopt(m) & O_NONCYCLIC)) { SetLink(m); } Mopt(m) = opt; if (OneValue(m) && Items(m)) { for (ip = Items(m); *ip; ip++) { /* Unset values if selection not allowed. */ Value(*ip) = FALSE; } } _scale(m); /* Redo sizing information */ } else { Mopt(Dfl_Menu) = opt; } return (E_OK); }
inline bool operator ==(const Selection& other) { if (other.CountItems() == CountItems()) { int32* items = Items(); int32* otherItems = other.Items(); for (int32 i = 0; i < CountItems(); i++) { if (items[i] != otherItems[i]) return false; items++; otherItems++; } return true; } else return false; }
int free_menu(MENU *m) { if (!m) { return (E_BAD_ARGUMENT); } if (Posted(m)) { return (E_POSTED); } if (Items(m)) { _disconnect(m); } free(m); return (E_OK); }
void CellMLAnnotationViewMetadataEditDetailsWidget::updateGui(iface::cellml_api::CellMLElement *pElement, const bool &pUpdateItemsGui) { // Keep track of the CellML element mElement = pElement; // Update the add term button, depending on whether the direct term is // already associated with the CellML element if (mTermIsDirect) { QStringList termInformation = mTerm.split("/"); if (mQualifierIndex < CellMLSupport::CellMLFileRdfTriple::LastBioQualifier) mAddTermButton->setEnabled(!mCellMLFile->rdfTripleExists(mElement, CellMLSupport::CellMLFileRdfTriple::BioQualifier(mQualifierIndex+1), termInformation[0], termInformation[1])); else mAddTermButton->setEnabled(!mCellMLFile->rdfTripleExists(mElement, CellMLSupport::CellMLFileRdfTriple::ModelQualifier(mQualifierIndex-CellMLSupport::CellMLFileRdfTriple::LastBioQualifier+1), termInformation[0], termInformation[1])); } else { mAddTermButton->setEnabled(false); } // Update our items' GUI, if required if (pUpdateItemsGui) updateItemsGui(Items(), QString(), !mTermIsDirect); // Enable or disable the add buttons for our retrieved terms, depending on // whether they are already associated with the CellML element for (int row = 0; mGridLayout->itemAtPosition(++row, 0);) { QPushButton *addButton = qobject_cast<QPushButton *>(mGridLayout->itemAtPosition(row, 3)->widget()); Item item = mItemsMapping.value(addButton); if (mQualifierIndex < CellMLSupport::CellMLFileRdfTriple::LastBioQualifier) addButton->setEnabled(!mCellMLFile->rdfTripleExists(mElement, CellMLSupport::CellMLFileRdfTriple::BioQualifier(mQualifierIndex+1), item.resource, item.id)); else addButton->setEnabled(!mCellMLFile->rdfTripleExists(mElement, CellMLSupport::CellMLFileRdfTriple::ModelQualifier(mQualifierIndex-CellMLSupport::CellMLFileRdfTriple::LastBioQualifier+1), item.resource, item.id)); } }
//----------------------------------------------------------------------------- // Replace a string in the list with one which has the desired font Boolean WXmList::ChangeItemFont( int pos, char* newtag ) { int count = ItemCount(); if( count < pos ) { return FALSE; } XmStringTable ListStrings = Items(); if( pos == 0 ){ // Zero indicates the last element pos = count; } WXmString OldString( ListStrings[pos-1] ); WXmString NewString(OldString.CopyUsingFont(newtag)); ReplaceItemsPos((XmString*)&NewString, 1, 1); return TRUE; } // WXmList::ChangeItemFont( WXmList* pList, int pos, char* newtag )
void FbExportParentData::Append(FbModel & model, int book, wxFileName &filename, int size) { int number = 0; wxString name = filename.GetName(); while (true) { wxString fullname = Lower(filename.GetFullName()); size_t count = Count(model); bool ok = true; for (size_t i = 0; i < count; i++) { FbModelData * data = Items(model, i); if (!data) continue; if (Lower(data->GetValue(model)) == fullname) { ok = false; break; } } if (ok) break; filename.SetName(name + wxString::Format(wxT("(%d)"), ++number)); } new FbExportChildData(model, this, book, filename, size); }
ExprResult DataStmtEngine::CreateMemberExprInitializer(const MemberExpr *E, const TypeConstructorExpr *Init) { auto Field = E->getField(); auto Val = getAndCheckAnyValue(E->getType(), E); if(!Val.isUsable()) return Sem.ExprError(); auto FieldCount = E->getTarget()->getType().getSelfOrArrayElementType()->asRecordType()->getElementCount(); SmallVector<Expr*, 16> Items(FieldCount); if(Init) { auto Args = Init->getArguments(); for(unsigned I = 0; I < FieldCount; ++I) Items[I] = Args[I]; } else { for(unsigned I = 0; I < FieldCount; ++I) Items[I] = nullptr; } Items[Field->getIndex()] = Val.get(); return TypeConstructorExpr::Create(Context, Val.get()->getLocation(), Field->getParent(), Items); }
int set_menu_pattern(MENU *m, char *s) { int top; ITEM *current; if (!m || !s) { return (E_BAD_ARGUMENT); } if (!Items(m)) { return (E_NOT_CONNECTED); } if (Indriver(m)) { return (E_BAD_STATE); } IthPattern(m, 0) = '\0'; Pindex(m) = 0; if (*s == '\0') { _position_cursor(m); return (E_OK); } if (LinkNeeded(m)) { _link_items(m); } top = Top(m); current = Current(m); for (; *s; s++) { if (_match(m, *s, ¤t) != E_OK) { IthPattern(m, 0) = '\0'; Pindex(m) = 0; _position_cursor(m); return (E_NO_MATCH); } } _chk_current(m, &top, current); _affect_change(m, top, current); return (E_OK); }
FbExportParentData * FbExportParentData::GetDir(FbModel & model, wxArrayString &dirs) { if (dirs.Count() == 0) return this; wxString name = dirs[0]; dirs.RemoveAt(0); bool not_found = true; FbExportParentData * child = NULL; size_t count = Count(model); for (size_t i = 0; i < count; i++) { FbModelData * data = Items(model, i); child = wxDynamicCast(data, FbExportParentData); if (child && child->m_name == name) { not_found = false; break; } } if (not_found) child = new FbExportParentData(model, this, name); return child->GetDir(model, dirs); }
void RPG_PlayerUIDialog::OnActivate() { // Position energy bar control VItemContainer *energyBars = vstatic_cast<VItemContainer*>(Items().FindItem(VGUIManager::GetID("ID_HUD_EnergyBars"))); VASSERT(energyBars); if(energyBars) { energyBars->SetPosition((GetSize().x - energyBars->GetSize().x) / 2, energyBars->GetPosition().y); // Store health and mana bar image controls m_healthBar = vstatic_cast<VImageControl*>(energyBars->SubItems().FindItem(VGUIManager::GetID("ID_HUD_HealthBar"))); VASSERT(m_healthBar); if(m_healthBar) m_healthBarWidth = m_healthBar->GetSize().x; m_manaBar = vstatic_cast<VImageControl*>(energyBars->SubItems().FindItem(VGUIManager::GetID("ID_HUD_ManaBar"))); VASSERT(m_manaBar); if(m_manaBar) m_manaBarWidth = m_manaBar->GetSize().x; } }
void DataStmtEngine::VisitVarExpr(VarExpr *E) { if(CheckVar(E)) return; auto VD = E->getVarDecl(); auto Type = VD->getType(); if(auto ATy = Type->asArrayType()) { uint64_t ArraySize; if(!ATy->EvaluateSize(ArraySize, Context)) { VisitExpr(E); return; } // Construct an array constructor expression for initializer SmallVector<Expr*, 32> Items(ArraySize); bool IsUsable = true; SourceLocation Loc; auto ElementType = ATy->getElementType(); for(uint64_t I = 0; I < ArraySize; ++I) { if(!HasValues(E)) return; auto Val = getAndCheckAnyValue(ElementType, E); if(Val.isUsable()) { Items[I] = Val.get(); if(!Loc.isValid()) Loc = Val.get()->getLocation(); } else IsUsable = false; } if(IsUsable) { VD->setInit(ArrayConstructorExpr::Create(Context, Loc, Items, Type)); } return; } // single item auto Val = getAndCheckAnyValue(Type, E); if(Val.isUsable()) VD->setInit(Val.get()); }
void AnimationMainMenu::OnInitDialog() { // position the GUI to the left side of the screen SetPosition(Vision::Video.GetXRes() - GetSize().x,0); SetSize(GetSize().x, (float)Vision::Video.GetYRes()); // find the entities in the scene for (int i = 0; i < ENTITY_COUNT; i++) { char szKey[64]; sprintf(szKey, "Soldier_%i", i); m_pSoldiers[i] = Vision::Game.SearchEntity(szKey); VASSERT(m_pSoldiers[i]); } // sub menus m_pSubMenu = static_cast<VDialogSubCtrl*>(Items().FindItem(VGUIManager::GetID("SUBMENU"))); m_spSubMenuDialog = GetMenuManager()->CreateDialogInstance("CharacterLOD\\Dialogs\\SubMenu.xml", GetContext(), this); VASSERT(m_pSubMenu && m_spSubMenuDialog); // skeletal anim m_pLODSelectionList = static_cast<VListControl*>(m_spSubMenuDialog->Items().FindItem(VGUIManager::GetID("LOD_SELECTION"))); m_pCheckBoxStopPlay = static_cast<VCheckBox*>(m_spSubMenuDialog->Items().FindItem(VGUIManager::GetID("STOP_PLAY"))); VASSERT(m_pLODSelectionList && m_pCheckBoxStopPlay); // fill the list control (put the enum in the data member): VListControlItem *pItem; ADD_MODE(VLOD_HIGH, "High Quality", "Use characters with high polygon count"); ADD_MODE(VLOD_MEDIUM, "Medium Quality", "Use characters with medium polygon count"); ADD_MODE(VLOD_LOW, "Low Quality", "Use characters with low polygon count"); ADD_MODE(VLOD_ULTRALOW, "UltraLow Quality", "Use characters with ultra low polygon count"); ADD_MODE(VLOD_AUTO, "Use AutoLOD", "Choose LOD-Level by distance"); m_pSubMenu->SetDialog(m_spSubMenuDialog); // set the initial mode SetLODLevel(VLOD_AUTO); }
void AnimationMainMenu::OnInitDialog() { // position the GUI to the right side of the screen SetPosition(Vision::Video.GetXRes() - GetSize().x,0); SetSize(GetSize().x, (float)Vision::Video.GetYRes()); // find the entities in the scene m_pSkeletalCharacter = (SimpleSkeletalAnimatedObject_cl *)Vision::Game.SearchEntity("SkeletalAnimEntity"); m_pVertexAnimCharacter = (SimpleVertexAnimatedObject_cl *)Vision::Game.SearchEntity("VertexAnimEntity"); VASSERT(m_pSkeletalCharacter && m_pVertexAnimCharacter); // sub menues m_pSubMenu = (VDialogSubCtrl *)Items().FindItem(VGUIManager::GetID("SUBMENU")); m_spSubMenu_Skeletal = GetMenuManager()->CreateDialogInstance("BasicAnimation\\SubMenu_Skeletal.xml", GetContext(), this); m_spSubMenu_Vertex = GetMenuManager()->CreateDialogInstance("BasicAnimation\\SubMenu_Vertex.xml", GetContext(), this); VASSERT(m_pSubMenu && m_spSubMenu_Skeletal && m_spSubMenu_Vertex); m_pCheckBoxSkeletalAnim = (VCheckBox *)Items().FindItem(VGUIManager::GetID("SKELETALANIM")); m_pCheckBoxVertexAnim = (VCheckBox *)Items().FindItem(VGUIManager::GetID("VERTEXANIM")); VASSERT(m_pCheckBoxSkeletalAnim); VASSERT(m_pCheckBoxVertexAnim); m_pCheckBoxSkeletalAnim->SetChecked(true); // vertex anim m_pCheckBoxPlayVertexAnim = (VCheckBox *)m_spSubMenu_Vertex->Items().FindItem(VGUIManager::GetID("PLAY_VERTEXANIM")); VASSERT(m_pCheckBoxPlayVertexAnim); // skeletal anim m_pSkeletalModeList = (VListControl *)m_spSubMenu_Skeletal->Items().FindItem(VGUIManager::GetID("SKELETAL_MODE")); VASSERT(m_pSkeletalModeList); VListControlItem *pItem; // fill the list control (put the enum in the data member): ADD_MODE(MODE_SINGLEANIM, "Single animation", "Plays a single animation"); ADD_MODE(MODE_BLENDTWOANIMS, "Blend two animations", "Blends two animations"); ADD_MODE(MODE_LISTENTOEVENTS, "Listen to events", "Demonstrates event callbacks"); ADD_MODE(MODE_SETANIMATIONTIME, "Set animation time", "Shows manual animation time setting"); ADD_MODE(MODE_LAYERTWOANIMATIONS,"Layer two animations","Layers one animation on top of the other"); ADD_MODE(MODE_FORWARDKINEMATICS,"Forward kinematics", "Inserts a bone modifier node\ninto the animation tree"); ADD_MODE(MODE_LOOKAT, "Look-at", "Uses forward kinematics for simple lookat"); // skeletal mode specific: m_pCheckBoxSkelPlay = (VCheckBox *)m_spSubMenu_Skeletal->Items().FindItem(VGUIManager::GetID("SKEL_PLAYANIM")); m_pCheckBoxSkelBlend = (VCheckBox *)m_spSubMenu_Skeletal->Items().FindItem(VGUIManager::GetID("SKEL_BLEND_TOGGLE")); m_pSliderSetAnimTime = (VSliderControl *)m_spSubMenu_Skeletal->Items().FindItem(VGUIManager::GetID("SKEL_ANIM_TIME")); m_pSetAnimTimeLabel = (VTextLabel *)m_spSubMenu_Skeletal->Items().FindItem(VGUIManager::GetID("SKEL_ANIM_TIME_LABEL")); m_pSliderFKinYaw = (VSliderControl *)m_spSubMenu_Skeletal->Items().FindItem(VGUIManager::GetID("SKEL_FKIN_YAW")); m_pFKinLabel = (VTextLabel *)m_spSubMenu_Skeletal->Items().FindItem(VGUIManager::GetID("SKEL_FKIN_LABEL")); m_pSliderLayered = (VSliderControl *)m_spSubMenu_Skeletal->Items().FindItem(VGUIManager::GetID("SKEL_LAYERANIMS")); m_pLayeredLabel = (VTextLabel *)m_spSubMenu_Skeletal->Items().FindItem(VGUIManager::GetID("SKEL_LAYERANIMS_LABEL")); VASSERT(m_pCheckBoxSkelPlay); VASSERT(m_pCheckBoxSkelBlend); VASSERT(m_pSliderSetAnimTime); VASSERT(m_pSetAnimTimeLabel); VASSERT(m_pSliderFKinYaw); VASSERT(m_pFKinLabel); VASSERT(m_pSliderLayered); VASSERT(m_pLayeredLabel); // set the initial mode SetSkeletalMode(SimpleSkeletalAnimatedObject_cl::MODE_SINGLEANIM); }