void JE_playSampleNum( JE_byte samplenum ) { if (soundEffects > 0 && soundActive) { /* SYN: Reindexing by -1 because of Jason's arrays starting at 1. Dammit. */ JE_multiSamplePlay( digiFx[samplenum-1], fxSize[samplenum-1], 0, fxPlayVol ); } }
void JE_playSampleNum( JE_byte samplenum ) { JE_multiSamplePlay(digiFx[samplenum-1], fxSize[samplenum-1], 0, fxPlayVol); }