示例#1
0
void LLNMedium
( const AbstractDistMatrix<F>& LPre,
        AbstractDistMatrix<F>& XPre, 
  bool checkIfSingular )
{
    DEBUG_CSE
    const Int m = XPre.Height();
    const Int bsize = Blocksize();
    const Grid& g = LPre.Grid();

    DistMatrixReadProxy<F,F,MC,MR> LProx( LPre );
    DistMatrixReadWriteProxy<F,F,MC,MR> XProx( XPre );
    auto& L = LProx.GetLocked();
    auto& X = XProx.Get();

    DistMatrix<F,STAR,STAR> L11_STAR_STAR(g);
    DistMatrix<F,MC,  STAR> L21_MC_STAR(g);
    DistMatrix<F,MR,  STAR> X1Trans_MR_STAR(g);

    for( Int k=0; k<m; k+=bsize )
    {
        const Int nbProp = Min(bsize,m-k);
        const bool in2x2 = ( k+nbProp<m && L.Get(k+nbProp-1,k+nbProp) != F(0) );
        const Int nb = ( in2x2 ? nbProp+1 : nbProp );

        const Range<Int> ind1( k,    k+nb ),
                         ind2( k+nb, m    );

        auto L11 = L( ind1, ind1 );
        auto L21 = L( ind2, ind1 );

        auto X1 = X( ind1, ALL );
        auto X2 = X( ind2, ALL );

        L11_STAR_STAR = L11; // L11[* ,* ] <- L11[MC,MR]
        X1Trans_MR_STAR.AlignWith( X2 );
        Transpose( X1, X1Trans_MR_STAR );

        // X1^T[MR,* ] := X1^T[MR,* ] L11^-T[* ,* ]
        //              = (L11^-1[* ,* ] X1[* ,MR])^T
        LocalQuasiTrsm
        ( RIGHT, LOWER, TRANSPOSE,
          F(1), L11_STAR_STAR, X1Trans_MR_STAR, checkIfSingular );

        Transpose( X1Trans_MR_STAR, X1 );
        L21_MC_STAR.AlignWith( X2 );
        L21_MC_STAR = L21;                   // L21[MC,* ] <- L21[MC,MR]
        
        // X2[MC,MR] -= L21[MC,* ] X1[* ,MR]
        LocalGemm
        ( NORMAL, TRANSPOSE, F(-1), L21_MC_STAR, X1Trans_MR_STAR, F(1), X2 );
    }
}
示例#2
0
void LLNLarge
( const AbstractDistMatrix<F>& LPre,
        AbstractDistMatrix<F>& XPre, 
  bool checkIfSingular )
{
    DEBUG_CSE
    const Int m = XPre.Height();
    const Int bsize = Blocksize();
    const Grid& g = LPre.Grid();

    DistMatrixReadProxy<F,F,MC,MR> LProx( LPre );
    DistMatrixReadWriteProxy<F,F,MC,MR> XProx( XPre );
    auto& L = LProx.GetLocked();
    auto& X = XProx.Get();

    DistMatrix<F,STAR,STAR> L11_STAR_STAR(g);
    DistMatrix<F,MC,  STAR> L21_MC_STAR(g);
    DistMatrix<F,STAR,MR  > X1_STAR_MR(g);
    DistMatrix<F,STAR,VR  > X1_STAR_VR(g);

    for( Int k=0; k<m; k+=bsize )
    {
        const Int nbProp = Min(bsize,m-k);
        const bool in2x2 = ( k+nbProp<m && L.Get(k+nbProp-1,k+nbProp) != F(0) );
        const Int nb = ( in2x2 ? nbProp+1 : nbProp );

        const Range<Int> ind1( k,    k+nb ),
                         ind2( k+nb, m    );

        auto L11 = L( ind1, ind1 );
        auto L21 = L( ind2, ind1 );

        auto X1 = X( ind1, ALL );
        auto X2 = X( ind2, ALL );

        // X1[* ,VR] := L11^-1[* ,* ] X1[* ,VR]
        L11_STAR_STAR = L11; 
        X1_STAR_VR    = X1; 
        LocalQuasiTrsm
        ( LEFT, LOWER, NORMAL, F(1), L11_STAR_STAR, X1_STAR_VR,
          checkIfSingular );

        X1_STAR_MR.AlignWith( X2 );
        X1_STAR_MR  = X1_STAR_VR; // X1[* ,MR]  <- X1[* ,VR]
        X1          = X1_STAR_MR; // X1[MC,MR] <- X1[* ,MR]
        L21_MC_STAR.AlignWith( X2 );
        L21_MC_STAR = L21;        // L21[MC,* ] <- L21[MC,MR]
        
        // X2[MC,MR] -= L21[MC,* ] X1[* ,MR]
        LocalGemm( NORMAL, NORMAL, F(-1), L21_MC_STAR, X1_STAR_MR, F(1), X2 );
    }
}
示例#3
0
void BackwardSingle
( const DistMatrix<F,VC,STAR>& L,
        DistMatrix<F,VC,STAR>& X,
  bool conjugate=false )
{
    const Grid& g = L.Grid();
    const Orientation orientation = ( conjugate ? ADJOINT : TRANSPOSE );

    DistMatrix<F,STAR,STAR> D(g), L11_STAR_STAR(g), Z1_STAR_STAR(g);
    FormDiagonalBlocks( L, D, conjugate );

    const Int m = L.Height();
    const Int n = L.Width();
    const Int numRHS = X.Width();
    const Int bsize = Blocksize();

    const Int kLast = LastOffset( n, bsize );
    for( Int k=kLast; k>=0; k-=bsize )
    {
        const Int nb = Min(bsize,n-k);
        const Range<Int> ind1(k,k+nb), ind2(k+nb,m);
   
        auto L11Trans_STAR_STAR = D( IR(0,nb), ind1 );
        auto L21 = L( ind2, ind1 ); 
        auto X1 = X( ind1, IR(0,numRHS) );
        auto X2 = X( ind2, IR(0,numRHS) );

        // X1 -= L21' X2
        LocalGemm( orientation, NORMAL, F(-1), L21, X2, Z1_STAR_STAR );
        axpy::util::UpdateWithLocalData( F(1), X1, Z1_STAR_STAR );
        El::AllReduce( Z1_STAR_STAR, X1.DistComm() );

        // X1 := L11^-1 X1
        LocalTrsm
        ( LEFT, UPPER, NORMAL, UNIT, F(1), L11Trans_STAR_STAR, Z1_STAR_STAR );
        X1 = Z1_STAR_STAR;
    }
}
示例#4
0
文件: LT.hpp 项目: mcg1969/Elemental
inline void
TrsvLT
( Orientation orientation, UnitOrNonUnit diag, 
  const DistMatrix<F>& L, DistMatrix<F>& x )
{
#ifndef RELEASE
    PushCallStack("internal::TrsvLT");
    if( L.Grid() != x.Grid() )
        throw std::logic_error("{L,x} must be distributed over the same grid");
    if( orientation == NORMAL )
        throw std::logic_error("TrsvLT expects a (conjugate-)transpose option");
    if( L.Height() != L.Width() )
        throw std::logic_error("L must be square");
    if( x.Width() != 1 && x.Height() != 1 )
        throw std::logic_error("x must be a vector");
    const int xLength = ( x.Width() == 1 ? x.Height() : x.Width() );
    if( L.Width() != xLength )
        throw std::logic_error("Nonconformal TrsvLT");
#endif
    const Grid& g = L.Grid();

    if( x.Width() == 1 )
    {
        // Matrix views 
        DistMatrix<F> L10(g), L11(g);
        DistMatrix<F> 
            xT(g),  x0(g),
            xB(g),  x1(g),
                    x2(g);

        // Temporary distributions
        DistMatrix<F,STAR,STAR> L11_STAR_STAR(g);
        DistMatrix<F,STAR,STAR> x1_STAR_STAR(g);
        DistMatrix<F,MC,  STAR> x1_MC_STAR(g);
        DistMatrix<F,MC,  MR  > z1(g);
        DistMatrix<F,MR,  MC  > z1_MR_MC(g);
        DistMatrix<F,MR,  STAR> z_MR_STAR(g);

        // Views of z[MR,* ]
        DistMatrix<F,MR,STAR> z0_MR_STAR(g),
                              z1_MR_STAR(g);

        z_MR_STAR.AlignWith( L );
        Zeros( x.Height(), 1, z_MR_STAR );

        // Start the algorithm
        PartitionUp
        ( x, xT,
             xB, 0 );
        while( xT.Height() > 0 )
        {
            RepartitionUp
            ( xT,  x0,
                   x1,
             /**/ /**/
              xB,  x2 );

            const int n0 = x0.Height();
            const int n1 = x1.Height();
            LockedView( L10, L, n0, 0,  n1, n0 );
            LockedView( L11, L, n0, n0, n1, n1 );
            View( z0_MR_STAR, z_MR_STAR, 0,  0, n0, 1 );
            View( z1_MR_STAR, z_MR_STAR, n0, 0, n1, 1 );

            x1_MC_STAR.AlignWith( L10 );
            z1.AlignWith( x1 );
            //----------------------------------------------------------------//
            if( x2.Height() != 0 )
            {
                z1_MR_MC.SumScatterFrom( z1_MR_STAR );
                z1 = z1_MR_MC;
                Axpy( F(1), z1, x1 );
            }

            x1_STAR_STAR = x1;
            L11_STAR_STAR = L11;
            Trsv
            ( LOWER, orientation, diag,
              L11_STAR_STAR.LockedMatrix(),
              x1_STAR_STAR.Matrix() );
            x1 = x1_STAR_STAR;

            x1_MC_STAR = x1_STAR_STAR;
            Gemv
            ( orientation, F(-1), 
              L10.LockedMatrix(), 
              x1_MC_STAR.LockedMatrix(),
              F(1), z0_MR_STAR.Matrix() );
            //----------------------------------------------------------------//
            x1_MC_STAR.FreeAlignments();
            z1.FreeAlignments();

            SlidePartitionUp
            ( xT,  x0,
             /**/ /**/
                   x1,
              xB,  x2 );
        }
    }
    else
    {
        // Matrix views 
        DistMatrix<F> L10(g), L11(g);
        DistMatrix<F> 
            xL(g), xR(g),
            x0(g), x1(g), x2(g);

        // Temporary distributions
        DistMatrix<F,STAR,STAR> L11_STAR_STAR(g);
        DistMatrix<F,STAR,STAR> x1_STAR_STAR(g);
        DistMatrix<F,STAR,MC  > x1_STAR_MC(g);
        DistMatrix<F,STAR,MR  > z_STAR_MR(g);

        // Views of z[* ,MR], which will store updates to x
        DistMatrix<F,STAR,MR> z0_STAR_MR(g),
                              z1_STAR_MR(g);

        z_STAR_MR.AlignWith( L );
        Zeros( 1, x.Width(), z_STAR_MR );

        // Start the algorithm
        PartitionLeft( x,  xL, xR, 0 );
        while( xL.Width() > 0 )
        {
            RepartitionLeft
            ( xL,     /**/ xR,
              x0, x1, /**/ x2 );

            const int n0 = x0.Width();
            const int n1 = x1.Width();
            LockedView( L10, L, n0, 0,  n1, n0 );
            LockedView( L11, L, n0, n0, n1, n1 );
            View( z0_STAR_MR, z_STAR_MR, 0, 0,  1, n0 );
            View( z1_STAR_MR, z_STAR_MR, 0, n0, 1, n1 );

            x1_STAR_MC.AlignWith( L10 );
            //----------------------------------------------------------------//
            if( x2.Width() != 0 )
                x1.SumScatterUpdate( F(1), z1_STAR_MR );

            x1_STAR_STAR = x1;
            L11_STAR_STAR = L11;
            Trsv
            ( LOWER, orientation, diag,
              L11_STAR_STAR.LockedMatrix(),
              x1_STAR_STAR.Matrix() );
            x1 = x1_STAR_STAR;

            x1_STAR_MC = x1_STAR_STAR;
            Gemv
            ( orientation, F(-1), 
              L10.LockedMatrix(), 
              x1_STAR_MC.LockedMatrix(),
              F(1), z0_STAR_MR.Matrix() );
            //----------------------------------------------------------------//
            x1_STAR_MC.FreeAlignments();

            SlidePartitionLeft
            ( xL, /**/ xR,
              x0, /**/ x1, x2 );
        }
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
示例#5
0
inline void
TwoSidedTrsmLVar2
( UnitOrNonUnit diag, DistMatrix<F>& A, const DistMatrix<F>& L )
{
#ifndef RELEASE
    PushCallStack("internal::TwoSidedTrsmLVar2");
    if( A.Height() != A.Width() )
        throw std::logic_error("A must be square");
    if( L.Height() != L.Width() )
        throw std::logic_error("Triangular matrices must be square");
    if( A.Height() != L.Height() )
        throw std::logic_error("A and L must be the same size");
#endif
    const Grid& g = A.Grid();
    
    // Matrix views
    DistMatrix<F>
        ATL(g), ATR(g),  A00(g), A01(g), A02(g),
        ABL(g), ABR(g),  A10(g), A11(g), A12(g),
                         A20(g), A21(g), A22(g);

    DistMatrix<F>
        LTL(g), LTR(g),  L00(g), L01(g), L02(g),
        LBL(g), LBR(g),  L10(g), L11(g), L12(g),
                         L20(g), L21(g), L22(g);

    // Temporary distributions
    DistMatrix<F,MR,  STAR> A10Adj_MR_STAR(g);
    DistMatrix<F,STAR,VR  > A10_STAR_VR(g);
    DistMatrix<F,STAR,STAR> A11_STAR_STAR(g);
    DistMatrix<F,VC,  STAR> A21_VC_STAR(g);
    DistMatrix<F,MR,  STAR> F10Adj_MR_STAR(g);
    DistMatrix<F,MR,  STAR> L10Adj_MR_STAR(g);
    DistMatrix<F,VC,  STAR> L10Adj_VC_STAR(g);
    DistMatrix<F,STAR,MC  > L10_STAR_MC(g);
    DistMatrix<F,STAR,STAR> L11_STAR_STAR(g);
    DistMatrix<F,MC,  STAR> X11_MC_STAR(g);
    DistMatrix<F,MC,  STAR> X21_MC_STAR(g);
    DistMatrix<F,MC,  STAR> Y10Adj_MC_STAR(g);
    DistMatrix<F,MR,  MC  > Y10Adj_MR_MC(g);
    DistMatrix<F> X11(g);
    DistMatrix<F> Y10Adj(g);

    Matrix<F> Y10Local;

    PartitionDownDiagonal
    ( A, ATL, ATR,
         ABL, ABR, 0 );
    LockedPartitionDownDiagonal
    ( L, LTL, LTR,
         LBL, LBR, 0 );
    while( ATL.Height() < A.Height() )
    {
        RepartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, /**/ A01, A02,
         /*************/ /******************/
               /**/       A10, /**/ A11, A12,
          ABL, /**/ ABR,  A20, /**/ A21, A22 );

        LockedRepartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, /**/ L01, L02,
         /*************/ /******************/
               /**/       L10, /**/ L11, L12,
          LBL, /**/ LBR,  L20, /**/ L21, L22 );

        A10Adj_MR_STAR.AlignWith( L10 );
        F10Adj_MR_STAR.AlignWith( A00 );
        L10Adj_MR_STAR.AlignWith( A00 );
        L10Adj_VC_STAR.AlignWith( A00 );
        L10_STAR_MC.AlignWith( A00 );
        X11.AlignWith( A11 );
        X11_MC_STAR.AlignWith( L10 );
        X21_MC_STAR.AlignWith( A20 );
        Y10Adj_MC_STAR.AlignWith( A00 );
        Y10Adj_MR_MC.AlignWith( A10 );
        //--------------------------------------------------------------------//
        // Y10 := L10 A00
        L10Adj_MR_STAR.AdjointFrom( L10 );
        L10Adj_VC_STAR = L10Adj_MR_STAR;
        L10_STAR_MC.AdjointFrom( L10Adj_VC_STAR );
        Y10Adj_MC_STAR.ResizeTo( A10.Width(), A10.Height() );
        F10Adj_MR_STAR.ResizeTo( A10.Width(), A10.Height() );
        Zero( Y10Adj_MC_STAR );
        Zero( F10Adj_MR_STAR );
        LocalSymmetricAccumulateRL
        ( ADJOINT,
          F(1), A00, L10_STAR_MC, L10Adj_MR_STAR, 
          Y10Adj_MC_STAR, F10Adj_MR_STAR );
        Y10Adj.SumScatterFrom( Y10Adj_MC_STAR );
        Y10Adj_MR_MC = Y10Adj;
        Y10Adj_MR_MC.SumScatterUpdate( F(1), F10Adj_MR_STAR );
        Adjoint( Y10Adj_MR_MC.LockedLocalMatrix(), Y10Local );

        // X11 := A10 L10'
        X11_MC_STAR.ResizeTo( A11.Height(), A11.Width() );
        LocalGemm
        ( NORMAL, NORMAL, F(1), A10, L10Adj_MR_STAR, F(0), X11_MC_STAR );

        // A10 := A10 - Y10
        Axpy( F(-1), Y10Local, A10.LocalMatrix() );
        A10Adj_MR_STAR.AdjointFrom( A10 );
        
        // A11 := A11 - (X11 + L10 A10') = A11 - (A10 L10' + L10 A10')
        LocalGemm
        ( NORMAL, NORMAL, F(1), L10, A10Adj_MR_STAR, F(1), X11_MC_STAR );
        X11.SumScatterFrom( X11_MC_STAR );
        MakeTrapezoidal( LEFT, LOWER, 0, X11 );
        Axpy( F(-1), X11, A11 );

        // A10 := inv(L11) A10
        L11_STAR_STAR = L11;
        A10_STAR_VR.AdjointFrom( A10Adj_MR_STAR );
        LocalTrsm
        ( LEFT, LOWER, NORMAL, diag, F(1), L11_STAR_STAR, A10_STAR_VR );
        A10 = A10_STAR_VR;

        // A11 := inv(L11) A11 inv(L11)'
        A11_STAR_STAR = A11;
        LocalTwoSidedTrsm( LOWER, diag, A11_STAR_STAR, L11_STAR_STAR );
        A11 = A11_STAR_STAR;

        // A21 := A21 - A20 L10'
        X21_MC_STAR.ResizeTo( A21.Height(), A21.Width() );
        LocalGemm
        ( NORMAL, NORMAL, F(1), A20, L10Adj_MR_STAR, F(0), X21_MC_STAR );
        A21.SumScatterUpdate( F(-1), X21_MC_STAR );

        // A21 := A21 inv(L11)'
        A21_VC_STAR =  A21;
        LocalTrsm
        ( RIGHT, LOWER, ADJOINT, diag, F(1), L11_STAR_STAR, A21_VC_STAR );
        A21 = A21_VC_STAR;
        //--------------------------------------------------------------------//
        A10Adj_MR_STAR.FreeAlignments();
        F10Adj_MR_STAR.FreeAlignments();
        L10Adj_MR_STAR.FreeAlignments();
        L10Adj_VC_STAR.FreeAlignments();
        L10_STAR_MC.FreeAlignments();
        X11.FreeAlignments();
        X11_MC_STAR.FreeAlignments();
        X21_MC_STAR.FreeAlignments();
        Y10Adj_MC_STAR.FreeAlignments();
        Y10Adj_MR_MC.FreeAlignments();

        SlidePartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, A01, /**/ A02,
               /**/       A10, A11, /**/ A12,
         /*************/ /******************/
          ABL, /**/ ABR,  A20, A21, /**/ A22 );

        SlideLockedPartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, L01, /**/ L02,
               /**/       L10, L11, /**/ L12,
         /**********************************/
          LBL, /**/ LBR,  L20, L21, /**/ L22 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
示例#6
0
void LLN
( UnitOrNonUnit diag, 
  F alpha,
  const AbstractDistMatrix<F>& LPre,
        AbstractDistMatrix<F>& XPre,
  bool checkIfSingular )
{
    DEBUG_CSE
    const Int n = LPre.Height();
    const Int bsize = Blocksize();
    const Grid& g = LPre.Grid();

    DistMatrixReadProxy<F,F,MC,MR> LProx( LPre );
    DistMatrixReadWriteProxy<F,F,MC,MR> XProx( XPre );
    auto& L = LProx.GetLocked();
    auto& X = XProx.Get();

    // Temporary distributions
    DistMatrix<F,STAR,STAR> L11_STAR_STAR(g), X11_STAR_STAR(g);
    DistMatrix<F,MC,  STAR> L21_MC_STAR(g);
    DistMatrix<F,STAR,MR  > X10_STAR_MR(g), X11_STAR_MR(g);
    DistMatrix<F,STAR,VR  > X10_STAR_VR(g);

    ScaleTrapezoid( alpha, LOWER, X );
    for( Int k=0; k<n; k+=bsize )
    {
        const Int nb = Min(bsize,n-k);

        const Range<Int> ind0( 0,    k    ),
                         ind1( k,    k+nb ),
                         ind2( k+nb, n    );

        auto L11 = L( ind1, ind1 );
        auto L21 = L( ind2, ind1 );

        auto X10 = X( ind1, ind0 );
        auto X11 = X( ind1, ind1 );
        auto X20 = X( ind2, ind0 );
        auto X21 = X( ind2, ind1 );

        L11_STAR_STAR = L11; 
        X11_STAR_STAR = X11; 
        X10_STAR_VR = X10;

        LocalTrsm
        ( LEFT, LOWER, NORMAL, diag, F(1), L11_STAR_STAR, X10_STAR_VR,
          checkIfSingular );
        Trstrm
        ( LEFT, LOWER, NORMAL, diag, F(1), L11_STAR_STAR, X11_STAR_STAR,
          checkIfSingular );
        X11 = X11_STAR_STAR;
        X11_STAR_MR.AlignWith( X21 );
        X11_STAR_MR = X11_STAR_STAR;
        MakeTrapezoidal( LOWER, X11_STAR_MR );

        X10_STAR_MR.AlignWith( X20 );
        X10_STAR_MR = X10_STAR_VR;
        X10 = X10_STAR_MR;
        L21_MC_STAR.AlignWith( X20 );
        L21_MC_STAR = L21;
        
        LocalGemm
        ( NORMAL, NORMAL, F(-1), L21_MC_STAR, X10_STAR_MR, F(1), X20 );
        LocalGemm
        ( NORMAL, NORMAL, F(-1), L21_MC_STAR, X11_STAR_MR, F(1), X21 );
    }
}
示例#7
0
inline void
TriangularInverseLVar3( UnitOrNonUnit diag, DistMatrix<F>& L )
{
#ifndef RELEASE
    PushCallStack("internal::TriangularInverseLVar3");
    if( L.Height() != L.Width() )
        throw std::logic_error("Nonsquare matrices cannot be triangular");
#endif
    const Grid& g = L.Grid();

    // Matrix views
    DistMatrix<F> 
        LTL(g), LTR(g),  L00(g), L01(g), L02(g),
        LBL(g), LBR(g),  L10(g), L11(g), L12(g),
                         L20(g), L21(g), L22(g);

    // Temporary distributions
    DistMatrix<F,STAR,MR  > L10_STAR_MR(g);
    DistMatrix<F,STAR,VR  > L10_STAR_VR(g);
    DistMatrix<F,STAR,STAR> L11_STAR_STAR(g);
    DistMatrix<F,MC,  STAR> L21_MC_STAR(g);
    DistMatrix<F,VC,  STAR> L21_VC_STAR(g);

    // Start the algorithm
    PartitionDownDiagonal
    ( L, LTL, LTR,
         LBL, LBR, 0 );
    while( LTL.Height() < L.Height() )
    {
        RepartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, /**/ L01, L02,
         /*************/ /******************/
               /**/       L10, /**/ L11, L12,
          LBL, /**/ LBR,  L20, /**/ L21, L22 );

        L10_STAR_MR.AlignWith( L20 );
        L21_MC_STAR.AlignWith( L20 );
        //--------------------------------------------------------------------//
        L10_STAR_VR = L10;
        L11_STAR_STAR = L11;
        LocalTrsm
        ( LEFT, LOWER, NORMAL, diag, F(-1), L11_STAR_STAR, L10_STAR_VR );

        L21_MC_STAR = L21;
        L10_STAR_MR = L10_STAR_VR;
        LocalGemm
        ( NORMAL, NORMAL, F(1), L21_MC_STAR, L10_STAR_MR, F(1), L20 );
        L10 = L10_STAR_MR;

        L21_VC_STAR = L21_MC_STAR;
        LocalTrsm
        ( RIGHT, LOWER, NORMAL, diag, F(1), L11_STAR_STAR, L21_VC_STAR );
        LocalTriangularInverse( LOWER, diag, L11_STAR_STAR );
        L11 = L11_STAR_STAR;
        L21 = L21_VC_STAR;
        //--------------------------------------------------------------------//
        L10_STAR_MR.FreeAlignments();
        L21_MC_STAR.FreeAlignments();

        SlidePartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, L01, /**/ L02,
               /**/       L10, L11, /**/ L12,
         /*************/ /******************/
          LBL, /**/ LBR,  L20, L21, /**/ L22 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
示例#8
0
文件: LLT.hpp 项目: mcg1969/Elemental
inline void
TrsmLLTSmall
( Orientation orientation, UnitOrNonUnit diag,
  F alpha, const DistMatrix<F,STAR,VR>& L, DistMatrix<F,VR,STAR>& X,
  bool checkIfSingular )
{
#ifndef RELEASE
    PushCallStack("internal::TrsmLLTSmall");
    if( L.Grid() != X.Grid() )
        throw std::logic_error
        ("L and X must be distributed over the same grid");
    if( orientation == NORMAL )
        throw std::logic_error("TrsmLLT expects a (Conjugate)Transpose option");
    if( L.Height() != L.Width() || L.Height() != X.Height() )
    {
        std::ostringstream msg;
        msg << "Nonconformal TrsmLLT: \n"
            << "  L ~ " << L.Height() << " x " << L.Width() << "\n"
            << "  X ~ " << X.Height() << " x " << X.Width() << "\n";
        throw std::logic_error( msg.str().c_str() );
    }
    if( L.RowAlignment() != X.ColAlignment() )
        throw std::logic_error("L and X must be aligned");
#endif
    const Grid& g = L.Grid();

    // Matrix views
    DistMatrix<F,STAR,VR> 
        LTL(g), LTR(g),  L00(g), L01(g), L02(g),
        LBL(g), LBR(g),  L10(g), L11(g), L12(g),
                         L20(g), L21(g), L22(g);

    DistMatrix<F,VR,STAR> XT(g),  X0(g),
                          XB(g),  X1(g),
                                  X2(g);

    // Temporary distributions
    DistMatrix<F,STAR,STAR> L11_STAR_STAR(g);
    DistMatrix<F,STAR,STAR> X1_STAR_STAR(g);

    // Start the algorithm
    Scale( alpha, X );
    LockedPartitionUpDiagonal
    ( L, LTL, LTR,
         LBL, LBR, 0 );
    PartitionUp
    ( X, XT,
         XB, 0 );
    while( XT.Height() > 0 )
    {
        LockedRepartitionUpDiagonal
        ( LTL, /**/ LTR,  L00, L01, /**/ L02,
               /**/       L10, L11, /**/ L12,
         /*************/ /******************/
          LBL, /**/ LBR,  L20, L21, /**/ L22 );

        RepartitionUp
        ( XT,  X0,
               X1,
         /**/ /**/
          XB,  X2 ); 

        //--------------------------------------------------------------------//
        L11_STAR_STAR = L11; // L11[* ,* ] <- L11[* ,VR]
        X1_STAR_STAR = X1;   // X1[* ,* ] <- X1[VR,* ]

        // X1[* ,* ] := L11^-[T/H][* ,* ] X1[* ,* ]
        LocalTrsm
        ( LEFT, LOWER, orientation, diag,
          F(1), L11_STAR_STAR, X1_STAR_STAR, checkIfSingular );

        X1 = X1_STAR_STAR;

        // X0[VR,* ] -= L10[* ,VR]^(T/H) X1[* ,* ]
        LocalGemm( orientation, NORMAL, F(-1), L10, X1_STAR_STAR, F(1), X0 );
        //--------------------------------------------------------------------//

        SlideLockedPartitionUpDiagonal
        ( LTL, /**/ LTR,  L00, /**/ L01, L02,
         /*************/ /******************/
               /**/       L10, /**/ L11, L12,
          LBL, /**/ LBR,  L20, /**/ L21, L22 );

        SlidePartitionUp
        ( XT,  X0,
         /**/ /**/
               X1,
          XB,  X2 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
示例#9
0
inline void
TrmmLLNC
( UnitOrNonUnit diag,
  T alpha, const DistMatrix<T>& L,
                 DistMatrix<T>& X )
{
#ifndef RELEASE
    CallStackEntry entry("internal::TrmmLLNC");
    if( L.Grid() != X.Grid() )
        throw std::logic_error
        ("L and X must be distributed over the same grid");
    if( L.Height() != L.Width() || L.Width() != X.Height() )
    {
        std::ostringstream msg;
        msg << "Nonconformal TrmmLLNC: \n"
            << "  L ~ " << L.Height() << " x " << L.Width() << "\n"
            << "  X ~ " << X.Height() << " x " << X.Width() << "\n";
        throw std::logic_error( msg.str().c_str() );
    }
#endif
    const Grid& g = L.Grid();

    // Matrix views
    DistMatrix<T> 
        LTL(g), LTR(g),  L00(g), L01(g), L02(g),
        LBL(g), LBR(g),  L10(g), L11(g), L12(g),
                         L20(g), L21(g), L22(g);
    DistMatrix<T> XT(g),  X0(g),
                  XB(g),  X1(g),
                          X2(g);

    // Temporary distributions
    DistMatrix<T,MC,  STAR> L21_MC_STAR(g);
    DistMatrix<T,STAR,STAR> L11_STAR_STAR(g);
    DistMatrix<T,STAR,VR  > X1_STAR_VR(g);
    DistMatrix<T,MR,  STAR> X1Trans_MR_STAR(g);

    // Start the algorithm
    Scale( alpha, X );
    LockedPartitionUpDiagonal
    ( L, LTL, LTR,
         LBL, LBR, 0 );
    PartitionUp
    ( X, XT,
         XB, 0 );
    while( XT.Height() > 0 )
    {
        LockedRepartitionUpDiagonal
        ( LTL, /**/ LTR,  L00, L01, /**/ L02,
               /**/       L10, L11, /**/ L12,
         /*************/ /******************/
          LBL, /**/ LBR,  L20, L21, /**/ L22 );

        RepartitionUp
        ( XT,  X0,
               X1,
         /**/ /**/
          XB,  X2 );

        L21_MC_STAR.AlignWith( X2 );
        X1Trans_MR_STAR.AlignWith( X2 );
        X1_STAR_VR.AlignWith( X1 );
        //--------------------------------------------------------------------//
        L21_MC_STAR = L21;
        X1Trans_MR_STAR.TransposeFrom( X1 );
        LocalGemm
        ( NORMAL, TRANSPOSE, T(1), L21_MC_STAR, X1Trans_MR_STAR, T(1), X2 );

        L11_STAR_STAR = L11;
        X1_STAR_VR.TransposeFrom( X1Trans_MR_STAR );
        LocalTrmm( LEFT, LOWER, NORMAL, diag, T(1), L11_STAR_STAR, X1_STAR_VR );
        X1 = X1_STAR_VR;
        //--------------------------------------------------------------------//
        L21_MC_STAR.FreeAlignments();
        X1Trans_MR_STAR.FreeAlignments();
        X1_STAR_VR.FreeAlignments();

        SlideLockedPartitionUpDiagonal
        ( LTL, /**/ LTR,  L00, /**/ L01, L02,
         /*************/ /******************/
               /**/       L10, /**/ L11, L12, 
          LBL, /**/ LBR,  L20, /**/ L21, L22 );

        SlidePartitionUp
        ( XT,  X0,
         /**/ /**/
               X1,
          XB,  X2 );
    }
}
示例#10
0
文件: RLN.hpp 项目: mcg1969/Elemental
inline void
TrsmRLN
( UnitOrNonUnit diag, F alpha, const DistMatrix<F>& L, DistMatrix<F>& X,
  bool checkIfSingular )
{
#ifndef RELEASE
    PushCallStack("internal::TrsmRLN");
#endif
    const Grid& g = L.Grid();

    // Matrix views
    DistMatrix<F> 
        LTL(g), LTR(g),  L00(g), L01(g), L02(g),
        LBL(g), LBR(g),  L10(g), L11(g), L12(g),
                         L20(g), L21(g), L22(g);

    DistMatrix<F> XL(g), XR(g),
                  X0(g), X1(g), X2(g);

    // Temporary distributions
    DistMatrix<F,MR,  STAR> L10Trans_MR_STAR(g);
    DistMatrix<F,STAR,STAR> L11_STAR_STAR(g);
    DistMatrix<F,STAR,MC  > X1Trans_STAR_MC(g);
    DistMatrix<F,VC,  STAR> X1_VC_STAR(g);

    // Start the algorithm
    Scale( alpha, X );
    LockedPartitionUpDiagonal
    ( L, LTL, LTR,
         LBL, LBR, 0 );
    PartitionLeft( X, XL, XR, 0 );
    while( XL.Width() > 0 )
    {
        LockedRepartitionUpDiagonal
        ( LTL, /**/ LTR,  L00, L01, /**/ L02,
               /**/       L10, L11, /**/ L12,
         /*************/ /******************/
          LBL, /**/ LBR,  L20, L21, /**/ L22 );
 
        RepartitionLeft
        ( XL,     /**/ XR,
          X0, X1, /**/ X2 );

        X1Trans_STAR_MC.AlignWith( X0 );
        L10Trans_MR_STAR.AlignWith( X0 );
        //--------------------------------------------------------------------//
        L11_STAR_STAR = L11;
        X1_VC_STAR = X1;
        LocalTrsm
        ( RIGHT, LOWER, NORMAL, diag, F(1), L11_STAR_STAR, X1_VC_STAR,
          checkIfSingular );

        // X0[MC,MR] -= X1[MC,* ]   L10[*,MR]
        //            = X1^T[* ,MC] L10^T[MR,* ]
        X1Trans_STAR_MC.TransposeFrom( X1_VC_STAR );
        X1.TransposeFrom( X1Trans_STAR_MC );
        L10Trans_MR_STAR.TransposeFrom( L10 );
        LocalGemm
        ( TRANSPOSE, TRANSPOSE, 
          F(-1), X1Trans_STAR_MC, L10Trans_MR_STAR, F(1), X0 );
        //--------------------------------------------------------------------//
        X1Trans_STAR_MC.FreeAlignments();
        L10Trans_MR_STAR.FreeAlignments();

        SlideLockedPartitionUpDiagonal
        ( LTL, /**/ LTR,  L00, /**/ L01, L02,
         /*************/ /******************/
               /**/       L10, /**/ L11, L12,
          LBL, /**/ LBR,  L20, /**/ L21, L22 );

        SlidePartitionLeft
        ( XL, /**/ XR,
          X0, /**/ X1, X2 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
示例#11
0
inline void
Inverse( DistMatrix<F>& A )
{
#ifndef RELEASE
    PushCallStack("Inverse");
    if( A.Height() != A.Width() )
        throw std::logic_error("Cannot invert non-square matrices");
#endif
    const Grid& g = A.Grid();
    DistMatrix<int,VC,STAR> p( g );
    LU( A, p );
    TriangularInverse( UPPER, NON_UNIT, A );

    // Solve inv(A) L = inv(U) for inv(A)
    DistMatrix<F> ATL(g), ATR(g),
               ABL(g), ABR(g);
    DistMatrix<F> A00(g), A01(g), A02(g),
               A10(g), A11(g), A12(g),
               A20(g), A21(g), A22(g);
    DistMatrix<F> A1(g), A2(g);
    DistMatrix<F,VC,  STAR> A1_VC_STAR(g);
    DistMatrix<F,STAR,STAR> L11_STAR_STAR(g);
    DistMatrix<F,VR,  STAR> L21_VR_STAR(g);
    DistMatrix<F,STAR,MR  > L21Trans_STAR_MR(g);
    DistMatrix<F,MC,  STAR> Z1(g);
    PartitionUpDiagonal
    ( A, ATL, ATR,
      ABL, ABR, 0 );
    while( ABR.Height() < A.Height() )
    {
        RepartitionUpDiagonal
        ( ATL, /**/ ATR,  A00, A01, /**/ A02,
          /**/       A10, A11, /**/ A12,
          /*************/ /******************/
          ABL, /**/ ABR,  A20, A21, /**/ A22 );

        View( A1, A, 0, A00.Width(),             A.Height(), A01.Width() );
        View( A2, A, 0, A00.Width()+A01.Width(), A.Height(), A02.Width() );

        L21_VR_STAR.AlignWith( A2 );
        L21Trans_STAR_MR.AlignWith( A2 );
        Z1.AlignWith( A01 );
        Z1.ResizeTo( A.Height(), A01.Width() );
        //--------------------------------------------------------------------//
        // Copy out L1
        L11_STAR_STAR = A11;
        L21_VR_STAR = A21;
        L21Trans_STAR_MR.TransposeFrom( L21_VR_STAR );

        // Zero the strictly lower triangular portion of A1
        MakeTrapezoidal( LEFT, UPPER, 0, A11 );
        Zero( A21 );

        // Perform the lazy update of A1
        internal::LocalGemm
        ( NORMAL, TRANSPOSE,
          F(-1), A2, L21Trans_STAR_MR, F(0), Z1 );
        A1.SumScatterUpdate( F(1), Z1 );

        // Solve against this diagonal block of L11
        A1_VC_STAR = A1;
        internal::LocalTrsm
        ( RIGHT, LOWER, NORMAL, UNIT, F(1), L11_STAR_STAR, A1_VC_STAR );
        A1 = A1_VC_STAR;
        //--------------------------------------------------------------------//
        Z1.FreeAlignments();
        L21Trans_STAR_MR.FreeAlignments();
        L21_VR_STAR.FreeAlignments();

        SlidePartitionUpDiagonal
        ( ATL, /**/ ATR,  A00, /**/ A01, A02,
          /*************/ /*******************/
          /**/       A10, /**/ A11, A12,
          ABL, /**/ ABR,  A20, /**/ A21, A22 );
    }

    // inv(A) := inv(A) P
    ApplyInverseColumnPivots( A, p );
#ifndef RELEASE
    PopCallStack();
#endif
}
示例#12
0
inline void
TrtrsmLLN
( UnitOrNonUnit diag, F alpha, const DistMatrix<F>& L, DistMatrix<F>& X,
  bool checkIfSingular )
{
#ifndef RELEASE
    CallStackEntry entry("internal::TrtrsmLLN");
#endif
    const Grid& g = L.Grid();

    // Matrix views
    DistMatrix<F>
    LTL(g), LTR(g),  L00(g), L01(g), L02(g),
        LBL(g), LBR(g),  L10(g), L11(g), L12(g),
        L20(g), L21(g), L22(g);
    DistMatrix<F>
    XTL(g), XTR(g),  X00(g), X01(g), X02(g),
        XBL(g), XBR(g),  X10(g), X11(g), X12(g),
        X20(g), X21(g), X22(g);

    // Temporary distributions
    DistMatrix<F,STAR,STAR> L11_STAR_STAR(g);
    DistMatrix<F,MC,  STAR> L21_MC_STAR(g);
    DistMatrix<F,STAR,MR  > X10_STAR_MR(g);
    DistMatrix<F,STAR,VR  > X10_STAR_VR(g);
    DistMatrix<F,STAR,MR  > X11_STAR_MR(g);
    DistMatrix<F,STAR,STAR> X11_STAR_STAR(g);

    // Start the algorithm
    ScaleTrapezoid( alpha, LOWER, X );
    LockedPartitionDownDiagonal
    ( L, LTL, LTR,
      LBL, LBR, 0 );
    PartitionDownDiagonal
    ( X, XTL, XTR,
      XBL, XBR, 0 );
    while( XBR.Height() > 0 )
    {
        LockedRepartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, /**/ L01, L02,
          /*************/ /******************/
          /**/       L10, /**/ L11, L12,
          LBL, /**/ LBR,  L20, /**/ L21, L22 );

        RepartitionDownDiagonal
        ( XTL, /**/ XTR,  X00, /**/ X01, X02,
          /*************/ /******************/
          /**/       X10, /**/ X11, X12,
          XBL, /**/ XBR,  X20, /**/ X21, X22 );

        L21_MC_STAR.AlignWith( X20 );
        X10_STAR_MR.AlignWith( X20 );
        X11_STAR_MR.AlignWith( X21 );
        //--------------------------------------------------------------------//
        L11_STAR_STAR = L11;
        X11_STAR_STAR = X11;
        X10_STAR_VR = X10;

        LocalTrsm
        ( LEFT, LOWER, NORMAL, diag, F(1), L11_STAR_STAR, X10_STAR_VR,
          checkIfSingular );
        LocalTrtrsm
        ( LEFT, LOWER, NORMAL, diag, F(1), L11_STAR_STAR, X11_STAR_STAR,
          checkIfSingular );
        X11 = X11_STAR_STAR;
        X11_STAR_MR = X11_STAR_STAR;
        MakeTriangular( LOWER, X11_STAR_MR );

        X10_STAR_MR = X10_STAR_VR;
        X10 = X10_STAR_MR;
        L21_MC_STAR = L21;

        LocalGemm
        ( NORMAL, NORMAL, F(-1), L21_MC_STAR, X10_STAR_MR, F(1), X20 );
        LocalGemm
        ( NORMAL, NORMAL, F(-1), L21_MC_STAR, X11_STAR_MR, F(1), X21 );
        //--------------------------------------------------------------------//

        SlideLockedPartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, L01, /**/ L02,
          /**/       L10, L11, /**/ L12,
          /*************/ /******************/
          LBL, /**/ LBR,  L20, L21, /**/ L22 );

        SlidePartitionDownDiagonal
        ( XTL, /**/ XTR,  X00, X01, /**/ X02,
          /**/       X10, X11, /**/ X12,
          /*************/ /******************/
          XBL, /**/ XBR,  X20, X21, /**/ X22 );
    }
}
示例#13
0
inline void
TwoSidedTrmmLVar2
( UnitOrNonUnit diag, DistMatrix<F>& A, const DistMatrix<F>& L )
{
#ifndef RELEASE
    PushCallStack("internal::TwoSidedTrmmLVar2");
    if( A.Height() != A.Width() )
        throw std::logic_error( "A must be square." );
    if( L.Height() != L.Width() )
        throw std::logic_error( "Triangular matrices must be square." );
    if( A.Height() != L.Height() )
        throw std::logic_error( "A and L must be the same size." );
#endif
    const Grid& g = A.Grid();

    // Matrix views
    DistMatrix<F>
    ATL(g), ATR(g),  A00(g), A01(g), A02(g),
        ABL(g), ABR(g),  A10(g), A11(g), A12(g),
        A20(g), A21(g), A22(g);
    DistMatrix<F>
    LTL(g), LTR(g),  L00(g), L01(g), L02(g),
        LBL(g), LBR(g),  L10(g), L11(g), L12(g),
        L20(g), L21(g), L22(g);

    // Temporary distributions
    DistMatrix<F,STAR,VR  > A10_STAR_VR(g);
    DistMatrix<F,STAR,STAR> A11_STAR_STAR(g);
    DistMatrix<F,VC,  STAR> A21_VC_STAR(g);
    DistMatrix<F,STAR,STAR> L11_STAR_STAR(g);
    DistMatrix<F,MC,  STAR> L21_MC_STAR(g);
    DistMatrix<F,STAR,MR  > L21Adj_STAR_MR(g);
    DistMatrix<F,VC,  STAR> L21_VC_STAR(g);
    DistMatrix<F,VR,  STAR> L21_VR_STAR(g);
    DistMatrix<F,STAR,MR  > X10_STAR_MR(g);
    DistMatrix<F,STAR,STAR> X11_STAR_STAR(g);
    DistMatrix<F,MC,  STAR> Z21_MC_STAR(g);
    DistMatrix<F,MR,  STAR> Z21_MR_STAR(g);
    DistMatrix<F,MR,  MC  > Z21_MR_MC(g);
    DistMatrix<F> Y21(g);

    PartitionDownDiagonal
    ( A, ATL, ATR,
      ABL, ABR, 0 );
    LockedPartitionDownDiagonal
    ( L, LTL, LTR,
      LBL, LBR, 0 );
    while( ATL.Height() < A.Height() )
    {
        RepartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, /**/ A01, A02,
          /*************/ /******************/
          /**/       A10, /**/ A11, A12,
          ABL, /**/ ABR,  A20, /**/ A21, A22 );

        LockedRepartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, /**/ L01, L02,
          /*************/ /******************/
          /**/       L10, /**/ L11, L12,
          LBL, /**/ LBR,  L20, /**/ L21, L22 );

        A21_VC_STAR.AlignWith( A22 );
        L21_MC_STAR.AlignWith( A20 );
        L21_VC_STAR.AlignWith( A22 );
        L21_VR_STAR.AlignWith( A22 );
        L21Adj_STAR_MR.AlignWith( A22 );
        X10_STAR_MR.AlignWith( A10 );
        Y21.AlignWith( A21 );
        Z21_MC_STAR.AlignWith( A22 );
        Z21_MR_STAR.AlignWith( A22 );
        //--------------------------------------------------------------------//
        // A10 := L11' A10
        L11_STAR_STAR = L11;
        A10_STAR_VR = A10;
        LocalTrmm
        ( LEFT, LOWER, ADJOINT, diag, F(1), L11_STAR_STAR, A10_STAR_VR );
        A10 = A10_STAR_VR;

        // A10 := A10 + L21' A20
        L21_MC_STAR = L21;
        X10_STAR_MR.ResizeTo( A10.Height(), A10.Width() );
        LocalGemm( ADJOINT, NORMAL, F(1), L21_MC_STAR, A20, F(0), X10_STAR_MR );
        A10.SumScatterUpdate( F(1), X10_STAR_MR );

        // Y21 := A22 L21
        L21_VC_STAR = L21_MC_STAR;
        L21_VR_STAR = L21_VC_STAR;
        L21Adj_STAR_MR.AdjointFrom( L21_VR_STAR );
        Z21_MC_STAR.ResizeTo( A21.Height(), A21.Width() );
        Z21_MR_STAR.ResizeTo( A21.Height(), A21.Width() );
        Zero( Z21_MC_STAR );
        Zero( Z21_MR_STAR );
        LocalSymmetricAccumulateLL
        ( ADJOINT,
          F(1), A22, L21_MC_STAR, L21Adj_STAR_MR, Z21_MC_STAR, Z21_MR_STAR );
        Z21_MR_MC.SumScatterFrom( Z21_MR_STAR );
        Y21 = Z21_MR_MC;
        Y21.SumScatterUpdate( F(1), Z21_MC_STAR );

        // A21 := A21 L11
        A21_VC_STAR = A21;
        LocalTrmm
        ( RIGHT, LOWER, NORMAL, diag, F(1), L11_STAR_STAR, A21_VC_STAR );
        A21 = A21_VC_STAR;

        // A21 := A21 + 1/2 Y21
        Axpy( F(1)/F(2), Y21, A21 );

        // A11 := L11' A11 L11
        A11_STAR_STAR = A11;
        LocalTwoSidedTrmm( LOWER, diag, A11_STAR_STAR, L11_STAR_STAR );
        A11 = A11_STAR_STAR;

        // A11 := A11 + (A21' L21 + L21' A21)
        A21_VC_STAR = A21;
        X11_STAR_STAR.ResizeTo( A11.Height(), A11.Width() );
        Her2k
        ( LOWER, ADJOINT,
          F(1), A21_VC_STAR.LocalMatrix(), L21_VC_STAR.LocalMatrix(),
          F(0), X11_STAR_STAR.LocalMatrix() );
        A11.SumScatterUpdate( F(1), X11_STAR_STAR );

        // A21 := A21 + 1/2 Y21
        Axpy( F(1)/F(2), Y21, A21 );
        //--------------------------------------------------------------------//
        A21_VC_STAR.FreeAlignments();
        L21_MC_STAR.FreeAlignments();
        L21_VC_STAR.FreeAlignments();
        L21_VR_STAR.FreeAlignments();
        L21Adj_STAR_MR.FreeAlignments();
        X10_STAR_MR.FreeAlignments();
        Y21.FreeAlignments();
        Z21_MC_STAR.FreeAlignments();
        Z21_MR_STAR.FreeAlignments();

        SlidePartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, A01, /**/ A02,
          /**/       A10, A11, /**/ A12,
          /*************/ /******************/
          ABL, /**/ ABR,  A20, A21, /**/ A22 );

        SlideLockedPartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, L01, /**/ L02,
          /**/       L10, L11, /**/ L12,
          /*************/ /******************/
          LBL, /**/ LBR,  L20, L21, /**/ L22 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
示例#14
0
inline void
TrsmRLT
( Orientation orientation, UnitOrNonUnit diag,
  F alpha, const DistMatrix<F>& L, DistMatrix<F>& X,
  bool checkIfSingular )
{
#ifndef RELEASE
    CallStackEntry entry("internal::TrsmRLT");
    if( orientation == NORMAL )
        LogicError("TrsmRLT expects a (Conjugate)Transpose option");
#endif
    const Grid& g = L.Grid();

    // Matrix views
    DistMatrix<F> 
        LTL(g), LTR(g),  L00(g), L01(g), L02(g),
        LBL(g), LBR(g),  L10(g), L11(g), L12(g),
                         L20(g), L21(g), L22(g);

    DistMatrix<F> XL(g), XR(g),
                  X0(g), X1(g), X2(g);

    // Temporary distributions
    DistMatrix<F,STAR,STAR> L11_STAR_STAR(g);
    DistMatrix<F,VR,  STAR> L21_VR_STAR(g);
    DistMatrix<F,STAR,MR  > L21AdjOrTrans_STAR_MR(g);
    DistMatrix<F,VC,  STAR> X1_VC_STAR(g);
    DistMatrix<F,STAR,MC  > X1Trans_STAR_MC(g);

    // Start the algorithm
    Scale( alpha, X );
    LockedPartitionDownDiagonal
    ( L, LTL, LTR,
         LBL, LBR, 0 );
    PartitionRight( X, XL, XR, 0 );
    while( XR.Width() > 0 )
    {
        LockedRepartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, /**/ L01, L02,
         /*************/ /******************/
               /**/       L10, /**/ L11, L12,
          LBL, /**/ LBR,  L20, /**/ L21, L22 );

        RepartitionRight
        ( XL, /**/     XR,
          X0, /**/ X1, X2 );

        X1_VC_STAR.AlignWith( X2 );
        X1Trans_STAR_MC.AlignWith( X2 );
        L21_VR_STAR.AlignWith( X2 );
        L21AdjOrTrans_STAR_MR.AlignWith( X2 );
        //--------------------------------------------------------------------//
        L11_STAR_STAR = L11; 
        X1_VC_STAR = X1;  
        
        LocalTrsm
        ( RIGHT, LOWER, orientation, diag, 
          F(1), L11_STAR_STAR, X1_VC_STAR, checkIfSingular );

        X1Trans_STAR_MC.TransposeFrom( X1_VC_STAR );
        X1.TransposeFrom( X1Trans_STAR_MC );
        L21_VR_STAR = L21;
        if( orientation == ADJOINT )
            L21AdjOrTrans_STAR_MR.AdjointFrom( L21_VR_STAR );
        else
            L21AdjOrTrans_STAR_MR.TransposeFrom( L21_VR_STAR );

        // X2[MC,MR] -= X1[MC,*] (L21[MR,*])^(T/H)
        //            = X1^T[* ,MC] (L21^(T/H))[*,MR]
        LocalGemm
        ( TRANSPOSE, NORMAL, 
          F(-1), X1Trans_STAR_MC, L21AdjOrTrans_STAR_MR, F(1), X2 );
        //--------------------------------------------------------------------//

        SlideLockedPartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, L01, /**/ L02,
               /**/       L10, L11, /**/ L12,
         /*************/ /******************/
          LBL, /**/ LBR,  L20, L21, /**/ L22 );

        SlidePartitionRight
        ( XL,     /**/ XR,
          X0, X1, /**/ X2 );
    }
}
示例#15
0
inline void
internal::TrsvLN
( UnitOrNonUnit diag, 
  const DistMatrix<F,MC,MR>& L, 
        DistMatrix<F,MC,MR>& x )
{
#ifndef RELEASE
    PushCallStack("internal::TrsvLN");
    if( L.Grid() != x.Grid() )
        throw std::logic_error("{L,x} must be distributed over the same grid");
    if( L.Height() != L.Width() )
        throw std::logic_error("L must be square");
    if( x.Width() != 1 && x.Height() != 1 )
        throw std::logic_error("x must be a vector");
    const int xLength = ( x.Width() == 1 ? x.Height() : x.Width() );
    if( L.Width() != xLength )
        throw std::logic_error("Nonconformal TrsvLN");
#endif
    const Grid& g = L.Grid();

    if( x.Width() == 1 )
    {
        // Matrix views 
        DistMatrix<F,MC,MR> 
            LTL(g), LTR(g),  L00(g), L01(g), L02(g),
            LBL(g), LBR(g),  L10(g), L11(g), L12(g),
                             L20(g), L21(g), L22(g);

        DistMatrix<F,MC,MR> 
            xT(g),  x0(g),
            xB(g),  x1(g),
                    x2(g);

        // Temporary distributions
        DistMatrix<F,STAR,STAR> L11_STAR_STAR(g);
        DistMatrix<F,STAR,STAR> x1_STAR_STAR(g);
        DistMatrix<F,MR,  STAR> x1_MR_STAR(g);
        DistMatrix<F,MC,  STAR> z2_MC_STAR(g);

        // Start the algorithm
        LockedPartitionDownDiagonal
        ( L, LTL, LTR,
             LBL, LBR, 0 );
        PartitionDown
        ( x, xT,
             xB, 0 );
        while( xB.Height() > 0 )
        {
            LockedRepartitionDownDiagonal
            ( LTL, /**/ LTR,  L00, /**/ L01, L02,
             /*************/ /******************/
                   /**/       L10, /**/ L11, L12,
              LBL, /**/ LBR,  L20, /**/ L21, L22 );

            RepartitionDown
            ( xT,  x0,
             /**/ /**/
                   x1,
              xB,  x2 );

            x1_MR_STAR.AlignWith( L21 );
            z2_MC_STAR.AlignWith( L21 );
            z2_MC_STAR.ResizeTo( x2.Height(), 1 );
            //----------------------------------------------------------------//
            x1_STAR_STAR = x1;
            L11_STAR_STAR = L11;
            Trsv
            ( LOWER, NORMAL, diag,
              L11_STAR_STAR.LockedLocalMatrix(),
              x1_STAR_STAR.LocalMatrix() );
            x1 = x1_STAR_STAR;

            x1_MR_STAR = x1_STAR_STAR;
            Gemv
            ( NORMAL, (F)-1, 
              L21.LockedLocalMatrix(), 
              x1_MR_STAR.LockedLocalMatrix(),
              (F)0, z2_MC_STAR.LocalMatrix() );
            x2.SumScatterUpdate( (F)1, z2_MC_STAR );
            //----------------------------------------------------------------//
            x1_MR_STAR.FreeAlignments();
            z2_MC_STAR.FreeAlignments();

            SlideLockedPartitionDownDiagonal
            ( LTL, /**/ LTR,  L00, L01, /**/ L02,
                   /**/       L10, L11, /**/ L12,
             /*************/ /******************/
              LBL, /**/ LBR,  L20, L21, /**/ L22 );

            SlidePartitionDown
            ( xT,  x0,
                   x1,
             /**/ /**/
              xB,  x2 );
        }
    }
    else
    {
        // Matrix views 
        DistMatrix<F,MC,MR> 
            LTL(g), LTR(g),  L00(g), L01(g), L02(g),
            LBL(g), LBR(g),  L10(g), L11(g), L12(g),
                             L20(g), L21(g), L22(g);

        DistMatrix<F,MC,MR> 
            xL(g), xR(g),
            x0(g), x1(g), x2(g);

        // Temporary distributions
        DistMatrix<F,STAR,STAR> L11_STAR_STAR(g);
        DistMatrix<F,STAR,STAR> x1_STAR_STAR(g);
        DistMatrix<F,STAR,MR  > x1_STAR_MR(g);
        DistMatrix<F,STAR,MC  > z2_STAR_MC(g);
        DistMatrix<F,MR,  MC  > z2_MR_MC(g);
        DistMatrix<F,MC,  MR  > z2(g);

        // Start the algorithm
        LockedPartitionDownDiagonal
        ( L, LTL, LTR,
             LBL, LBR, 0 );
        PartitionRight( x,  xL, xR, 0 );
        while( xR.Width() > 0 )
        {
            LockedRepartitionDownDiagonal
            ( LTL, /**/ LTR,  L00, /**/ L01, L02,
             /*************/ /******************/
                   /**/       L10, /**/ L11, L12,
              LBL, /**/ LBR,  L20, /**/ L21, L22 );

            RepartitionRight
            ( xL, /**/ xR,
              x0, /**/ x1, x2 );

            x1_STAR_MR.AlignWith( L21 );
            z2_STAR_MC.AlignWith( L21 );
            z2.AlignWith( x2 );
            z2_STAR_MC.ResizeTo( 1, x2.Width() );
            //----------------------------------------------------------------//
            x1_STAR_STAR = x1;
            L11_STAR_STAR = L11;
            Trsv
            ( LOWER, NORMAL, diag,
              L11_STAR_STAR.LockedLocalMatrix(),
              x1_STAR_STAR.LocalMatrix() );
            x1 = x1_STAR_STAR;

            x1_STAR_MR = x1_STAR_STAR;
            Gemv
            ( NORMAL, (F)-1, 
              L21.LockedLocalMatrix(), 
              x1_STAR_MR.LockedLocalMatrix(),
              (F)0, z2_STAR_MC.LocalMatrix() );
            z2_MR_MC.SumScatterFrom( z2_STAR_MC );
            z2 = z2_MR_MC;
            Axpy( (F)1, z2, x2 );
            //----------------------------------------------------------------//
            x1_STAR_MR.FreeAlignments();
            z2_STAR_MC.FreeAlignments();
            z2.FreeAlignments(); 

            SlideLockedPartitionDownDiagonal
            ( LTL, /**/ LTR,  L00, L01, /**/ L02,
                   /**/       L10, L11, /**/ L12,
             /*************/ /******************/
              LBL, /**/ LBR,  L20, L21, /**/ L22 );

            SlidePartitionRight
            ( xL,     /**/ xR,
              x0, x1, /**/ x2 );
        }
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
示例#16
0
inline void
internal::HegstLLVar4( DistMatrix<F,MC,MR>& A, const DistMatrix<F,MC,MR>& L )
{
#ifndef RELEASE
    PushCallStack("internal::HegstLLVar4");
    if( A.Height() != A.Width() )
        throw std::logic_error("A must be square");
    if( L.Height() != L.Width() )
        throw std::logic_error("Triangular matrices must be square");
    if( A.Height() != L.Height() )
        throw std::logic_error("A and L must be the same size");
#endif
    const Grid& g = A.Grid();

    // Matrix views
    DistMatrix<F,MC,MR>
        ATL(g), ATR(g),  A00(g), A01(g), A02(g),
        ABL(g), ABR(g),  A10(g), A11(g), A12(g),
                         A20(g), A21(g), A22(g);

    DistMatrix<F,MC,MR>
        LTL(g), LTR(g),  L00(g), L01(g), L02(g),
        LBL(g), LBR(g),  L10(g), L11(g), L12(g),
                         L20(g), L21(g), L22(g);

    // Temporary distributions
    DistMatrix<F,STAR,VR  > A10_STAR_VR(g);
    DistMatrix<F,STAR,MR  > A10_STAR_MR(g);
    DistMatrix<F,STAR,MC  > A10_STAR_MC(g);
    DistMatrix<F,STAR,STAR> A11_STAR_STAR(g);
    DistMatrix<F,VC,  STAR> A21_VC_STAR(g);
    DistMatrix<F,MC,  STAR> A21_MC_STAR(g);
    DistMatrix<F,STAR,VR  > L10_STAR_VR(g);
    DistMatrix<F,STAR,MR  > L10_STAR_MR(g);
    DistMatrix<F,STAR,MC  > L10_STAR_MC(g);
    DistMatrix<F,STAR,STAR> L11_STAR_STAR(g);
    DistMatrix<F,STAR,VR  > Y10_STAR_VR(g);

    PartitionDownDiagonal
    ( A, ATL, ATR,
         ABL, ABR, 0 );
    LockedPartitionDownDiagonal
    ( L, LTL, LTR,
         LBL, LBR, 0 );
    while( ATL.Height() < A.Height() )
    {
        RepartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, /**/ A01, A02,
         /*************/ /******************/
               /**/       A10, /**/ A11, A12,
          ABL, /**/ ABR,  A20, /**/ A21, A22 );

        LockedRepartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, /**/ L01, L02,
         /*************/ /******************/
               /**/       L10, /**/ L11, L12,
          LBL, /**/ LBR,  L20, /**/ L21, L22 );

        A10_STAR_VR.AlignWith( A00 );
        A10_STAR_MR.AlignWith( A00 );
        A10_STAR_MC.AlignWith( A00 );
        A21_MC_STAR.AlignWith( A20 );
        L10_STAR_VR.AlignWith( A00 );
        L10_STAR_MR.AlignWith( A00 );
        L10_STAR_MC.AlignWith( A00 );
        Y10_STAR_VR.AlignWith( A10 );
        //--------------------------------------------------------------------//
        // Y10 := A11 L10
        A11_STAR_STAR = A11;
        L10_STAR_VR = L10;
        Y10_STAR_VR.ResizeTo( A10.Height(), A10.Width() );
        Zero( Y10_STAR_VR );
        Hemm
        ( LEFT, LOWER,
          (F)0.5, A11_STAR_STAR.LockedLocalMatrix(),
                  L10_STAR_VR.LockedLocalMatrix(),
          (F)0,   Y10_STAR_VR.LocalMatrix() );

        // A10 := A10 + 1/2 Y10
        A10_STAR_VR = A10;
        Axpy( (F)1, Y10_STAR_VR, A10_STAR_VR );

        // A00 := A00 + (A10' L10 + L10' A10)
        A10_STAR_MR = A10_STAR_VR;
        A10_STAR_MC = A10_STAR_VR;
        L10_STAR_MR = L10_STAR_VR;
        L10_STAR_MC = L10_STAR_VR;
        internal::LocalTrr2k
        ( LOWER, ADJOINT, ADJOINT,
          (F)1, A10_STAR_MC, L10_STAR_MR, 
                L10_STAR_MC, A10_STAR_MR, 
          (F)1, A00 );

        // A10 := A10 + 1/2 Y10
        Axpy( (F)1, Y10_STAR_VR, A10_STAR_VR );

        // A10 := L11' A10
        L11_STAR_STAR = L11;
        internal::LocalTrmm
        ( LEFT, LOWER, ADJOINT, NON_UNIT, (F)1, L11_STAR_STAR, A10_STAR_VR );
        A10 = A10_STAR_VR;

        // A20 := A20 + A21 L10
        A21_MC_STAR = A21;
        internal::LocalGemm
        ( NORMAL, NORMAL, (F)1, A21_MC_STAR, L10_STAR_MR, (F)1, A20 );

        // A11 := L11' A11 L11
        internal::LocalHegst
        ( LEFT, LOWER, A11_STAR_STAR, L11_STAR_STAR );
        A11 = A11_STAR_STAR;

        // A21 := A21 L11
        A21_VC_STAR = A21_MC_STAR;
        internal::LocalTrmm
        ( RIGHT, LOWER, NORMAL, NON_UNIT, (F)1, L11_STAR_STAR, A21_VC_STAR );
        A21 = A21_VC_STAR;
        //--------------------------------------------------------------------//
        A10_STAR_VR.FreeAlignments();
        A10_STAR_MR.FreeAlignments();
        A10_STAR_MC.FreeAlignments();
        A21_MC_STAR.FreeAlignments();
        L10_STAR_VR.FreeAlignments();
        L10_STAR_MR.FreeAlignments();
        L10_STAR_MC.FreeAlignments();
        Y10_STAR_VR.FreeAlignments();

        SlidePartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, A01, /**/ A02,
               /**/       A10, A11, /**/ A12,
         /*************/ /******************/
          ABL, /**/ ABR,  A20, A21, /**/ A22 );

        SlideLockedPartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, L01, /**/ L02,
               /**/       L10, L11, /**/ L12,
         /*************/ /******************/
          LBL, /**/ LBR,  L20, L21, /**/ L22 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
示例#17
0
inline void
internal::HegstRLVar3( DistMatrix<F,MC,MR>& A, const DistMatrix<F,MC,MR>& L )
{
#ifndef RELEASE
    PushCallStack("internal::HegstRLVar4");
    if( A.Height() != A.Width() )
        throw std::logic_error("A must be square");
    if( L.Height() != L.Width() )
        throw std::logic_error("Triangular matrices must be square");
    if( A.Height() != L.Height() )
        throw std::logic_error("A and L must be the same size");
#endif
    const Grid& g = A.Grid();

    // Matrix views
    DistMatrix<F,MC,MR>
    ATL(g), ATR(g),  A00(g), A01(g), A02(g),
        ABL(g), ABR(g),  A10(g), A11(g), A12(g),
        A20(g), A21(g), A22(g);
    DistMatrix<F,MC,MR>
    YTL(g), YTR(g),  Y00(g), Y01(g), Y02(g),
        YBL(g), YBR(g),  Y10(g), Y11(g), Y12(g),
        Y20(g), Y21(g), Y22(g);
    DistMatrix<F,MC,MR>
    LTL(g), LTR(g),  L00(g), L01(g), L02(g),
        LBL(g), LBR(g),  L10(g), L11(g), L12(g),
        L20(g), L21(g), L22(g);

    // Temporary distributions
    DistMatrix<F,STAR,MR  > A11_STAR_MR(g);
    DistMatrix<F,STAR,STAR> A11_STAR_STAR(g);
    DistMatrix<F,VC,  STAR> A21_VC_STAR(g);
    DistMatrix<F,STAR,VR  > A10_STAR_VR(g);
    DistMatrix<F,STAR,MR  > A10_STAR_MR(g);
    DistMatrix<F,STAR,STAR> L11_STAR_STAR(g);
    DistMatrix<F,STAR,VR  > L10_STAR_VR(g);
    DistMatrix<F,STAR,MR  > L10_STAR_MR(g);
    DistMatrix<F,MC,  STAR> L21_MC_STAR(g);
    DistMatrix<F,STAR,STAR> X11_STAR_STAR(g);
    DistMatrix<F,MC,  STAR> X21_MC_STAR(g);
    DistMatrix<F,MC,  STAR> Z21_MC_STAR(g);

    // We will use an entire extra matrix as temporary storage. If this is not
    // acceptable, use HegstRLVar4 instead.
    DistMatrix<F,MC,MR> Y(g);
    Y.AlignWith( A );
    Y.ResizeTo( A.Height(), A.Width() );
    Zero( Y );

    PartitionDownDiagonal
    ( A, ATL, ATR,
      ABL, ABR, 0 );
    PartitionDownDiagonal
    ( Y, YTL, YTR,
      YBL, YBR, 0 );
    LockedPartitionDownDiagonal
    ( L, LTL, LTR,
      LBL, LBR, 0 );
    while( ATL.Height() < A.Height() )
    {
        RepartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, /**/ A01, A02,
          /*************/ /******************/
          /**/       A10, /**/ A11, A12,
          ABL, /**/ ABR,  A20, /**/ A21, A22 );

        RepartitionDownDiagonal
        ( YTL, /**/ YTR,  Y00, /**/ Y01, Y02,
          /*************/ /******************/
          /**/       Y10, /**/ Y11, Y12,
          YBL, /**/ YBR,  Y20, /**/ Y21, Y22 );

        LockedRepartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, /**/ L01, L02,
          /*************/ /******************/
          /**/       L10, /**/ L11, L12,
          LBL, /**/ LBR,  L20, /**/ L21, L22 );

        A11_STAR_MR.AlignWith( Y21 );
        A21_VC_STAR.AlignWith( A21 );
        A10_STAR_VR.AlignWith( A10 );
        A10_STAR_MR.AlignWith( A10 );
        L10_STAR_VR.AlignWith( A10 );
        L10_STAR_MR.AlignWith( A10 );
        L21_MC_STAR.AlignWith( Y21 );
        X21_MC_STAR.AlignWith( A20 );
        Z21_MC_STAR.AlignWith( L20 );
        //--------------------------------------------------------------------//
        // A10 := A10 - 1/2 Y10
        Axpy( (F)-0.5, Y10, A10 );

        // A11 := A11 - (A10 L10' + L10 A10')
        A10_STAR_VR = A10;
        L10_STAR_VR = L10;
        X11_STAR_STAR.ResizeTo( A11.Height(), A11.Width() );
        Her2k
        ( LOWER, NORMAL,
          (F)1, A10_STAR_VR.LocalMatrix(), L10_STAR_VR.LocalMatrix(),
          (F)0, X11_STAR_STAR.LocalMatrix() );
        MakeTrapezoidal( LEFT, LOWER, 0, X11_STAR_STAR );
        A11.SumScatterUpdate( (F)-1, X11_STAR_STAR );

        // A11 := inv(L11) A11 inv(L11)'
        A11_STAR_STAR = A11;
        L11_STAR_STAR = L11;
        internal::LocalHegst( RIGHT, LOWER, A11_STAR_STAR, L11_STAR_STAR );
        A11 = A11_STAR_STAR;

        // A21 := A21 - A20 L10'
        L10_STAR_MR = L10_STAR_VR;
        X21_MC_STAR.ResizeTo( A21.Height(), A21.Width() );
        internal::LocalGemm
        ( NORMAL, ADJOINT, (F)1, A20, L10_STAR_MR, (F)0, X21_MC_STAR );
        A21.SumScatterUpdate( (F)-1, X21_MC_STAR );

        // A21 := A21 inv(L11)'
        A21_VC_STAR = A21;
        internal::LocalTrsm
        ( RIGHT, LOWER, ADJOINT, NON_UNIT, (F)1, L11_STAR_STAR, A21_VC_STAR );
        A21 = A21_VC_STAR;

        // A10 := A10 - 1/2 Y10
        Axpy( (F)-0.5, Y10, A10 );

        // A10 := inv(L11) A10
        A10_STAR_VR = A10;
        internal::LocalTrsm
        ( LEFT, LOWER, NORMAL, NON_UNIT,
          (F)1, L11_STAR_STAR, A10_STAR_VR );

        // Y20 := Y20 + L21 A10
        A10_STAR_MR = A10_STAR_VR;
        A10 = A10_STAR_MR;
        L21_MC_STAR = L21;
        internal::LocalGemm
        ( NORMAL, NORMAL, (F)1, L21_MC_STAR, A10_STAR_MR, (F)1, Y20 );

        // Y21 := L21 A11
        //
        // Symmetrize A11[* ,* ] by copying the lower triangle into the upper
        // so that we can call a local gemm instead of worrying about
        // reproducing a hemm with nonsymmetric local matrices.
        {
            const int height = A11_STAR_STAR.LocalHeight();
            const int ldim = A11_STAR_STAR.LocalLDim();
            F* A11Buffer = A11_STAR_STAR.LocalBuffer();
            for( int i=1; i<height; ++i )
                for( int j=0; j<i; ++j )
                    A11Buffer[j+i*ldim] = Conj(A11Buffer[i+j*ldim]);
        }
        A11_STAR_MR = A11_STAR_STAR;
        internal::LocalGemm
        ( NORMAL, NORMAL, (F)1, L21_MC_STAR, A11_STAR_MR, (F)0, Y21 );

        // Y21 := Y21 + L20 A10'
        Z21_MC_STAR.ResizeTo( A21.Height(), A21.Width() );
        internal::LocalGemm
        ( NORMAL, ADJOINT, (F)1, L20, A10_STAR_MR, (F)0, Z21_MC_STAR );
        Y21.SumScatterUpdate( (F)1, Z21_MC_STAR );
        //--------------------------------------------------------------------//
        A11_STAR_MR.FreeAlignments();
        A21_VC_STAR.FreeAlignments();
        A10_STAR_VR.FreeAlignments();
        A10_STAR_MR.FreeAlignments();
        L10_STAR_VR.FreeAlignments();
        L10_STAR_MR.FreeAlignments();
        L21_MC_STAR.FreeAlignments();
        X21_MC_STAR.FreeAlignments();
        Z21_MC_STAR.FreeAlignments();

        SlidePartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, A01, /**/ A02,
          /**/       A10, A11, /**/ A12,
          /*************/ /******************/
          ABL, /**/ ABR,  A20, A21, /**/ A22 );

        SlidePartitionDownDiagonal
        ( YTL, /**/ YTR,  Y00, Y01, /**/ Y02,
          /**/       Y10, Y11, /**/ Y12,
          /*************/ /******************/
          YBL, /**/ YBR,  Y20, Y21, /**/ Y22 );

        SlideLockedPartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, L01, /**/ L02,
          /**/       L10, L11, /**/ L12,
          /**********************************/
          LBL, /**/ LBR,  L20, L21, /**/ L22 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
示例#18
0
inline void
TwoSidedTrmmLVar4
( UnitOrNonUnit diag, DistMatrix<F>& A, const DistMatrix<F>& L )
{
#ifndef RELEASE
    CallStackEntry entry("internal::TwoSidedTrmmLVar4");
    if( A.Height() != A.Width() )
        LogicError("A must be square");
    if( L.Height() != L.Width() )
        LogicError("Triangular matrices must be square");
    if( A.Height() != L.Height() )
        LogicError("A and L must be the same size");
#endif
    const Grid& g = A.Grid();

    // Matrix views
    DistMatrix<F>
        ATL(g), ATR(g),  A00(g), A01(g), A02(g),
        ABL(g), ABR(g),  A10(g), A11(g), A12(g),
                         A20(g), A21(g), A22(g);
    DistMatrix<F>
        LTL(g), LTR(g),  L00(g), L01(g), L02(g),
        LBL(g), LBR(g),  L10(g), L11(g), L12(g),
                         L20(g), L21(g), L22(g);

    // Temporary distributions
    DistMatrix<F,STAR,VR  > A10_STAR_VR(g);
    DistMatrix<F,STAR,MR  > A10_STAR_MR(g);
    DistMatrix<F,STAR,MC  > A10_STAR_MC(g);
    DistMatrix<F,STAR,STAR> A11_STAR_STAR(g);
    DistMatrix<F,VC,  STAR> A21_VC_STAR(g);
    DistMatrix<F,MC,  STAR> A21_MC_STAR(g);
    DistMatrix<F,STAR,VR  > L10_STAR_VR(g);
    DistMatrix<F,MR,  STAR> L10Adj_MR_STAR(g);
    DistMatrix<F,STAR,MC  > L10_STAR_MC(g);
    DistMatrix<F,STAR,STAR> L11_STAR_STAR(g);
    DistMatrix<F,STAR,VR  > Y10_STAR_VR(g);

    PartitionDownDiagonal
    ( A, ATL, ATR,
         ABL, ABR, 0 );
    LockedPartitionDownDiagonal
    ( L, LTL, LTR,
         LBL, LBR, 0 );
    while( ATL.Height() < A.Height() )
    {
        RepartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, /**/ A01, A02,
         /*************/ /******************/
               /**/       A10, /**/ A11, A12,
          ABL, /**/ ABR,  A20, /**/ A21, A22 );

        LockedRepartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, /**/ L01, L02,
         /*************/ /******************/
               /**/       L10, /**/ L11, L12,
          LBL, /**/ LBR,  L20, /**/ L21, L22 );

        A10_STAR_VR.AlignWith( A00 );
        A10_STAR_MR.AlignWith( A00 );
        A10_STAR_MC.AlignWith( A00 );
        A21_MC_STAR.AlignWith( A20 );
        L10_STAR_VR.AlignWith( A00 );
        L10Adj_MR_STAR.AlignWith( A00 );
        L10_STAR_MC.AlignWith( A00 );
        Y10_STAR_VR.AlignWith( A10 );
        //--------------------------------------------------------------------//
        // Y10 := A11 L10
        A11_STAR_STAR = A11;
        L10Adj_MR_STAR.AdjointFrom( L10 );
        L10_STAR_VR.AdjointFrom( L10Adj_MR_STAR );
        Zeros( Y10_STAR_VR, A10.Height(), A10.Width() );
        Hemm
        ( LEFT, LOWER,
          F(1), A11_STAR_STAR.LockedMatrix(), L10_STAR_VR.LockedMatrix(),
          F(0), Y10_STAR_VR.Matrix() );

        // A10 := A10 + 1/2 Y10
        A10_STAR_VR = A10;
        Axpy( F(1)/F(2), Y10_STAR_VR, A10_STAR_VR );

        // A00 := A00 + (A10' L10 + L10' A10)
        A10_STAR_MR = A10_STAR_VR;
        A10_STAR_MC = A10_STAR_VR;
        L10_STAR_MC = L10_STAR_VR;
        LocalTrr2k
        ( LOWER, ADJOINT, ADJOINT, ADJOINT,
          F(1), A10_STAR_MC, L10Adj_MR_STAR, 
                L10_STAR_MC, A10_STAR_MR, 
          F(1), A00 );

        // A10 := A10 + 1/2 Y10
        Axpy( F(1)/F(2), Y10_STAR_VR, A10_STAR_VR );

        // A10 := L11' A10
        L11_STAR_STAR = L11;
        LocalTrmm
        ( LEFT, LOWER, ADJOINT, diag, F(1), L11_STAR_STAR, A10_STAR_VR );
        A10 = A10_STAR_VR;

        // A20 := A20 + A21 L10
        A21_MC_STAR = A21;
        LocalGemm
        ( NORMAL, ADJOINT, F(1), A21_MC_STAR, L10Adj_MR_STAR, F(1), A20 );

        // A11 := L11' A11 L11
        LocalTwoSidedTrmm( LOWER, diag, A11_STAR_STAR, L11_STAR_STAR );
        A11 = A11_STAR_STAR;

        // A21 := A21 L11
        A21_VC_STAR = A21_MC_STAR;
        LocalTrmm
        ( RIGHT, LOWER, NORMAL, diag, F(1), L11_STAR_STAR, A21_VC_STAR );
        A21 = A21_VC_STAR;
        //--------------------------------------------------------------------//

        SlidePartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, A01, /**/ A02,
               /**/       A10, A11, /**/ A12,
         /*************/ /******************/
          ABL, /**/ ABR,  A20, A21, /**/ A22 );

        SlideLockedPartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, L01, /**/ L02,
               /**/       L10, L11, /**/ L12,
         /*************/ /******************/
          LBL, /**/ LBR,  L20, L21, /**/ L22 );
    }
}
示例#19
0
inline void
TwoSidedTrsmLVar5
( UnitOrNonUnit diag, DistMatrix<F>& A, const DistMatrix<F>& L )
{
#ifndef RELEASE
    CallStackEntry entry("internal::TwoSidedTrsmLVar5");
    if( A.Height() != A.Width() )
        LogicError("A must be square");
    if( L.Height() != L.Width() )
        LogicError("Triangular matrices must be square");
    if( A.Height() != L.Height() )
        LogicError("A and L must be the same size");
#endif
    const Grid& g = A.Grid();

    // Matrix views
    DistMatrix<F>
    ATL(g), ATR(g),  A00(g), A01(g), A02(g),
        ABL(g), ABR(g),  A10(g), A11(g), A12(g),
        A20(g), A21(g), A22(g);
    DistMatrix<F>
    LTL(g), LTR(g),  L00(g), L01(g), L02(g),
        LBL(g), LBR(g),  L10(g), L11(g), L12(g),
        L20(g), L21(g), L22(g);

    // Temporary distributions
    DistMatrix<F,STAR,STAR> A11_STAR_STAR(g);
    DistMatrix<F,MC,  STAR> A21_MC_STAR(g);
    DistMatrix<F,VC,  STAR> A21_VC_STAR(g);
    DistMatrix<F,VR,  STAR> A21_VR_STAR(g);
    DistMatrix<F,STAR,MR  > A21Adj_STAR_MR(g);
    DistMatrix<F,STAR,STAR> L11_STAR_STAR(g);
    DistMatrix<F,MC,  STAR> L21_MC_STAR(g);
    DistMatrix<F,VC,  STAR> L21_VC_STAR(g);
    DistMatrix<F,VR,  STAR> L21_VR_STAR(g);
    DistMatrix<F,STAR,MR  > L21Adj_STAR_MR(g);
    DistMatrix<F,VC,  STAR> Y21_VC_STAR(g);
    DistMatrix<F> Y21(g);

    PartitionDownDiagonal
    ( A, ATL, ATR,
      ABL, ABR, 0 );
    LockedPartitionDownDiagonal
    ( L, LTL, LTR,
      LBL, LBR, 0 );
    while( ATL.Height() < A.Height() )
    {
        RepartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, /**/ A01, A02,
          /*************/ /******************/
          /**/       A10, /**/ A11, A12,
          ABL, /**/ ABR,  A20, /**/ A21, A22 );

        LockedRepartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, /**/ L01, L02,
          /*************/ /******************/
          /**/       L10, /**/ L11, L12,
          LBL, /**/ LBR,  L20, /**/ L21, L22 );

        A21_MC_STAR.AlignWith( A22 );
        A21_VC_STAR.AlignWith( A22 );
        A21_VR_STAR.AlignWith( A22 );
        A21Adj_STAR_MR.AlignWith( A22 );
        L21_MC_STAR.AlignWith( A22 );
        L21_VC_STAR.AlignWith( A22 );
        L21_VR_STAR.AlignWith( A22 );
        L21Adj_STAR_MR.AlignWith( A22 );
        Y21.AlignWith( A21 );
        Y21_VC_STAR.AlignWith( A22 );
        //--------------------------------------------------------------------//
        // A11 := inv(L11) A11 inv(L11)'
        L11_STAR_STAR = L11;
        A11_STAR_STAR = A11;
        LocalTwoSidedTrsm( LOWER, diag, A11_STAR_STAR, L11_STAR_STAR );
        A11 = A11_STAR_STAR;

        // Y21 := L21 A11
        L21_VC_STAR = L21;
        Zeros( Y21_VC_STAR, A21.Height(), A21.Width() );
        Hemm
        ( RIGHT, LOWER,
          F(1), A11_STAR_STAR.Matrix(), L21_VC_STAR.Matrix(),
          F(0), Y21_VC_STAR.Matrix() );
        Y21 = Y21_VC_STAR;

        // A21 := A21 inv(L11)'
        A21_VC_STAR = A21;
        LocalTrsm
        ( RIGHT, LOWER, ADJOINT, diag, F(1), L11_STAR_STAR, A21_VC_STAR );
        A21 = A21_VC_STAR;

        // A21 := A21 - 1/2 Y21
        Axpy( F(-1)/F(2), Y21, A21 );

        // A22 := A22 - (L21 A21' + A21 L21')
        A21_MC_STAR = A21;
        L21_MC_STAR = L21;
        A21_VC_STAR = A21_MC_STAR;
        A21_VR_STAR = A21_VC_STAR;
        L21_VR_STAR = L21_VC_STAR;
        A21Adj_STAR_MR.AdjointFrom( A21_VR_STAR );
        L21Adj_STAR_MR.AdjointFrom( L21_VR_STAR );
        LocalTrr2k
        ( LOWER,
          F(-1), L21_MC_STAR, A21Adj_STAR_MR,
          A21_MC_STAR, L21Adj_STAR_MR,
          F(1), A22 );

        // A21 := A21 - 1/2 Y21
        Axpy( F(-1)/F(2), Y21, A21 );

        // A21 := inv(L22) A21
        //
        // This is the bottleneck because A21 only has blocksize columns
        Trsm( LEFT, LOWER, NORMAL, diag, F(1), L22, A21 );
        //--------------------------------------------------------------------//

        SlidePartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, A01, /**/ A02,
          /**/       A10, A11, /**/ A12,
          /*************/ /******************/
          ABL, /**/ ABR,  A20, A21, /**/ A22 );

        SlideLockedPartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, L01, /**/ L02,
          /**/       L10, L11, /**/ L12,
          /**********************************/
          LBL, /**/ LBR,  L20, L21, /**/ L22 );
    }
}
示例#20
0
文件: LLT.hpp 项目: mcg1969/Elemental
inline void
TrsmLLTLarge
( Orientation orientation, UnitOrNonUnit diag,
  F alpha, const DistMatrix<F>& L, DistMatrix<F>& X,
  bool checkIfSingular )
{
#ifndef RELEASE
    PushCallStack("internal::TrsmLLTLarge");
    if( orientation == NORMAL )
        throw std::logic_error("TrsmLLT expects a (Conjugate)Transpose option");
#endif
    const Grid& g = L.Grid();

    // Matrix views
    DistMatrix<F> 
        LTL(g), LTR(g),  L00(g), L01(g), L02(g),
        LBL(g), LBR(g),  L10(g), L11(g), L12(g),
                         L20(g), L21(g), L22(g);
    DistMatrix<F> XT(g),  X0(g),
                  XB(g),  X1(g),
                          X2(g);

    // Temporary distributions
    DistMatrix<F,STAR,MC  > L10_STAR_MC(g);
    DistMatrix<F,STAR,STAR> L11_STAR_STAR(g);
    DistMatrix<F,STAR,MR  > X1_STAR_MR(g);
    DistMatrix<F,STAR,VR  > X1_STAR_VR(g);

    // Start the algorithm
    Scale( alpha, X );
    LockedPartitionUpDiagonal
    ( L, LTL, LTR,
         LBL, LBR, 0 );
    PartitionUp
    ( X, XT,
         XB, 0 );
    while( XT.Height() > 0 )
    {
        LockedRepartitionUpDiagonal
        ( LTL, /**/ LTR,  L00, L01, /**/ L02,
               /**/       L10, L11, /**/ L12,
         /*************/ /******************/
          LBL, /**/ LBR,  L20, L21, /**/ L22 );

        RepartitionUp
        ( XT,  X0,
               X1,
         /**/ /**/
          XB,  X2 ); 

        L10_STAR_MC.AlignWith( X0 );
        X1_STAR_MR.AlignWith( X0 );
        //--------------------------------------------------------------------//
        L11_STAR_STAR = L11; // L11[* ,* ] <- L11[MC,MR]
        X1_STAR_VR    = X1;  // X1[* ,VR] <- X1[MC,MR]

        // X1[* ,VR] := L11^-[T/H][* ,* ] X1[* ,VR]
        LocalTrsm
        ( LEFT, LOWER, orientation, diag, F(1), L11_STAR_STAR, X1_STAR_VR,
          checkIfSingular );

        X1_STAR_MR  = X1_STAR_VR; // X1[* ,MR] <- X1[* ,VR]
        X1          = X1_STAR_MR; // X1[MC,MR] <- X1[* ,MR]
        L10_STAR_MC = L10;        // L10[* ,MC] <- L10[MC,MR]

        // X0[MC,MR] -= (L10[* ,MC])^(T/H) X1[* ,MR]
        //            = L10^[T/H][MC,* ] X1[* ,MR]
        LocalGemm
        ( orientation, NORMAL, F(-1), L10_STAR_MC, X1_STAR_MR, F(1), X0 );
        //--------------------------------------------------------------------//
        L10_STAR_MC.FreeAlignments();
        X1_STAR_MR.FreeAlignments();

        SlideLockedPartitionUpDiagonal
        ( LTL, /**/ LTR,  L00, /**/ L01, L02,
         /*************/ /******************/
               /**/       L10, /**/ L11, L12,
          LBL, /**/ LBR,  L20, /**/ L21, L22 );

        SlidePartitionUp
        ( XT,  X0,
         /**/ /**/
               X1,
          XB,  X2 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
示例#21
0
文件: RLN.hpp 项目: certik/Elemental
inline void
TrmmRLNCOld
( UnitOrNonUnit diag,
  T alpha, const DistMatrix<T>& L,
                 DistMatrix<T>& X )
{
#ifndef RELEASE
    PushCallStack("internal::TrmmRLNCOld");
    if( L.Grid() != X.Grid() )
        throw std::logic_error
        ("L and X must be distributed over the same grid");
    if( L.Height() != L.Width() || X.Width() != L.Height() )
    {
        std::ostringstream msg;
        msg << "Nonconformal TrmmRLNC: \n"
            << "  L ~ " << L.Height() << " x " << L.Width() << "\n"
            << "  X ~ " << X.Height() << " x " << X.Width() << "\n";
        throw std::logic_error( msg.str().c_str() );
    }
#endif
    const Grid& g = L.Grid();

    // Matrix views
    DistMatrix<T> 
        LTL(g), LTR(g),  L00(g), L01(g), L02(g),
        LBL(g), LBR(g),  L10(g), L11(g), L12(g),
                         L20(g), L21(g), L22(g);

    DistMatrix<T> XL(g), XR(g),
                  X0(g), X1(g), X2(g);

    // Temporary distributions
    DistMatrix<T,STAR,STAR> L11_STAR_STAR(g);
    DistMatrix<T,MR,  STAR> L21_MR_STAR(g);
    DistMatrix<T,VC,  STAR> X1_VC_STAR(g);
    DistMatrix<T,MC,  STAR> D1_MC_STAR(g);

    // Start the algorithm
    Scale( alpha, X );
    LockedPartitionDownDiagonal
    ( L, LTL, LTR,
         LBL, LBR, 0 );
    PartitionRight( X, XL, XR, 0 );
    while( XR.Width() > 0 )
    {
        LockedRepartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, /**/ L01, L02,
         /*************/ /******************/
               /**/       L10, /**/ L11, L12,
          LBL, /**/ LBR,  L20, /**/ L21, L22 );
 
        RepartitionRight
        ( XL, /**/ XR,
          X0, /**/ X1, X2 );

        L21_MR_STAR.AlignWith( X2 );
        D1_MC_STAR.AlignWith( X1 );
        Zeros( X1.Height(), X1.Width(), D1_MC_STAR );
        //--------------------------------------------------------------------//
        X1_VC_STAR = X1;
        L11_STAR_STAR = L11;
        LocalTrmm
        ( RIGHT, LOWER, NORMAL, diag, T(1), L11_STAR_STAR, X1_VC_STAR );
        X1 = X1_VC_STAR;
 
        L21_MR_STAR = L21;
        LocalGemm( NORMAL, NORMAL, T(1), X2, L21_MR_STAR, T(0), D1_MC_STAR );
        X1.SumScatterUpdate( T(1), D1_MC_STAR );
        //--------------------------------------------------------------------//
        L21_MR_STAR.FreeAlignments();
        D1_MC_STAR.FreeAlignments();

        SlideLockedPartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, L01, /**/ L02,
               /**/       L10, L11, /**/ L12,
         /*************/ /******************/
          LBL, /**/ LBR,  L20, L21, /**/ L22 );

        SlidePartitionRight
        ( XL,     /**/ XR,
          X0, X1, /**/ X2 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
示例#22
0
文件: LLT.hpp 项目: certik/Elemental
inline void
TrmmLLTCOld
( Orientation orientation, 
  UnitOrNonUnit diag,
  T alpha, 
  const DistMatrix<T>& L,
        DistMatrix<T>& X )
{
#ifndef RELEASE
    PushCallStack("internal::TrmmLLTCOld");
    if( L.Grid() != X.Grid() )
        throw std::logic_error
        ("L and X must be distributed over the same grid");
    if( orientation == NORMAL )
        throw std::logic_error("TrmmLLT expects a (Conjugate)Transpose option");
    if( L.Height() != L.Width() || L.Height() != X.Height() )
    {
        std::ostringstream msg;
        msg << "Nonconformal TrmmLLTC: \n"
            << "  L ~ " << L.Height() << " x " << L.Width() << "\n"
            << "  X ~ " << X.Height() << " x " << X.Width() << "\n";
        throw std::logic_error( msg.str().c_str() );
    }
#endif
    const Grid& g = L.Grid();

    // Matrix views
    DistMatrix<T> 
        LTL(g), LTR(g),  L00(g), L01(g), L02(g),
        LBL(g), LBR(g),  L10(g), L11(g), L12(g),
                         L20(g), L21(g), L22(g);
    DistMatrix<T> XT(g),  X0(g),
                  XB(g),  X1(g),
                          X2(g);

    // Temporary distributions
    DistMatrix<T,STAR,STAR> L11_STAR_STAR(g);
    DistMatrix<T,MC,  STAR> L21_MC_STAR(g);
    DistMatrix<T,STAR,VR  > X1_STAR_VR(g);
    DistMatrix<T,MR,  STAR> D1AdjOrTrans_MR_STAR(g);
    DistMatrix<T,MR,  MC  > D1AdjOrTrans_MR_MC(g);
    DistMatrix<T,MC,  MR  > D1(g);

    // Start the algorithm
    Scale( alpha, X );
    LockedPartitionDownDiagonal
    ( L, LTL, LTR,
         LBL, LBR, 0 );
    PartitionDown
    ( X, XT,
         XB, 0 );
    while( XB.Height() > 0 )
    {
        LockedRepartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, /**/ L01, L02,
         /*************/ /******************/
               /**/       L10, /**/ L11, L12,
          LBL, /**/ LBR,  L20, /**/ L21, L22 );

        RepartitionDown
        ( XT,  X0,
         /**/ /**/
               X1,
          XB,  X2 ); 

        L21_MC_STAR.AlignWith( X2 );
        D1AdjOrTrans_MR_STAR.AlignWith( X1 );
        D1AdjOrTrans_MR_MC.AlignWith( X1 );
        D1.AlignWith( X1 );
        Zeros( X1.Width(), X1.Height(), D1AdjOrTrans_MR_STAR );
        Zeros( X1.Height(), X1.Width(), D1 );
        //--------------------------------------------------------------------//
        X1_STAR_VR = X1;
        L11_STAR_STAR = L11;
        LocalTrmm
        ( LEFT, LOWER, orientation, diag, T(1), L11_STAR_STAR, X1_STAR_VR );
        X1 = X1_STAR_VR;
 
        L21_MC_STAR = L21;
        LocalGemm
        ( orientation, NORMAL, 
          T(1), X2, L21_MC_STAR, T(0), D1AdjOrTrans_MR_STAR );
        D1AdjOrTrans_MR_MC.SumScatterFrom( D1AdjOrTrans_MR_STAR );
        if( orientation == TRANSPOSE )
            Transpose( D1AdjOrTrans_MR_MC.LocalMatrix(), D1.LocalMatrix() );
        else
            Adjoint( D1AdjOrTrans_MR_MC.LocalMatrix(), D1.LocalMatrix() );
        Axpy( T(1), D1, X1 );
        //--------------------------------------------------------------------//
        D1.FreeAlignments();
        D1AdjOrTrans_MR_MC.FreeAlignments();
        D1AdjOrTrans_MR_STAR.FreeAlignments();
        L21_MC_STAR.FreeAlignments();

        SlideLockedPartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, L01, /**/ L02,
               /**/       L10, L11, /**/ L12,
         /*************/ /******************/
          LBL, /**/ LBR,  L20, L21, /**/ L22 );

        SlidePartitionDown
        ( XT,  X0,
               X1,
         /**/ /**/
          XB,  X2 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
示例#23
0
inline void
TrdtrmmLVar1( Orientation orientation, DistMatrix<F>& L )
{
#ifndef RELEASE
    CallStackEntry entry("internal::TrdtrmmLVar1");
    if( L.Height() != L.Width() )
        LogicError("L must be square");
    if( orientation == NORMAL )
        LogicError("Orientation must be (conjugate-)transpose");
#endif
    const Grid& g = L.Grid();

    // Matrix views
    DistMatrix<F>
        LTL(g), LTR(g),  L00(g), L01(g), L02(g),
        LBL(g), LBR(g),  L10(g), L11(g), L12(g),
                         L20(g), L21(g), L22(g);
    DistMatrix<F,MD,STAR> d1(g);

    // Temporary distributions
    DistMatrix<F,STAR,VR  > L10_STAR_VR(g);
    DistMatrix<F,STAR,VC  > S10_STAR_VC(g);
    DistMatrix<F,STAR,MC  > S10_STAR_MC(g);
    DistMatrix<F,STAR,MR  > L10_STAR_MR(g);
    DistMatrix<F,STAR,STAR> L11_STAR_STAR(g);

    L10_STAR_VR.AlignWith( L );
    S10_STAR_VC.AlignWith( L );
    S10_STAR_MC.AlignWith( L );
    L10_STAR_MR.AlignWith( L );

    PartitionDownDiagonal
    ( L, LTL, LTR,
         LBL, LBR, 0 );
    while( LTL.Height() < L.Height() && LTL.Width() < L.Height() )
    {
        RepartitionDownDiagonal 
        ( LTL, /**/ LTR,  L00, /**/ L01, L02,
         /*************/ /******************/
               /**/       L10, /**/ L11, L12,
          LBL, /**/ LBR,  L20, /**/ L21, L22 );

        //--------------------------------------------------------------------//
        L11.GetDiagonal( d1 );

        L10_STAR_VR = L10;
        S10_STAR_VC = L10_STAR_VR;
        S10_STAR_MC = S10_STAR_VC;
        DiagonalSolve( LEFT, NORMAL, d1, L10_STAR_VR, true );
        L10_STAR_MR = L10_STAR_VR;
        LocalTrrk
        ( LOWER, orientation, F(1), S10_STAR_MC, L10_STAR_MR, F(1), L00 );

        L11_STAR_STAR = L11;
        LocalTrmm
        ( LEFT, LOWER, orientation, UNIT, F(1), L11_STAR_STAR, L10_STAR_VR );
        L10 = L10_STAR_VR;

        LocalTrdtrmm( orientation, LOWER, L11_STAR_STAR );
        L11 = L11_STAR_STAR;
        //--------------------------------------------------------------------//

        SlidePartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, L01, /**/ L02,
               /**/       L10, L11, /**/ L12,
         /*************/ /******************/
          LBL, /**/ LBR,  L20, L21, /**/ L22 );
    }
}