bool keyframe_animate_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state) { int frame_length = animation->frame_lengths[animation->current_frame]; int current_pos = frame_length - animation->time_left_in_frame; uint8_t t_h = LCD_HUE(state->target_lcd_color); uint8_t t_s = LCD_SAT(state->target_lcd_color); uint8_t t_i = LCD_INT(state->target_lcd_color); uint8_t p_h = LCD_HUE(state->prev_lcd_color); uint8_t p_s = LCD_SAT(state->prev_lcd_color); uint8_t p_i = LCD_INT(state->prev_lcd_color); uint8_t d_h1 = t_h - p_h; //Modulo arithmetic since we want to wrap around int d_h2 = t_h - p_h; // Chose the shortest way around int d_h = abs(d_h2) < d_h1 ? d_h2 : d_h1; int d_s = t_s - p_s; int d_i = t_i - p_i; int hue = (d_h * current_pos) / frame_length; int sat = (d_s * current_pos) / frame_length; int intensity = (d_i * current_pos) / frame_length; //dprintf("%X -> %X = %X\n", p_h, t_h, hue); hue += p_h; sat += p_s; intensity += p_i; state->current_lcd_color = LCD_COLOR(hue, sat, intensity); lcd_backlight_color( LCD_HUE(state->current_lcd_color), LCD_SAT(state->current_lcd_color), LCD_INT(state->current_lcd_color)); return true; }
bool lcd_backlight_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) { (void)animation; (void)state; lcd_backlight_color(LCD_HUE(state->current_lcd_color), LCD_SAT(state->current_lcd_color), LCD_INT(state->current_lcd_color)); return false; }
bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state) { (void)animation; state->prev_lcd_color = state->target_lcd_color; state->current_lcd_color = state->target_lcd_color; lcd_backlight_color( LCD_HUE(state->current_lcd_color), LCD_SAT(state->current_lcd_color), LCD_INT(state->current_lcd_color)); return false; }
static DECLARE_THREAD_FUNCTION(visualizerThread, arg) { (void)arg; GListener event_listener; geventListenerInit(&event_listener); geventAttachSource(&event_listener, (GSourceHandle)¤t_status, 0); visualizer_keyboard_status_t initial_status = { .default_layer = 0xFFFFFFFF, .layer = 0xFFFFFFFF, .mods = 0xFF, .leds = 0xFFFFFFFF, .suspended = false, }; visualizer_state_t state = { .status = initial_status, .current_lcd_color = 0, #ifdef LCD_ENABLE .font_fixed5x8 = gdispOpenFont("fixed_5x8"), .font_dejavusansbold12 = gdispOpenFont("DejaVuSansBold12") #endif }; initialize_user_visualizer(&state); state.prev_lcd_color = state.current_lcd_color; #ifdef LCD_BACKLIGHT_ENABLE lcd_backlight_color( LCD_HUE(state.current_lcd_color), LCD_SAT(state.current_lcd_color), LCD_INT(state.current_lcd_color)); #endif systemticks_t sleep_time = TIME_INFINITE; systemticks_t current_time = gfxSystemTicks(); while(true) { systemticks_t new_time = gfxSystemTicks(); systemticks_t delta = new_time - current_time; current_time = new_time; bool enabled = visualizer_enabled; if (!same_status(&state.status, ¤t_status)) { if (visualizer_enabled) { if (current_status.suspended) { stop_all_keyframe_animations(); visualizer_enabled = false; state.status = current_status; user_visualizer_suspend(&state); } else { state.status = current_status; update_user_visualizer_state(&state); } state.prev_lcd_color = state.current_lcd_color; } } if (!enabled && state.status.suspended && current_status.suspended == false) { // Setting the status to the initial status will force an update // when the visualizer is enabled again state.status = initial_status; state.status.suspended = false; stop_all_keyframe_animations(); user_visualizer_resume(&state); state.prev_lcd_color = state.current_lcd_color; } sleep_time = TIME_INFINITE; for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) { if (animations[i]) { update_keyframe_animation(animations[i], &state, delta, &sleep_time); } } #ifdef LED_ENABLE gdispGFlush(LED_DISPLAY); #endif #ifdef EMULATOR draw_emulator(); #endif // The animation can enable the visualizer // And we might need to update the state when that happens // so don't sleep if (enabled != visualizer_enabled) { sleep_time = 0; } systemticks_t after_update = gfxSystemTicks(); unsigned update_delta = after_update - current_time; if (sleep_time != TIME_INFINITE) { if (sleep_time > update_delta) { sleep_time -= update_delta; } else { sleep_time = 0; } } dprintf("Update took %d, last delta %d, sleep_time %d\n", update_delta, delta, sleep_time); #ifdef PROTOCOL_CHIBIOS // The gEventWait function really takes milliseconds, even if the documentation says ticks. // Unfortunately there's no generic ugfx conversion from system time to milliseconds, // so let's do it in a platform dependent way. // On windows the system ticks is the same as milliseconds anyway if (sleep_time != TIME_INFINITE) { sleep_time = ST2MS(sleep_time); } #endif geventEventWait(&event_listener, sleep_time); } #ifdef LCD_ENABLE gdispCloseFont(state.font_fixed5x8); gdispCloseFont(state.font_dejavusansbold12); #endif return 0; } void visualizer_init(void) { gfxInit(); #ifdef LCD_BACKLIGHT_ENABLE lcd_backlight_init(); #endif #ifdef SERIAL_LINK_ENABLE add_remote_objects(remote_objects, sizeof(remote_objects) / sizeof(remote_object_t*) ); #endif #ifdef LCD_ENABLE LCD_DISPLAY = get_lcd_display(); #endif #ifdef LED_ENABLE LED_DISPLAY = get_led_display(); #endif // We are using a low priority thread, the idea is to have it run only // when the main thread is sleeping during the matrix scanning gfxThreadCreate(visualizerThreadStack, sizeof(visualizerThreadStack), VISUALIZER_THREAD_PRIORITY, visualizerThread, NULL); } void update_status(bool changed) { if (changed) { GSourceListener* listener = geventGetSourceListener((GSourceHandle)¤t_status, NULL); if (listener) { geventSendEvent(listener); } } #ifdef SERIAL_LINK_ENABLE static systime_t last_update = 0; systime_t current_update = chVTGetSystemTimeX(); systime_t delta = current_update - last_update; if (changed || delta > MS2ST(10)) { last_update = current_update; visualizer_keyboard_status_t* r = begin_write_current_status(); *r = current_status; end_write_current_status(); } #endif } uint8_t visualizer_get_mods() { uint8_t mods = get_mods(); #ifndef NO_ACTION_ONESHOT if (!has_oneshot_mods_timed_out()) { mods |= get_oneshot_mods(); } #endif return mods; } void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds) { // Note that there's a small race condition here, the thread could read // a state where one of these are set but not the other. But this should // not really matter as it will be fixed during the next loop step. // Alternatively a mutex could be used instead of the volatile variables bool changed = false; #ifdef SERIAL_LINK_ENABLE if (is_serial_link_connected ()) { visualizer_keyboard_status_t* new_status = read_current_status(); if (new_status) { if (!same_status(¤t_status, new_status)) { changed = true; current_status = *new_status; } } } else { #else { #endif visualizer_keyboard_status_t new_status = { .layer = state, .default_layer = default_state, .mods = mods, .leds = leds, .suspended = current_status.suspended, }; if (!same_status(¤t_status, &new_status)) { changed = true; current_status = new_status; } } update_status(changed); } void visualizer_suspend(void) { current_status.suspended = true; update_status(true); } void visualizer_resume(void) { current_status.suspended = false; update_status(true); }