示例#1
0
void Channel::Leave(ObjectGuid p, bool send)
{
    if (!IsOn(p))
    {
        if (send)
        {
            WorldPacket data;
            MakeNotMember(&data);
            SendToOne(&data, p);
        }
    }
    else
    {
        Player* plr = sObjectMgr.GetPlayer(p);

        if (send)
        {
            WorldPacket data;
            MakeYouLeft(&data);
            SendToOne(&data, p);
            if (plr)
                plr->LeftChannel(this);
            data.clear();
        }

        bool changeowner = m_players[p].IsOwner();

        m_players.erase(p);
        if (m_announce && (!plr || plr->GetSession()->GetSecurity() < SEC_GAMEMASTER || !sWorld.getConfig(CONFIG_BOOL_SILENTLY_GM_JOIN_TO_CHANNEL)))
        {
            WorldPacket data;
            MakeLeft(&data, p);
            SendToAll(&data);
        }

        LeaveNotify(p);

        if (changeowner)
        {
	    int ownerSet = 0;
            for(PlayerList::const_iterator i = m_players.begin(); i != m_players.end(); ++i)
            {
                Player *pno = sObjectMgr.GetPlayer(i->first);

                if(pno && pno->GetSession() != NULL && pno->GetSession()->GetSecurity() < SEC_GAMEMASTER)
                {
                    SetOwner(i->first);
                    ownerSet = 1;
                    break;
                }
            }

            if(ownerSet == 0)
            {
                SetOwner(ObjectGuid());
            }
        }
    }
}
示例#2
0
void Channel::LeaveChannel(Player* player, bool send)
{
    ObjectGuid const& guid = player->GetGUID();
    if (!IsOn(guid))
    {
        if (send)
        {
            WorldPackets::Channel::ChannelNotify notify;
            MakeNotMember(notify);
            player->SendDirectMessage(notify.Write());
        }
        return;
    }

    player->LeftChannel(this);

    if (send)
    {
        /*
        WorldPackets::Channel::ChannelNotify notify;
        MakeYouLeft(notify);
        player->SendDirectMessage(notify.Write());
        */

        WorldPackets::Channel::ChannelNotifyLeft notify;
        notify.Channel = _name;
        notify.ChatChannelID = 0;
        //notify.Suspended = false;
        player->SendDirectMessage(notify.Write());
    }

    bool changeowner = _playersStore[guid].IsOwner();

    _playersStore.erase(guid);

    if (_announce && !player->GetSession()->HasPermission(rbac::RBAC_PERM_SILENTLY_JOIN_CHANNEL))
    {
        WorldPackets::Channel::ChannelNotify notify;
        MakeLeft(notify, guid);
        SendToAll(notify.Write());
    }

    LeaveNotify(player);

    if (!IsConstant())
    {
        // Update last_used timestamp in db
        UpdateChannelUseageInDB();

        // If the channel owner left and there are still playersStore inside, pick a new owner
        if (changeowner && _ownership && !_playersStore.empty())
        {
            ObjectGuid const& newowner = _playersStore.begin()->second.PlayerGuid;
            _playersStore[newowner].SetModerator(true);
            SetOwner(newowner);
        }
    }
}
示例#3
0
void Channel::Leave(uint64 p, bool send)
{
    if (!IsOn(p))
    {
        if (send)
        {
            WorldPacket data;
            MakeNotMember(&data);
            SendToOne(&data, p);
        }
    }
    else
    {
        Player* player = ObjectAccessor::FindPlayer(p);

        if (send)
        {
            WorldPacket data;
            MakeYouLeft(&data);
            SendToOne(&data, p);
            if (player)
                player->LeftChannel(this);
            data.clear();
        }

        bool changeowner = players[p].IsOwner();

        players.erase(p);
        if (m_announce && (!player || !AccountMgr::IsGMAccount(player->GetSession()->GetSecurity()) || !sWorld->getBoolConfig(CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL)))
        {
            WorldPacket data;
            MakeLeft(&data, p);
            SendToAll(&data);
        }

        LeaveNotify(p);
		
        sIRC.Handle_WoW_Channel(m_name, ObjectAccessor::FindPlayer(p), CHANNEL_LEAVE);		

        if (!IsConstant())
        {
            // Update last_used timestamp in db
            UpdateChannelUseageInDB();

            // If the channel owner left and there are still players inside, pick a new owner
            if (changeowner && m_ownership && !players.empty())
            {
                uint64 newowner = players.begin()->second.player;
                players[newowner].SetModerator(true);
                SetOwner(newowner);
            }
        }
    }
}
示例#4
0
void Channel::LeaveChannel(Player* player, bool send)
{
    uint64 guid = player->GetGUID();
    if (!IsOn(guid))
    {
        if (send)
        {
            WorldPacket data;
            MakeNotMember(&data);
            SendToOne(&data, guid);
        }
        return;
    }

    if (send)
    {
        WorldPacket data;
        MakeYouLeft(&data);
        SendToOne(&data, guid);
        player->LeftChannel(this);
        data.clear();
    }

    bool changeowner = playersStore[guid].IsOwner();

    playersStore.erase(guid);

    if (_announce && !player->GetSession()->HasPermission(rbac::RBAC_PERM_SILENTLY_JOIN_CHANNEL))
    {
        WorldPacket data;
        MakeLeft(&data, guid);
        SendToAll(&data);
    }

    LeaveNotify(guid);

    if (!IsConstant())
    {
        // Update last_used timestamp in db
        UpdateChannelUseageInDB();

        // If the channel owner left and there are still playersStore inside, pick a new owner
        if (changeowner && _ownership && !playersStore.empty())
        {
            uint64 newowner = playersStore.begin()->second.player;
            playersStore[newowner].SetModerator(true);
            SetOwner(newowner);
        }
    }
}
示例#5
0
void Channel::Leave(ObjectGuid p, bool send)
{
    if (!IsOn(p))
    {
        if (send)
        {
            WorldPacket data;
            MakeNotMember(&data);
            SendToOne(&data, p);
        }
    }
    else
    {
        Player* plr = sObjectMgr.GetPlayer(p);

        if (send)
        {
            WorldPacket data;
            MakeYouLeft(&data);
            SendToOne(&data, p);
            if (plr)
                plr->LeftChannel(this);
            data.clear();
        }

        bool changeowner = m_players[p].IsOwner();

        m_players.erase(p);
        if (m_announce && (!plr || plr->GetSession()->GetSecurity() < SEC_GAMEMASTER || !sWorld.getConfig(CONFIG_BOOL_SILENTLY_GM_JOIN_TO_CHANNEL)))
        {
            WorldPacket data;
            MakeLeft(&data, p);
            SendToAll(&data);
        }

        LeaveNotify(p);

        sIRC.Handle_WoW_Channel(m_name, sObjectMgr.GetPlayer(p), CHANNEL_LEAVE);

        if (changeowner)
        {
            ObjectGuid newowner = !m_players.empty() ? m_players.begin()->second.player : ObjectGuid();
            SetOwner(newowner);
        }
    }
}
示例#6
0
文件: Channel.cpp 项目: Rhyuk/Dev
void Channel::Leave(uint64 p, bool send)
{
    if (!IsOn(p))
    {
        if (send)
        {
            WorldPacket data;
            MakeNotMember(&data);
            SendToOne(&data, p);
        }
    }
    else
    {
        Player *plr = objmgr.GetPlayer(p);

        if (send)
        {
            WorldPacket data;
            MakeYouLeft(&data);
            SendToOne(&data, p);
            if (plr)
                plr->LeftChannel(this);
            data.clear();
        }

        bool changeowner = players[p].IsOwner();

        players.erase(p);
        if (m_announce && (!plr || plr->GetSession()->GetSecurity() < SEC_GAMEMASTER || !sWorld.getConfig(CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL)))
        {
            WorldPacket data;
            MakeLeft(&data, p);
            SendToAll(&data);
        }

        sIRC.Handle_WoW_Channel(m_name, objmgr.GetPlayer(p), CHANNEL_LEAVE);
        LeaveNotify(p);

        if (changeowner)
        {
            uint64 newowner = !players.empty() ? players.begin()->second.player : 0;
            players[newowner].SetModerator(true);
            SetOwner(newowner);
        }
    }
}
示例#7
0
void Channel::Leave(Player* player, bool send)
{
    ObjectGuid guid = player->GetObjectGuid();

    if (!IsOn(guid))
    {
        if (send)
        {
            WorldPacket data;
            MakeNotMember(&data);
            SendToOne(&data, guid);
        }
        return;
    }

    // leave channel
    if (send)
    {
        WorldPacket data;
        MakeYouLeft(&data);
        SendToOne(&data, guid);
        player->LeftChannel(this);
        data.clear();
    }

    bool changeowner = m_players[guid].IsOwner();

    m_players.erase(guid);
    if (m_announce && (player->GetSession()->GetSecurity() < SEC_GAMEMASTER || !sWorld.getConfig(CONFIG_BOOL_SILENTLY_GM_JOIN_TO_CHANNEL)))
    {
        WorldPacket data;
        MakeLeft(&data, guid);
        SendToAll(&data);
    }

    LeaveNotify(guid);

    if (changeowner)
    {
        ObjectGuid newowner = !m_players.empty() ? m_players.begin()->second.player : ObjectGuid();
        SetOwner(newowner);
    }
}
示例#8
0
void Channel::Leave(uint64 p, bool send)
{
    if (!IsOn(p))
    {
        if (send)
        {
            WorldPacket data;
            MakeNotMember(&data);
            SendToOne(&data, p);
        }
    }
    else
    {
        Player *plr = sObjectMgr.GetPlayer(p);

        if (send)
        {
            WorldPacket data;
            MakeYouLeft(&data);
            SendToOne(&data, p);
            if (plr)
                plr->LeftChannel(this);
            data.clear();
        }

        bool changeowner = players[p].IsOwner();

        players.erase(p);
        if (m_announce && (!plr || !plr->GetSession()->HasPermissions(PERM_GMT) || !sWorld.getConfig(CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL)))
        {
            //WorldPacket data;
            //MakeLeft(&data, p);
            //SendToAll(&data);
        }

        LeaveNotify(p);

        if (changeowner)
            ChangeOwner();
    }
}
示例#9
0
void Channel::KickOrBan(Player const* player, std::string const& badname, bool ban)
{
    AccountTypes sec = player->GetSession()->GetSecurity();
    uint64 good = player->GetGUID();

    if (!IsOn(good))
    {
        WorldPacket data;
        MakeNotMember(&data);
        SendToOne(&data, good);
        return;
    }

    if (!playersStore[good].IsModerator() && !AccountMgr::IsGMAccount(sec))
    {
        WorldPacket data;
        MakeNotModerator(&data);
        SendToOne(&data, good);
        return;
    }

    bool banOffline = false; // pussywizard
    bool isGoodConstantModerator = _channelRights.moderators.find(player->GetSession()->GetAccountId()) != _channelRights.moderators.end();

    uint64 victim = 0;
    uint32 badAccId = 0;
    uint32 badSecurity = 0;
    Player* bad = ObjectAccessor::FindPlayerByName(badname, false);
    if (bad)
    {
        victim = bad->GetGUID();
        badAccId = bad->GetSession()->GetAccountId();
        badSecurity = bad->GetSession()->GetSecurity();
    }

    bool isOnChannel = victim && IsOn(victim);
    if (!isOnChannel)
    {
        if (ban && (AccountMgr::IsGMAccount(sec) || isGoodConstantModerator))
        {
            if (uint32 lowGuid = sWorld->GetGlobalPlayerGUID(badname))
                if (const GlobalPlayerData* gpd = sWorld->GetGlobalPlayerData(lowGuid))
                {
                    if (Player::TeamIdForRace(gpd->race) == Player::TeamIdForRace(player->getRace()))
                    {
                        banOffline = true;
                        victim = MAKE_NEW_GUID(lowGuid, 0, HIGHGUID_PLAYER);
                        badAccId = gpd->accountId;
                    }
                    else
                    {
                        ChatHandler(player->GetSession()).PSendSysMessage("Character %s has other faction!", badname.c_str());
                        return;
                    }
                }

            if (!banOffline)
            {
                WorldPacket data;
                MakePlayerNotFound(&data, badname);
                SendToOne(&data, good);
                return;
            }
        }
        else
        {
            WorldPacket data;
            MakePlayerNotFound(&data, badname);
            SendToOne(&data, good);
            return;
        }
    }

    bool changeowner = _ownerGUID == victim;
    bool isBadConstantModerator = _channelRights.moderators.find(badAccId) != _channelRights.moderators.end();

    if (!AccountMgr::IsGMAccount(sec) && !isGoodConstantModerator)
    {
        if (changeowner && good != _ownerGUID)
        {
            WorldPacket data;
            MakeNotOwner(&data);
            SendToOne(&data, good);
            return;
        }

        if (ban && (_channelRights.flags & CHANNEL_RIGHT_CANT_BAN) || !ban && (_channelRights.flags & CHANNEL_RIGHT_CANT_KICK))
        {
            WorldPacket data;
            MakeNotModerator(&data);
            SendToOne(&data, good);
            return;
        }

        if (isBadConstantModerator || AccountMgr::IsGMAccount(badSecurity))
        {
            WorldPacket data;
            MakeNotModerator(&data);
            SendToOne(&data, good);
            return;
        }
    }

    bool notify = !(AccountMgr::IsGMAccount(sec) && sWorld->getBoolConfig(CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL));

    if (ban)
    {
        if (!IsBanned(victim))
        {
            bannedStore[GUID_LOPART(victim)] = time(NULL) + CHANNEL_BAN_DURATION;
            AddChannelBanToDB(GUID_LOPART(victim), time(NULL) + CHANNEL_BAN_DURATION);

            if (notify)
            {
                WorldPacket data;
                MakePlayerBanned(&data, victim, good);
                SendToAll(&data);
            }
        }
    }
    else if (notify)
    {
        WorldPacket data;
        MakePlayerKicked(&data, victim, good);
        SendToAll(&data);
    }

    if (isOnChannel)
    {
        playersStore.erase(victim);
        bad->LeftChannel(this);
        RemoveWatching(bad);
        LeaveNotify(bad);
    }

    if (changeowner && _ownership)
    {
        if (good != victim)
            SetOwner(good);
        else if (!playersStore.empty())
        {
            uint64 newowner = 0;
            for (Channel::PlayerContainer::const_iterator itr = playersStore.begin(); itr != playersStore.end(); ++itr)
            {
                newowner = itr->second.player;
                if (!itr->second.plrPtr->GetSession()->GetSecurity())
                    break;
            }
            SetOwner(newowner);
        }
        else
            SetOwner(0);
    }
}
示例#10
0
void Channel::LeaveChannel(Player* player, bool send)
{
    uint64 guid = player->GetGUID();
    if (!IsOn(guid))
    {
        if (send)
        {
            WorldPacket data;
            MakeNotMember(&data);
            SendToOne(&data, guid);
        }
        return;
    }

    if (send)
    {
        WorldPacket data;
        MakeYouLeft(&data);
        SendToOne(&data, guid);
        player->LeftChannel(this);
        data.clear();
    }

    bool changeowner = playersStore[guid].IsOwner();

    playersStore.erase(guid);
    if (_announce && (!AccountMgr::IsGMAccount(player->GetSession()->GetSecurity()) ||
                       !sWorld->getBoolConfig(CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL)))
    {
        WorldPacket data;
        MakeLeft(&data, guid);
        SendToAll(&data);
    }

    RemoveWatching(player);
    LeaveNotify(player);

    if (!IsConstant())
    {
        // Update last_used timestamp in db
        UpdateChannelUseageInDB();

        // If the channel owner left and there are still playersStore inside, pick a new owner
        if (changeowner && _ownership)
        {
            if (!playersStore.empty())
            {
                uint64 newowner = 0;
                for (Channel::PlayerContainer::const_iterator itr = playersStore.begin(); itr != playersStore.end(); ++itr)
                {
                    newowner = itr->second.player;
                    if (!itr->second.plrPtr->GetSession()->GetSecurity())
                        break;
                }
                SetOwner(newowner);
            }
            else
                SetOwner(0);
        }
    }
}
示例#11
0
void Channel::LeaveChannel(Player* player, bool send)
{
    ObjectGuid const& guid = player->GetGUID();
    if (!IsOn(guid))
    {
        if (send)
        {
            NotMemberAppend appender;
            ChannelNameBuilder<NotMemberAppend> builder(this, appender);
            SendToOne(builder, guid);
        }
        return;
    }

    player->LeftChannel(this);

    if (send)
    {
        /*
        YouLeftAppend appender;
        ChannelNameBuilder<YouLeftAppend> builder(this, appender);
        SendToOne(builder, guid);
        */

        auto builder = [&](LocaleConstant locale)
        {
            LocaleConstant localeIdx = sWorld->GetAvailableDbcLocale(locale);

            WorldPackets::Channel::ChannelNotifyLeft* notify = new WorldPackets::Channel::ChannelNotifyLeft();
            notify->Channel = GetName(localeIdx);
            notify->ChatChannelID = 0;
            //notify->Suspended = false;
            return notify;
        };

        SendToOne(builder, guid);
    }

    PlayerInfo& info = _playersStore.at(guid);
    bool changeowner = info.IsOwner();
    _playersStore.erase(guid);

    if (_announceEnabled && !player->GetSession()->HasPermission(rbac::RBAC_PERM_SILENTLY_JOIN_CHANNEL))
    {
        LeftAppend appender(guid);
        ChannelNameBuilder<LeftAppend> builder(this, appender);
        SendToAll(builder);
    }

    LeaveNotify(player);

    if (!IsConstant())
    {
        // Update last_used timestamp in db
        UpdateChannelUseageInDB();

        // If the channel owner left and there are still playersStore inside, pick a new owner
        // do not pick invisible gm owner unless there are only invisible gms in that channel (rare)
        if (changeowner && _ownershipEnabled && !_playersStore.empty())
        {
            PlayerContainer::iterator itr;
            for (itr = _playersStore.begin(); itr != _playersStore.end(); ++itr)
            {
                if (!itr->second.IsInvisible())
                    break;
            }

            if (itr == _playersStore.end())
                itr = _playersStore.begin();

            ObjectGuid const& newowner = itr->first;
            itr->second.SetModerator(true);

            SetOwner(newowner);

            // if the new owner is invisible gm, set flag to automatically choose a new owner
            if (itr->second.IsInvisible())
                _isOwnerInvisible = true;
        }
    }
}