void initVariables(void){ AEPtr=AEBuffer; // reset AE buffer pointer and AE counter AECounter=0; NOTACK = 1; // start by not acknowledging, so that !req can come in lastXmitTime=TH0; LedRedOff(); // we're not connected now }
void LedTest(void) { while(1) { LedRedOn(); DelayNmS(200); LedRedOff(); DelayNmS(200); LedBlueOn(); DelayNmS(200); LedBlueOff(); DelayNmS(200); } }
void DisplayOutTime(void) { unsigned char i = 0; for(i=0;i<3;i++) { BellOn(); LedRedOn(); DelayNmS(200); BellOff(); LedRedOff(); DelayNmS(200); } }
void DisplayFail(void) { unsigned char i = 0; for(i=0;i<2;i++) { BellOn(); LedRedOn(); DelayNmS(200); BellOff(); LedRedOff(); DelayNmS(200); } }
void LedInit(void) { LedRedOff(); LedBlueOff(); }