void avtHistogramPlot::SetAtts(const AttributeGroup *a) { const HistogramAttributes *newAtts = (const HistogramAttributes *)a; needsRecalculation = atts.ChangesRequireRecalculation(*newAtts); atts = *newAtts; if (HistogramFilter != NULL) HistogramFilter->SetAttributes(*newAtts); double rgba[4]; atts.GetColor().GetRgba(rgba); property->SetColor((float)rgba[0], (float)rgba[1], (float)rgba[2]); if (atts.GetOutputType() == HistogramAttributes::Block) { property->SetEdgeColor(fgColor[0], fgColor[1], fgColor[2]); property->EdgeVisibilityOn(); renderer->EdgeLinesOn(); } else { property->SetEdgeColor((float)rgba[0], (float)rgba[1], (float)rgba[2]); property->EdgeVisibilityOff(); renderer->EdgeLinesOff(); } property->SetLineWidth(LineWidth2Int(Int2LineWidth(atts.GetLineWidth()))); property->SetLineStipplePattern( LineStyle2StipplePattern(Int2LineStyle(atts.GetLineStyle()))); behavior->GetInfo().GetAttributes().SetWindowMode(WINMODE_CURVE); }
void avtOpenGLCurveRenderer::DrawCurveAsLines() { // Set the curve color. ColorAttribute curveColor(atts.GetCurveColor()); curveColor.SetAlpha(255); glColor4ubv(curveColor.GetColor()); // Set up the line properties. glLineWidth(LineWidth2Int(Int2LineWidth(atts.GetLineWidth()))); // Set the LineStipple int stipplePattern = LineStyle2StipplePattern(Int2LineStyle( atts.GetLineStyle())); if (stipplePattern != 0xFFFF) { glEnable(GL_LINE_STIPPLE); glLineStipple(1, stipplePattern); } else { // In case it was set elsewhere glDisable(GL_LINE_STIPPLE); } // Draw the curve. glBegin(GL_LINE_STRIP); bool lastWasGood = false; vtkIdType npts = input->GetPoints()->GetNumberOfPoints(); for(vtkIdType i = 0; i < npts ; i++) { double pt[3]; input->GetPoints()->GetPoint(i, pt); if (atts.GetDoCropTimeCue() && atts.GetTimeForTimeCue() < pt[0]) { if (lastWasGood) { double prev[3]; input->GetPoints()->GetPoint(i-1, prev); double p2[3]; p2[0] = atts.GetTimeForTimeCue(); p2[1] = (p2[0]-prev[0])/(pt[0]-prev[0])*(pt[1]-prev[1]) + prev[1]; p2[2] = 0.; glVertex3dv(p2); } input->GetPoints()->GetPoint(i+1, pt); lastWasGood = false; continue; } lastWasGood = true; glVertex3dv(pt); } glEnd(); if (stipplePattern != 0xFFFF) glDisable(GL_LINE_STIPPLE); }
void avtLineoutActor::SetLineStyle(int ls) { // // Need to convert from gui int to LineStyle to gl line stipple pattern. // lineActor->GetProperty()->SetLineStipplePattern( LineStyle2StipplePattern(Int2LineStyle(ls))); }
void avtVectorGlyphMapper::SetLineStyle(_LineStyle ls) { lineStyle = ls; if ( actors == NULL ) { // this occurs when this method called before input is set. return; } for (int i = 0 ; i < nMappers ; i++) { if (actors[i] != NULL) { actors[i]->GetProperty()->SetLineStipplePattern(LineStyle2StipplePattern(lineStyle)); } } }
void avtCurveLegend::SetLineStyle(_LineStyle ls) { lineLegend->GetLineProperty()->SetLineStipplePattern(LineStyle2StipplePattern(ls)); }
void avtVectorGlyphMapper::CustomizeMappers(void) { if (setMin) { SetMin(min); } else { SetMinOff(); } if (setMax) { SetMax(max); } else { SetMaxOff(); } // // It is probable that the mappers defaults did not actually get set, so // explicitly do that here. // SetMappersMinMax(); if (glyphFilter != NULL) { for (int i = 0 ; i < nGlyphFilters ; i++) { if (glyphFilter[i] != NULL) { glyphFilter[i]->SetSourceConnection(glyph); if (scaleByMagnitude) glyphFilter[i]->SetScaleModeToScaleByVector(); else glyphFilter[i]->SetScaleModeToDataScalingOff(); if (GetInput()->GetInfo().GetAttributes().GetSpatialDimension() == 2) glyphFilter[i]->SetTreatVectorsAs2D(1); } if (normalsFilter[i] != NULL) { normalsFilter[i]->SetNormalTypeToCell(); } } } if (colorByMag) { ColorByMagOn(); } else if (colorByScalar) { ColorByScalarOn(scalarName); } else { ColorByMagOff(glyphColor); } for (int i = 0; i < nMappers; i++) { if (actors[i] != NULL) { mappers[i]->SetLookupTable(lut); vtkProperty *prop = actors[i]->GetProperty(); prop->SetLineStipplePattern(LineStyle2StipplePattern(lineStyle)); prop->SetLineWidth(LineWidth2Int(lineWidth)); } } SetScale(scale); SetDefaultRange(); }