示例#1
0
文件: event.c 项目: aem3372/LCUI
/** 创建一个事件容器实例 */
LCUI_EventBox $(Create)(void)
{
	LCUI_EventBox box;
	box = NEW_ONE(struct LCUI_EventBoxRec_);
	box->event_id = 100;
	box->handler_id = 100;
	box->current = 0;
	RBTree_Init( &box->event_slot );
	RBTree_Init( &box->event_name );
	RBTree_Init( &box->event_handler );
	RBTree_Init( &box->used_evnet_id );
	RBTree_OnJudge( &box->event_name, CompareEventName );
	RBTree_OnDestroy( &box->event_handler, DestroyEventHandler );
	RBTree_OnDestroy( &box->event_slot, DestroyEventSlot );
	RBTree_SetDataNeedFree( &box->event_handler, 0 );
	RBTree_SetDataNeedFree( &box->event_name, 0 );
	RBTree_SetDataNeedFree( &box->used_evnet_id, 0 );
	LinkedList_Init( &box->events[0], sizeof(LCUI_Event) );
	LinkedList_Init( &box->events[1], sizeof(LCUI_Event) );
	LinkedList_SetDataNeedFree( &box->events[0], 1 );
	LinkedList_SetDataNeedFree( &box->events[1], 1 );
	LinkedList_SetDestroyFunc( &box->events[0], DestroyEvent );
	LinkedList_SetDestroyFunc( &box->events[1], DestroyEvent );
	return box;
}
示例#2
0
/** 构造函数 */
static void Widget_Init(LCUI_Widget widget)
{
	ZEROSET(widget, LCUI_Widget);
	widget->state = LCUI_WSTATE_CREATED;
	widget->trigger = EventTrigger();
	widget->style = StyleSheet();
	widget->custom_style = StyleSheet();
	widget->inherited_style = StyleSheet();
	widget->computed_style.opacity = 1.0;
	widget->computed_style.visible = TRUE;
	widget->computed_style.focusable = FALSE;
	widget->computed_style.display = SV_BLOCK;
	widget->computed_style.position = SV_STATIC;
	widget->computed_style.pointer_events = SV_AUTO;
	widget->computed_style.box_sizing = SV_CONTENT_BOX;
	widget->computed_style.margin.top.type = LCUI_STYPE_PX;
	widget->computed_style.margin.right.type = LCUI_STYPE_PX;
	widget->computed_style.margin.bottom.type = LCUI_STYPE_PX;
	widget->computed_style.margin.left.type = LCUI_STYPE_PX;
	widget->computed_style.padding.top.type = LCUI_STYPE_PX;
	widget->computed_style.padding.right.type = LCUI_STYPE_PX;
	widget->computed_style.padding.bottom.type = LCUI_STYPE_PX;
	widget->computed_style.padding.left.type = LCUI_STYPE_PX;
	Widget_InitBackground(widget);
	LinkedList_Init(&widget->children);
	LinkedList_Init(&widget->children_show);
}
示例#3
0
文件: main.c 项目: WhatDream/LCUI
/** 初始化程序数据结构体 */
static void LCUIApp_Init(void)
{
	LCUICond_Init( &MainApp.loop_cond );
	LCUIMutex_Init( &MainApp.loop_changed );
	LCUIMutex_Init( &MainApp.loop_mutex );
	LinkedList_Init( &MainApp.loop_list, sizeof(LCUI_MainLoop));
	LinkedList_SetDataNeedFree( &MainApp.loop_list, FALSE );

	LCUIMutex_Init( &MainApp.task_run_mutex );
	LCUIMutex_Init( &MainApp.task_list_mutex );
	LinkedList_Init( &MainApp.task_list, sizeof(LCUI_Task) );
	LinkedList_SetDestroyFunc( &MainApp.task_list, DestroyTask );
}
示例#4
0
文件: event.c 项目: aem3372/LCUI
static int $($RegisterEvent)( LCUI_EventBox box, const char *event_name, int id )
{
	LCUI_RBTreeNode *node;
	LCUI_EventSlot *slot;
	
	/* 查找事件槽记录 */
	if( node = RBTree_CustomSearch( 
		&box->event_name, (const void*)event_name
	) ) {
		return -1;
	}
	if( node = RBTree_Search( &box->used_evnet_id, id ) ) {
		return -2;
	}
	/* 新建一个事件槽 */
	slot = NEW_ONE(LCUI_EventSlot);
	slot->name = (char*)malloc(sizeof(char)*(strlen(event_name)+1));
	slot->id = id;
	strcpy( slot->name, event_name );
	LinkedList_Init( &slot->handlers, sizeof(LCUI_EventHandler) );
	/* 添加事件槽记录 */
	RBTree_Insert( &box->event_slot, slot->id, slot );
	/* 添加事件名记录 */
	node = RBTree_CustomInsert( 
		&box->event_name, (const void*)event_name, &slot->name
	);
	/* 结点的 key 就是事件槽的 id */
	node->key = slot->id;
	return 0;
}
LinkedList* LinkedList_New( 
		LinkedList_compareFunction*		compareFunction,
		LinkedList_dataCopyFunction*	dataCopyFunction,
		LinkedList_dataPrintFunction*	dataPrintFunction,
		LinkedList_dataDeleteFunction*	dataDeleteFunction,
		Order listOrder )
{
	/* Variables set in this function */
	SizeT                      _sizeOfSelf = sizeof(LinkedList);
	const char * /*Type*/                              type = LinkedList_Type;
	/*Stg_Class_DeleteFunction*      _delete = _LinkedList_DeleteFunc;
	Stg_Class_PrintFunction*        _print = _LinkedList_PrintFunc;
	Stg_Class_CopyFunction*          _copy = NULL;
    */
	
	LinkedList* self;
	
	/* General info */
	assert ( compareFunction );
	
	self = _LinkedList_New(  /*LINKEDLIST_PASSARGS*/  );

	/* List info */
	self->compareFunction = compareFunction;
	self->dataCopyFunction = dataCopyFunction;
	self->dataPrintFunction = dataPrintFunction;
	self->dataDeleteFunction = dataDeleteFunction;
	self->listOrder = listOrder;
	
	/* Virtual functions */
	LinkedList_Init( self );
	return self;
}
示例#6
0
文件: keyboard.c 项目: aem3372/LCUI
/** 初始化键盘输入模块 */
void LCUIModule_Keyboard_Init( void )
{
	LCUIMutex_Init( &record_mutex );
	LinkedList_Init( &key_state_record, sizeof(key_state) );
#ifdef LCUI_KEYBOARD_DRIVER_LINUX
	LCUIDevice_Add( LCUIKeyboard_Init, LCUIKeyboard_Proc, LCUIKeyboard_Exit );
#endif
}
示例#7
0
void LCUIWidget_InitRenderer( void )
{
	RBTree_Init( &self.groups );
	RBTree_OnCompare( &self.groups, OnCompareGroup );
	RBTree_OnDestroy( &self.groups, OnDestroyGroup );
	LinkedList_Init( &self.rects );
	self.active = TRUE;
}
示例#8
0
文件: worker.c 项目: spacefan/LCUI
LCUI_Worker LCUIWorker_New( void )
{
	LCUI_Worker worker = NEW( LCUI_WorkerRec, 1 );
	LCUIMutex_Init( &worker->mutex );
	LCUICond_Init( &worker->cond );
	LinkedList_Init( &worker->tasks );
	worker->active = FALSE;
	worker->thread = 0;
	return worker;
}
示例#9
0
/** 构造函数 */
static void $(Init)( LCUI_Widget widget )
{
	widget->style.z_index = 0;
	widget->style.x.type = SVT_NONE;
	widget->style.y.type = SVT_NONE;
	widget->style.width.type = SVT_AUTO;
	widget->style.height.type = SVT_AUTO;
	widget->style.box_sizing = CONTENT_BOX;
	widget->style.opacity = 1.0;
	widget->style.margin.top.px = 0;
	widget->style.margin.right.px = 0;
	widget->style.margin.bottom.px = 0;
	widget->style.margin.left.px = 0;
	widget->style.margin.top.type = SVT_PX;
	widget->style.margin.right.type = SVT_PX;
	widget->style.margin.bottom.type = SVT_PX;
	widget->style.margin.left.type = SVT_PX;
	widget->style.padding.top.px = 0;
	widget->style.padding.right.px = 0;
	widget->style.padding.bottom.px = 0;
	widget->style.padding.left.px = 0;
	widget->style.padding.top.type = SVT_PX;
	widget->style.padding.right.type = SVT_PX;
	widget->style.padding.bottom.type = SVT_PX;
	widget->style.padding.left.type = SVT_PX;
	widget->event = LCUIEventBox_Create();
	memset( &widget->base, 0, sizeof(widget->base));
	widget->parent = NULL;
	widget->title = NULL;
	widget->event = LCUIEventBox_Create();
	Widget_InitTaskBox( widget );
	Background_Init( &widget->style.background );
	BoxShadow_Init( &widget->style.shadow );
	Border_Init( &widget->style.border );
	LinkedList_Init( &widget->children, sizeof(struct LCUI_WidgetFull) );
	LinkedList_Init( &widget->children_show, 0 );
	LinkedList_SetDestroyFunc( &widget->children, $(OnDestroy) );
	LinkedList_SetDataNeedFree( &widget->children, TRUE );
	LinkedList_SetDataNeedFree( &widget->children_show, FALSE );
	DirtyRectList_Init( &widget->dirty_rects );
	Graph_Init( &widget->graph );
}
示例#10
0
static CSSParserContext NewCSSParserContext( size_t buffer_size, 
					     const char *space )
{
	CSSParserContext ctx = NEW( CSSParserContextRec, 1 );
	ctx->buffer = NEW( char, buffer_size );
	ctx->buffer_size = buffer_size;
	ctx->target = TARGET_NONE;
	ctx->target_bak = TARGET_NONE;
	ctx->space = space ? strdup( space ): NULL;
	LinkedList_Init( &ctx->selectors );
	return ctx;
}
示例#11
0
/** 新建文本图层 */
LCUI_TextLayer TextLayer_New(void)
{
	LCUI_TextLayer layer;
	layer = malloc( sizeof( LCUI_TextLayerRec ) );
	layer->width = 0;
	layer->length = 0;
	layer->offset_x = 0;
	layer->offset_y = 0;
	layer->insert_x = 0;
	layer->insert_y = 0;
	layer->max_width = 0;
	layer->max_height = 0;
	layer->fixed_width = 0;
	layer->fixed_height = 0;
	layer->new_offset_x = 0;
	layer->new_offset_y = 0;
	layer->rowlist.length = 0;
	layer->rowlist.rows = NULL;
	layer->text_align = SV_LEFT;
	layer->is_using_buffer = FALSE;
	layer->is_autowrap_mode = FALSE;
	layer->is_mulitiline_mode = FALSE;
	layer->is_using_style_tags = FALSE;
	layer->line_height.scale = 1.428f;
	layer->line_height.type = SVT_SCALE;
	TextStyle_Init( &layer->text_style );
	LinkedList_Init( &layer->style_cache );
	layer->task.typeset_start_row = 0;
	layer->task.update_typeset = 0;
	layer->task.update_bitmap = 0;
	layer->task.redraw_all = 0;
	Graph_Init( &layer->graph );
	LinkedList_Init( &layer->dirty_rect );
	layer->graph.color_type = COLOR_TYPE_ARGB;
	TextRowList_InsertNewRow( &layer->rowlist, 0 );
	return layer;
}
示例#12
0
文件: keyboard.c 项目: oyjGit/LCUI
/** 初始化键盘输入模块 */
int LCUI_InitKeyboard( void )
{
	int ret;
	LCUIMutex_Init( &record_mutex );
	LinkedList_Init( &key_state_record, sizeof(KeyState) );
	nobuff_printf("[keyboard] set event ... ");
	ret = LCUI_AddEvent( "keydown", LCUI_KEYDOWN );
	ret |= LCUI_AddEvent( "keyup", LCUI_KEYUP );
	ret |= LCUI_BindEvent( "keydown", OnKeyboardEvent, NULL, NULL );
	ret |= LCUI_BindEvent( "keyup", OnKeyboardEvent, NULL, NULL );
	nobuff_printf(ret < 0 ? "failed\n":"ok\n");
#ifdef LCUI_KEYBOARD_DRIVER_LINUX
	ret |= LCUIDevice_Add( LCUIKeyboard_Init, LCUIKeyboard_Proc, LCUIKeyboard_Exit );
#endif
	return ret;
}
示例#13
0
LCUI_BOOL Widget_InvalidateArea( LCUI_Widget widget,
				 LCUI_RectF *in_rect, int box_type )
{
	int mode;
	LCUI_Rect area;
	LCUI_RectF rect;
	LCUI_Widget w = widget;
	LCUI_Widget root = LCUIWidget_GetRoot();
	LCUI_RectGroup group;

	if( !w ) {
		w = root;
	}
	mode = LCUIDisplay_GetMode();
	Widget_AdjustArea( w, in_rect, &rect, box_type );
	rect.x += w->box.graph.x;
	rect.y += w->box.graph.y;
	while( w && w->parent ) {
		LCUIRectF_ValidateArea( &rect, w->parent->box.padding.width,
					w->parent->box.padding.height );
		if( rect.width <= 0 || rect.height <= 0 ) {
			return FALSE;
		}
		if( mode != LCDM_SEAMLESS && w->parent == root ) {
			break;
		}
		w = w->parent;
		rect.x += w->box.padding.x;
		rect.y += w->box.padding.y;
	}
	RectFToInvalidArea( &rect, &area );
	if( mode != LCDM_SEAMLESS ) {
		RectList_Add( &self.rects, &area );
		return TRUE;
	}
	group = RBTree_CustomGetData( &self.groups, w );
	if( !group ) {
		group = NEW( LCUI_RectGroupRec, 1 );
		group->widget = w;
		LinkedList_Init( &group->rects );
		RBTree_CustomInsert( &self.groups, w, group );
	}
	return RectList_Add( &group->rects, &area ) == 0;
}
示例#14
0
/** 更新各种图形元素的显示 */
static void LCUIDisplay_Update(void)
{
	LinkedList rlist;
	SurfaceRecord *p_sr;
	LinkedListNode *sn, *rn;
	LCUI_PaintContext paint;
	LinkedList_Init( &rlist );
	/* 遍历当前的 surface 记录列表 */
	for( LinkedList_Each( sn, &display.surfaces ) ) {
		p_sr = sn->data;
		if( !p_sr->widget || !p_sr->surface
		 || !Surface_IsReady(p_sr->surface) ) {
			continue;
		}
		Surface_Update( p_sr->surface );
		/* 收集无效区域记录 */
		Widget_ProcInvalidArea( p_sr->widget, &rlist );
		/* 在 surface 上逐个重绘无效区域 */
		for( LinkedList_Each( rn, &rlist ) ) {
			paint = Surface_BeginPaint( p_sr->surface, rn->data );
			if( !paint ) {
				continue;
			}
			DEBUG_MSG( "[%s]: render rect: (%d,%d,%d,%d)\n",
				p_sr->widget->type, paint->rect.left,
				paint->rect.top, paint->rect.w, paint->rect.h );
			Widget_Render( p_sr->widget, paint );
			if( display.show_rect_border ) {
				DrawBorder( paint );
			}
			Surface_EndPaint( p_sr->surface, paint );
		}
		if( rlist.length > 0 ) {
			Surface_Present( p_sr->surface );
		}
		RectList_Clear( &rlist );
	}
	RectList_Clear( &rlist );
}
示例#15
0
文件: textstyle.c 项目: hbao/LCUI
/** 初始化样式标签栈 */
void StyleTagStack_Init( LCUI_StyleTagStack *tags )
{
	LinkedList_Init( tags, sizeof(LCUI_StyleTagData) );
}
示例#16
0
static void SideBar_OnInit( LCUI_Widget w )
{
	SideBar *sb = Widget_NewPrivateData( w, SideBar );
	LinkedList_Init( &sb->items );
}
示例#17
0
void LCUIWidget_InitTask( void )
{
    MapTaskHandler();
    self.timeout = 0;
    LinkedList_Init( &self.trash );
}
示例#18
0
void LCUIWidget_InitTasks( void )
{
	MapTaskHandler();
	LinkedList_Init( &self.trash );
}
示例#19
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void LCUIWidget_InitBase(void)
{
	LinkedList_Init(&LCUIWidget.trash);
	LCUIWidget.root = LCUIWidget_New("root");
	Widget_SetTitleW(LCUIWidget.root, L"LCUI Display");
}
示例#20
0
文件: device.c 项目: aem3372/LCUI
/** 初始化设备处理模块 */
int LCUIModule_Device_Init(void)
{
	LinkedList_Init( &dev_list, sizeof(DeviceData) );
	LinkedList_SetDataNeedFree( &dev_list, TRUE );
	return LCUIThread_Create( &dev_tid, DeviceThread, NULL );
}