T_void Initialize(T_void) { LoadEvents() ; LoadCommands() ; G_vars = malloc(MAX_VARS * sizeof(T_var)) ; if (G_vars == NULL) { printf("No memory for vars!") ; exit(101) ; } G_defnums = malloc(MAX_DEFNUMS * sizeof(T_defnum)) ; if (G_defnums == NULL) { printf("No memory for defnums!") ; exit(102) ; } memset(G_places, 0xFF, sizeof(G_places)) ; memset(G_eventPlaces, 0xFF, sizeof(G_eventPlaces)) ; }
void ClientGame::OnPayloadMsg(ConstPayloadPtr aPayloadMsg) { if (aPayloadMsg->has_time()) { mTime = aPayloadMsg->time(); } if (aPayloadMsg->has_update_length()) { mServerUpdateLength = aPayloadMsg->update_length(); mSyncTimer.Reset(mServerUpdateLength); } LoadEvents(aPayloadMsg); if (aPayloadMsg->has_reason()) { LOG(INFO) << aPayloadMsg->ShortDebugString(); } }