// Sprite file has the format: // // [Sprite] // Texture=Textures\Logo.bmp // Frame0000=0 // Delay0000=1.0 // Frame0001=3 // Delay0000=2.0 // BaseRotationXDegrees=0 // BaseRotationYDegrees=0 // BaseRotationZDegrees=0 // BaseZoomX=1 // BaseZoomY=1 // BaseZoomZ=1 bool Sprite::LoadFromSpriteFile( RageTextureID ID ) { LOG->Trace( ssprintf("Sprite::LoadFromSpriteFile(%s)", ID.filename.c_str()) ); //Init(); m_sSpritePath = ID.filename; // read sprite file IniFile ini; if( !ini.ReadFile( m_sSpritePath ) ) RageException::Throw( "Error opening Sprite file '%s'.", m_sSpritePath.c_str() ); LoadFromNode( Dirname(m_sSpritePath), ini.GetChild("Sprite") ); return true; }
// NOTE: This function can return NULL if the actor should not be displayed. // Callers should be aware of this and handle it appropriately. Actor* ActorUtil::MakeActor( const RString &sPath_, Actor *pParentActor ) { RString sPath( sPath_ ); FileType ft = GetFileType( sPath ); switch( ft ) { case FT_Lua: { auto_ptr<XNode> pNode( LoadXNodeFromLuaShowErrors(sPath) ); if( pNode.get() == NULL ) { // XNode will warn about the error return new Actor; } Actor *pRet = ActorUtil::LoadFromNode( pNode.get(), pParentActor ); return pRet; } case FT_Xml: { // Legacy actors; only supported in quirks mode if ( !PREFSMAN->m_bQuirksMode ) return new Actor; XNode xml; if ( !XmlFileUtil::LoadFromFileShowErrors(xml, sPath) ) return new Actor; XmlFileUtil::CompileXNodeTree( &xml, sPath ); XmlFileUtil::AnnotateXNodeTree( &xml, sPath ); return LoadFromNode( &xml, pParentActor ); } case FT_Directory: { if( sPath.Right(1) != "/" ) sPath += '/'; RString sXml = sPath + "default.xml"; if (DoesFileExist(sXml)) return MakeActor(sXml, pParentActor); XNode xml; xml.AppendAttr( "Class", "BGAnimation" ); xml.AppendAttr( "AniDir", sPath ); return ActorUtil::LoadFromNode( &xml, pParentActor ); } case FT_Bitmap: case FT_Movie: { XNode xml; xml.AppendAttr( "Class", "Sprite" ); xml.AppendAttr( "Texture", sPath ); return ActorUtil::LoadFromNode( &xml, pParentActor ); } case FT_Sprite: { // Legacy actor; only supported in quirks mode if( !PREFSMAN->m_bQuirksMode ) return new Actor; IniFile ini; ini.ReadFile( sPath ); XmlFileUtil::AnnotateXNodeTree( &ini, sPath ); return ActorUtil::LoadFromNode( ini.GetChild("Sprite"), pParentActor ); } case FT_Model: { XNode xml; xml.AppendAttr( "Class", "Model" ); xml.AppendAttr( "Meshes", sPath ); xml.AppendAttr( "Materials", sPath ); xml.AppendAttr( "Bones", sPath ); return ActorUtil::LoadFromNode( &xml, pParentActor ); } default: { LOG->Warn( "File \"%s\" has unknown type, \"%s\".", sPath.c_str(), FileTypeToString(ft).c_str() ); XNode xml; xml.AppendAttr( "Class", "Actor" ); return ActorUtil::LoadFromNode( &xml, pParentActor ); } } }