// load all glyphs
static void LoadGlyphs(GFont2D& Font, const FT_Face Face, const GReal Scale) {

	GInt32 i, j;

	j = (GInt32)Face->num_glyphs;
	for (i = 0; i < j; i++)
		LoadGlyph(Font, Face, i, Scale);
}
CTextRenderer::CGlyph* CTextRenderer::GetGlyph(CGlyphCache* pCache, CGlyphId GlyphId)
{
	CTextRenderer::CGlyph* pGlyph = FindGlyph(pCache, GlyphId);
	
	//Load Glyph
	if(!pGlyph)
		pGlyph = LoadGlyph(pCache, GlyphId);
	
	//Update timer
	if(pGlyph)
		pGlyph->m_RenderTick = m_RenderTick;
	
	return pGlyph;
}
示例#3
0
Geom::PathVector* font_instance::PathVector(int glyph_id)
{
    int no = -1;
    if ( id_to_no.find(glyph_id) == id_to_no.end() ) {
        LoadGlyph(glyph_id);
        if ( id_to_no.find(glyph_id) == id_to_no.end() ) {
            // didn't load
        } else {
            no = id_to_no[glyph_id];
        }
    } else {
        no = id_to_no[glyph_id];
    }
    if ( no < 0 ) return NULL;
    return glyphs[no].pathvector;
}
示例#4
0
// Get the given character's glyph
Font::Glyph& Font::GetGlyph( char ch, unsigned int size )
{
    GlyphTable& glyphTable = _pages[ size ].Glyphs;

    // If the character already exists
    auto search = glyphTable.find( ch );
    if ( search != glyphTable.end() )
    {
        // Return its glyph
        return search->second;
    }
    else
    {
        // Otherwise we need to add the glyph
        Glyph glyph = LoadGlyph( ch, size );
        return glyphTable.insert( std::make_pair( ch, glyph ) ).first->second;
    }
}
示例#5
0
Geom::OptRect font_instance::BBox(int glyph_id)
{
    int no = -1;
    if ( id_to_no.find(glyph_id) == id_to_no.end() ) {
        LoadGlyph(glyph_id);
        if ( id_to_no.find(glyph_id) == id_to_no.end() ) {
            // didn't load
        } else {
            no = id_to_no[glyph_id];
        }
    } else {
        no = id_to_no[glyph_id];
    }
    if ( no < 0 ) {
        return Geom::OptRect();
    } else {
        Geom::Point rmin(glyphs[no].bbox[0],glyphs[no].bbox[1]);
        Geom::Point rmax(glyphs[no].bbox[2],glyphs[no].bbox[3]);
        return Geom::Rect(rmin, rmax);
    }
}
示例#6
0
文件: Font.cpp 项目: vidjogamer/SFML
const Glyph& Font::GetGlyph(Uint32 codePoint, unsigned int characterSize, bool bold) const
{
    // Get the page corresponding to the character size
    GlyphTable& glyphs = myPages[characterSize].Glyphs;

    // Build the key by combining the code point and the bold flag
    Uint32 key = ((bold ? 1 : 0) << 31) | codePoint;

    // Search the glyph into the cache
    GlyphTable::const_iterator it = glyphs.find(key);
    if (it != glyphs.end())
    {
        // Found: just return it
        return it->second;
    }
    else
    {
        // Not found: we have to load it
        Glyph glyph = LoadGlyph(codePoint, characterSize, bold);
        return glyphs.insert(std::make_pair(key, glyph)).first->second;
    }
}
示例#7
0
double font_instance::Advance(int glyph_id,bool vertical)
{
    int no = -1;
    if ( id_to_no.find(glyph_id) == id_to_no.end() ) {
        LoadGlyph(glyph_id);
        if ( id_to_no.find(glyph_id) == id_to_no.end() ) {
            // didn't load
        } else {
            no=id_to_no[glyph_id];
        }
    } else {
        no = id_to_no[glyph_id];
    }
    if ( no >= 0 ) {
        if ( vertical ) {
            return glyphs[no].v_advance;
        } else {
            return glyphs[no].h_advance;
        }
    }
    return 0;
}
示例#8
0
SDL_Surface* TTF_RenderASCII(TTF_Font* font, const char* text, int textlen, SDL_Color fg, SDL_Color bg, int style)
	{
	if (textlen <= 0)
		E_Exit("TTF: Draw text called with invalid length");
	SDL_Surface* surface = SDL_CreateRGBSurface(SDL_SWSURFACE, textlen*font->width, font->height, 8, 0, 0, 0, 0);	// Create the target surface
	if (surface == NULL)
		E_Exit("TTF: Draw string couldn't create surface");
	
	SDL_Palette* palette = surface->format->palette;								// Fill the palette with NUM_GRAYS levels of shading from bg to fg
	int rdiff = fg.r-bg.r;
	int gdiff = fg.g-bg.g;
	int bdiff = fg.b-bg.b;

	for (int i = 0; i < NUM_GRAYS; ++i)
		{
		palette->colors[i].r = bg.r+(i*rdiff)/(NUM_GRAYS-1);
		palette->colors[i].g = bg.g+(i*gdiff)/(NUM_GRAYS-1);
		palette->colors[i].b = bg.b+(i*bdiff)/(NUM_GRAYS-1);
		}

	int prevChar = 256;
	for (int xPos = 0; xPos < textlen; xPos++)										// Load and render each character
		{
		if (text[xPos] == prevChar)													// If it's the same as the previous, just copy
			{																		// Could be futher optimzed counting repeated characters
			Uint8* dst = (Uint8*)surface->pixels+xPos*font->width;					// and using a "smart" copy procedure
			for (int row = 0; row < font->height; row++)							// but updating the window is no hotspot
				{
				memcpy(dst, dst-font->width, font->width);
				dst += surface->pitch;
				}
			}
		else
			{
			prevChar = text[xPos];
			c_glyph *glyph = LoadGlyph(font, prevChar);
			if (!glyph)
				E_Exit("TTF: Couldn't load glyph");
			FT_Bitmap* pixmap = &glyph->pixmap;
			int width = pixmap->width;
			if (width > font->width)
				width = font->width;
			int xstart = xPos*font->width;

			for (int row = 0; row < pixmap->rows; ++row)
				{
				if (row+glyph->yoffset < 0 || row+glyph->yoffset >= surface->h)		// Make sure we don't go either over, or under the limit
					continue;
				Uint8* dst = (Uint8*)surface->pixels+(row+glyph->yoffset)*surface->pitch+xstart+glyph->minx;
				Uint8* src = pixmap->buffer+row*pixmap->pitch;
				for (int col = width; col > 0; --col)
					*dst++ |= *src++;
				}
			}
		}
	if (style&TTF_STYLE_UNDERLINE)													// Add underline
		memset((Uint8 *)surface->pixels+(font->ascent-font->underline_offset-1)*surface->pitch, NUM_GRAYS-1, font->underline_height*surface->pitch);
	if (style&TTF_STYLE_STRIKETHROUGH)												// Add strikethrough
		memset((Uint8 *)surface->pixels+(font->height/2)*surface->pitch, NUM_GRAYS-1, font->underline_height*surface->pitch);
	return surface;
	}
示例#9
0
//-----------------------------------------------------------------------------
// Load a TrueType font into memory. We care about the curves that define
// the letter shapes, and about the mappings that determine which glyph goes
// with which character.
//-----------------------------------------------------------------------------
bool TtfFont::LoadFontFromFile(bool nameOnly) {
    if(loaded) return true;

    int i;
    
    fh = fopen(fontFile, "rb");
    if(!fh) {
        return false;
    }

    try {
        // First, load the Offset Table
        DWORD   version         = GetDWORD();
        WORD    numTables       = GetWORD();
        WORD    searchRange     = GetWORD();
        WORD    entrySelector   = GetWORD();
        WORD    rangeShift      = GetWORD();

        // Now load the Table Directory; our goal in doing this will be to
        // find the addresses of the tables that we will need.
        DWORD   glyfAddr = -1, glyfLen;
        DWORD   cmapAddr = -1, cmapLen;
        DWORD   headAddr = -1, headLen;
        DWORD   locaAddr = -1, locaLen;
        DWORD   maxpAddr = -1, maxpLen;
        DWORD   nameAddr = -1, nameLen;
        DWORD   hmtxAddr = -1, hmtxLen;
        DWORD   hheaAddr = -1, hheaLen;

        for(i = 0; i < numTables; i++) {
            char tag[5] = "xxxx";
            tag[0]              = GetBYTE();
            tag[1]              = GetBYTE();
            tag[2]              = GetBYTE();
            tag[3]              = GetBYTE();
            DWORD   checksum    = GetDWORD();
            DWORD   offset      = GetDWORD();
            DWORD   length      = GetDWORD();

            if(strcmp(tag, "glyf")==0) {
                glyfAddr = offset;
                glyfLen = length;
            } else if(strcmp(tag, "cmap")==0) {
                cmapAddr = offset;
                cmapLen = length;
            } else if(strcmp(tag, "head")==0) {
                headAddr = offset;
                headLen = length;
            } else if(strcmp(tag, "loca")==0) {
                locaAddr = offset;
                locaLen = length;
            } else if(strcmp(tag, "maxp")==0) {
                maxpAddr = offset;
                maxpLen = length;
            } else if(strcmp(tag, "name")==0) {
                nameAddr = offset;
                nameLen = length;
            } else if(strcmp(tag, "hhea")==0) {
                hheaAddr = offset;
                hheaLen = length;
            } else if(strcmp(tag, "hmtx")==0) {
                hmtxAddr = offset;
                hmtxLen = length;
            }
        }

        if(glyfAddr == -1 || cmapAddr == -1 || headAddr == -1 ||
           locaAddr == -1 || maxpAddr == -1 || hmtxAddr == -1 ||
           nameAddr == -1 || hheaAddr == -1)
        {
            throw "missing table addr";
        }

        // Load the name table. This gives us display names for the font, which
        // we need when we're giving the user a list to choose from.
        fseek(fh, nameAddr, SEEK_SET);

        WORD  nameFormat            = GetWORD();
        WORD  nameCount             = GetWORD();
        WORD  nameStringOffset      = GetWORD();
        // And now we're at the name records. Go through those till we find
        // one that we want.
        int displayNameOffset, displayNameLength;
        for(i = 0; i < nameCount; i++) {
            WORD    platformID      = GetWORD();
            WORD    encodingID      = GetWORD();
            WORD    languageID      = GetWORD();
            WORD    nameId          = GetWORD();
            WORD    length          = GetWORD();
            WORD    offset          = GetWORD();

            if(nameId == 4) {
                displayNameOffset = offset;
                displayNameLength = length;
                break;
            }
        }
        if(nameOnly && i >= nameCount) {
            throw "no name";
        }

        if(nameOnly) {
            // Find the display name, and store it in the provided buffer.
            fseek(fh, nameAddr+nameStringOffset+displayNameOffset, SEEK_SET);
            int c = 0;
            for(i = 0; i < displayNameLength; i++) {
                BYTE b = GetBYTE();
                if(b && c < (sizeof(name.str) - 2)) {
                    name.str[c++] = b;
                }
            }
            name.str[c++] = '\0';
         
            fclose(fh);
            return true;
        }


        // Load the head table; we need this to determine the format of the
        // loca table, 16- or 32-bit entries
        fseek(fh, headAddr, SEEK_SET);

        DWORD headVersion           = GetDWORD();
        DWORD headFontRevision      = GetDWORD();
        DWORD headCheckSumAdj       = GetDWORD();
        DWORD headMagicNumber       = GetDWORD();
        WORD  headFlags             = GetWORD();
        WORD  headUnitsPerEm        = GetWORD();
        (void)GetDWORD(); // created time
        (void)GetDWORD();
        (void)GetDWORD(); // modified time
        (void)GetDWORD();
        WORD  headXmin              = GetWORD();
        WORD  headYmin              = GetWORD();
        WORD  headXmax              = GetWORD();
        WORD  headYmax              = GetWORD();
        WORD  headMacStyle          = GetWORD();
        WORD  headLowestRecPPEM     = GetWORD();
        WORD  headFontDirectionHint = GetWORD();
        WORD  headIndexToLocFormat  = GetWORD();
        WORD  headGlyphDataFormat   = GetWORD();
        
        if(headMagicNumber != 0x5F0F3CF5) {
            throw "bad magic number";
        }

        // Load the hhea table, which contains the number of entries in the
        // horizontal metrics (hmtx) table.
        fseek(fh, hheaAddr, SEEK_SET);
        DWORD hheaVersion           = GetDWORD();
        WORD  hheaAscender          = GetWORD();
        WORD  hheaDescender         = GetWORD();
        WORD  hheaLineGap           = GetWORD();
        WORD  hheaAdvanceWidthMax   = GetWORD();
        WORD  hheaMinLsb            = GetWORD();
        WORD  hheaMinRsb            = GetWORD();
        WORD  hheaXMaxExtent        = GetWORD();
        WORD  hheaCaretSlopeRise    = GetWORD();
        WORD  hheaCaretSlopeRun     = GetWORD();
        WORD  hheaCaretOffset       = GetWORD();
        (void)GetWORD();
        (void)GetWORD();
        (void)GetWORD();
        (void)GetWORD();
        WORD  hheaMetricDataFormat  = GetWORD();
        WORD  hheaNumberOfMetrics   = GetWORD();

        // Load the maxp table, which determines (among other things) the number
        // of glyphs in the font
        fseek(fh, maxpAddr, SEEK_SET);

        DWORD maxpVersion               = GetDWORD();
        WORD  maxpNumGlyphs             = GetWORD();
        WORD  maxpMaxPoints             = GetWORD();
        WORD  maxpMaxContours           = GetWORD();
        WORD  maxpMaxComponentPoints    = GetWORD();
        WORD  maxpMaxComponentContours  = GetWORD();
        WORD  maxpMaxZones              = GetWORD();
        WORD  maxpMaxTwilightPoints     = GetWORD();
        WORD  maxpMaxStorage            = GetWORD();
        WORD  maxpMaxFunctionDefs       = GetWORD();
        WORD  maxpMaxInstructionDefs    = GetWORD();
        WORD  maxpMaxStackElements      = GetWORD();
        WORD  maxpMaxSizeOfInstructions = GetWORD();
        WORD  maxpMaxComponentElements  = GetWORD();
        WORD  maxpMaxComponentDepth     = GetWORD();

        glyphs = maxpNumGlyphs;
        glyph = (Glyph *)MemAlloc(glyphs*sizeof(glyph[0]));

        // Load the hmtx table, which gives the horizontal metrics (spacing
        // and advance width) of the font.
        fseek(fh, hmtxAddr, SEEK_SET);

        WORD  hmtxAdvanceWidth;
        SWORD hmtxLsb;
        for(i = 0; i < min(glyphs, hheaNumberOfMetrics); i++) {
            hmtxAdvanceWidth = GetWORD();
            hmtxLsb          = (SWORD)GetWORD();

            glyph[i].leftSideBearing = hmtxLsb;
            glyph[i].advanceWidth = hmtxAdvanceWidth;
        }
        // The last entry in the table applies to all subsequent glyphs also.
        for(; i < glyphs; i++) {
            glyph[i].leftSideBearing = hmtxLsb;
            glyph[i].advanceWidth = hmtxAdvanceWidth;
        }

        // Load the cmap table, which determines the mapping of characters to
        // glyphs.
        fseek(fh, cmapAddr, SEEK_SET);

        DWORD usedTableAddr = -1;

        WORD  cmapVersion        = GetWORD();
        WORD  cmapTableCount     = GetWORD();
        for(i = 0; i < cmapTableCount; i++) {
            WORD  platformId = GetWORD();
            WORD  encodingId = GetWORD();
            DWORD offset     = GetDWORD();

            if(platformId == 3 && encodingId == 1) {
                // The Windows Unicode mapping is our preference
                usedTableAddr = cmapAddr + offset;
            }
        }

        if(usedTableAddr == -1) {
            throw "no used table addr";
        }

        // So we can load the desired subtable; in this case, Windows Unicode,
        // which is us.
        fseek(fh, usedTableAddr, SEEK_SET);

        WORD  mapFormat             = GetWORD();
        WORD  mapLength             = GetWORD();
        WORD  mapVersion            = GetWORD();
        WORD  mapSegCountX2         = GetWORD();
        WORD  mapSearchRange        = GetWORD();
        WORD  mapEntrySelector      = GetWORD();
        WORD  mapRangeShift         = GetWORD();
        
        if(mapFormat != 4) {
            // Required to use format 4 per spec
            throw "not format 4";
        }

        int segCount = mapSegCountX2 / 2;
        WORD *endChar       = (WORD *)AllocTemporary(segCount*sizeof(WORD));
        WORD *startChar     = (WORD *)AllocTemporary(segCount*sizeof(WORD));
        WORD *idDelta       = (WORD *)AllocTemporary(segCount*sizeof(WORD));
        WORD *idRangeOffset = (WORD *)AllocTemporary(segCount*sizeof(WORD));

        DWORD *filePos = (DWORD *)AllocTemporary(segCount*sizeof(DWORD));

        for(i = 0; i < segCount; i++) {
            endChar[i] = GetWORD();
        }
        WORD  mapReservedPad        = GetWORD();
        for(i = 0; i < segCount; i++) {
            startChar[i] = GetWORD();
        }
        for(i = 0; i < segCount; i++) {
            idDelta[i] = GetWORD();
        }
        for(i = 0; i < segCount; i++) {
            filePos[i] = ftell(fh);
            idRangeOffset[i] = GetWORD();
        }

        // So first, null out the glyph table in our in-memory representation
        // of the font; any character for which cmap does not provide a glyph
        // corresponds to -1
        for(i = 0; i < arraylen(useGlyph); i++) {
            useGlyph[i] = 0;
        }

        for(i = 0; i < segCount; i++) {
            WORD v = idDelta[i];
            if(idRangeOffset[i] == 0) {
                int j;
                for(j = startChar[i]; j <= endChar[i]; j++) {
                    if(j > 0 && j < arraylen(useGlyph)) {
                        // Don't create a reference to a glyph that we won't
                        // store because it's bigger than the table.
                        if((WORD)(j + v) < glyphs) {
                            // Arithmetic is modulo 2^16
                            useGlyph[j] = (WORD)(j + v);
                        }
                    }
                }
            } else {
                int j;
                for(j = startChar[i]; j <= endChar[i]; j++) {
                    if(j > 0 && j < arraylen(useGlyph)) {
                        int fp = filePos[i];
                        fp += (j - startChar[i])*sizeof(WORD);
                        fp += idRangeOffset[i];
                        fseek(fh, fp, SEEK_SET);

                        useGlyph[j] = GetWORD();
                    }
                }
            }
        }

        // Load the loca table. This contains the offsets of each glyph,
        // relative to the beginning of the glyf table.
        fseek(fh, locaAddr, SEEK_SET);

        DWORD *glyphOffsets = (DWORD *)AllocTemporary(glyphs*sizeof(DWORD));

        for(i = 0; i < glyphs; i++) {
            if(headIndexToLocFormat == 1) {
                // long offsets, 32 bits
                glyphOffsets[i] = GetDWORD();
            } else if(headIndexToLocFormat == 0) {
                // short offsets, 16 bits but divided by 2
                glyphOffsets[i] = GetWORD()*2;
            } else {
                throw "bad headIndexToLocFormat";
            }
        }

        scale = 1024;
        // Load the glyf table. This contains the actual representations of the
        // letter forms, as piecewise linear or quadratic outlines.
        for(i = 0; i < glyphs; i++) {
            fseek(fh, glyfAddr + glyphOffsets[i], SEEK_SET);
            LoadGlyph(i);
        }
    } catch (char *s) {
        dbp("failed: '%s'", s);
        fclose(fh);
        return false;
    }

    fclose(fh);
    loaded = true;
    return true;
}