//コンストラクタ CMusic::CMusic(HWND *hWnd, LPCTSTR file_name) :m_hWnd(hWnd),m_hResult(0),m_lpGraph(NULL), m_lpMediaControl(NULL),m_lpMediaEvent(NULL),m_lpMediaSeeking(NULL), m_lpVideoWindow(NULL),m_lpBasicVideo(NULL),m_lpBasicAudio(NULL) { LoadMusicFile(file_name); }
void CGeneral::LoadMusic() { if (g_fNoMusic) { return; } m_musBG[0] = LoadMusicFile(MUSIC_DIR "music.ogg"); m_musBG[1] = LoadMusicFile(MUSIC_DIR "music1.ogg"); m_musBG[2] = LoadMusicFile(MUSIC_DIR "musicc.ogg"); m_musBG[3] = LoadMusicFile(MUSIC_DIR "musicp.ogg"); m_musBG[4] = LoadMusicFile(MUSIC_DIR "bet.ogg"); m_musBG[5] = LoadMusicFile(MUSIC_DIR "bonus.ogg"); m_musBG[6] = LoadMusicFile(MUSIC_DIR "musicb.ogg"); m_musGameOver = LoadMusicFile(MUSIC_DIR "gameover.ogg"); m_musWin = LoadMusicFile(MUSIC_DIR "win.ogg"); m_musEndRound = LoadMusicFile(MUSIC_DIR "musice.ogg"); m_musBGame = LoadMusicFile(MUSIC_DIR "bgame.ogg"); }