void SubtitlesProvider::LoadSubtitles(AssFile *subs, int time) { buffer.clear(); auto push_header = [&](const char *str) { buffer.insert(buffer.end(), str, str + strlen(str)); }; auto push_line = [&](std::string const& str) { buffer.insert(buffer.end(), &str[0], &str[0] + str.size()); buffer.push_back('\n'); }; push_header("\xEF\xBB\xBF[Script Info]\n"); for (auto const& line : subs->Info) push_line(line.GetEntryData()); push_header("[V4+ Styles]\n"); for (auto const& line : subs->Styles) push_line(line.GetEntryData()); push_header("[Events]\n"); for (auto const& line : subs->Events) { if (!line.Comment && (time < 0 || !(line.Start > time || line.End <= time))) push_line(line.GetEntryData()); } LoadSubtitles(&buffer[0], buffer.size()); }
bool FrameMain::LoadList(wxArrayString list) { wxString audio, video, subs; get_files_to_load(list, subs, audio, video); blockVideoLoad = !video.empty(); blockAudioLoad = !audio.empty(); // Load files if (subs.size()) LoadSubtitles(subs); if (blockVideoLoad) { blockVideoLoad = false; context->videoController->SetVideo(video); } if (blockAudioLoad) { blockAudioLoad = false; try { context->audioController->OpenAudio(audio); } catch (agi::UserCancelException const&) { } } bool loaded_any = subs.size() || audio.size() || video.size(); if (loaded_any) Refresh(false); return loaded_any; }
/** * The main loop for the SDL. */ int main(int argc, char *argv[]) { // this is a hackish check for the --help arguemnts // these are normally processed by the config parser, but SDL_Init // must be run before the config parser: so if even SDL_Init fails, // these six lines will still print the help output if(argc > 1) { if(!strcmp(argv[1], "--help") || !strcmp(argv[1],"-h")) { ShowUsage(argv[0]); return 0; } } int error, frameskip; FCEUD_Message("Starting " FCEU_NAME_AND_VERSION "...\n"); #ifdef WIN32 /* Taken from win32 sdl_main.c */ SDL_SetModuleHandle(GetModuleHandle(NULL)); #endif /* SDL_INIT_VIDEO Needed for (joystick config) event processing? */ if(SDL_Init(SDL_INIT_VIDEO)) { printf("Could not initialize SDL: %s.\n", SDL_GetError()); return(-1); } #ifdef OPENGL SDL_GL_LoadLibrary(0); #endif // Initialize the configuration system g_config = InitConfig(); if(!g_config) { SDL_Quit(); return -1; } // initialize the infrastructure error = FCEUI_Initialize(); if(error != 1) { ShowUsage(argv[0]); SDL_Quit(); return -1; } // check for --help or -h and display usage; also check for --nogui for(int i=0; i<argc;i++) { if(strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "-h") == 0) { ShowUsage(argv[0]); SDL_Quit(); return 0; } #ifdef _GTK else if(strcmp(argv[i], "--nogui") == 0) { noGui = 1; argv[i] = ""; } #endif } int romIndex = g_config->parse(argc, argv); // This is here so that a default fceux.cfg will be created on first // run, even without a valid ROM to play. // Unless, of course, there's actually --no-config given // mbg 8/23/2008 - this is also here so that the inputcfg routines can have // a chance to dump the new inputcfg to the fceux.cfg in case you didnt // specify a rom filename g_config->getOption("SDL.NoConfig", &noconfig); if (!noconfig) g_config->save(); std::string s; g_config->getOption("SDL.InputCfg", &s); if(s.size() != 0) { InitVideo(GameInfo); InputCfg(s); } // set the FAMICOM PAD 2 Mic thing { int t; g_config->getOption("SDL.Input.FamicomPad2.EnableMic", &t); if(t) replaceP2StartWithMicrophone = t; } // update the input devices UpdateInput(g_config); // check for a .fcm file to convert to .fm2 g_config->getOption ("SDL.FCMConvert", &s); g_config->setOption ("SDL.FCMConvert", ""); if (!s.empty()) { int okcount = 0; std::string infname = s.c_str(); // produce output filename std::string outname; size_t dot = infname.find_last_of ("."); if (dot == std::string::npos) outname = infname + ".fm2"; else outname = infname.substr(0,dot) + ".fm2"; MovieData md; EFCM_CONVERTRESULT result = convert_fcm (md, infname); if (result == FCM_CONVERTRESULT_SUCCESS) { okcount++; // *outf = new EMUFILE; EMUFILE_FILE* outf = FCEUD_UTF8_fstream (outname, "wb"); md.dump (outf,false); delete outf; FCEUD_Message ("Your file has been converted to FM2.\n"); } else { FCEUD_Message ("Something went wrong while converting your file...\n"); } DriverKill(); SDL_Quit(); return 0; } // If x/y res set to 0, store current display res in SDL.LastX/YRes int yres, xres; g_config->getOption("SDL.XResolution", &xres); g_config->getOption("SDL.YResolution", &yres); #if SDL_VERSION_ATLEAST(2, 0, 0) // TODO _ SDL 2.0 #else const SDL_VideoInfo* vid_info = SDL_GetVideoInfo(); if(xres == 0) { if(vid_info != NULL) { g_config->setOption("SDL.LastXRes", vid_info->current_w); } else { g_config->setOption("SDL.LastXRes", 512); } } else { g_config->setOption("SDL.LastXRes", xres); } if(yres == 0) { if(vid_info != NULL) { g_config->setOption("SDL.LastYRes", vid_info->current_h); } else { g_config->setOption("SDL.LastYRes", 448); } } else { g_config->setOption("SDL.LastYRes", yres); } #endif int autoResume; g_config->getOption("SDL.AutoResume", &autoResume); if(autoResume) { AutoResumePlay = true; } else { AutoResumePlay = false; } // check to see if recording HUD to AVI is enabled int rh; g_config->getOption("SDL.RecordHUD", &rh); if( rh == 0) FCEUI_SetAviEnableHUDrecording(true); else FCEUI_SetAviEnableHUDrecording(false); // check to see if movie messages are disabled int mm; g_config->getOption("SDL.MovieMsg", &mm); if( mm == 0) FCEUI_SetAviDisableMovieMessages(true); else FCEUI_SetAviDisableMovieMessages(false); // check for a .fm2 file to rip the subtitles g_config->getOption("SDL.RipSubs", &s); g_config->setOption("SDL.RipSubs", ""); if (!s.empty()) { MovieData md; std::string infname; infname = s.c_str(); FCEUFILE *fp = FCEU_fopen(s.c_str(), 0, "rb", 0); // load the movie and and subtitles extern bool LoadFM2(MovieData&, EMUFILE*, int, bool); LoadFM2(md, fp->stream, INT_MAX, false); LoadSubtitles(md); // fill subtitleFrames and subtitleMessages delete fp; // produce .srt file's name and open it for writing std::string outname; size_t dot = infname.find_last_of ("."); if (dot == std::string::npos) outname = infname + ".srt"; else outname = infname.substr(0,dot) + ".srt"; FILE *srtfile; srtfile = fopen(outname.c_str(), "w"); if (srtfile != NULL) { extern std::vector<int> subtitleFrames; extern std::vector<std::string> subtitleMessages; float fps = (md.palFlag == 0 ? 60.0988 : 50.0069); // NTSC vs PAL float subduration = 3; // seconds for the subtitles to be displayed for (int i = 0; i < subtitleFrames.size(); i++) { fprintf(srtfile, "%i\n", i+1); // starts with 1, not 0 double seconds, ms, endseconds, endms; seconds = subtitleFrames[i]/fps; if (i+1 < subtitleFrames.size()) // there's another subtitle coming after this one { if (subtitleFrames[i+1]-subtitleFrames[i] < subduration*fps) // avoid two subtitles at the same time { endseconds = (subtitleFrames[i+1]-1)/fps; // frame x: subtitle1; frame x+1 subtitle2 } else { endseconds = seconds+subduration; } } else { endseconds = seconds+subduration; } ms = modf(seconds, &seconds); endms = modf(endseconds, &endseconds); // this is just beyond ugly, don't show it to your kids fprintf(srtfile, "%02.0f:%02d:%02d,%03d --> %02.0f:%02d:%02d,%03d\n", // hh:mm:ss,ms --> hh:mm:ss,ms floor(seconds/3600), (int)floor(seconds/60 ) % 60, (int)floor(seconds) % 60, (int)(ms*1000), floor(endseconds/3600), (int)floor(endseconds/60) % 60, (int)floor(endseconds) % 60, (int)(endms*1000)); fprintf(srtfile, "%s\n\n", subtitleMessages[i].c_str()); // new line for every subtitle } fclose(srtfile); printf("%d subtitles have been ripped.\n", (int)subtitleFrames.size()); } else { FCEUD_Message("Couldn't create output srt file...\n"); } DriverKill(); SDL_Quit(); return 0; } // if we're not compiling w/ the gui, exit if a rom isn't specified #ifndef _GTK if(romIndex <= 0) { ShowUsage(argv[0]); FCEUD_Message("\nError parsing command line arguments\n"); SDL_Quit(); return -1; } #endif // update the emu core UpdateEMUCore(g_config); #ifdef CREATE_AVI g_config->getOption("SDL.VideoLog", &s); g_config->setOption("SDL.VideoLog", ""); if(!s.empty()) { NESVideoSetVideoCmd(s.c_str()); LoggingEnabled = 1; g_config->getOption("SDL.MuteCapture", &mutecapture); } else { mutecapture = 0; } #endif { int id; g_config->getOption("SDL.InputDisplay", &id); extern int input_display; input_display = id; // not exactly an id as an true/false switch; still better than creating another int for that g_config->getOption("SDL.SubtitleDisplay", &id); extern int movieSubtitles; movieSubtitles = id; } // load the hotkeys from the config life setHotKeys(); #ifdef _GTK if(noGui == 0) { gtk_init(&argc, &argv); InitGTKSubsystem(argc, argv); while(gtk_events_pending()) gtk_main_iteration_do(FALSE); } #endif if(romIndex >= 0) { // load the specified game error = LoadGame(argv[romIndex]); if(error != 1) { DriverKill(); SDL_Quit(); return -1; } g_config->setOption("SDL.LastOpenFile", argv[romIndex]); g_config->save(); } // movie playback g_config->getOption("SDL.Movie", &s); g_config->setOption("SDL.Movie", ""); if (s != "") { if(s.find(".fm2") != std::string::npos || s.find(".fm3") != std::string::npos) { static int pauseframe; g_config->getOption("SDL.PauseFrame", &pauseframe); g_config->setOption("SDL.PauseFrame", 0); FCEUI_printf("Playing back movie located at %s\n", s.c_str()); FCEUI_LoadMovie(s.c_str(), false, pauseframe ? pauseframe : false); } else { FCEUI_printf("Sorry, I don't know how to play back %s\n", s.c_str()); } } int periodic_saves; int save_state; g_config->getOption("SDL.PeriodicSaves", &periodic_saves); g_config->getOption("SDL.AutoSaveState", &save_state); if(periodic_saves && save_state < 10 && save_state >= 0){ FCEUI_SelectState(save_state, 0); } else { periodic_saves = 0; } #ifdef _S9XLUA_H // load lua script if option passed g_config->getOption("SDL.LuaScript", &s); g_config->setOption("SDL.LuaScript", ""); if (s != "") { FCEU_LoadLuaCode(s.c_str()); } #endif { int id; g_config->getOption("SDL.NewPPU", &id); if (id) newppu = 1; } g_config->getOption("SDL.Frameskip", &frameskip); // loop playing the game #ifdef _GTK if(noGui == 0) { while(1) { if(GameInfo) DoFun(frameskip, periodic_saves); else SDL_Delay(1); while(gtk_events_pending()) gtk_main_iteration_do(FALSE); } } else { while(GameInfo) DoFun(frameskip, periodic_saves); } #else while(GameInfo) { DoFun(frameskip, periodic_saves); } #endif CloseGame(); // exit the infrastructure FCEUI_Kill(); SDL_Quit(); return 0; }