static bool
GenerateColony_initNpcs (SOLARSYS_STATE *solarSys)
{
	HIPGROUP hGroup;

	GLOBAL (BattleGroupRef) = GET_GAME_STATE_32 (COLONY_GRPOFFS0);
	if (GLOBAL (BattleGroupRef) == 0)
	{
		CloneShipFragment (URQUAN_SHIP,
				&GLOBAL (npc_built_ship_q), 0);
		GLOBAL (BattleGroupRef) = PutGroupInfo (GROUPS_ADD_NEW, 1);
		ReinitQueue (&GLOBAL (npc_built_ship_q));
		SET_GAME_STATE_32 (COLONY_GRPOFFS0, GLOBAL (BattleGroupRef));
	}

	GenerateDefault_initNpcs (solarSys);

	if (GLOBAL (BattleGroupRef)
			&& (hGroup = GetHeadLink (&GLOBAL (ip_group_q))))
	{
		IP_GROUP *GroupPtr;

		GroupPtr = LockIpGroup (&GLOBAL (ip_group_q), hGroup);
		GroupPtr->task = IN_ORBIT;
		GroupPtr->sys_loc = 0 + 1; /* orbitting colony */
		GroupPtr->dest_loc = 0 + 1; /* orbitting colony */
		GroupPtr->loc.x = 0;
		GroupPtr->loc.y = 0;
		GroupPtr->group_counter = 0;
		UnlockIpGroup (&GLOBAL (ip_group_q), hGroup);
	}

	return true;
}
static bool
GenerateSaMatra_reinitNpcs (SOLARSYS_STATE *solarSys)
{
	BOOLEAN GuardEngaged;
	HIPGROUP hGroup;
	HIPGROUP hNextGroup;

	GetGroupInfo (GROUPS_RANDOM, GROUP_LOAD_IP);
	EncounterGroup = 0;
	EncounterRace = -1;
			// Do not want guards to chase the player
	
	GuardEngaged = FALSE;
	for (hGroup = GetHeadLink (&GLOBAL (ip_group_q));
			hGroup; hGroup = hNextGroup)
	{
		IP_GROUP *GroupPtr;

		GroupPtr = LockIpGroup (&GLOBAL (ip_group_q), hGroup);
		hNextGroup = _GetSuccLink (GroupPtr);

		if (GET_GAME_STATE (URQUAN_MESSED_UP))
		{
			GroupPtr->task &= REFORM_GROUP;
			GroupPtr->task |= FLEE | IGNORE_FLAGSHIP;
			GroupPtr->dest_loc = 0;
		}
		else if (GroupPtr->task & REFORM_GROUP)
		{
			// REFORM_GROUP was set in ipdisp.c:ip_group_collision
			// during a collision with the flagship.
			GroupPtr->task &= ~REFORM_GROUP;
			GroupPtr->group_counter = 0;

			GuardEngaged = TRUE;
		}

		UnlockIpGroup (&GLOBAL (ip_group_q), hGroup);
	}

	if (GuardEngaged)
	{
		COUNT angle;
		POINT org;

		org = planetOuterLocation (4);
		angle = ARCTAN (GLOBAL (ip_location.x) - org.x,
				GLOBAL (ip_location.y) - org.y);
		GLOBAL (ip_location.x) = org.x + COSINE (angle, 3000);
		GLOBAL (ip_location.y) = org.y + SINE (angle, 3000);
		XFormIPLoc (&GLOBAL (ip_location),
				&GLOBAL (ShipStamp.origin), TRUE);
	}

	(void) solarSys;
	return true;
}
示例#3
0
static void
LoadGroupQueue (DECODE_REF fh, QUEUE *pQueue)
{
	COUNT num_links;

	cread_16 (fh, &num_links);

	while (num_links--)
	{
		HIPGROUP hGroup;
		IP_GROUP *GroupPtr;
		BYTE tmpb;

		cread_16 (fh, NULL); /* unused; was race_id */

		hGroup = BuildGroup (pQueue, 0);
		GroupPtr = LockIpGroup (pQueue, hGroup);

		cread_16 (fh, NULL); /* unused; was which_side */
		cread_8  (fh, NULL); /* unused; was captains_name_index */
		cread_8  (fh, NULL); /* padding; for savegame compat */
		cread_16 (fh, &GroupPtr->group_counter);
		cread_8  (fh, &GroupPtr->race_id);
		cread_8  (fh, &tmpb); /* was var2 */
		GroupPtr->sys_loc = LONIBBLE (tmpb);
		GroupPtr->task = HINIBBLE (tmpb);
		cread_8  (fh, &GroupPtr->in_system); /* was crew_level */
		cread_8  (fh, NULL); /* unused; was max_crew */
		cread_8  (fh, &tmpb); /* was energy_level */
		GroupPtr->dest_loc = LONIBBLE (tmpb);
		GroupPtr->orbit_pos = HINIBBLE (tmpb);
		cread_8  (fh, &GroupPtr->group_id); /* was max_energy */
		cread_16s(fh, &GroupPtr->loc.x);
		cread_16s(fh, &GroupPtr->loc.y);

		UnlockIpGroup (pQueue, hGroup);
	}
}
// Returns TRUE if the broadcaster has been successfully activated,
// and FALSE otherwise.
static BOOLEAN
UseCaster (void)
{
	if (LOBYTE (GLOBAL (CurrentActivity)) == IN_HYPERSPACE)
	{
		if (GET_GAME_STATE (ARILOU_SPACE_SIDE) <= 1)
		{
			SET_GAME_STATE (USED_BROADCASTER, 1);
			return TRUE;
		}
		return FALSE;
	}

	if (LOBYTE (GLOBAL (CurrentActivity)) != IN_INTERPLANETARY
			|| !playerInSolarSystem ())
		return FALSE;

	if (playerInPlanetOrbit ()
			&& matchWorld (pSolarSysState, pSolarSysState->pOrbitalDesc,
				1, MATCH_PLANET)
			&& CurStarDescPtr->Index == CHMMR_DEFINED
			&& !GET_GAME_STATE (CHMMR_UNLEASHED))
	{
		// In orbit around the Chenjesu/Mmrnmhrm home planet.
		NextActivity |= CHECK_LOAD;  /* fake a load game */
		GLOBAL (CurrentActivity) |= START_ENCOUNTER;

		EncounterGroup = 0;
		PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP);
		ReinitQueue (&GLOBAL (ip_group_q));
		assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);

		SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 7);
		SaveSolarSysLocation ();
		return TRUE;
	}

	{
		BOOLEAN FoundIlwrath;
		HIPGROUP hGroup;

		FoundIlwrath = (CurStarDescPtr->Index == ILWRATH_DEFINED)
				&& ActivateStarShip (ILWRATH_SHIP, SPHERE_TRACKING);
				// In the Ilwrath home system and they are alive?

		if (!FoundIlwrath &&
				(hGroup = GetHeadLink (&GLOBAL (ip_group_q))))
		{
			// Is an Ilwrath ship in the system?
			IP_GROUP *GroupPtr;

			GroupPtr = LockIpGroup (&GLOBAL (ip_group_q), hGroup);
			FoundIlwrath = (GroupPtr->race_id == ILWRATH_SHIP);
			UnlockIpGroup (&GLOBAL (ip_group_q), hGroup);
		}

		if (FoundIlwrath)
		{
			NextActivity |= CHECK_LOAD; /* fake a load game */
			GLOBAL (CurrentActivity) |= START_ENCOUNTER;

			EncounterGroup = 0;
			PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP);
			ReinitQueue (&GLOBAL (ip_group_q));
			assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);

			if (CurStarDescPtr->Index == ILWRATH_DEFINED)
			{
				// Ilwrath home system.
				SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 4);
			}
			else
			{
				// Ilwrath ship.
				SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 5);
			}
			
			if (playerInPlanetOrbit ())
				SaveSolarSysLocation ();
			return TRUE;
		}
	}

	return FALSE;
}
static void
BuildUrquanGuard (SOLARSYS_STATE *solarSys)
{
	BYTE ship1, ship2;
	BYTE b0, b1;
	POINT org;
	HIPGROUP hGroup, hNextGroup;

	GLOBAL (BattleGroupRef) = GET_GAME_STATE_32 (SAMATRA_GRPOFFS0);

	if (!GET_GAME_STATE (KOHR_AH_FRENZY))
	{
		ship1 = URQUAN_SHIP;
		ship2 = BLACK_URQUAN_SHIP;
	}
	else
	{
		ship1 = BLACK_URQUAN_SHIP;
		ship2 = URQUAN_SHIP;
	}

	assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);

	for (b0 = 0; b0 < MAX_SHIPS_PER_SIDE; ++b0)
		CloneShipFragment (ship1, &GLOBAL (npc_built_ship_q), 0);

	if (GLOBAL (BattleGroupRef) == 0)
	{
		GLOBAL (BattleGroupRef) = PutGroupInfo (GROUPS_ADD_NEW, 1);
		SET_GAME_STATE_32 (SAMATRA_GRPOFFS0, GLOBAL (BattleGroupRef));
	}

#define NUM_URQUAN_GUARDS0 12
	for (b0 = 1; b0 <= NUM_URQUAN_GUARDS0; ++b0)
		PutGroupInfo (GLOBAL (BattleGroupRef), b0);

	ReinitQueue (&GLOBAL (npc_built_ship_q));
	for (b0 = 0; b0 < MAX_SHIPS_PER_SIDE; ++b0)
		CloneShipFragment (ship2, &GLOBAL (npc_built_ship_q), 0);

#define NUM_URQUAN_GUARDS1 4
	for (b0 = 1; b0 <= NUM_URQUAN_GUARDS1; ++b0)
		PutGroupInfo (GLOBAL (BattleGroupRef),
				(BYTE)(NUM_URQUAN_GUARDS0 + b0));

	ReinitQueue (&GLOBAL (npc_built_ship_q));

	GetGroupInfo (GLOBAL (BattleGroupRef), GROUP_INIT_IP);

	org = planetOuterLocation (4);
	hGroup = GetHeadLink (&GLOBAL (ip_group_q));
	for (b0 = 0, b1 = 0;
			b0 < NUM_URQUAN_GUARDS0;
			++b0, b1 += FULL_CIRCLE / (NUM_URQUAN_GUARDS0 + NUM_URQUAN_GUARDS1))
	{
		IP_GROUP *GroupPtr;

		if (b1 % (FULL_CIRCLE / NUM_URQUAN_GUARDS1) == 0)
			b1 += FULL_CIRCLE / (NUM_URQUAN_GUARDS0 + NUM_URQUAN_GUARDS1);

		GroupPtr = LockIpGroup (&GLOBAL (ip_group_q), hGroup);
		hNextGroup = _GetSuccLink (GroupPtr);
		GroupPtr->task = ON_STATION | IGNORE_FLAGSHIP;
		GroupPtr->sys_loc = 0;
		GroupPtr->dest_loc = 4 + 1;
		GroupPtr->orbit_pos = NORMALIZE_FACING (ANGLE_TO_FACING (b1));
		GroupPtr->group_counter = 0;
		GroupPtr->loc.x = org.x + COSINE (b1, STATION_RADIUS);
		GroupPtr->loc.y = org.y + SINE (b1, STATION_RADIUS);
		UnlockIpGroup (&GLOBAL (ip_group_q), hGroup);
		hGroup = hNextGroup;
	}

	for (b0 = 0, b1 = 0;
			b0 < NUM_URQUAN_GUARDS1;
			++b0, b1 += FULL_CIRCLE / NUM_URQUAN_GUARDS1)
	{
		IP_GROUP *GroupPtr;

		GroupPtr = LockIpGroup (&GLOBAL (ip_group_q), hGroup);
		hNextGroup = _GetSuccLink (GroupPtr);
		GroupPtr->task = ON_STATION | IGNORE_FLAGSHIP;
		GroupPtr->sys_loc = 0;
		GroupPtr->dest_loc = 4 + 1;
		GroupPtr->orbit_pos = NORMALIZE_FACING (ANGLE_TO_FACING (b1));
		GroupPtr->group_counter = 0;
		GroupPtr->loc.x = org.x + COSINE (b1, STATION_RADIUS);
		GroupPtr->loc.y = org.y + SINE (b1, STATION_RADIUS);
		UnlockIpGroup (&GLOBAL (ip_group_q), hGroup);
		hGroup = hNextGroup;
	}

	(void) solarSys;
}