void structSoundEditor :: v_play (double a_tmin, double a_tmax) { if (d_longSound.data) LongSound_playPart ((LongSound) data, a_tmin, a_tmax, theFunctionEditor_playCallback, this); else Sound_playPart ((Sound) data, a_tmin, a_tmax, theFunctionEditor_playCallback, this); }
void SoundEditor::play (double tmin, double tmax) { if (_longSound.data) LongSound_playPart ((LongSound) _data, tmin, tmax, playCallback, this); else Sound_playPart ((Sound) _data, tmin, tmax, playCallback, this); }