int
D3DOverdrawWindow::
ReleaseBuffers(void)
{
    LostDevice();
    return 1;
}
示例#2
0
void Graphics::ChangeWindowActive( bool active )
{
	if( m_windowActive==active )
	{
		return;
	}
	m_windowActive = active;

	if( m_windowActive && m_deviceLost )
	{
		LostDevice();
	}
}