void M_NewGame(int choice) { /* if (netgame && !demoplayback) { M_StartMessage(NEWGAME,NULL,false); return; } */ if (gameinfo.flags & GI_MAPxx || gamemode == retail_chex) // [ML] Don't show the episode selection in chex mode M_SetupNextMenu(&NewDef); else { if (gameinfo.gametype & GAME_Heretic) { EpiDef.numitems = htc_ep_end; EpiDef.menuitems = HereticEpisodeMenu; EpiDef.routine = NULL; EpiDef.x = 80; EpiDef.y = 30; } else if (gameinfo.flags & GI_MENUHACK_RETAIL) EpiDef.numitems = d1_ep_end; else EpiDef.numitems = d1_ep4; M_SetupNextMenu(&EpiDef); } }
void M_NewGame(int choice) { /* if (netgame && !demoplayback) { M_StartMessage(NEWGAME,NULL,false); return; } */ if (gameinfo.flags & GI_MAPxx) { if (gamemode == commercial_bfg) { M_SetupNextMenu(&ExpDef); } else { M_SetupNextMenu(&NewDef); } } else if (gamemode == retail_chex) // [ML] Don't show the episode selection in chex mode { M_SetupNextMenu(&NewDef); } else if (gameinfo.flags & GI_MENUHACK_RETAIL) { EpiDef.numitems = ep_end; M_SetupNextMenu(&EpiDef); } else { EpiDef.numitems = ep4; M_SetupNextMenu(&EpiDef); } }
void M_NewGame(int choice) { if (::g->netgame && !::g->demoplayback) { M_StartMessage(NEWGAME,NULL,false); return; } if ( ::g->gamemode == commercial ) M_SetupNextMenu(&::g->ExpDef); else M_SetupNextMenu(&::g->EpiDef); }
void M_NewGame(int choice) { choice = 0; if (netgame) { M_StartMessage(NEWGAME,NULL,false); return; } if ( gamemode == commercial ) M_SetupNextMenu(&NewDef); else M_SetupNextMenu(&EpiDef); }
void M_FinishReadThis(int choice) { choice = 0; drawSkull = true; MenuStackDepth = 0; M_SetupNextMenu(&MainDef); }
// // Selected from DOOM menu // void M_LoadGame (int choice) { if (::g->netgame) { M_StartMessage(LOADNET,NULL,false); return; } if (::g->gamemode == commercial) { M_SetupNextMenu(&::g->LoadExpDef); } else{ M_SetupNextMenu(&::g->LoadDef); M_ReadSaveStrings(); } }
void M_QuickSave(void) { if (multiplayer) { S_Sound (CHAN_INTERFACE, "player/male/grunt1", 1, ATTN_NONE); M_ClearMenus (); return; } if (!usergame) { S_Sound (CHAN_INTERFACE, "player/male/grunt1", 1, ATTN_NONE); M_ClearMenus (); return; } if (gamestate != GS_LEVEL) return; if (quickSaveSlot < 0) { M_StartControlPanel(); M_ReadSaveStrings(); M_SetupNextMenu(&SaveDef); quickSaveSlot = -2; // means to pick a slot now return; } sprintf (tempstring, GStrings(QSPROMPT), savegamestrings[quickSaveSlot]); M_StartMessage (tempstring, M_QuickSaveResponse, true); }
void M_Episode(int choice) { if ( (gamemode == shareware) && choice) { M_StartMessage(SWSTRING,NULL,false); M_SetupNextMenu(&ReadDef1); } // Yet another hack... if ( (gamemode == registered) && (choice > 2)) { //printf( "M_Episode: 4th episode requires UltimateDOOM\n"); choice = 0; } epi = choice; M_SetupNextMenu(&NewDef); }
void M_ReadThis3(int choice) { if (gameinfo.flags & GI_SHAREWARE) { choice = 0; drawSkull = false; M_SetupNextMenu(&ReadDef3); } else { M_FinishReadThis(0); } }
// // Selected from DOOM menu // [ML] 7 Sept 08: Bringing game saving/loading in from // zdoom 1.22 source, see MAINTAINERS // void M_LoadGame (int choice) { /*if (netgame) { M_StartMessage (LOADNET,NULL,false); return; }*/ M_SetupNextMenu (&LoadDef); M_ReadSaveStrings (); }
void M_Expansion(int choice) { ::g->exp = choice; if( choice == 0 ) { DoomLib::SetIdealExpansion( doom2 ); }else { DoomLib::SetIdealExpansion( pack_nerve ); } M_SetupNextMenu(&::g->NewDef); }
void M_NewGame(int choice) { /* if (netgame && !demoplayback) { M_StartMessage(NEWGAME,NULL,false); return; } */ if (gameinfo.flags & GI_MAPxx) M_SetupNextMenu(&NewDef); else if (gameinfo.flags & GI_MENUHACK_RETAIL) { EpiDef.numitems = ep_end; M_SetupNextMenu(&EpiDef); } else { EpiDef.numitems = ep4; M_SetupNextMenu(&EpiDef); } }
void M_Episode(int choice) { // Yet another hack... if ( (::g->gamemode == registered) && (choice > 2)) { I_PrintfE("M_Episode: 4th episode requires UltimateDOOM\n"); choice = 0; } ::g->epi = choice; M_SetupNextMenu(&::g->NewDef); }
void M_LoadExpansion(int choice) { ::g->exp = choice; if( choice == 0 ) { DoomLib::SetIdealExpansion( doom2 ); }else { DoomLib::SetIdealExpansion( pack_nerve ); } M_SetupNextMenu(&::g->LoadDef); M_ReadSaveStrings(); }
void M_Episode (int choice) { if ((gameinfo.flags & GI_SHAREWARE) && choice) { M_StartMessage(GStrings(SWSTRING),NULL,false); //M_SetupNextMenu(&ReadDef1); M_ClearMenus (); return; } epi = choice; M_SetupNextMenu(&NewDef); }
void M_Episode (int choice) { if ((gameinfo.flags & GI_SHAREWARE) && choice) { M_StartMessage(GStrings(SWSTRING),NULL,false); //M_SetupNextMenu(&ReadDef1); M_ClearMenus (); return; } epi = choice; if (gameinfo.gametype & GAME_Heretic) { NewDef.menuitems = HereticNewGameMenu; NewDef.routine = NULL; NewDef.x = 38; NewDef.y = 30; } M_SetupNextMenu(&NewDef); }
void M_QuickSave(void) { if (!::g->usergame) { S_StartSound(NULL,sfx_oof); return; } if (::g->gamestate != GS_LEVEL) return; if (::g->quickSaveSlot < 0) { M_StartControlPanel(); M_ReadSaveStrings(); M_SetupNextMenu(&::g->SaveDef); ::g->quickSaveSlot = -2; // means to pick a slot now return; } sprintf(::g->tempstring,QSPROMPT,::g->savegamestrings[::g->quickSaveSlot]); M_StartMessage(::g->tempstring,M_QuickSaveResponse,true); }
// // Selected from DOOM menu // void M_SaveGame (int choice) { if (!::g->usergame) { M_StartMessage(SAVEDEAD,NULL,false); return; } else if( ::g->plyr && ::g->plyr->mo && ::g->plyr->mo->health <= 0 ) { M_StartMessage("you can't save if you're dead!\n\npress any button",NULL,false); return; } if (::g->gamestate != GS_LEVEL) return; // Reset back to what expansion we are currently playing. DoomLib::SetIdealExpansion( DoomLib::expansionSelected ); M_SetupNextMenu(&::g->SaveDef); M_ReadSaveStrings(); }
// // Selected from DOOM menu // [ML] 7 Sept 08: Bringing game saving/loading in from // zdoom 1.22 source, see MAINTAINERS // void M_SaveGame (int choice) { if (multiplayer && !demoplayback) { M_StartMessage("you can't save while in a net game!\n\npress a key.", NULL,false); M_ClearMenus (); return; } if (!usergame) { M_StartMessage(GStrings(SAVEDEAD),NULL,false); M_ClearMenus (); return; } if (gamestate != GS_LEVEL) return; M_SetupNextMenu(&SaveDef); M_ReadSaveStrings(); }
void M_Options(int choice) { M_SetupNextMenu(&::g->OptionsDef); }
void M_Sound(int choice) { M_SetupNextMenu(&::g->SoundDef); }
void M_CancelExit(int choice) { M_SetupNextMenu(&::g->MainDef); }
void M_ReadThis2(int choice) { choice = 0; M_SetupNextMenu(&ReadDef2); }
void M_Expansion (int choice) { epi = choice; M_SetupNextMenu(&NewDef); }
boolean cht_Responder(event_t *ev) { static player_t *plyr; if (ev->type == ev_keydown && 0x00 <= ev->data1 && ev->data1 <= 0xFF) // SRB2CBTODO: && 0x00 <= ev->data1 && ev->data1 <= 0xFF? { plyr = &players[consoleplayer]; // devmode cheat if (cht_CheckCheat(&cheat_bulmer, (char)ev->data1)) { sfxenum_t sfxid; const char *emoticon; byte mrandom; /* Shows a picture of David Bulmer with one the following messages: "*B^C", "*B^D", "*B^I", "*B^J", "*B^L", "*B^O", "*B^P", "*B^S", "*B^X" Accompany each emoticon with sound clip. */ M_StartControlPanel(); M_SetupNextMenu(&ReadDef2); mrandom = M_Random(); if (mrandom < 64) { emoticon = "*B^O"; sfxid = sfx_beeoh; } else if (mrandom < 128) { emoticon = "*B^L"; sfxid = sfx_beeel; } else if (mrandom < 192) { emoticon = "*B^J"; sfxid = sfx_beejay; } else { emoticon = "*B^D"; sfxid = sfx_beedee; } HU_DoCEcho(emoticon); COM_BufExecute(); S_StartSound(0, sfxid); } else if (cht_CheckCheat(&cheat_poksoc, (char)ev->data1)) { sfxenum_t sfxid; byte mrandom = M_Random(); /* Plays one of these sounds: "You cheating, lying GIT!" "Hey... are you my Grandma?" "PIIIKKAAA!" "You little bugger!" "Oxy-pad, Oxy-pad, Oxy-pad, Ox--eeaygggh!" "(Eggman's Japanese) That's not fair, now two of your players have to die!" */ if (mrandom < 48) sfxid = sfx_poksoc1; else if (mrandom < 96) sfxid = sfx_poksoc2; else if (mrandom < 144) sfxid = sfx_poksoc3; else if (mrandom < 192) sfxid = sfx_poksoc4; else if (mrandom < 240) sfxid = sfx_poksoc5; else sfxid = sfx_poksoc6; S_StartSound(0, sfxid); } else if (cht_CheckCheat(&cheat_apl, (char)ev->data1)) { sfxenum_t sfxid; byte mrandom = M_Random(); /* Plays one of these sounds: "You do realize those are prohibited on planes, right?" "IT'S A HUNKY DUNKY SUPER SIZE BIG FAT REALLY REALLY BIG BOMB!" "Let's order a pizza!" "Tails, you made the engines quit! "Buggery! What happened out here?!" "Oh no! A GigaDoomBot!" */ if (mrandom < 48) sfxid = sfx_apl1; else if (mrandom < 96) sfxid = sfx_apl2; else if (mrandom < 144) sfxid = sfx_apl3; else if (mrandom < 192) sfxid = sfx_apl4; else if (mrandom < 240) sfxid = sfx_apl5; else sfxid = sfx_apl6; S_StartSound(0, sfxid); } else if (cht_CheckCheat(&cheat_ultimate, (char)ev->data1)) // SRB2CBTODO: USE THIS FOR OTHER COOL STUFF! { // Plays the ring sound effect, then begins a single player game at ultimate difficulty. S_StartSound(0, sfx_itemup); ultmode = true; startmap = spstage_start; M_SetupNextMenu(&PlayerDef); } } return false; }
void M_ReadThis2(int choice) { choice = 0; drawSkull = false; M_SetupNextMenu(&ReadDef2); }
void M_FinishReadThis(int choice) { choice = 0; M_SetupNextMenu(&::g->MainDef); }
void M_QuitDOOM(int choice) { M_SetupNextMenu(&::g->QuitDef); //M_StartMessage("are you sure?\npress A to quit, or B to cancel",M_QuitResponse,true); //common->SwitchToGame( DOOM3_BFG ); }
void M_HtcGameFiles(int choice) { //M_StartMessage("Loading/saving is not supported\n\n(Press any key to " // "continue)\n", M_HtcGameFilesResponse, false); M_SetupNextMenu(&GameFilesDef); }